10x010,Split command
20x040,Culling setting
30x041,Viewport setting (width)
40x042,Viewport setting (width)
50x043,Viewport setting (height)
60x044,Viewport setting (height)
70x047,User clipping setting (false/true)
80x048,User clipping setting (first element)
90x049,User clipping setting (second element)
100x04a,User clipping setting (third element)
110x04b,User clipping setting (third element)
120x04d,W-buffer setting (z-scaling)
130x04e,W-buffer setting (z-bias)
140x04f,Output register quantity
150x050,Setting of first output attribute from vertex shader
160x051,Setting of second output attribute from vertex shader
170x052,Setting of third output attribute from vertex shader
180x053,Setting of fourth output attribute from vertex shader
190x054,Setting of fifth output attribute from vertex shader
200x055,Setting of sixth output attribute from vertex shader
210x056,Setting of seventh output attribute from vertex shader
220x061,Early depth test setting (func)
230x062,Early depth test setting (false/true)
240x063,Early depth test setting (clear)
250x064,Are texture coordinates output from the vertex shader? (yes/no)
260x065,Scissoring setting (false/true)
270x066,Scissoring setting (x/y)
280x067,Scissoring setting (width/height)
290x068,Viewport setting register (x/y)
300x06a,Early depth test setting (depth value)
310x06d,W-buffer setting
320x06e,Color buffer/depth buffer setting (width/height)
330x06f,Clock control setting for output attributes from vertex shader
340x080,Texture sampler type setting (sampler type/UV coordinates of textures 2 and 3)
350x081,Texture 0 border color
360x082,Texture 0 resolution setting
370x083,Texture 0 format/filter/wrap mode
380x084,Texture 0 LOD level/bias
390x085,Texture 0 data address (TEXTURE_2D or CUBE_MAP_POSITIVE_X)
400x086,Texture 0 data address (CUBEMAP_NEGATIVE_X)
410x087,Texture 0 data address (CUBEMAP_POSITIVE_Y)
420x088,Texture 0 data address (CUBEMAP_NEGATIVE_Y)
430x089,Texture 0 data address (CUBEMAP_POSITIVE_Z)
440x08a,Texture 0 data address (CUBEMAP_NEGATIVE_Z)
450x08b,Shadow texture setting (perspective shadow/shadow bias)
460x08e,Format and type for texture 0
470x08f,Fragment lighting setting (true/false)
480x091,Texture 1 border color
490x092,Texture 1 resolution setting
500x093,Texture 1 format/filter/wrap mode
510x094,Texture 1 LOD level/bias
520x095,Texture 1 data address (TEXTURE_2D)
530x096,Format and type for texture 1
540x099,Texture 2 border color
550x09a,Texture 2 resolution setting
560x09b,Texture 2 format/filter/wrap mode
570x09c,Texture 2 LOD level/bias
580x09d,Texture 2 data address (TEXTURE_2D)
590x09e,Format and type for texture 2
600x0a8,Procedural texture setting
610x0a9,Procedural texture setting
620x0aa,Procedural texture setting
630x0ab,Procedural texture setting
640x0ac,Procedural texture setting
650x0ad,Procedural texture setting
660x0af,Procedural texture lookup table setting
670x0b0,Procedural texture lookup table data
680x0b1,Procedural texture lookup table data
690x0b2,Procedural texture lookup table data
700x0b3,Procedural texture lookup table data
710x0b4,Procedural texture lookup table data
720x0b5,Procedural texture lookup table data
730x0b6,Procedural texture lookup table data
740x0b7,Procedural texture lookup table data
750x0c0,Texture combiner 0 setting (srcRgb/srcAlpha)
760x0c1,Texture combiner 0 setting (operandRgb/operandAlpha)
770x0c2,Texture combiner 0 setting (combineRgb/combineAlpha)
780x0c3,Texture combiner 0 setting (constRgba)
790x0c4,Texture combiner 0 setting (scaleRgb/scaleAlpha)
800x0c8,Texture combiner 1 setting (srcRgb/srcAlpha)
810x0c9,Texture combiner 1 setting (operandRgb/operandAlpha)
820x0ca,Texture combiner 1 setting (combineRgb/combineAlpha)
830x0cb,Texture combiner 1 setting (constRgba)
840x0cc,Texture combiner 1 setting (scaleRgb/scaleAlpha)
850x0d0,Texture combiner 2 setting (srcRgb/srcAlpha)
860x0d1,Texture combiner 2 setting (operandRgb/operandAlpha)
