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/CTR-SDK-4.2.5/include/nn/math/inline/
Dmath_Vector3.ipp34 tmpVec.x = ( p1->y * p2->z ) - ( p1->z * p2->y );
35 tmpVec.y = ( p1->z * p2->x ) - ( p1->x * p2->z );
36 tmpVec.z = ( p1->x * p2->y ) - ( p1->y * p2->x );
40 pOut->z = tmpVec.z;
48 return p->x == 0.f && p->y == 0.f && p->z == 0.f;
56 pOut->z = (p1->z > p2->z) ? p1->z : p2->z;
66 pOut->z = (p1->z < p2->z) ? p1->z : p2->z;
77 register f32 x, y, z, mag;
81 z = p->z;
83 mag = (x * x) + (y * y) + (z * z);
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Dmath_Vector4.ipp28 pOut->z = p1->z + p2->z;
44 return p1->x * p2->x + p1->y * p2->y + p1->z * p2->z + p1->w * p2->w;
50 return p->x == 0.f && p->y == 0.f && p->z == 0.f && p->w == 0.f;
56 return p->x == 0.f && p->y == 0.f && p->z == 0.f && p->w == 1.f;
69 return p->x * p->x + p->y * p->y + p->z * p->z + p->w * p->w;
79 pOut->z = p1->z + t * (p2->z - p1->z);
90 pOut->z = (p1->z > p2->z) ? p1->z : p2->z;
100 pOut->z = p1->z * p2->z;
138 pOut->z = (p1->z < p2->z) ? p1->z : p2->z;
149 pOut->z = scale * p->z;
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Dmath_Quaternion.ipp32 pOut->z = q1->z + q2->z;
59 return (q1->x * q2->x + q1->y * q2->y + q1->z * q2->z + q1->w * q2->w);
73 theta = ::std::sqrtf( q->x * q->x + q->y * q->y + q->z * q->z );
83 pOut->z = scale * q->z;
98 pOut->z = t * ( q2->z - q1->z ) + q1->z;
112 scale = q->x * q->x + q->y * q->y + q->z * q->z;
124 pOut->z = scale * q->z;
139 dot = q->x * qto->x + q->y * qto->y + q->z * qto->z + q->w * qto->w;
145 pOut->z = -q->z;
173 pOut->z = sh * nAxis.z;
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Dmath_Types.ipp97 vTmp.x = m[0][0] * pV->x + m[0][1] * pV->y + m[0][2] * pV->z + m[0][3];
98 vTmp.y = m[1][0] * pV->x + m[1][1] * pV->y + m[1][2] * pV->z + m[1][3];
99 vTmp.z = m[2][0] * pV->x + m[2][1] * pV->y + m[2][2] * pV->z + m[2][3];
104 pOut->z = vTmp.z;
133 tmp.x = pM->f._00 * pV->x + pM->f._01 * pV->y + pM->f._02 * pV->z;
134 tmp.y = pM->f._10 * pV->x + pM->f._11 * pV->y + pM->f._12 * pV->z;
135 tmp.z = pM->f._20 * pV->x + pM->f._21 * pV->y + pM->f._22 * pV->z;
139 pOut->z = tmp.z;
154 tmp.x = pM->f._00 * pV->x + pM->f._01 * pV->y + pM->f._02 * pV->z;
155 tmp.y = pM->f._10 * pV->x + pM->f._11 * pV->y + pM->f._12 * pV->z;
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/CTR-SDK-4.2.5/include/nn/math/ARMv6/inline/
Dmath_Quaternion.ipp57 pDst->w = q1->w * q2->w - q1->x * q2->x - q1->y * q2->y - q1->z * q2->z;
58 pDst->x = q1->w * q2->x + q1->x * q2->w + q1->y * q2->z - q1->z * q2->y;
59 pDst->y = q1->w * q2->y + q1->y * q2->w + q1->z * q2->x - q1->x * q2->z;
60 pDst->z = q1->w * q2->z + q1->z * q2->w + q1->x * q2->y - q1->y * q2->x;
72 register f32 x, y, z, w;
78 q1z = q1->z;
83 q2z = q2->z;
88 z = q1w * q2z + q1z * q2w + q1x * q2y - q1y * q2x;
