1// 2//------------------------------------------------------------ 3// Copyright(c) 2009-2010 by Digital Media Professionals Inc. 4// All rights reserved. 5//------------------------------------------------------------ 6// This source code is the confidential and proprietary 7// of Digital Media Professionals Inc. 8//------------------------------------------------------------ 9// 10 11//------------------------------------------ 12// related cmp 13//------------------------------------------ 14#define CMP_MODE_EQ 0 15#define CMP_MODE_NE 1 16#define CMP_MODE_LT 2 17#define CMP_MODE_LE 3 18#define CMP_MODE_GT 4 19#define CMP_MODE_GE 5 20 21//------------------------------------------ 22// related condition 23//------------------------------------------ 24#define COND_MODE_OR 0 25#define COND_MODE_AND 1 26#define COND_MODE_STA0 2 27#define COND_MODE_STA1 3 28 29//------------------------------------------ 30// related status reg 31//------------------------------------------ 32#define STAT0_0 0 33#define STAT0_1 1 34#define STAT1_0 0 35#define STAT1_1 1 36 37// Input registers map 38#define aPosition v0 39#define aTexCoord v1 40 41#define uProjection c0 42#define uModelView c4 43 44// Constant registers map 45#define CONST c95 // 0.0 0.5 1.0 3.0 46 47#define EQ 0 48#define NEQ 1 49#define LESS 2 50#define LEQ 3 51#define GT 4 52#define GEQ 5 53 54// Temporary registers map 55#define TEMP0 r0 56#define TEMP1 r1 57#define TEMP2 r2 58#define TEMP3 r3 59#define TEMP4 r4 60 61#define TEMP_TEX0 r10 62#define TEMP_TEX1 r11 63#define TEMP_TEX2 r12 64#define TEMP_TEX3 r13 65#define TEMP_TANG r13 66#define TEMP_NORM r14 67#define TEMP_VIEW r15 68#define TEMP_POS r12 69 70// Constant registers 71def CONST, 0.0, 0.5, 1.0, 3.0 72 73#pragma bind_symbol(aPosition.xyzw,v0,v0) 74#pragma bind_symbol(aTexCoord.xyz,v1,v1) 75 76#pragma output_map (position, o0) 77#pragma output_map (texture0, o1.xy) 78#pragma output_map (texture1, o2.xy) 79 80#pragma bind_symbol(uProjection,c0,c3) 81#pragma bind_symbol(uModelView,c4,c7) 82 83l_position: 84 m4x4 TEMP_VIEW, aPosition, uModelView 85 m4x4 o0, TEMP_VIEW, uProjection 86 ret 87 nop 88 89main: 90 call l_position 91 mov o1, aTexCoord 92 mov o2, aTexCoord 93 end 94endmain: 95