870x0d2,Texture combiner 2 setting (combineRgb/combineAlpha)
880x0d3,Texture combiner 2 setting (constRgba)
890x0d4,Texture combiner 2 setting (scaleRgb/scaleAlpha)
900x0d8,Texture combiner 3 setting (srcRgb/srcAlpha)
910x0d9,Texture combiner 3 setting (operandRgb/operandAlpha)
920x0da,Texture combiner 3 setting (combineRgb/combineAlpha)
930x0db,Texture combiner 3 setting (constRgba)
940x0dc,Texture combiner 3 setting (scaleRgb/scaleAlpha)
950x0e0,"Gas setting (shadingDensitySrc), fog setting (mode/zFlip), and texture combiner bufferInput setting"
960x0e1,Fog setting (color)
970x0e4,Gas setting (attenuation)
980x0e5,Gas setting (accMax)
990x0e6,Fog lookup table index
1000x0e8,Fog lookup table data
1010x0e9,Fog lookup table data
1020x0ea,Fog lookup table data
1030x0eb,Fog lookup table data
1040x0ec,Fog lookup table data
1050x0ed,Fog lookup table data
1060x0ee,Fog lookup table data
1070x0ef,Fog lookup table data
1080x0f0,Texture combiner 4 setting (srcRgb/srcAlpha)
1090x0f1,Texture combiner 4 setting (operandRgb/operandAlpha)
1100x0f2,Texture combiner 4 setting (combineRgb/combineAlpha)
1110x0f3,Texture combiner 4 setting (constRgba)
1120x0f4,Texture combiner 4 setting (scaleRgb/scaleAlpha)
1130x0f8,Texture combiner 5 setting (srcRgb/srcAlpha)
1140x0f9,Texture combiner 5 setting (operandRgb/operandAlpha)
1150x0fa,Texture combiner 5 setting (combineRgb/combineAlpha)
1160x0fb,Texture combiner 5 setting (constRgba)
1170x0fc,Texture combiner 5 setting (scaleRgb/scaleAlpha)
1180x0fd,Texture combiner bufferColor setting
1190x100,Fragment operation/logical operation and blending setting
1200x101,Logical operation and blending setting
1210x102,Logical operation and blending setting (logical operation)
1220x103,Logical operation and blending setting (blend color)
1230x104,Alpha test setting
1240x105,Stencil test setting (enabled or disabled/Mask/Func)
1250x106,Stencil test setting (StencilOp)
1260x107,Depth test setting/color mask setting
1270x110,Clearing of framebuffer cache tag
1280x111,Flushing of framebuffer cache
1290x112,Framebuffer access control setting (color buffer read)
1300x113,Framebuffer access control setting (color buffer write)
1310x114,Framebuffer access control setting (stencil/depth buffer read)
1320x115,Framebuffer access control setting (stencil/depth buffer write)
1330x116,Depth buffer setting
1340x117,Color buffer setting
1350x118,Early depth test setting (false/true)
1360x11b,Block format setting
1370x11c,Depth buffer byte address
1380x11d,Color buffer byte address
1390x11e,Color or depth buffer width/height
1400x120,Gas setting (lightXY)
1410x121,Gas setting (lightZ)
1420x122,Gas setting (lightZ/colorLutInput)
1430x123,Shading lookup table setting
1440x124,Shading lookup table data
1450x125,Gas setting (autoAcc)
1460x126,Gas setting (deltaZ)/depth test setting
1470x130,Shadow attenuation factor setting
1480x140,Light source number 0 color setting (specular 0)
1490x141,Light source number 0 color setting (specular 1)
1500x142,Light source number 0 color setting (diffuse)
1510x143,Light source number 0 color setting (ambient)
1520~144,Light source number 0 coordinate setting (x/y)
1530x145,Light source number 0 coordinate setting (z)
1540x146,Light source number 0 spotlight direction (x/y)
1550x147,Light source number 0 spotlight direction (z)
1560x149,Light source number 0  coordinate setting (w)/enabling or disabling of other settings
1570x14a,Light source number 0 distance attenuation setting (bias)
1580x14b,Light source number 0 distance attenuation setting (scale)
1590x150,Light source number 1 color setting (specular 0)
1600x151,Light source number 1 color setting (specular 1)
1610x152,Light source number 1 color setting (diffuse)
1620x153,Light source number 1 color setting (ambient)
1630x154,Light source number 1 coordinate setting (x/y)
1640x155,Light source number 1 coordinate setting (z)
1650x156,Light source number 1 spotlight direction (x/y)
