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Searched refs:modelIndex (Results 1 – 4 of 4) sorted by relevance

/CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandCacheVSUniformModel/
Dgx_CommandCacheVSUniformModel.cpp175 for (u32 modelIndex = 0; modelIndex < MAX_MODEL_NUM; modelIndex++) in InitializeGraphics() local
177 …s_ParticleArray[modelIndex].InitializeParticle(vertexAttributes, s_ParticleRadius, s_ParticleDivis… in InitializeGraphics()
228 for (u32 modelIndex = 0; modelIndex < MAX_MODEL_NUM; modelIndex++) in InitializeCommandCache() local
230 s_CommandCacheArray[modelIndex].Initialize(s_CommandListSize, s_CommandListRequestNum, in InitializeCommandCache()
233 …s_CommandCacheArray[modelIndex].SetVSUniformMatrixRegisterIndex(0, s_ModelViewArrayIndex, s_ModelV… in InitializeCommandCache()
239 for (u32 modelIndex = 0; modelIndex < MAX_MODEL_NUM; modelIndex++) in Finalize() local
241 s_ParticleArray[modelIndex].Finalize(); in Finalize()
245 for (u32 modelIndex = 0; modelIndex < MAX_MODEL_NUM; modelIndex++) in Finalize() local
247 s_CommandCacheArray[modelIndex].Finalize(); in Finalize()
274 for (u32 modelIndex = 0; modelIndex < MAX_MODEL_NUM; modelIndex++) in DrawDisplay0() local
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/CTR-SDK-4.2.7-SampleDemos/common/libraries/demo/CommandCache/
Ddemo_CommandCache.cpp74 for (u32 modelIndex = 0; modelIndex < DEMO_MAX_COMMAND_CACHE_MODELS_NUM; modelIndex++) in CommandCache() local
76 m_CommandBufferStartOffsetArray[modelIndex] = 0; in CommandCache()
80 m_VertexShaderUniformMatrixArray2d[modelIndex][matrixIndex].Initialize(); in CommandCache()
123 for (u32 modelIndex = 0; modelIndex < DEMO_MAX_COMMAND_CACHE_MODELS_NUM; modelIndex++) in Finalize() local
125 m_CommandBufferStartOffsetArray[modelIndex] = 0; in Finalize()
129 m_VertexShaderUniformMatrixArray2d[modelIndex][matrixIndex].Initialize(); in Finalize()
136 void CommandCache::SetVSUniformMatrixRegisterIndex(const u32 modelIndex, in SetVSUniformMatrixRegisterIndex() argument
139 if (! ( modelIndex < m_TotalModelNum )) in SetVSUniformMatrixRegisterIndex()
142 modelIndex, m_TotalModelNum); in SetVSUniformMatrixRegisterIndex()
151 m_VertexShaderUniformMatrixArray2d[modelIndex][uniformMatrixIndex].m_Valid = true; in SetVSUniformMatrixRegisterIndex()
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/CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandCacheVSUniformFrame/
Dgx_CommandCacheVSUniformFrame.cpp165 for (u32 modelIndex = 0; modelIndex < MAX_MODEL_NUM; modelIndex++) in InitializeGraphics() local
167 …s_ParticleArray[modelIndex].InitializeParticle(vertexAttributes, s_ParticleRadius, s_ParticleDivis… in InitializeGraphics()
221 for (u32 modelIndex = 0; modelIndex < MAX_MODEL_NUM; modelIndex++) in InitializeCommandCache() local
223 …s_CommandCache.SetVSUniformMatrixRegisterIndex(modelIndex, s_ModelViewArrayIndex, s_ModelViewRegIn… in InitializeCommandCache()
233 for (u32 modelIndex = 0; modelIndex < MAX_MODEL_NUM; modelIndex++) in Finalize() local
235 s_ParticleArray[modelIndex].Finalize(); in Finalize()
263 for (u32 modelIndex = 0; modelIndex < MAX_MODEL_NUM; modelIndex++) in DrawDisplay0() local
265 s_ParticleArray[modelIndex].Update(s_DeltaTime); in DrawDisplay0()
266 DrawBody(s_ParticleArray[modelIndex]); in DrawDisplay0()
385 for (u32 modelIndex = 0; modelIndex < MAX_MODEL_NUM; modelIndex++) in MakeDisplay0CommandCache() local
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/CTR-SDK-4.2.7-SampleDemos/common/include/demo/CommandCache/
Ddemo_CommandCache.h115 …void SetVSUniformMatrixRegisterIndex(const u32 modelIndex, const u32 uniformMatrixIndex, const u32…
121 void SaveCommandBufferStartOffset(const u32 modelIndex);
127 …void UpdateVSUniformMatrix(const u32 modelIndex, const u32 uniformMatrixIndex, const nn::math::MTX…