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Searched refs:TEMP_NORM (Results 1 – 25 of 31) sorted by relevance

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/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/Common/
DCommon.vsh26 dp3 TEMP_NORM.z, dmp_normal, dmp_local_to_view_matrix[2]
27 dp3 TEMP_NORM.x, dmp_normal, dmp_local_to_view_matrix[0]
28 dp3 TEMP_NORM.y, dmp_normal, dmp_local_to_view_matrix[1]
32 …cmp EQ, EQ, TEMP_NORM.z, -CONST_1 // compare z component of …
33 add r4, TEMP_NORM.z, CONST_1 // n.z + 1.0 is in r4
39 mul r5, TEMP_NORM, CONST_HALF // 0.5*n is in r5
53 dp3 TEMP_NORM.x, dmp_normal, dmp_local_to_view_matrix[0]
54 dp3 TEMP_NORM.y, dmp_normal, dmp_local_to_view_matrix[1]
55 dp3 TEMP_NORM.z, dmp_normal, dmp_local_to_view_matrix[2]
59 dp3 TEMP0, -TEMP_VIEW, TEMP_NORM
[all …]
DCommonasm.h71 #define TEMP_NORM r14 macro
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingAniso/shaders/
DVShader.vsh45 m3x3 TEMP_NORM.xyz, dmp_normal, dmp_local_to_view_matrix
50 mul r5, TEMP_NORM.yzx, TEMP_TANG.zxy
51 … mad r5, -TEMP_TANG.yzx, TEMP_NORM.zxy, r5 // b*|n|^2 is in r5
55 … add r6.w, TEMP_NORM.z, r5.y // m11+m22 in r6.w
56 mul TEMP_TANG, r5.yzx, TEMP_NORM.zxy
57 mad TEMP_TANG, -TEMP_NORM.yzx, r5.zxy, TEMP_TANG
62 mov TEMP_NORM.w, r5.x // m01 in norm.w
63 …mov r5.x, TEMP_NORM.z // m22 in r5.x -> m…
68 …add r7.xz, TEMP_TANG.wwyy, -TEMP_NORM.yyww // m21-m12,?,m10-m0…
69 …add r7.y, TEMP_NORM.x, -TEMP_TANG.z // m21-m12,m02-m20,…
[all …]
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingFresnel/shaders/
DVShader.vsh48 m3x3 TEMP_NORM.xyz, dmp_normal, dmp_local_to_view_matrix
53 mul r5, TEMP_NORM.yzx, TEMP_TANG.zxy
54 … mad r5, -TEMP_TANG.yzx, TEMP_NORM.zxy, r5 // b*|n|^2 is in r5
58 … add r6.w, TEMP_NORM.z, r5.y // m11+m22 in r6.w
59 mul TEMP_TANG, r5.yzx, TEMP_NORM.zxy
60 mad TEMP_TANG, -TEMP_NORM.yzx, r5.zxy, TEMP_TANG
65 mov TEMP_NORM.w, r5.x // m01 in norm.w
66 …mov r5.x, TEMP_NORM.z // m22 in r5.x -> m…
71 …add r7.xz, TEMP_TANG.wwyy, -TEMP_NORM.yyww // m21-m12,?,m10-m0…
72 …add r7.y, TEMP_NORM.x, -TEMP_TANG.z // m21-m12,m02-m20,…
[all …]
/CTR-SDK-4.2.7-SampleDemos/gx/Api/VertexBuffer/shaders/
DVShader.vsh56 #define TEMP_NORM r14
85 dp3 TEMP_NORM.z, aNormal, MATRIX_ModelView02
86 dp3 TEMP_NORM.x, aNormal, MATRIX_ModelView00
87 dp3 TEMP_NORM.y, aNormal, MATRIX_ModelView01
91 …cmp EQ, EQ, TEMP_NORM.z, -CONST_1 // compare z component of …
92 add r4, TEMP_NORM.z, CONST_1 // n.z + 1.0 is in r4
99 mul r5, TEMP_NORM, CONST_HALF // 0.5*n is in r5
/CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandCacheSimple/shaders/
DVShader.vsh56 #define TEMP_NORM r14
85 dp3 TEMP_NORM.z, aNormal, MATRIX_ModelView02
86 dp3 TEMP_NORM.x, aNormal, MATRIX_ModelView00
87 dp3 TEMP_NORM.y, aNormal, MATRIX_ModelView01
91 …cmp EQ, EQ, TEMP_NORM.z, -CONST_1 // compare z component of …
92 add r4, TEMP_NORM.z, CONST_1 // n.z + 1.0 is in r4
99 mul r5, TEMP_NORM, CONST_HALF // 0.5*n is in r5
/CTR-SDK-4.2.7-SampleDemos/gx/Cmd/FragmentLightingSimpleCmd/shaders/
DVShader.vsh56 #define TEMP_NORM r14
85 dp3 TEMP_NORM.z, aNormal, MATRIX_ModelView02
86 dp3 TEMP_NORM.x, aNormal, MATRIX_ModelView00
