10x010,Split command 20x040,Culling setting 30x041,Viewport setting (width) 40x042,Viewport setting (width) 50x043,Viewport setting (height) 60x044,Viewport setting (height) 70x047,User clipping setting (false/true) 80x048,User clipping setting (first element) 90x049,User clipping setting (second element) 100x04a,User clipping setting (third element) 110x04b,User clipping setting (third element) 120x04d,W-buffer setting (z-scaling) 130x04e,W-buffer setting (z-bias) 140x04f,Output register quantity 150x050,Setting of first output attribute from vertex shader 160x051,Setting of second output attribute from vertex shader 170x052,Setting of third output attribute from vertex shader 180x053,Setting of fourth output attribute from vertex shader 190x054,Setting of fifth output attribute from vertex shader 200x055,Setting of sixth output attribute from vertex shader 210x056,Setting of seventh output attribute from vertex shader 220x061,Early depth test setting (func) 230x062,Early depth test setting (false/true) 240x063,Early depth test setting (clear) 250x064,Are texture coordinates output from the vertex shader? (yes/no) 260x065,Scissoring setting (false/true) 270x066,Scissoring setting (x/y) 280x067,Scissoring setting (width/height) 290x068,Viewport setting register (x/y) 300x06a,Early depth test setting (depth value) 310x06d,W-buffer setting 320x06e,Color buffer/depth buffer setting (width/height) 330x06f,Clock control setting for output attributes from vertex shader 340x080,Texture sampler type setting (sampler type/UV coordinates of textures 2 and 3) 350x081,Texture 0 border color 360x082,Texture 0 resolution setting 370x083,Texture 0 format/filter/wrap mode 380x084,Texture 0 LOD level/bias 390x085,Texture 0 data address (TEXTURE_2D or CUBE_MAP_POSITIVE_X) 400x086,Texture 0 data address (CUBEMAP_NEGATIVE_X) 410x087,Texture 0 data address (CUBEMAP_POSITIVE_Y) 420x088,Texture 0 data address (CUBEMAP_NEGATIVE_Y) 430x089,Texture 0 data address (CUBEMAP_POSITIVE_Z) 440x08a,Texture 0 data address (CUBEMAP_NEGATIVE_Z) 450x08b,Shadow texture setting (perspective shadow/shadow bias) 460x08e,Format and type for texture 0 470x08f,Fragment lighting setting (true/false) 480x091,Texture 1 border color 490x092,Texture 1 resolution setting 500x093,Texture 1 format/filter/wrap mode 510x094,Texture 1 LOD level/bias 520x095,Texture 1 data address (TEXTURE_2D) 530x096,Format and type for texture 1 540x099,Texture 2 border color 550x09a,Texture 2 resolution setting 560x09b,Texture 2 format/filter/wrap mode 570x09c,Texture 2 LOD level/bias 580x09d,Texture 2 data address (TEXTURE_2D) 590x09e,Format and type for texture 2 600x0a8,Procedural texture setting 610x0a9,Procedural texture setting 620x0aa,Procedural texture setting 630x0ab,Procedural texture setting 640x0ac,Procedural texture setting 650x0ad,Procedural texture setting 660x0af,Procedural texture lookup table setting 670x0b0,Procedural texture lookup table data 680x0b1,Procedural texture lookup table data 690x0b2,Procedural texture lookup table data 700x0b3,Procedural texture lookup table data 710x0b4,Procedural texture lookup table data 720x0b5,Procedural texture lookup table data 730x0b6,Procedural texture lookup table data 740x0b7,Procedural texture lookup table data 750x0c0,Texture combiner 0 setting (srcRgb/srcAlpha) 760x0c1,Texture combiner 0 setting (operandRgb/operandAlpha) 770x0c2,Texture combiner 0 setting (combineRgb/combineAlpha) 780x0c3,Texture combiner 0 setting (constRgba) 790x0c4,Texture combiner 0 setting (scaleRgb/scaleAlpha) 800x0c8,Texture combiner 1 setting (srcRgb/srcAlpha) 810x0c9,Texture combiner 1 setting (operandRgb/operandAlpha) 820x0ca,Texture combiner 1 setting (combineRgb/combineAlpha) 830x0cb,Texture combiner 1 setting (constRgba) 840x0cc,Texture combiner 1 setting (scaleRgb/scaleAlpha) 850x0d0,Texture combiner 2 setting (srcRgb/srcAlpha) 860x0d1,Texture combiner 2 setting (operandRgb/operandAlpha) 