Lines Matching refs:modelIndex
74 for (u32 modelIndex = 0; modelIndex < DEMO_MAX_COMMAND_CACHE_MODELS_NUM; modelIndex++) in CommandCache() local
76 m_CommandBufferStartOffsetArray[modelIndex] = 0; in CommandCache()
80 m_VertexShaderUniformMatrixArray2d[modelIndex][matrixIndex].Initialize(); in CommandCache()
123 for (u32 modelIndex = 0; modelIndex < DEMO_MAX_COMMAND_CACHE_MODELS_NUM; modelIndex++) in Finalize() local
125 m_CommandBufferStartOffsetArray[modelIndex] = 0; in Finalize()
129 m_VertexShaderUniformMatrixArray2d[modelIndex][matrixIndex].Initialize(); in Finalize()
136 void CommandCache::SetVSUniformMatrixRegisterIndex(const u32 modelIndex, in SetVSUniformMatrixRegisterIndex() argument
139 if (! ( modelIndex < m_TotalModelNum )) in SetVSUniformMatrixRegisterIndex()
142 modelIndex, m_TotalModelNum); in SetVSUniformMatrixRegisterIndex()
151 m_VertexShaderUniformMatrixArray2d[modelIndex][uniformMatrixIndex].m_Valid = true; in SetVSUniformMatrixRegisterIndex()
152 …m_VertexShaderUniformMatrixArray2d[modelIndex][uniformMatrixIndex].m_RegisterIndex = registerIndex; in SetVSUniformMatrixRegisterIndex()
180 void CommandCache::SaveCommandBufferStartOffset(const u32 modelIndex) in SaveCommandBufferStartOffset() argument
187 if ( modelIndex < m_TotalModelNum ) in SaveCommandBufferStartOffset()
196 modelIndex, m_TotalModelNum); in SaveCommandBufferStartOffset()
234 for (u32 modelIndex = 0; modelIndex < m_TotalModelNum; modelIndex++) in EndSave() local
239 if ( m_VertexShaderUniformMatrixArray2d[modelIndex][uniformMatrixIndex].m_Valid ) in EndSave()
244 m_CommandBufferStartOffsetArray[modelIndex] - m_CommandBufferOffset, in EndSave()
246 … m_VertexShaderUniformMatrixArray2d[modelIndex][uniformMatrixIndex].m_RegisterIndex + index, in EndSave()
247 … &m_VertexShaderUniformMatrixArray2d[modelIndex][uniformMatrixIndex].m_Offset[index][0]); in EndSave()
263 …void CommandCache::UpdateVSUniformMatrix(const u32 modelIndex, const u32 uniformMatrixIndex, const… in UpdateVSUniformMatrix() argument
270 if (! ( modelIndex < m_TotalModelNum )) in UpdateVSUniformMatrix()
273 modelIndex, m_TotalModelNum); in UpdateVSUniformMatrix()
290 …ret_cast<u32*>(&m_CommandBufferAddr[m_VertexShaderUniformMatrixArray2d[modelIndex][uniformMatrixIn… in UpdateVSUniformMatrix()
292 …ret_cast<u32*>(&m_CommandBufferAddr[m_VertexShaderUniformMatrixArray2d[modelIndex][uniformMatrixIn… in UpdateVSUniformMatrix()
294 …ret_cast<u32*>(&m_CommandBufferAddr[m_VertexShaderUniformMatrixArray2d[modelIndex][uniformMatrixIn… in UpdateVSUniformMatrix()
296 …ret_cast<u32*>(&m_CommandBufferAddr[m_VertexShaderUniformMatrixArray2d[modelIndex][uniformMatrixIn… in UpdateVSUniformMatrix()