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Searched refs:shader_index (Results 1 – 4 of 4) sorted by relevance

/CTR-SDK-4.2.5/sources/libraries/gr/CTR/
Dgr_Shader.cpp35 for ( s32 shader_index = 0; shader_index < EXE_IMAGE_MAX; shader_index++ ) in Shader() local
37 m_CmdCacheConstNumArray[ shader_index ] = 0; in Shader()
125 for ( s32 shader_index = 0; shader_index < m_ExeImageInfoNum; shader_index++ ) in MakeShaderConstCommandCache_() local
128 m_CmdCacheConstNumArray[ shader_index ] = in MakeShaderConstCommandCache_()
129 MakeConstRgCommand_( m_CmdCacheConstArray[ shader_index ], in MakeShaderConstCommandCache_()
130 shader_index ) - in MakeShaderConstCommandCache_()
131 m_CmdCacheConstArray[ shader_index ]; in MakeShaderConstCommandCache_()
133 … NN_GR_ASSERT( m_CmdCacheConstNumArray[ shader_index ] <= CONST_REG_COMMAND_MAX ); in MakeShaderConstCommandCache_()
247 s32 shader_index = GetVtxShaderIndex(); in MakeVtxProgramCommand() local
258 NN_GR_ASSERT( 0 <= shader_index && shader_index < m_ExeImageInfoNum ); in MakeVtxProgramCommand()
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Dgr_ShaderLite.cpp165 for ( s32 shader_index = 0; shader_index < m_ExeImageInfoNum; shader_index++ ) in MakeShaderConstCommandCache_() local
168 MakeConstRgCommand_( &m_CmdCacheConstArray[ offset ], shader_index ); in MakeShaderConstCommandCache_()
169 offset += m_CmdCacheConstNumArray[ shader_index ]; in MakeShaderConstCommandCache_()
171 … NN_GR_ASSERT( m_CmdCacheConstNumArray[ shader_index ] <= CONST_REG_COMMAND_MAX ); in MakeShaderConstCommandCache_()
310 s32 shader_index = GetVtxShaderIndex(); in MakeVtxProgramCommand() local
321 NN_GR_ASSERT( 0 <= shader_index && shader_index < m_ExeImageInfoNum ); in MakeVtxProgramCommand()
323 const ExeImageInfo* exe_info = m_ExeImageInfo[ shader_index ]; in MakeVtxProgramCommand()
350 s32 shader_index = GetGeoShaderIndex(); in MakeGeoProgramCommand() local
361 NN_GR_ASSERT( ( 0 <= shader_index ) && in MakeGeoProgramCommand()
362 ( shader_index < m_ExeImageInfoNum ) ); in MakeGeoProgramCommand()
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/CTR-SDK-4.2.5/include/nn/gr/CTR/
Dgr_Shader.h484 const s32 shader_index );
Dgr_ShaderLite.h513 const s32 shader_index );