Lines Matching refs:shader_index
165 for ( s32 shader_index = 0; shader_index < m_ExeImageInfoNum; shader_index++ ) in MakeShaderConstCommandCache_() local
168 MakeConstRgCommand_( &m_CmdCacheConstArray[ offset ], shader_index ); in MakeShaderConstCommandCache_()
169 offset += m_CmdCacheConstNumArray[ shader_index ]; in MakeShaderConstCommandCache_()
171 … NN_GR_ASSERT( m_CmdCacheConstNumArray[ shader_index ] <= CONST_REG_COMMAND_MAX ); in MakeShaderConstCommandCache_()
310 s32 shader_index = GetVtxShaderIndex(); in MakeVtxProgramCommand() local
321 NN_GR_ASSERT( 0 <= shader_index && shader_index < m_ExeImageInfoNum ); in MakeVtxProgramCommand()
323 const ExeImageInfo* exe_info = m_ExeImageInfo[ shader_index ]; in MakeVtxProgramCommand()
350 s32 shader_index = GetGeoShaderIndex(); in MakeGeoProgramCommand() local
361 NN_GR_ASSERT( ( 0 <= shader_index ) && in MakeGeoProgramCommand()
362 ( shader_index < m_ExeImageInfoNum ) ); in MakeGeoProgramCommand()
364 const ExeImageInfo* exe_info = m_ExeImageInfo[ shader_index ]; in MakeGeoProgramCommand()
462 … const s32 shader_index ) in MakeConstRgCommand_() argument
468 bool is_geometry_shader = m_ExeImageInfo[ shader_index ]->isGeoShader; in MakeConstRgCommand_()
477 NN_GR_ASSERT( ( 0 <= shader_index ) && in MakeConstRgCommand_()
478 ( shader_index < m_ExeImageInfoNum ) ); in MakeConstRgCommand_()
479 const ExeImageInfo* exe_info = m_ExeImageInfo[ shader_index ]; in MakeConstRgCommand_()
530 s32 shader_index = vtx_shader_index; in MakeOutAttrCommand_() local
537 shader_index = geo_shader_index; in MakeOutAttrCommand_()
540 NN_GR_ASSERT( 0 <= shader_index && shader_index < m_ExeImageInfoNum ); in MakeOutAttrCommand_()
569 const ExeImageInfo* exe_info = m_ExeImageInfo[ shader_index ]; in MakeOutAttrCommand_()
971 const s32 shader_index = ( symbol->shaderType == BindSymbol::SHADER_TYPE_GEOMETRY ) in SearchBindSymbol() local
974 NN_GR_ASSERT( 0 <= shader_index && shader_index < m_ExeImageInfoNum ); in SearchBindSymbol()
977 const ExeImageInfo* exe_info = m_ExeImageInfo[ shader_index ]; in SearchBindSymbol()
1043 …const s32 shader_index = ( shader_type == BindSymbol::SHADER_TYPE_GEOMETRY ) ? GetGeoShaderIndex()… in SearchBindSymbolNum() local
1044 NN_GR_ASSERT( 0 <= shader_index && shader_index < m_ExeImageInfoNum ); in SearchBindSymbolNum()
1047 const ExeImageInfo* exe_info = m_ExeImageInfo[ shader_index ]; in SearchBindSymbolNum()
1095 const s32 shader_index = ( shaderType == BindSymbol::SHADER_TYPE_GEOMETRY ) in SearchBindSymbol() local
1098 NN_GR_ASSERT( 0 <= shader_index && shader_index < m_ExeImageInfoNum ); in SearchBindSymbol()
1101 const ExeImageInfo* exe_info = m_ExeImageInfo[ shader_index ]; in SearchBindSymbol()