| /CTR-SDK-4.2.5/include/nn/math/inline/ |
| D | math_Vector3.ipp | 34 tmpVec.x = ( p1->y * p2->z ) - ( p1->z * p2->y ); 35 tmpVec.y = ( p1->z * p2->x ) - ( p1->x * p2->z ); 36 tmpVec.z = ( p1->x * p2->y ) - ( p1->y * p2->x ); 40 pOut->z = tmpVec.z; 48 return p->x == 0.f && p->y == 0.f && p->z == 0.f; 56 pOut->z = (p1->z > p2->z) ? p1->z : p2->z; 66 pOut->z = (p1->z < p2->z) ? p1->z : p2->z; 77 register f32 x, y, z, mag; 81 z = p->z; 83 mag = (x * x) + (y * y) + (z * z); [all …]
|
| D | math_Vector4.ipp | 28 pOut->z = p1->z + p2->z; 44 return p1->x * p2->x + p1->y * p2->y + p1->z * p2->z + p1->w * p2->w; 50 return p->x == 0.f && p->y == 0.f && p->z == 0.f && p->w == 0.f; 56 return p->x == 0.f && p->y == 0.f && p->z == 0.f && p->w == 1.f; 69 return p->x * p->x + p->y * p->y + p->z * p->z + p->w * p->w; 79 pOut->z = p1->z + t * (p2->z - p1->z); 90 pOut->z = (p1->z > p2->z) ? p1->z : p2->z; 100 pOut->z = p1->z * p2->z; 138 pOut->z = (p1->z < p2->z) ? p1->z : p2->z; 149 pOut->z = scale * p->z; [all …]
|
| D | math_Quaternion.ipp | 32 pOut->z = q1->z + q2->z; 59 return (q1->x * q2->x + q1->y * q2->y + q1->z * q2->z + q1->w * q2->w); 73 theta = ::std::sqrtf( q->x * q->x + q->y * q->y + q->z * q->z ); 83 pOut->z = scale * q->z; 98 pOut->z = t * ( q2->z - q1->z ) + q1->z; 112 scale = q->x * q->x + q->y * q->y + q->z * q->z; 124 pOut->z = scale * q->z; 139 dot = q->x * qto->x + q->y * qto->y + q->z * qto->z + q->w * qto->w; 145 pOut->z = -q->z; 173 pOut->z = sh * nAxis.z; [all …]
|
| D | math_Types.ipp | 97 vTmp.x = m[0][0] * pV->x + m[0][1] * pV->y + m[0][2] * pV->z + m[0][3]; 98 vTmp.y = m[1][0] * pV->x + m[1][1] * pV->y + m[1][2] * pV->z + m[1][3]; 99 vTmp.z = m[2][0] * pV->x + m[2][1] * pV->y + m[2][2] * pV->z + m[2][3]; 104 pOut->z = vTmp.z; 133 tmp.x = pM->f._00 * pV->x + pM->f._01 * pV->y + pM->f._02 * pV->z; 134 tmp.y = pM->f._10 * pV->x + pM->f._11 * pV->y + pM->f._12 * pV->z; 135 tmp.z = pM->f._20 * pV->x + pM->f._21 * pV->y + pM->f._22 * pV->z; 139 pOut->z = tmp.z; 154 tmp.x = pM->f._00 * pV->x + pM->f._01 * pV->y + pM->f._02 * pV->z; 155 tmp.y = pM->f._10 * pV->x + pM->f._11 * pV->y + pM->f._12 * pV->z; [all …]
|
| /CTR-SDK-4.2.5/include/nn/math/ARMv6/inline/ |
| D | math_Quaternion.ipp | 57 pDst->w = q1->w * q2->w - q1->x * q2->x - q1->y * q2->y - q1->z * q2->z; 58 pDst->x = q1->w * q2->x + q1->x * q2->w + q1->y * q2->z - q1->z * q2->y; 59 pDst->y = q1->w * q2->y + q1->y * q2->w + q1->z * q2->x - q1->x * q2->z; 60 pDst->z = q1->w * q2->z + q1->z * q2->w + q1->x * q2->y - q1->y * q2->x; 72 register f32 x, y, z, w; 78 q1z = q1->z; 83 q2z = q2->z; 88 z = q1w * q2z + q1z * q2w + q1x * q2y - q1y * q2x; 93 pOut->z = z; 117 mag = (q->x * q->x) + (q->y * q->y) + (q->z * q->z) + (q->w * q->w); [all …]
|
