| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/Common/ |
| D | Common.vsh | 26 dp3 TEMP_NORM.z, dmp_normal, dmp_local_to_view_matrix[2] 27 dp3 TEMP_NORM.x, dmp_normal, dmp_local_to_view_matrix[0] 28 dp3 TEMP_NORM.y, dmp_normal, dmp_local_to_view_matrix[1] 32 …cmp EQ, EQ, TEMP_NORM.z, -CONST_1 // compare z component of … 33 add r4, TEMP_NORM.z, CONST_1 // n.z + 1.0 is in r4 39 mul r5, TEMP_NORM, CONST_HALF // 0.5*n is in r5 53 dp3 TEMP_NORM.x, dmp_normal, dmp_local_to_view_matrix[0] 54 dp3 TEMP_NORM.y, dmp_normal, dmp_local_to_view_matrix[1] 55 dp3 TEMP_NORM.z, dmp_normal, dmp_local_to_view_matrix[2] 59 dp3 TEMP0, -TEMP_VIEW, TEMP_NORM [all …]
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| D | Commonasm.h | 71 #define TEMP_NORM r14 macro
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| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingAniso/shaders/ |
| D | VShader.vsh | 45 m3x3 TEMP_NORM.xyz, dmp_normal, dmp_local_to_view_matrix 50 mul r5, TEMP_NORM.yzx, TEMP_TANG.zxy 51 … mad r5, -TEMP_TANG.yzx, TEMP_NORM.zxy, r5 // b*|n|^2 is in r5 55 … add r6.w, TEMP_NORM.z, r5.y // m11+m22 in r6.w 56 mul TEMP_TANG, r5.yzx, TEMP_NORM.zxy 57 mad TEMP_TANG, -TEMP_NORM.yzx, r5.zxy, TEMP_TANG 62 mov TEMP_NORM.w, r5.x // m01 in norm.w 63 …mov r5.x, TEMP_NORM.z // m22 in r5.x -> m… 68 …add r7.xz, TEMP_TANG.wwyy, -TEMP_NORM.yyww // m21-m12,?,m10-m0… 69 …add r7.y, TEMP_NORM.x, -TEMP_TANG.z // m21-m12,m02-m20,… [all …]
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| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingFresnel/shaders/ |
| D | VShader.vsh | 48 m3x3 TEMP_NORM.xyz, dmp_normal, dmp_local_to_view_matrix 53 mul r5, TEMP_NORM.yzx, TEMP_TANG.zxy 54 … mad r5, -TEMP_TANG.yzx, TEMP_NORM.zxy, r5 // b*|n|^2 is in r5 58 … add r6.w, TEMP_NORM.z, r5.y // m11+m22 in r6.w 59 mul TEMP_TANG, r5.yzx, TEMP_NORM.zxy 60 mad TEMP_TANG, -TEMP_NORM.yzx, r5.zxy, TEMP_TANG 65 mov TEMP_NORM.w, r5.x // m01 in norm.w 66 …mov r5.x, TEMP_NORM.z // m22 in r5.x -> m… 71 …add r7.xz, TEMP_TANG.wwyy, -TEMP_NORM.yyww // m21-m12,?,m10-m0… 72 …add r7.y, TEMP_NORM.x, -TEMP_TANG.z // m21-m12,m02-m20,… [all …]
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/VertexBuffer/shaders/ |
| D | VShader.vsh | 56 #define TEMP_NORM r14 85 dp3 TEMP_NORM.z, aNormal, MATRIX_ModelView02 86 dp3 TEMP_NORM.x, aNormal, MATRIX_ModelView00 87 dp3 TEMP_NORM.y, aNormal, MATRIX_ModelView01 91 …cmp EQ, EQ, TEMP_NORM.z, -CONST_1 // compare z component of … 92 add r4, TEMP_NORM.z, CONST_1 // n.z + 1.0 is in r4 99 mul r5, TEMP_NORM, CONST_HALF // 0.5*n is in r5
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandCacheSimple/shaders/ |
| D | VShader.vsh | 56 #define TEMP_NORM r14 85 dp3 TEMP_NORM.z, aNormal, MATRIX_ModelView02 86 dp3 TEMP_NORM.x, aNormal, MATRIX_ModelView00 87 dp3 TEMP_NORM.y, aNormal, MATRIX_ModelView01 91 …cmp EQ, EQ, TEMP_NORM.z, -CONST_1 // compare z component of … 92 add r4, TEMP_NORM.z, CONST_1 // n.z + 1.0 is in r4 99 mul r5, TEMP_NORM, CONST_HALF // 0.5*n is in r5
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| /CTR-SDK-4.2.7-SampleDemos/gx/Cmd/FragmentLightingSimpleCmd/shaders/ |
| D | VShader.vsh | 56 #define TEMP_NORM r14 85 dp3 TEMP_NORM.z, aNormal, MATRIX_ModelView02 86 dp3 TEMP_NORM.x, aNormal, MATRIX_ModelView00 87 dp3 TEMP_NORM.y, aNormal, MATRIX_ModelView01 91 …cmp EQ, EQ, TEMP_NORM.z, -CONST_1 // compare z component of … 92 add r4, TEMP_NORM.z, CONST_1 // n.z + 1.0 is in r4 99 mul r5, TEMP_NORM, CONST_HALF // 0.5*n is in r5