93 pOut->z = z;
117 mag = (q->x * q->x) + (q->y * q->y) + (q->z * q->z) + (q->w * q->w);
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Dmath_Vector3.ipp44 f32 mag = (p->x * p->x) + (p->y * p->y) + (p->z * p->z);
52 pOut->z = p->z * mag;
64 register f32 x, y, z, mag;
68 z = p->z;
70 mag = (x * x) + (y * y) + (z * z);
78 z *= mag;
82 pOut->z = z;
Dmath_Matrix34.ipp46 pDst->x = pM->f._00 * pV->x + pM->f._01 * pV->y + pM->f._02 * pV->z + pM->f._03;
47 pDst->y = pM->f._10 * pV->x + pM->f._11 * pV->y + pM->f._12 * pV->z + pM->f._13;
48 pDst->z = pM->f._20 * pV->x + pM->f._21 * pV->y + pM->f._22 * pV->z + pM->f._23;
54 pOut->z = pDst->z;
217 m[2][0] = 0.0f; m[2][1] = 0.0f; m[2][2] = pS->z; m[2][3] = 0.0f;
260 pOut->f._02 = pM->f._02 * pS->z;
261 pOut->f._12 = pM->f._12 * pS->z;
262 pOut->f._22 = pM->f._22 * pS->z;
300 dst[2][0] = src[2][0] * pS->z; dst[2][1] = src[2][1] * pS->z;
301 dst[2][2] = src[2][2] * pS->z; dst[2][3] = src[2][3] * pS->z;
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Dmath_Types.ipp123 pOut->z = (m[1][0] - m[0][1]) * s;
144 pOut->z = q[2];
163 f32 x, y, z, w, s;
169 z = (m[1][0] - m[0][1]) * s;
173 pOut->z = z;
177 f32 x, y, z, w, s;
200 z = (m[0][2] + m[2][0]) * s;
205 pOut->z = z;
218 z = (m[1][2] + m[2][1]) * s;
223 pOut->z = z;
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Dmath_Matrix44.ipp40 tmp.x = pM->f._00 * pV->x + pM->f._01 * pV->y + pM->f._02 * pV->z + pM->f._03;
41 tmp.y = pM->f._10 * pV->x + pM->f._11 * pV->y + pM->f._12 * pV->z + pM->f._13;
42 tmp.z = pM->f._20 * pV->x + pM->f._21 * pV->y + pM->f._22 * pV->z + pM->f._23;
43 tmp.w = pM->f._30 * pV->x + pM->f._31 * pV->y + pM->f._32 * pV->z + pM->f._33;
47 pOut->z = tmp.z;
970 f32 x, y, z; // x, y, z components of normalized axis
971 f32 xSq, ySq, zSq; // x, y, z squared
987 z = vN.z;
991 zSq = z * z;
994 m[0][1] = ( t * x * y ) - ( s * z );
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/CTR-SDK-4.2.5/include/nn/math/
Dmath_Vector3.h224 f32 z; // member
261 explicit VEC3(const f32* p) { x = p[0]; y = p[1]; z = p[2]; } in VEC3()
263 VEC3(const VEC3_& v) { x = v.x; y = v.y; z = v.z; } in VEC3()
265 VEC3(f32 fx, f32 fy, f32 fz) { x = fx; y = fy; z = fz; } in VEC3()
301 self_type operator - () const { return self_type(-x, -y, -z); }
404 void Set(f32 fx, f32 fy, f32 fz) { x = fx; y = fy; z = fz; } in Set()
407 void Set(const self_type& value) { x = value.x; y = value.y; z = value.z; } in Set()
415 bool operator == (const self_type& rhs) const { return x == rhs.x && y == rhs.y && z == rhs.z; }
418 bool operator != (const self_type& rhs) const { return x != rhs.x || y != rhs.y || z != rhs.z; }
450 pOut->z = p1->z + p2->z; in VEC3Add()
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Dmath_Vector4.h209 f32 z; // member