| D | math_Vector3.ipp | 44 f32 mag = (p->x * p->x) + (p->y * p->y) + (p->z * p->z); 52 pOut->z = p->z * mag; 64 register f32 x, y, z, mag; 68 z = p->z; 70 mag = (x * x) + (y * y) + (z * z); 78 z *= mag; 82 pOut->z = z;
|
| D | math_Matrix34.ipp | 46 pDst->x = pM->f._00 * pV->x + pM->f._01 * pV->y + pM->f._02 * pV->z + pM->f._03; 47 pDst->y = pM->f._10 * pV->x + pM->f._11 * pV->y + pM->f._12 * pV->z + pM->f._13; 48 pDst->z = pM->f._20 * pV->x + pM->f._21 * pV->y + pM->f._22 * pV->z + pM->f._23; 54 pOut->z = pDst->z; 217 m[2][0] = 0.0f; m[2][1] = 0.0f; m[2][2] = pS->z; m[2][3] = 0.0f; 260 pOut->f._02 = pM->f._02 * pS->z; 261 pOut->f._12 = pM->f._12 * pS->z; 262 pOut->f._22 = pM->f._22 * pS->z; 300 dst[2][0] = src[2][0] * pS->z; dst[2][1] = src[2][1] * pS->z; 301 dst[2][2] = src[2][2] * pS->z; dst[2][3] = src[2][3] * pS->z; [all …]
|
| D | math_Types.ipp | 123 pOut->z = (m[1][0] - m[0][1]) * s; 144 pOut->z = q[2]; 163 f32 x, y, z, w, s; 169 z = (m[1][0] - m[0][1]) * s; 173 pOut->z = z; 177 f32 x, y, z, w, s; 200 z = (m[0][2] + m[2][0]) * s; 205 pOut->z = z; 218 z = (m[1][2] + m[2][1]) * s; 223 pOut->z = z; [all …]
|
| D | math_Matrix44.ipp | 40 tmp.x = pM->f._00 * pV->x + pM->f._01 * pV->y + pM->f._02 * pV->z + pM->f._03; 41 tmp.y = pM->f._10 * pV->x + pM->f._11 * pV->y + pM->f._12 * pV->z + pM->f._13; 42 tmp.z = pM->f._20 * pV->x + pM->f._21 * pV->y + pM->f._22 * pV->z + pM->f._23; 43 tmp.w = pM->f._30 * pV->x + pM->f._31 * pV->y + pM->f._32 * pV->z + pM->f._33; 47 pOut->z = tmp.z; 970 f32 x, y, z; // x, y, z components of normalized axis 971 f32 xSq, ySq, zSq; // x, y, z squared 987 z = vN.z; 991 zSq = z * z; 994 m[0][1] = ( t * x * y ) - ( s * z ); [all …]
|
| /CTR-SDK-4.2.5/include/nn/math/ |
| D | math_Vector3.h | 224 f32 z; // member 261 explicit VEC3(const f32* p) { x = p[0]; y = p[1]; z = p[2]; } in VEC3() 263 VEC3(const VEC3_& v) { x = v.x; y = v.y; z = v.z; } in VEC3() 265 VEC3(f32 fx, f32 fy, f32 fz) { x = fx; y = fy; z = fz; } in VEC3() 301 self_type operator - () const { return self_type(-x, -y, -z); } 404 void Set(f32 fx, f32 fy, f32 fz) { x = fx; y = fy; z = fz; } in Set() 407 void Set(const self_type& value) { x = value.x; y = value.y; z = value.z; } in Set() 415 bool operator == (const self_type& rhs) const { return x == rhs.x && y == rhs.y && z == rhs.z; } 418 bool operator != (const self_type& rhs) const { return x != rhs.x || y != rhs.y || z != rhs.z; } 450 pOut->z = p1->z + p2->z; in VEC3Add() [all …]
|