87 dp3 TEMP_NORM.y, aNormal, MATRIX_ModelView01
91 …cmp EQ, EQ, TEMP_NORM.z, -CONST_1 // compare z component of …
92 add r4, TEMP_NORM.z, CONST_1 // n.z + 1.0 is in r4
99 mul r5, TEMP_NORM, CONST_HALF // 0.5*n is in r5
/CTR-SDK-4.2.7-SampleDemos/gx/Api/FragmentLightingSimple/shaders/
DVShader.vsh56 #define TEMP_NORM r14
85 dp3 TEMP_NORM.z, aNormal, MATRIX_ModelView02
86 dp3 TEMP_NORM.x, aNormal, MATRIX_ModelView00
87 dp3 TEMP_NORM.y, aNormal, MATRIX_ModelView01
91 …cmp EQ, EQ, TEMP_NORM.z, -CONST_1 // compare z component of …
92 add r4, TEMP_NORM.z, CONST_1 // n.z + 1.0 is in r4
99 mul r5, TEMP_NORM, CONST_HALF // 0.5*n is in r5
/CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandListDouble/shaders/
DVShader.vsh56 #define TEMP_NORM r14
85 dp3 TEMP_NORM.z, aNormal, MATRIX_ModelView02
86 dp3 TEMP_NORM.x, aNormal, MATRIX_ModelView00
87 dp3 TEMP_NORM.y, aNormal, MATRIX_ModelView01
91 …cmp EQ, EQ, TEMP_NORM.z, -CONST_1 // compare z component of …
92 add r4, TEMP_NORM.z, CONST_1 // n.z + 1.0 is in r4
99 mul r5, TEMP_NORM, CONST_HALF // 0.5*n is in r5
/CTR-SDK-4.2.7-SampleDemos/gx/Api/AlphaTest/shaders/
DVShader.vsh56 #define TEMP_NORM r14
85 dp3 TEMP_NORM.z, aNormal, MATRIX_ModelView02
86 dp3 TEMP_NORM.x, aNormal, MATRIX_ModelView00
87 dp3 TEMP_NORM.y, aNormal, MATRIX_ModelView01
91 …cmp EQ, EQ, TEMP_NORM.z, -CONST_1 // compare z component of …
92 add r4, TEMP_NORM.z, CONST_1 // n.z + 1.0 is in r4
99 mul r5, TEMP_NORM, CONST_HALF // 0.5*n is in r5
/CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandCacheVSUniformModel/shaders/
DVShader.vsh56 #define TEMP_NORM r14
85 dp3 TEMP_NORM.z, aNormal, MATRIX_ModelView02
86 dp3 TEMP_NORM.x, aNormal, MATRIX_ModelView00
87 dp3 TEMP_NORM.y, aNormal, MATRIX_ModelView01
91 …cmp EQ, EQ, TEMP_NORM.z, -CONST_1 // compare z component of …
92 add r4, TEMP_NORM.z, CONST_1 // n.z + 1.0 is in r4
99 mul r5, TEMP_NORM, CONST_HALF // 0.5*n is in r5
/CTR-SDK-4.2.7-SampleDemos/gx/Api/Draw3d/shaders/
DVShader.vsh56 #define TEMP_NORM r14
85 dp3 TEMP_NORM.z, aNormal, MATRIX_ModelView02
86 dp3 TEMP_NORM.x, aNormal, MATRIX_ModelView00
87 dp3 TEMP_NORM.y, aNormal, MATRIX_ModelView01
91 …cmp EQ, EQ, TEMP_NORM.z, -CONST_1 // compare z component of …
92 add r4, TEMP_NORM.z, CONST_1 // n.z + 1.0 is in r4
99 mul r5, TEMP_NORM, CONST_HALF // 0.5*n is in r5
/CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandCacheVSUniformFrame/shaders/
DVShader.vsh56 #define TEMP_NORM r14
85 dp3 TEMP_NORM.z, aNormal, MATRIX_ModelView02
86 dp3 TEMP_NORM.x, aNormal, MATRIX_ModelView00
87 dp3 TEMP_NORM.y, aNormal, MATRIX_ModelView01
91 …cmp EQ, EQ, TEMP_NORM.z, -CONST_1 // compare z component of …
92 add r4, TEMP_NORM.z, CONST_1 // n.z + 1.0 is in r4
99 mul r5, TEMP_NORM, CONST_HALF // 0.5*n is in r5
/CTR-SDK-4.2.7-SampleDemos/gx/Api/RenderToTexture/shaders/
DVShader.vsh58 #define TEMP_NORM r14
89 dp3 TEMP_NORM.z, aNormal, MATRIX_ModelView02
90 dp3 TEMP_NORM.x, aNormal, MATRIX_ModelView00
91 dp3 TEMP_NORM.y, aNormal, MATRIX_ModelView01
95 …cmp EQ, EQ, TEMP_NORM.z, -CONST_1 // compare z component of …
96 add r4, TEMP_NORM.z, CONST_1 // n.z + 1.0 is in r4
103 mul r5, TEMP_NORM, CONST_HALF // 0.5*n is in r5