258 explicit VEC4(const f32* p) { x = p[0]; y = p[1]; z = p[2]; w = p[3]; } in VEC4()
260 VEC4(const VEC4_& v) { x = v.x; y = v.y; z = v.z; w = v.w; } in VEC4()
262 VEC4(f32 fx, f32 fy, f32 fz, f32 fw) { x = fx; y = fy; z = fz; w = fw; } in VEC4()
264 explicit VEC4(const VEC3& v) { x = v.x; y = v.y; z = v.z; w = 0.0f; } in VEC4()
303 self_type operator - () const { return self_type(-x, -y, -z, -w); }
396 void Set(f32 fx, f32 fy, f32 fz, f32 fw) { x = fx; y = fy; z = fz; w = fw; } in Set()
405 …bool operator == (const self_type& rhs) const { return x == rhs.x && y == rhs.y && z == rhs.z && w…
408 …bool operator != (const self_type& rhs) const { return x != rhs.x || y != rhs.y || z != rhs.z || w…
Dmath_Quaternion.h223 f32 z; // member
243 explicit QUAT(const f32* p) { x = p[0]; y = p[1]; z = p[2]; w = p[3]; } in QUAT()
245 QUAT(const QUAT_& rhs) { x = rhs.x; y = rhs.y; z = rhs.z; w = rhs.w; } in QUAT()
247 QUAT(f32 fx, f32 fy, f32 fz, f32 fw) { x = fx; y = fy; z = fz; w = fw; } in QUAT()
286 self_type operator - () const { return self_type(-x, -y, -z, -w); }
301 …bool operator == (const self_type& rhs) const { return x == rhs.x && y == rhs.y && z == rhs.z && w…
304 …bool operator != (const self_type& rhs) const { return x != rhs.x || y != rhs.y || z != rhs.z || w…
/CTR-SDK-4.2.5/include/nn/hid/CTR/
Dhid_DeviceStatus.h165 s16 z; member
178 f32 z; member
193 nn::math::VEC3 z; member
202 :x(vecx),y(vecy),z(vecz){} in Direction()
206 :x(mtx33.v[0]),y(mtx33.v[1]),z(mtx33.v[2]){} in Direction()
212 x.x,x.y,x.z, in ToMTX33()
213 y.x,y.y,y.z, in ToMTX33()
214 z.x,z.y,z.z); in ToMTX33()
/CTR-SDK-4.2.5/sources/libraries/math/
Dmath_Transform.cpp65 NN_MATH_REPORT("Scale <%f, %f, %f>\n", scale.x, scale.y, scale.z); in Report()
66 NN_MATH_REPORT("Rotate <%f, %f, %f>\n", rotate.x, rotate.y, rotate.z); in Report()
67 NN_MATH_REPORT("Translate<%f, %f, %f>\n", translate.x, translate.y, translate.z); in Report()
Dmath_Vector3.cpp47 NN_MATH_REPORT("<%f, %f, %f>", x, y, z); in Report()
Dmath_Vector4.cpp48 NN_MATH_REPORT("<%f, %f, %f, %f>", x, y, z, w); in Report()
Dmath_Quaternion.cpp45 NN_MATH_REPORT("<%f, %f, %f, %f>", x, y, z, w); in Report()
/CTR-SDK-4.2.5/include/nn/font/CTR/
Dfont_CharWriter.h388 f32 z in SetCursor() argument
393 m_CursorPos.z = z; in SetCursor()
424 m_CursorPos.z += dz; in MoveCursor()
443 void SetCursorZ(f32 z) { m_CursorPos.z = z; } in SetCursorZ() argument
461 void MoveCursorZ(f32 dz) { m_CursorPos.z += dz; } in MoveCursorZ()
479 f32 GetCursorZ() const { return m_CursorPos.z; } in GetCursorZ()
/CTR-SDK-4.2.5/include/nn/gr/CTR/
Dgr_BindSymbol.h214 bit32* MakeUniformCommand( bit32* command, u8 x, u8 y, u8 z ) const in MakeUniformCommand() argument
216 return MakeUniformCommandVS( command, start, x, y, z ); in MakeUniformCommand()
