1// 2//------------------------------------------------------------ 3// Copyright(c) 2009-2010 by Digital Media Professionals Inc. 4// All rights reserved. 5//------------------------------------------------------------ 6// This source code is the confidential and proprietary 7// of Digital Media Professionals Inc. 8//------------------------------------------------------------ 9// Input registers map 10#define aPosition v0 11#define aColor v1 12#define aNormal v2 13 14// Output registers map 15#define vPosition o0 16#define vQuaternion o1 17#define vView o2 18#define vColor o3 19 20// Constant registers map 21#define MATRIX_Proj c0 22#define MATRIX_Proj0 c0 23#define MATRIX_Proj1 c1 24#define MATRIX_Proj2 c2 25#define MATRIX_Proj3 c3 26 27#define MATRIX_ModelView c4 28#define MATRIX_ModelView0 c4 29#define MATRIX_ModelView00 c4 30#define MATRIX_ModelView01 c5 31#define MATRIX_ModelView02 c6 32#define MATRIX_ModelView03 c7 33 34//------------------------------------------ 35// related cmp 36//------------------------------------------ 37#define CMP_MODE_EQ 0 38#define CMP_MODE_NE 1 39#define CMP_MODE_LT 2 40#define CMP_MODE_LE 3 41#define CMP_MODE_GT 4 42#define CMP_MODE_GE 5 43 44//------------------------------------------ 45// related condition 46//------------------------------------------ 47#define COND_MODE_OR 0 48#define COND_MODE_AND 1 49#define COND_MODE_STA0 2 50#define COND_MODE_STA1 3 51 52#define EQ 0 53 54// Temporary registers map 55#define TEMP_VIEW r15 56#define TEMP_NORM r14 57#define TEMP_POS r12 58 59// Constant registers 60#define CONSTANT c93 61 62def CONSTANT[0], 0.0, 1.0, 2.0, 3.0 63def CONSTANT[1], 0.125, 0.00390625, 0.5, 0.25 64 65#define CONST_0 CONSTANT[0].x 66#define CONST_1 CONSTANT[0].y 67#define CONST_HALF CONSTANT[1].z 68#define CONST_1_0 CONSTANT[0].yx 69 70#pragma bind_symbol(aPosition.xyz,v0,v0) 71#pragma bind_symbol(aColor.xyzw,v1,v1) 72#pragma bind_symbol(aNormal.xyz,v2,v2) 73 74#pragma bind_symbol(uProjection,c0,c3) 75#pragma bind_symbol(uModelView,c4,c7) 76 77#pragma output_map ( position, o0 ) 78#pragma output_map ( quaternion, o1 ) 79#pragma output_map ( view, o2 ) 80#pragma output_map ( color, o3 ) 81 82l_position_view_quaternion: 83 m4x4 TEMP_VIEW, aPosition, MATRIX_ModelView 84 // m3x3 is not done on purpuse to prevent stalls in the following cmp instructions. 85 dp3 TEMP_NORM.z, aNormal, MATRIX_ModelView02 86 dp3 TEMP_NORM.x, aNormal, MATRIX_ModelView00 87 dp3 TEMP_NORM.y, aNormal, MATRIX_ModelView01 88 mov vView, -TEMP_VIEW 89 dp4 vPosition.x, TEMP_VIEW, MATRIX_Proj0 90 dp4 vPosition.y, TEMP_VIEW, MATRIX_Proj1 91 cmp EQ, EQ, TEMP_NORM.z, -CONST_1 // compare z component of norm with -1.0 92 add r4, TEMP_NORM.z, CONST_1 // n.z + 1.0 is in r4 93 // m4x4 is not done on purpose to prevent stalls in the following mul instructions . 94 dp4 vPosition.z, TEMP_VIEW, MATRIX_Proj2 95 dp4 vPosition.w, TEMP_VIEW, MATRIX_Proj3 96 mul r4, r4, CONST_HALF // 0.5*(n.z + 1.0) is in r4 97 mov vQuaternion.w, CONST_0 // zero out quat.w component 98 rsq r4, r4.x // 1/sqrt(0.5*(n.z + 1.0)) is in r4 99 mul r5, TEMP_NORM, CONST_HALF // 0.5*n is in r5 100 ifc 0, 1, COND_MODE_STA0 101 rcp vQuaternion.z, r4.x // sqrt(0.5*(n.z + 1.0)) is in quat.z component 102 mul vQuaternion.xy, r5, r4 // 0.5*n*quat.z is in quat.xy 103 else 104 mov vQuaternion.xyz, CONST_1_0 // zero out quat.w component 105 endif 106 nop 107 ret 108 nop 109 110main: 111 call l_position_view_quaternion 112 mov vColor, aColor 113 end 114endmain: 115