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/GasCessna/shaders/
DVShader0.vsh37 dp3 TEMP_NORM.z, dmp_normal, dmp_local_to_view_matrix[2]
38 dp3 TEMP_NORM.x, dmp_normal, dmp_local_to_view_matrix[0]
39 dp3 TEMP_NORM.y, dmp_normal, dmp_local_to_view_matrix[1]
42 add r4, TEMP_NORM.z, CONST_1 // n.z + 1.0 is in r4
51 mul r5, TEMP_NORM, CONST_HALF // 0.5*n is in r5
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingSpotAtte/shaders/
DVShader.vsh37 dp3 TEMP_NORM.z, dmp_normal, dmp_local_to_view_matrix[2]
38 dp3 TEMP_NORM.x, dmp_normal, dmp_local_to_view_matrix[0]
39 dp3 TEMP_NORM.y, dmp_normal, dmp_local_to_view_matrix[1]
42 add r4, TEMP_NORM.z, CONST_1 // n.z + 1.0 is in r4
51 mul r5, TEMP_NORM, CONST_HALF // 0.5*n is in r5
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingDistanceAtte/shaders/
DVShader.vsh37 dp3 TEMP_NORM.z, dmp_normal, dmp_local_to_view_matrix[2]
38 dp3 TEMP_NORM.x, dmp_normal, dmp_local_to_view_matrix[0]
39 dp3 TEMP_NORM.y, dmp_normal, dmp_local_to_view_matrix[1]
42 add r4, TEMP_NORM.z, CONST_1 // n.z + 1.0 is in r4
51 mul r5, TEMP_NORM, CONST_HALF // 0.5*n is in r5
/CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandBufferJump/shaders/
DVShader.vsh37 dp3 TEMP_NORM.z, dmp_normal, dmp_local_to_view_matrix[2]
38 dp3 TEMP_NORM.x, dmp_normal, dmp_local_to_view_matrix[0]
39 dp3 TEMP_NORM.y, dmp_normal, dmp_local_to_view_matrix[1]
43 add r4, TEMP_NORM.z, CONST_1 // n.z + 1.0 is in r4
51 mul r5, TEMP_NORM, CONST_HALF // 0.5*n is in r5
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingMicrofacet/shaders/
DVShader.vsh37 dp3 TEMP_NORM.z, dmp_normal, dmp_local_to_view_matrix[2]
38 dp3 TEMP_NORM.x, dmp_normal, dmp_local_to_view_matrix[0]
39 dp3 TEMP_NORM.y, dmp_normal, dmp_local_to_view_matrix[1]
42 add r4, TEMP_NORM.z, CONST_1 // n.z + 1.0 is in r4
51 mul r5, TEMP_NORM, CONST_HALF // 0.5*n is in r5
/CTR-SDK-4.2.7-SampleDemos/gx/Api/EarlyDepthTestSample/shaders/
DVShader.vsh42 …m3x3 TEMP_NORM.xyz, dmp_normal, dmp_local_to_view_matrix // Inner product of no…
46 add r4, TEMP_NORM.z, CONST_1
50 mul r5, TEMP_NORM, CONST_HALF
51 cmp EQ, EQ, TEMP_NORM.z, -CONST_1
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingSss/shaders/
DVShader.vsh38 m3x3 TEMP_NORM.xyz, dmp_normal, dmp_local_to_view_matrix
42 dp3 TEMP0, -TEMP_VIEW, TEMP_NORM
44 … add r4, TEMP_NORM.z, CONST_1 // n.z + 1.0 is in r4
55 mad TEMP0, TEMP0, TEMP_NORM, TEMP_VIEW
60 mul r5, TEMP_NORM, CONST_HALF // 0.5*n is in r5
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingToonApple/shaders/
DVShader.vsh39 m3x3 TEMP_NORM.xyz, dmp_normal, dmp_local_to_view_matrix
43 dp3 TEMP0, -TEMP_VIEW, TEMP_NORM
45 … add r4, TEMP_NORM.z, CONST_1 // n.z + 1.0 is in r4
56 mad TEMP0, TEMP0, TEMP_NORM, TEMP_VIEW
61 mul r5, TEMP_NORM, CONST_HALF // 0.5*n is in r5
/CTR-SDK-4.2.7-SampleDemos/gx/Api/TextureCombiner/shaders/
DVShader.vsh66 #define TEMP_NORM r14
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LineSimple/shaders/
DVShader.vsh72 #define TEMP_NORM r14
/CTR-SDK-4.2.7-SampleDemos/camera/Stereo/romfiles/
DVShader.vsh77 #define TEMP_NORM r14

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