1660x157,Light source number 1 spotlight direction (z)
1670x159,Light source number 1  coordinate setting (w)/enabling or disabling of other settings
1680x15a,Light source number 1 distance attenuation setting (bias)
1690x15b,Light source number 1 distance attenuation setting (scale)
1700x160,Light source number 2 color setting (specular 0)
1710x161,Light source number 2 color setting (specular 1)
1720x162,Light source number 2 color setting (diffuse)
1730x163,Light source number 2 color setting (ambient)
1740x164,Light source number 2 coordinate setting (x/y)
1750x165,Light source number 2 coordinate setting (z)
1760x166,Light source number 2 spotlight direction (x/y)
1770x167,Light source number 2 spotlight direction (z)
1780x169,Light source number 2  coordinate setting (w)/enabling or disabling of other settings
1790x16a,Light source number 2 distance attenuation setting (bias)
1800x16b,Light source number 2 distance attenuation setting (scale)
1810x170,Light source number 3 color setting (specular 0)
1820x171,Light source number 3 color setting (specular 1)
1830x172,Light source number 3 color setting (diffuse)
1840x173,Light source number 3 color setting (ambient)
1850x174,Light source number 3 coordinate setting (x/y)
1860x175,Light source number 3 coordinate setting (z)
1870x176,Light source number 3 spotlight direction (x/y)
1880x177,Light source number 3 spotlight direction (z)
1890x179,Light source number 3  coordinate setting (w)/enabling or disabling of other settings
1900x17a,Light source number 3 distance attenuation setting (bias)
1910x17b,Light source number 3 distance attenuation setting (scale)
1920x180,Light source number 4 color setting (specular 0)
1930x181,Light source number 4 color setting (specular 1)
1940x182,Light source number 4 color setting (diffuse)
1950x183,Light source number 4 color setting (ambient)
1960x184,Light source number 4 coordinate setting (x/y)
1970x185,Light source number 4 coordinate setting (z)
1980x186,Light source number 4 spotlight direction (x/y)
1990x187,Light source number 4 spotlight direction (z)
2000x189,Light source number 4  coordinate setting (w)/enabling or disabling of other settings
2010x18a,Light source number 4 distance attenuation setting (bias)
2020x18b,Light source number 4 distance attenuation setting (scale)
2030x190,Light source number 5 color setting (specular 0)
2040x191,Light source number 5 color setting (specular 1)
2050~192,Light source number 5 color setting (diffuse)
2060x193,Light source number 5 color setting (ambient)
2070x194,Light source number 5 coordinate setting (x/y)
2080x195,Light source number 5 coordinate setting (z)
2090x196,Light source number 5 spotlight direction (x/y)
2100x197,Light source number 5 spotlight direction (z)
2110x199,Light source number 5  coordinate setting (w)/enabling or disabling of other settings
2120x19a,Light source number 5 distance attenuation setting (bias)
2130x19b,Light source number 5 distance attenuation setting (scale)
2140x1a0,Light source number 6 color setting (specular 0)
2150x1a1,Light source number 6 color setting (specular 1)
2160x1a2,Light source number 6 color setting (diffuse)
2170x1a3,Light source number 6 color setting (ambient)
2180x1a4,Light source number 6 coordinate setting (x/y)
2190x1a5,Light source number 6 coordinate setting (z)
2200x1a6,Light source number 6 spotlight direction (x/y)
2210x1a7,Light source number 6 spotlight direction (z)
2220x1a9,Light source number 6  coordinate setting (w)/enabling or disabling of other settings
2230x1aa,Light source number 6 distance attenuation setting (bias)
2240x1ab,Light source number 6 distance attenuation setting (scale)
2250x1b0,Light source number 7 color setting (specular 0)
2260x1b1,Light source number 7 color setting (specular 1)
2270x1b2,Light source number 7 color setting (diffuse)
2280x1b3,Light source number 7 color setting (ambient)
2290x1b4,Light source number 7 coordinate setting (x/y)