870x0d2,Texture combiner 2 setting (combineRgb/combineAlpha) 880x0d3,Texture combiner 2 setting (constRgba) 890x0d4,Texture combiner 2 setting (scaleRgb/scaleAlpha) 900x0d8,Texture combiner 3 setting (srcRgb/srcAlpha) 910x0d9,Texture combiner 3 setting (operandRgb/operandAlpha) 920x0da,Texture combiner 3 setting (combineRgb/combineAlpha) 930x0db,Texture combiner 3 setting (constRgba) 940x0dc,Texture combiner 3 setting (scaleRgb/scaleAlpha) 950x0e0,"Gas setting (shadingDensitySrc), fog setting (mode/zFlip), and texture combiner bufferInput setting" 960x0e1,Fog setting (color) 970x0e4,Gas setting (attenuation) 980x0e5,Gas setting (accMax) 990x0e6,Fog lookup table index 1000x0e8,Fog lookup table data 1010x0e9,Fog lookup table data 1020x0ea,Fog lookup table data 1030x0eb,Fog lookup table data 1040x0ec,Fog lookup table data 1050x0ed,Fog lookup table data 1060x0ee,Fog lookup table data 1070x0ef,Fog lookup table data 1080x0f0,Texture combiner 4 setting (srcRgb/srcAlpha) 1090x0f1,Texture combiner 4 setting (operandRgb/operandAlpha) 1100x0f2,Texture combiner 4 setting (combineRgb/combineAlpha) 1110x0f3,Texture combiner 4 setting (constRgba) 1120x0f4,Texture combiner 4 setting (scaleRgb/scaleAlpha) 1130x0f8,Texture combiner 5 setting (srcRgb/srcAlpha) 1140x0f9,Texture combiner 5 setting (operandRgb/operandAlpha) 1150x0fa,Texture combiner 5 setting (combineRgb/combineAlpha) 1160x0fb,Texture combiner 5 setting (constRgba) 1170x0fc,Texture combiner 5 setting (scaleRgb/scaleAlpha) 1180x0fd,Texture combiner bufferColor setting 1190x100,Fragment operation/logical operation and blending setting 1200x101,Logical operation and blending setting 1210x102,Logical operation and blending setting (logical operation) 1220x103,Logical operation and blending setting (blend color) 1230x104,Alpha test setting 1240x105,Stencil test setting (enabled or disabled/Mask/Func) 1250x106,Stencil test setting (StencilOp) 1260x107,Depth test setting/color mask setting 1270x110,Clearing of framebuffer cache tag 1280x111,Flushing of framebuffer cache 1290x112,Framebuffer access control setting (color buffer read) 1300x113,Framebuffer access control setting (color buffer write) 1310x114,Framebuffer access control setting (stencil/depth buffer read) 1320x115,Framebuffer access control setting (stencil/depth buffer write) 1330x116,Depth buffer setting 1340x117,Color buffer setting 1350x118,Early depth test setting (false/true) 1360x11b,Block format setting 1370x11c,Depth buffer byte address 1380x11d,Color buffer byte address 1390x11e,Color or depth buffer width/height 1400x120,Gas setting (lightXY) 1410x121,Gas setting (lightZ) 1420x122,Gas setting (lightZ/colorLutInput) 1430x123,Shading lookup table setting 1440x124,Shading lookup table data 1450x125,Gas setting (autoAcc) 1460x126,Gas setting (deltaZ)/depth test setting 1470x130,Shadow attenuation factor setting 1480x140,Light source number 0 color setting (specular 0) 1490x141,Light source number 0 color setting (specular 1) 1500x142,Light source number 0 color setting (diffuse) 1510x143,Light source number 0 color setting (ambient) 1520~144,Light source number 0 coordinate setting (x/y) 1530x145,Light source number 0 coordinate setting (z) 1540x146,Light source number 0 spotlight direction (x/y) 1550x147,Light source number 0 spotlight direction (z) 1560x149,Light source number 0 coordinate setting (w)/enabling or disabling of other settings 1570x14a,Light source number 0 distance attenuation setting (bias) 1580x14b,Light source number 0 distance attenuation setting (scale) 1590x150,Light source number 1 color setting (specular 0) 1600x151,Light source number 1 color setting (specular 1) 1610x152,Light source number 1 color setting (diffuse) 1620x153,Light source number 1 color setting (ambient) 1630x154,Light source number 1 coordinate setting (x/y) 1640x155,Light source number 1 coordinate setting (z) 1650x156,Light source number 1 spotlight direction (x/y) 