| D | math_Vector4.h | 209 f32 z; // member 258 explicit VEC4(const f32* p) { x = p[0]; y = p[1]; z = p[2]; w = p[3]; } in VEC4() 260 VEC4(const VEC4_& v) { x = v.x; y = v.y; z = v.z; w = v.w; } in VEC4() 262 VEC4(f32 fx, f32 fy, f32 fz, f32 fw) { x = fx; y = fy; z = fz; w = fw; } in VEC4() 264 explicit VEC4(const VEC3& v) { x = v.x; y = v.y; z = v.z; w = 0.0f; } in VEC4() 303 self_type operator - () const { return self_type(-x, -y, -z, -w); } 396 void Set(f32 fx, f32 fy, f32 fz, f32 fw) { x = fx; y = fy; z = fz; w = fw; } in Set() 405 …bool operator == (const self_type& rhs) const { return x == rhs.x && y == rhs.y && z == rhs.z && w… 408 …bool operator != (const self_type& rhs) const { return x != rhs.x || y != rhs.y || z != rhs.z || w…
|
| D | math_Quaternion.h | 223 f32 z; // member 243 explicit QUAT(const f32* p) { x = p[0]; y = p[1]; z = p[2]; w = p[3]; } in QUAT() 245 QUAT(const QUAT_& rhs) { x = rhs.x; y = rhs.y; z = rhs.z; w = rhs.w; } in QUAT() 247 QUAT(f32 fx, f32 fy, f32 fz, f32 fw) { x = fx; y = fy; z = fz; w = fw; } in QUAT() 286 self_type operator - () const { return self_type(-x, -y, -z, -w); } 301 …bool operator == (const self_type& rhs) const { return x == rhs.x && y == rhs.y && z == rhs.z && w… 304 …bool operator != (const self_type& rhs) const { return x != rhs.x || y != rhs.y || z != rhs.z || w…
|
| /CTR-SDK-4.2.5/include/nn/hid/CTR/ |
| D | hid_DeviceStatus.h | 165 s16 z; member 178 f32 z; member 193 nn::math::VEC3 z; member 202 :x(vecx),y(vecy),z(vecz){} in Direction() 206 :x(mtx33.v[0]),y(mtx33.v[1]),z(mtx33.v[2]){} in Direction() 212 x.x,x.y,x.z, in ToMTX33() 213 y.x,y.y,y.z, in ToMTX33() 214 z.x,z.y,z.z); in ToMTX33()
|
| /CTR-SDK-4.2.5/sources/libraries/math/ |
| D | math_Transform.cpp | 65 NN_MATH_REPORT("Scale <%f, %f, %f>\n", scale.x, scale.y, scale.z); in Report() 66 NN_MATH_REPORT("Rotate <%f, %f, %f>\n", rotate.x, rotate.y, rotate.z); in Report() 67 NN_MATH_REPORT("Translate<%f, %f, %f>\n", translate.x, translate.y, translate.z); in Report()
|
| D | math_Vector3.cpp | 47 NN_MATH_REPORT("<%f, %f, %f>", x, y, z); in Report()
|
| D | math_Vector4.cpp | 48 NN_MATH_REPORT("<%f, %f, %f, %f>", x, y, z, w); in Report()
|
| D | math_Quaternion.cpp | 45 NN_MATH_REPORT("<%f, %f, %f, %f>", x, y, z, w); in Report()
|
| /CTR-SDK-4.2.5/include/nn/font/CTR/ |
| D | font_CharWriter.h | 388 f32 z in SetCursor() argument 393 m_CursorPos.z = z; in SetCursor() 424 m_CursorPos.z += dz; in MoveCursor() 443 void SetCursorZ(f32 z) { m_CursorPos.z = z; } in SetCursorZ() argument 461 void MoveCursorZ(f32 dz) { m_CursorPos.z += dz; } in MoveCursorZ() 479 f32 GetCursorZ() const { return m_CursorPos.z; } in GetCursorZ()
|
| /CTR-SDK-4.2.5/include/nn/gr/CTR/ |
| D | gr_BindSymbol.h | 214 bit32* MakeUniformCommand( bit32* command, u8 x, u8 y, u8 z ) const in MakeUniformCommand() argument 216 return MakeUniformCommandVS( command, start, x, y, z ); in MakeUniformCommand() 312 bit32* MakeUniformCommand( bit32* command, u8 x, u8 y, u8 z ) const in MakeUniformCommand() argument 314 return MakeUniformCommandGS( command, start, x, y, z ); in MakeUniformCommand()