2300x1b5,Light source number 7 coordinate setting (z)
2310x1b6,Light source number 7 spotlight direction (x/y)
2320x1b7,Light source number 7 spotlight direction (z)
2330x1b9,Light source number 7  coordinate setting (w)/enabling or disabling of other settings
2340x1ba,Light source number 7 distance attenuation setting (bias)
2350x1bb,Light source number 7 distance attenuation setting (scale)
2360x1c0,Global ambient setting
2370x1c2,Number of valid light sources setting
2380x1c3,Shadow attenuation setting/fragment lighting setting
2390x1c4,Enabling or disabling of various light source settings
2400x1c5,Fragment lighting lookup table setting
2410x1c6,Fragment lighting setting (false/true)
2420x1c8,Lighting lookup table data
2430x1c9,Lighting lookup table data
2440x1ca,Lighting lookup table data
2450x1cb,Lighting lookup table data
2460x1cc,Lighting lookup table data
2470x1cd,Lighting lookup table data
2480x1ce,Lighting lookup table data
2490x1cf,Lighting lookup table data
2500x1d0,Lighting lookup table data argument range setting
2510x1d1,Lighting lookup table input value
2520x1d2,Lighting lookup table output value scaling
2530x1d9,Valid light source ID setting
2540x200,Common base address for all vertex arrays
2550x201,Internal vertex attribute type (attributes 0-7)
2560x202,"Internal vertex attribute type (attributes 8-11, mask, number of attributes)"
2570x203,Load array 0 address offset
2580x204,Load array 0 element (numbers 1-8)
2590x205,"Load array 0 element (numbers 9-12, number of bytes, number of elements)"
2600x206,Load array 1 address offset
2610x207,Load array 1 element (numbers 1-8)
2620x208,"Load array 1 element (numbers 9-12, number of bytes, number of elements)"
2630x209,Load array 2 address offset
2640x20a,Load array 2 element (numbers 1-8)
2650x20b,"Load array 2 element (numbers 9-12, number of bytes, number of elements)"
2660x20c,Load array 3 address offset
2670x20d,Load array 3 element (numbers 1-8)
2680x20e,"Load array 3 element (numbers 9-12, number of bytes, number of elements)"
2690x20f,Load array 4 address offset
2700x210,Load array 4 element (numbers 1-8)
2710x211,"Load array 4 element (numbers 9-12, number of bytes, number of elements)"
2720x212,Load array 5 address offset
2730x213,Load array 5 element (numbers 1-8)
2740x214,"Load array 5 element (numbers 9-12, number of bytes, number of elements)"
2750x215,Load array 6 address offset
2760x216,Load array 6 element (numbers 1-8)
2770x217,"Load array 6 element (numbers 9-12, number of bytes, number of elements)"
2780x218,Load array 7 address offset
2790x219,Load array 7 element (numbers 1-8)
2800x21a,"Load array 7 element (numbers 9-12, number of bytes, number of elements)"
2810x21b,Load array 8 address offset
2820x21c,Load array 8 element (numbers 1-8)
2830x21d,"Load array 8 element (numbers 9-12, number of bytes, number of elements)"
2840x21e,Load array 9 address offset
2850x21f,Load array 9 element (numbers 1-8)
2860x220,"Load array 9 element (numbers 9-12, number of bytes, number of elements)"
2870x221,Load array 10 address offset
2880x222,Load array 10 element (numbers 1-8)
2890x223,"Load array 10 element (numbers 9-12, number of bytes, number of elements)"
2900x224,Load array 11 address offset
2910x225,Load array 11 element (numbers 1-8)
2920x226,"Load array 11 element (numbers 9-12, number of bytes, number of elements)"
2930x227,Index array address offset/vertex index type
2940x228,Number of vertices
2950x229,Draw mode setting/geometry shader setting
2960x22a,Vertex start offset
2970x22e,Draw kick command (DrawArray)
2980x22f,Draw kick command (DrawElement)
2990x231,Clearing of post vertex cache
3000x232,Order of input to vertex shader of constant vertex attribute/enabling of slave input
3010x233,Constant vertex attribute value (first)
3020x234,Constant vertex attribute value (second)
3030x235,Constant vertex attribute value (third)
3040x238,Command buffer size (channel 0)