1660x157,Light source number 1 spotlight direction (z) 1670x159,Light source number 1 coordinate setting (w)/enabling or disabling of other settings 1680x15a,Light source number 1 distance attenuation setting (bias) 1690x15b,Light source number 1 distance attenuation setting (scale) 1700x160,Light source number 2 color setting (specular 0) 1710x161,Light source number 2 color setting (specular 1) 1720x162,Light source number 2 color setting (diffuse) 1730x163,Light source number 2 color setting (ambient) 1740x164,Light source number 2 coordinate setting (x/y) 1750x165,Light source number 2 coordinate setting (z) 1760x166,Light source number 2 spotlight direction (x/y) 1770x167,Light source number 2 spotlight direction (z) 1780x169,Light source number 2 coordinate setting (w)/enabling or disabling of other settings 1790x16a,Light source number 2 distance attenuation setting (bias) 1800x16b,Light source number 2 distance attenuation setting (scale) 1810x170,Light source number 3 color setting (specular 0) 1820x171,Light source number 3 color setting (specular 1) 1830x172,Light source number 3 color setting (diffuse) 1840x173,Light source number 3 color setting (ambient) 1850x174,Light source number 3 coordinate setting (x/y) 1860x175,Light source number 3 coordinate setting (z) 1870x176,Light source number 3 spotlight direction (x/y) 1880x177,Light source number 3 spotlight direction (z) 1890x179,Light source number 3 coordinate setting (w)/enabling or disabling of other settings 1900x17a,Light source number 3 distance attenuation setting (bias) 1910x17b,Light source number 3 distance attenuation setting (scale) 1920x180,Light source number 4 color setting (specular 0) 1930x181,Light source number 4 color setting (specular 1) 1940x182,Light source number 4 color setting (diffuse) 1950x183,Light source number 4 color setting (ambient) 1960x184,Light source number 4 coordinate setting (x/y) 1970x185,Light source number 4 coordinate setting (z) 1980x186,Light source number 4 spotlight direction (x/y) 1990x187,Light source number 4 spotlight direction (z) 2000x189,Light source number 4 coordinate setting (w)/enabling or disabling of other settings 2010x18a,Light source number 4 distance attenuation setting (bias) 2020x18b,Light source number 4 distance attenuation setting (scale) 2030x190,Light source number 5 color setting (specular 0) 2040x191,Light source number 5 color setting (specular 1) 2050~192,Light source number 5 color setting (diffuse) 2060x193,Light source number 5 color setting (ambient) 2070x194,Light source number 5 coordinate setting (x/y) 2080x195,Light source number 5 coordinate setting (z) 2090x196,Light source number 5 spotlight direction (x/y) 2100x197,Light source number 5 spotlight direction (z) 2110x199,Light source number 5 coordinate setting (w)/enabling or disabling of other settings 2120x19a,Light source number 5 distance attenuation setting (bias) 2130x19b,Light source number 5 distance attenuation setting (scale) 2140x1a0,Light source number 6 color setting (specular 0) 2150x1a1,Light source number 6 color setting (specular 1) 2160x1a2,Light source number 6 color setting (diffuse) 2170x1a3,Light source number 6 color setting (ambient) 2180x1a4,Light source number 6 coordinate setting (x/y) 2190x1a5,Light source number 6 coordinate setting (z) 2200x1a6,Light source number 6 spotlight direction (x/y) 2210x1a7,Light source number 6 spotlight direction (z) 2220x1a9,Light source number 6 coordinate setting (w)/enabling or disabling of other settings 2230x1aa,Light source number 6 distance attenuation setting (bias) 2240x1ab,Light source number 6 distance attenuation setting (scale) 2250x1b0,Light source number 7 color setting (specular 0) 2260x1b1,Light source number 7 color setting (specular 1) 2270x1b2,Light source number 7 color setting (diffuse) 2280x1b3,Light source number 7 color setting (ambient) 2290x1b4,Light source number 7 coordinate