Lines Matching refs:position
431 …nn::math::VEC3 position(s_LightArray[lightIndex].m_Position[0], s_LightArray[lightIndex].m_Positio… in UseShader() local
432 nn::math::MTX34Translate(&s_LightWorldMatrix, &position); in UseShader()
451 position.x = s_LightArray[lightIndex].m_Position[0]; in UseShader()
452 position.y = s_LightArray[lightIndex].m_Position[1]; in UseShader()
453 position.z = s_LightArray[lightIndex].m_Position[2]; in UseShader()
454 nn::math::MTX34Translate(&s_LightWorldMatrix, &position); in UseShader()
472 position.x = s_LightArray[lightIndex].m_Position[0]; in UseShader()
473 position.y = s_LightArray[lightIndex].m_Position[1]; in UseShader()
474 position.z = s_LightArray[lightIndex].m_Position[2]; in UseShader()
475 nn::math::MTX34Translate(&s_LightWorldMatrix, &position); in UseShader()
493 position.x = s_LightArray[lightIndex].m_Position[0]; in UseShader()
494 position.y = s_LightArray[lightIndex].m_Position[1]; in UseShader()
495 position.z = s_LightArray[lightIndex].m_Position[2]; in UseShader()
496 nn::math::MTX34Translate(&s_LightWorldMatrix, &position); in UseShader()