|
| D | gr_Utility.h | 247 *command++ = nn::math::F32AsU32( vec4.z ); in MakeUniformCommandVS() 280 *command++ = nn::math::F32AsU32( vec4[0].z ); in MakeUniformCommandVS() 287 *command++ = nn::math::F32AsU32( vec4[i].z ); in MakeUniformCommandVS() 310 inline bit32* MakeUniformCommandVS( bit32* command, u8 location, u8 x, u8 y, u8 z ) in MakeUniformCommandVS() argument 312 *command++ = PICA_CMD_DATA_VS_INT( x, y, z ); in MakeUniformCommandVS() 371 *command++ = nn::math::F32AsU32( vec4.z ); // b in MakeUniformCommandGS() 400 *command++ = nn::math::F32AsU32( vec4[0].z ); in MakeUniformCommandGS() 407 *command++ = nn::math::F32AsU32( vec4[i].z ); in MakeUniformCommandGS() 430 inline bit32* MakeUniformCommandGS( bit32* command, u8 location, u8 x, u8 y, u8 z ) in MakeUniformCommandGS() argument 432 *command++ = PICA_CMD_DATA_GS_INT( x, y, z ); in MakeUniformCommandGS()
|
| /CTR-SDK-4.2.5/include/nn/gx/CTR/ |
| D | gx_MacroFragment.h | 104 #define PICA_CMD_DATA_FRAG_LIGHT_POSITION_Z(z) ( z ) argument 107 #define PICA_CMD_DATA_FRAG_LIGHT_SPOT_Z(z) ( z ) argument
|
| /CTR-SDK-4.2.5/documents/TechnicalNotes/AppletGuide/SuperTables/stylesheets/ |
| D | superTables.css | 3 .sHeader{position:absolute;z-index:3;background-color:#ffffff;} 6 .sFHeader{position:absolute;z-index:4;overflow:hidden;} 8 .sData{position:absolute;z-index:2;overflow:auto;background-color:#ffffff;} 10 .sFData{position:absolute;z-index:1;background-color:#ffffff;}
|
| /CTR-SDK-4.2.5/documents/resources/Xllt/SuperTables/stylesheets/ |
| D | superTables.css | 3 .sHeader{position:absolute;z-index:3;background-color:#ffffff;} 6 .sFHeader{position:absolute;z-index:4;overflow:hidden;} 8 .sData{position:absolute;z-index:2;overflow:auto;background-color:#ffffff;} 10 .sFData{position:absolute;z-index:1;background-color:#ffffff;}
|
| /CTR-SDK-4.2.5/include/nn/fnd/ |
| D | fnd_TimeSpan.h | 296 const s64 z = x_hi * y_lo + ((x_lo * y_lo) >> 32); in MultiplyRightShift() local 297 const s64 z_lo = z & 0xffffffff; in MultiplyRightShift() 298 const s64 z_hi = z >> 32; in MultiplyRightShift()
|
| /CTR-SDK-4.2.5/tools/CommandLineTools/ctr_GxCommandAnalyzer/ |
| D | abstruct.csv | 12 0x04d,W-buffer setting (z-scaling) 13 0x04e,W-buffer setting (z-bias) 153 0x145,Light source number 0 coordinate setting (z) 155 0x147,Light source number 0 spotlight direction (z) 164 0x155,Light source number 1 coordinate setting (z) 166 0x157,Light source number 1 spotlight direction (z) 175 0x165,Light source number 2 coordinate setting (z) 177 0x167,Light source number 2 spotlight direction (z) 186 0x175,Light source number 3 coordinate setting (z) 188 0x177,Light source number 3 spotlight direction (z) [all …]
|