Searched refs:modelIndex (Results 1 – 4 of 4) sorted by relevance
| /CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandCacheVSUniformModel/ |
| D | gx_CommandCacheVSUniformModel.cpp | 175 for (u32 modelIndex = 0; modelIndex < MAX_MODEL_NUM; modelIndex++) in InitializeGraphics() local 177 …s_ParticleArray[modelIndex].InitializeParticle(vertexAttributes, s_ParticleRadius, s_ParticleDivis… in InitializeGraphics() 228 for (u32 modelIndex = 0; modelIndex < MAX_MODEL_NUM; modelIndex++) in InitializeCommandCache() local 230 s_CommandCacheArray[modelIndex].Initialize(s_CommandListSize, s_CommandListRequestNum, in InitializeCommandCache() 233 …s_CommandCacheArray[modelIndex].SetVSUniformMatrixRegisterIndex(0, s_ModelViewArrayIndex, s_ModelV… in InitializeCommandCache() 239 for (u32 modelIndex = 0; modelIndex < MAX_MODEL_NUM; modelIndex++) in Finalize() local 241 s_ParticleArray[modelIndex].Finalize(); in Finalize() 245 for (u32 modelIndex = 0; modelIndex < MAX_MODEL_NUM; modelIndex++) in Finalize() local 247 s_CommandCacheArray[modelIndex].Finalize(); in Finalize() 274 for (u32 modelIndex = 0; modelIndex < MAX_MODEL_NUM; modelIndex++) in DrawDisplay0() local [all …]
|
| /CTR-SDK-4.2.7-SampleDemos/common/libraries/demo/CommandCache/ |
| D | demo_CommandCache.cpp | 74 for (u32 modelIndex = 0; modelIndex < DEMO_MAX_COMMAND_CACHE_MODELS_NUM; modelIndex++) in CommandCache() local 76 m_CommandBufferStartOffsetArray[modelIndex] = 0; in CommandCache() 80 m_VertexShaderUniformMatrixArray2d[modelIndex][matrixIndex].Initialize(); in CommandCache() 123 for (u32 modelIndex = 0; modelIndex < DEMO_MAX_COMMAND_CACHE_MODELS_NUM; modelIndex++) in Finalize() local 125 m_CommandBufferStartOffsetArray[modelIndex] = 0; in Finalize() 129 m_VertexShaderUniformMatrixArray2d[modelIndex][matrixIndex].Initialize(); in Finalize() 136 void CommandCache::SetVSUniformMatrixRegisterIndex(const u32 modelIndex, in SetVSUniformMatrixRegisterIndex() argument 139 if (! ( modelIndex < m_TotalModelNum )) in SetVSUniformMatrixRegisterIndex() 142 modelIndex, m_TotalModelNum); in SetVSUniformMatrixRegisterIndex() 151 m_VertexShaderUniformMatrixArray2d[modelIndex][uniformMatrixIndex].m_Valid = true; in SetVSUniformMatrixRegisterIndex() [all …]
|
| /CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandCacheVSUniformFrame/ |
| D | gx_CommandCacheVSUniformFrame.cpp | 165 for (u32 modelIndex = 0; modelIndex < MAX_MODEL_NUM; modelIndex++) in InitializeGraphics() local 167 …s_ParticleArray[modelIndex].InitializeParticle(vertexAttributes, s_ParticleRadius, s_ParticleDivis… in InitializeGraphics() 221 for (u32 modelIndex = 0; modelIndex < MAX_MODEL_NUM; modelIndex++) in InitializeCommandCache() local 223 …s_CommandCache.SetVSUniformMatrixRegisterIndex(modelIndex, s_ModelViewArrayIndex, s_ModelViewRegIn… in InitializeCommandCache() 233 for (u32 modelIndex = 0; modelIndex < MAX_MODEL_NUM; modelIndex++) in Finalize() local 235 s_ParticleArray[modelIndex].Finalize(); in Finalize() 263 for (u32 modelIndex = 0; modelIndex < MAX_MODEL_NUM; modelIndex++) in DrawDisplay0() local 265 s_ParticleArray[modelIndex].Update(s_DeltaTime); in DrawDisplay0() 266 DrawBody(s_ParticleArray[modelIndex]); in DrawDisplay0() 385 for (u32 modelIndex = 0; modelIndex < MAX_MODEL_NUM; modelIndex++) in MakeDisplay0CommandCache() local [all …]
|
| /CTR-SDK-4.2.7-SampleDemos/common/include/demo/CommandCache/ |
| D | demo_CommandCache.h | 115 …void SetVSUniformMatrixRegisterIndex(const u32 modelIndex, const u32 uniformMatrixIndex, const u32… 121 void SaveCommandBufferStartOffset(const u32 modelIndex); 127 …void UpdateVSUniformMatrix(const u32 modelIndex, const u32 uniformMatrixIndex, const nn::math::MTX…
|