312 bit32* MakeUniformCommand( bit32* command, u8 x, u8 y, u8 z ) const in MakeUniformCommand() argument
314 return MakeUniformCommandGS( command, start, x, y, z ); in MakeUniformCommand()
Dgr_Utility.h247 *command++ = nn::math::F32AsU32( vec4.z ); in MakeUniformCommandVS()
280 *command++ = nn::math::F32AsU32( vec4[0].z ); in MakeUniformCommandVS()
287 *command++ = nn::math::F32AsU32( vec4[i].z ); in MakeUniformCommandVS()
310 inline bit32* MakeUniformCommandVS( bit32* command, u8 location, u8 x, u8 y, u8 z ) in MakeUniformCommandVS() argument
312 *command++ = PICA_CMD_DATA_VS_INT( x, y, z ); in MakeUniformCommandVS()
371 *command++ = nn::math::F32AsU32( vec4.z ); // b in MakeUniformCommandGS()
400 *command++ = nn::math::F32AsU32( vec4[0].z ); in MakeUniformCommandGS()
407 *command++ = nn::math::F32AsU32( vec4[i].z ); in MakeUniformCommandGS()
430 inline bit32* MakeUniformCommandGS( bit32* command, u8 location, u8 x, u8 y, u8 z ) in MakeUniformCommandGS() argument
432 *command++ = PICA_CMD_DATA_GS_INT( x, y, z ); in MakeUniformCommandGS()
/CTR-SDK-4.2.5/include/nn/gx/CTR/
Dgx_MacroFragment.h104 #define PICA_CMD_DATA_FRAG_LIGHT_POSITION_Z(z) ( z ) argument
107 #define PICA_CMD_DATA_FRAG_LIGHT_SPOT_Z(z) ( z ) argument
/CTR-SDK-4.2.5/documents/TechnicalNotes/AppletGuide/SuperTables/stylesheets/
DsuperTables.css3 .sHeader{position:absolute;z-index:3;background-color:#ffffff;}
6 .sFHeader{position:absolute;z-index:4;overflow:hidden;}
8 .sData{position:absolute;z-index:2;overflow:auto;background-color:#ffffff;}
10 .sFData{position:absolute;z-index:1;background-color:#ffffff;}
/CTR-SDK-4.2.5/documents/resources/Xllt/SuperTables/stylesheets/
DsuperTables.css3 .sHeader{position:absolute;z-index:3;background-color:#ffffff;}
6 .sFHeader{position:absolute;z-index:4;overflow:hidden;}
8 .sData{position:absolute;z-index:2;overflow:auto;background-color:#ffffff;}
10 .sFData{position:absolute;z-index:1;background-color:#ffffff;}
/CTR-SDK-4.2.5/include/nn/fnd/
Dfnd_TimeSpan.h296 const s64 z = x_hi * y_lo + ((x_lo * y_lo) >> 32); in MultiplyRightShift() local
297 const s64 z_lo = z & 0xffffffff; in MultiplyRightShift()
298 const s64 z_hi = z >> 32; in MultiplyRightShift()
/CTR-SDK-4.2.5/tools/CommandLineTools/ctr_GxCommandAnalyzer/
Dabstruct.csv12 0x04d,W-buffer setting (z-scaling)
13 0x04e,W-buffer setting (z-bias)
153 0x145,Light source number 0 coordinate setting (z)
155 0x147,Light source number 0 spotlight direction (z)
164 0x155,Light source number 1 coordinate setting (z)
166 0x157,Light source number 1 spotlight direction (z)
175 0x165,Light source number 2 coordinate setting (z)
177 0x167,Light source number 2 spotlight direction (z)
186 0x175,Light source number 3 coordinate setting (z)
188 0x177,Light source number 3 spotlight direction (z)
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