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/FragmentLightingSimple/shaders/ |
| D | VShader.vsh | 56 #define TEMP_NORM r14 85 dp3 TEMP_NORM.z, aNormal, MATRIX_ModelView02 86 dp3 TEMP_NORM.x, aNormal, MATRIX_ModelView00 87 dp3 TEMP_NORM.y, aNormal, MATRIX_ModelView01 91 …cmp EQ, EQ, TEMP_NORM.z, -CONST_1 // compare z component of … 92 add r4, TEMP_NORM.z, CONST_1 // n.z + 1.0 is in r4 99 mul r5, TEMP_NORM, CONST_HALF // 0.5*n is in r5
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandListDouble/shaders/ |
| D | VShader.vsh | 56 #define TEMP_NORM r14 85 dp3 TEMP_NORM.z, aNormal, MATRIX_ModelView02 86 dp3 TEMP_NORM.x, aNormal, MATRIX_ModelView00 87 dp3 TEMP_NORM.y, aNormal, MATRIX_ModelView01 91 …cmp EQ, EQ, TEMP_NORM.z, -CONST_1 // compare z component of … 92 add r4, TEMP_NORM.z, CONST_1 // n.z + 1.0 is in r4 99 mul r5, TEMP_NORM, CONST_HALF // 0.5*n is in r5
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/AlphaTest/shaders/ |
| D | VShader.vsh | 56 #define TEMP_NORM r14 85 dp3 TEMP_NORM.z, aNormal, MATRIX_ModelView02 86 dp3 TEMP_NORM.x, aNormal, MATRIX_ModelView00 87 dp3 TEMP_NORM.y, aNormal, MATRIX_ModelView01 91 …cmp EQ, EQ, TEMP_NORM.z, -CONST_1 // compare z component of … 92 add r4, TEMP_NORM.z, CONST_1 // n.z + 1.0 is in r4 99 mul r5, TEMP_NORM, CONST_HALF // 0.5*n is in r5
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandCacheVSUniformModel/shaders/ |
| D | VShader.vsh | 56 #define TEMP_NORM r14 85 dp3 TEMP_NORM.z, aNormal, MATRIX_ModelView02 86 dp3 TEMP_NORM.x, aNormal, MATRIX_ModelView00 87 dp3 TEMP_NORM.y, aNormal, MATRIX_ModelView01 91 …cmp EQ, EQ, TEMP_NORM.z, -CONST_1 // compare z component of … 92 add r4, TEMP_NORM.z, CONST_1 // n.z + 1.0 is in r4 99 mul r5, TEMP_NORM, CONST_HALF // 0.5*n is in r5
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/Draw3d/shaders/ |
| D | VShader.vsh | 56 #define TEMP_NORM r14 85 dp3 TEMP_NORM.z, aNormal, MATRIX_ModelView02 86 dp3 TEMP_NORM.x, aNormal, MATRIX_ModelView00 87 dp3 TEMP_NORM.y, aNormal, MATRIX_ModelView01 91 …cmp EQ, EQ, TEMP_NORM.z, -CONST_1 // compare z component of … 92 add r4, TEMP_NORM.z, CONST_1 // n.z + 1.0 is in r4 99 mul r5, TEMP_NORM, CONST_HALF // 0.5*n is in r5
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandCacheVSUniformFrame/shaders/ |
| D | VShader.vsh | 56 #define TEMP_NORM r14 85 dp3 TEMP_NORM.z, aNormal, MATRIX_ModelView02 86 dp3 TEMP_NORM.x, aNormal, MATRIX_ModelView00 87 dp3 TEMP_NORM.y, aNormal, MATRIX_ModelView01 91 …cmp EQ, EQ, TEMP_NORM.z, -CONST_1 // compare z component of … 92 add r4, TEMP_NORM.z, CONST_1 // n.z + 1.0 is in r4 99 mul r5, TEMP_NORM, CONST_HALF // 0.5*n is in r5
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/RenderToTexture/shaders/ |
| D | VShader.vsh | 58 #define TEMP_NORM r14 89 dp3 TEMP_NORM.z, aNormal, MATRIX_ModelView02 90 dp3 TEMP_NORM.x, aNormal, MATRIX_ModelView00 91 dp3 TEMP_NORM.y, aNormal, MATRIX_ModelView01 95 …cmp EQ, EQ, TEMP_NORM.z, -CONST_1 // compare z component of … 96 add r4, TEMP_NORM.z, CONST_1 // n.z + 1.0 is in r4 103 mul r5, TEMP_NORM, CONST_HALF // 0.5*n is in r5
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| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/GasCessna/shaders/ |