3050x239,Command buffer size (channel 1)
3060x23a,Command buffer address (channel 0)
3070x23b,Command buffer address (channel 1)
3080x23c,Channel 0 kick command
3090x23d,Channel 1 kick command
3100x242,Vertex attribute input count setting
3110x244,Geometry shader setting
3120x245,Draw settings (other)
3130x24a,Number of vertex shader output registers used
3140x251,Number of vertex shader output registers used
3150x252,Geometry shader setting
3160x253,Draw API specification/draw mode setting
3170x254,Geometry shader setting
3180x25e,Draw mode setting
3190x25f,Vertex information reset
3200x280,Geometry shader boolean register
3210x281,Geometry shader integer register (i0)
3220x282,Geometry shader integer register (i1)
3230x283,Geometry shader integer register (i2)
3240x284,Geometry shader integer register (i3)
3250x289,Register for storing geometry shader vertex attribute input count
3260x28a,Geometry shader start address/draw settings (other)
3270x28b,For reserved geometry shaders
3280x28c,For reserved geometry shaders
3290x28d,Geometry shader output register mask setting
3300x28f,Geometry shader program update complete notification
3310x290,Geometry shader floating point register
3320x291,Geometry shader floating point register
3330x292,Geometry shader floating point register
3340x293,Geometry shader floating point register
3350x294,Geometry shader floating point register
3360x295,Geometry shader floating point register
3370x296,Geometry shader floating point register
3380x297,Geometry shader floating point register
3390x298,Geometry shader floating point register
3400x29b,Geometry shader program code load address
3410x29c,Geometry shader program code data
3420x29d,Geometry shader program code data
3430x29e,Geometry shader program code data
3440x29f,Geometry shader program code data
3450x2a0,Geometry shader program code data
3460x2a1,Geometry shader program code data
3470x2a2,Geometry shader program code data
3480x2a3,Geometry shader program code data
3490x2a5,Geometry shader swizzle pattern load address
3500x2a6,Geometry shader swizzle pattern data
3510x2a7,Geometry shader swizzle pattern data
3520x2a8,Geometry shader swizzle pattern data
3530x2a9,Geometry shader swizzle pattern data
3540x2aa,Geometry shader swizzle pattern data
3550x2ab,Geometry shader swizzle pattern data
3560x2ac,Geometry shader swizzle pattern data
3570x2ad,Geometry shader swizzle pattern data
3580x2b0,Vertex shader boolean register
3590x2b1,Vertex shader integer register (i0)
3600x2b2,Vertex shader integer register (i1)
3610x2b3,Vertex shader integer register (i2)
3620x2b4,Vertex shader integer register (i3)
3630x2b9,Vertex attribute input count setting
3640x2ba,Draw settings (other)
3650x2bb,Vertex attribute input register map setting
3660x2bc,Vertex attribute input register map setting
3670x2bd,Vertex shader output register mask setting
3680x2bf,Program update complete notification
3690x2c0,Vertex shader floating point register index
3700x2c1,Vertex shader floating point register
3710x2c2,Vertex shader floating point register
3720x2c3,Vertex shader floating point register
3730x2c4,Vertex shader floating point register
3740x2c5,Vertex shader floating point register
3750x2c6,Vertex shader floating point register
3760x2c7,Vertex shader floating point register
3770x2c8,Vertex shader floating point register
3780x2cb,Program code load address
3790x2cc,Program code data setting
3800x2cd,Program code data setting
3810x2ce,Program code data setting
3820x2cf,Program code data setting
3830x2d0,Program code data setting
3840x2d1,Program code data setting
3850x2d2,Program code data setting
3860x2d3,Program code data setting
3870x2d5,Swizzle pattern load address
3880x2d6,Swizzle pattern data
3890x2d7,Swizzle pattern data
3900x2d8,Swizzle pattern data
3910x2d9,Swizzle pattern data
3920x2da,Swizzle pattern data
3930x2db,Swizzle pattern data
3940x2dc,Swizzle pattern data
3950x2dd,Swizzle pattern data
396