setting (x/y) 2300x1b5,Light source number 7 coordinate setting (z) 2310x1b6,Light source number 7 spotlight direction (x/y) 2320x1b7,Light source number 7 spotlight direction (z) 2330x1b9,Light source number 7 coordinate setting (w)/enabling or disabling of other settings 2340x1ba,Light source number 7 distance attenuation setting (bias) 2350x1bb,Light source number 7 distance attenuation setting (scale) 2360x1c0,Global ambient setting 2370x1c2,Number of valid light sources setting 2380x1c3,Shadow attenuation setting/fragment lighting setting 2390x1c4,Enabling or disabling of various light source settings 2400x1c5,Fragment lighting lookup table setting 2410x1c6,Fragment lighting setting (false/true) 2420x1c8,Lighting lookup table data 2430x1c9,Lighting lookup table data 2440x1ca,Lighting lookup table data 2450x1cb,Lighting lookup table data 2460x1cc,Lighting lookup table data 2470x1cd,Lighting lookup table data 2480x1ce,Lighting lookup table data 2490x1cf,Lighting lookup table data 2500x1d0,Lighting lookup table data argument range setting 2510x1d1,Lighting lookup table input value 2520x1d2,Lighting lookup table output value scaling 2530x1d9,Valid light source ID setting 2540x200,Common base address for all vertex arrays 2550x201,Internal vertex attribute type (attributes 0-7) 2560x202,"Internal vertex attribute type (attributes 8-11, mask, number of attributes)" 2570x203,Load array 0 address offset 2580x204,Load array 0 element (numbers 1-8) 2590x205,"Load array 0 element (numbers 9-12, number of bytes, number of elements)" 2600x206,Load array 1 address offset 2610x207,Load array 1 element (numbers 1-8) 2620x208,"Load array 1 element (numbers 9-12, number of bytes, number of elements)" 2630x209,Load array 2 address offset 2640x20a,Load array 2 element (numbers 1-8) 2650x20b,"Load array 2 element (numbers 9-12, number of bytes, number of elements)" 2660x20c,Load array 3 address offset 2670x20d,Load array 3 element (numbers 1-8) 2680x20e,"Load array 3 element (numbers 9-12, number of bytes, number of elements)" 2690x20f,Load array 4 address offset 2700x210,Load array 4 element (numbers 1-8) 2710x211,"Load array 4 element (numbers 9-12, number of bytes, number of elements)" 2720x212,Load array 5 address offset 2730x213,Load array 5 element (numbers 1-8) 2740x214,"Load array 5 element (numbers 9-12, number of bytes, number of elements)" 2750x215,Load array 6 address offset 2760x216,Load array 6 element (numbers 1-8) 2770x217,"Load array 6 element (numbers 9-12, number of bytes, number of elements)" 2780x218,Load array 7 address offset 2790x219,Load array 7 element (numbers 1-8) 2800x21a,"Load array 7 element (numbers 9-12, number of bytes, number of elements)" 2810x21b,Load array 8 address offset 2820x21c,Load array 8 element (numbers 1-8) 2830x21d,"Load array 8 element (numbers 9-12, number of bytes, number of elements)" 2840x21e,Load array 9 address offset 2850x21f,Load array 9 element (numbers 1-8) 2860x220,"Load array 9 element (numbers 9-12, number of bytes, number of elements)" 2870x221,Load array 10 address offset 2880x222,Load array 10 element (numbers 1-8) 2890x223,"Load array 10 element (numbers 9-12, number of bytes, number of elements)" 2900x224,Load array 11 address offset 2910x225,Load array 11 element (numbers 1-8) 2920x226,"Load array 11 element (numbers 9-12, number of bytes, number of elements)" 2930x227,Index array address offset/vertex index type 2940x228,Number of vertices 2950x229,Draw mode setting/geometry shader setting 2960x22a,Vertex start offset 2970x22e,Draw kick command (DrawArray) 2980x22f,Draw kick command (DrawElement) 2990x231,Clearing of post vertex cache 3000x232,Order of input to vertex shader of constant vertex attribute/enabling of slave input 3010x233,Constant vertex attribute value (first) 3020x234,Constant vertex attribute value (second) 3030x235,Constant vertex attribute value (third) 3040x238,Command buffer size (channel 