| D | VShader0.vsh | 37 dp3 TEMP_NORM.z, dmp_normal, dmp_local_to_view_matrix[2] 38 dp3 TEMP_NORM.x, dmp_normal, dmp_local_to_view_matrix[0] 39 dp3 TEMP_NORM.y, dmp_normal, dmp_local_to_view_matrix[1] 42 add r4, TEMP_NORM.z, CONST_1 // n.z + 1.0 is in r4 51 mul r5, TEMP_NORM, CONST_HALF // 0.5*n is in r5
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| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingSpotAtte/shaders/ |
| D | VShader.vsh | 37 dp3 TEMP_NORM.z, dmp_normal, dmp_local_to_view_matrix[2] 38 dp3 TEMP_NORM.x, dmp_normal, dmp_local_to_view_matrix[0] 39 dp3 TEMP_NORM.y, dmp_normal, dmp_local_to_view_matrix[1] 42 add r4, TEMP_NORM.z, CONST_1 // n.z + 1.0 is in r4 51 mul r5, TEMP_NORM, CONST_HALF // 0.5*n is in r5
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| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingDistanceAtte/shaders/ |
| D | VShader.vsh | 37 dp3 TEMP_NORM.z, dmp_normal, dmp_local_to_view_matrix[2] 38 dp3 TEMP_NORM.x, dmp_normal, dmp_local_to_view_matrix[0] 39 dp3 TEMP_NORM.y, dmp_normal, dmp_local_to_view_matrix[1] 42 add r4, TEMP_NORM.z, CONST_1 // n.z + 1.0 is in r4 51 mul r5, TEMP_NORM, CONST_HALF // 0.5*n is in r5
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandBufferJump/shaders/ |
| D | VShader.vsh | 37 dp3 TEMP_NORM.z, dmp_normal, dmp_local_to_view_matrix[2] 38 dp3 TEMP_NORM.x, dmp_normal, dmp_local_to_view_matrix[0] 39 dp3 TEMP_NORM.y, dmp_normal, dmp_local_to_view_matrix[1] 43 add r4, TEMP_NORM.z, CONST_1 // n.z + 1.0 is in r4 51 mul r5, TEMP_NORM, CONST_HALF // 0.5*n is in r5
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| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingMicrofacet/shaders/ |
| D | VShader.vsh | 37 dp3 TEMP_NORM.z, dmp_normal, dmp_local_to_view_matrix[2] 38 dp3 TEMP_NORM.x, dmp_normal, dmp_local_to_view_matrix[0] 39 dp3 TEMP_NORM.y, dmp_normal, dmp_local_to_view_matrix[1] 42 add r4, TEMP_NORM.z, CONST_1 // n.z + 1.0 is in r4 51 mul r5, TEMP_NORM, CONST_HALF // 0.5*n is in r5
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/EarlyDepthTestSample/shaders/ |
| D | VShader.vsh | 42 …m3x3 TEMP_NORM.xyz, dmp_normal, dmp_local_to_view_matrix // Inner product of no… 46 add r4, TEMP_NORM.z, CONST_1 50 mul r5, TEMP_NORM, CONST_HALF 51 cmp EQ, EQ, TEMP_NORM.z, -CONST_1
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| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingSss/shaders/ |
| D | VShader.vsh | 38 m3x3 TEMP_NORM.xyz, dmp_normal, dmp_local_to_view_matrix 42 dp3 TEMP0, -TEMP_VIEW, TEMP_NORM 44 … add r4, TEMP_NORM.z, CONST_1 // n.z + 1.0 is in r4 55 mad TEMP0, TEMP0, TEMP_NORM, TEMP_VIEW 60 mul r5, TEMP_NORM, CONST_HALF // 0.5*n is in r5
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| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingToonApple/shaders/ |
| D | VShader.vsh | 39 m3x3 TEMP_NORM.xyz, dmp_normal, dmp_local_to_view_matrix 43 dp3 TEMP0, -TEMP_VIEW, TEMP_NORM 45 … add r4, TEMP_NORM.z, CONST_1 // n.z + 1.0 is in r4 56 mad TEMP0, TEMP0, TEMP_NORM, TEMP_VIEW 61 mul r5, TEMP_NORM, CONST_HALF // 0.5*n is in r5
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/TextureCombiner/shaders/ |
| D | VShader.vsh | 66 #define TEMP_NORM r14
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| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LineSimple/shaders/ |
| D | VShader.vsh | 72 #define TEMP_NORM r14
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| /CTR-SDK-4.2.7-SampleDemos/camera/Stereo/romfiles/ |
| D | VShader.vsh | 77 #define TEMP_NORM r14
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