0) 3050x239,Command buffer size (channel 1) 3060x23a,Command buffer address (channel 0) 3070x23b,Command buffer address (channel 1) 3080x23c,Channel 0 kick command 3090x23d,Channel 1 kick command 3100x242,Vertex attribute input count setting 3110x244,Geometry shader setting 3120x245,Draw settings (other) 3130x24a,Number of vertex shader output registers used 3140x251,Number of vertex shader output registers used 3150x252,Geometry shader setting 3160x253,Draw API specification/draw mode setting 3170x254,Geometry shader setting 3180x25e,Draw mode setting 3190x25f,Vertex information reset 3200x280,Geometry shader boolean register 3210x281,Geometry shader integer register (i0) 3220x282,Geometry shader integer register (i1) 3230x283,Geometry shader integer register (i2) 3240x284,Geometry shader integer register (i3) 3250x289,Register for storing geometry shader vertex attribute input count 3260x28a,Geometry shader start address/draw settings (other) 3270x28b,For reserved geometry shaders 3280x28c,For reserved geometry shaders 3290x28d,Geometry shader output register mask setting 3300x28f,Geometry shader program update complete notification 3310x290,Geometry shader floating point register 3320x291,Geometry shader floating point register 3330x292,Geometry shader floating point register 3340x293,Geometry shader floating point register 3350x294,Geometry shader floating point register 3360x295,Geometry shader floating point register 3370x296,Geometry shader floating point register 3380x297,Geometry shader floating point register 3390x298,Geometry shader floating point register 3400x29b,Geometry shader program code load address 3410x29c,Geometry shader program code data 3420x29d,Geometry shader program code data 3430x29e,Geometry shader program code data 3440x29f,Geometry shader program code data 3450x2a0,Geometry shader program code data 3460x2a1,Geometry shader program code data 3470x2a2,Geometry shader program code data 3480x2a3,Geometry shader program code data 3490x2a5,Geometry shader swizzle pattern load address 3500x2a6,Geometry shader swizzle pattern data 3510x2a7,Geometry shader swizzle pattern data 3520x2a8,Geometry shader swizzle pattern data 3530x2a9,Geometry shader swizzle pattern data 3540x2aa,Geometry shader swizzle pattern data 3550x2ab,Geometry shader swizzle pattern data 3560x2ac,Geometry shader swizzle pattern data 3570x2ad,Geometry shader swizzle pattern data 3580x2b0,Vertex shader boolean register 3590x2b1,Vertex shader integer register (i0) 3600x2b2,Vertex shader integer register (i1) 3610x2b3,Vertex shader integer register (i2) 3620x2b4,Vertex shader integer register (i3) 3630x2b9,Vertex attribute input count setting 3640x2ba,Draw settings (other) 3650x2bb,Vertex attribute input register map setting 3660x2bc,Vertex attribute input register map setting 3670x2bd,Vertex shader output register mask setting 3680x2bf,Program update complete notification 3690x2c0,Vertex shader floating point register index 3700x2c1,Vertex shader floating point register 3710x2c2,Vertex shader floating point register 3720x2c3,Vertex shader floating point register 3730x2c4,Vertex shader floating point register 3740x2c5,Vertex shader floating point register 3750x2c6,Vertex shader floating point register 3760x2c7,Vertex shader floating point register 3770x2c8,Vertex shader floating point register 3780x2cb,Program code load address 3790x2cc,Program code data setting 3800x2cd,Program code data setting 3810x2ce,Program code data setting 3820x2cf,Program code data setting 3830x2d0,Program code data setting 3840x2d1,Program code data setting 3850x2d2,Program code data setting 3860x2d3,Program code data setting 3870x2d5,Swizzle pattern load address 3880x2d6,Swizzle pattern data 3890x2d7,Swizzle pattern data 3900x2d8,Swizzle pattern data 3910x2d9,Swizzle pattern data 3920x2da,Swizzle pattern data 3930x2db,Swizzle pattern data 3940x2dc,Swizzle pattern data 3950x2dd,Swizzle pattern data 396