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Searched refs:NN_FORCE_INLINE (Results 1 – 14 of 14) sorted by relevance

/CTR-SDK-4.2.5/include/nn/gd/CTR/
Dgd_Utils.h333 NN_FORCE_INLINE void Utils::ConvertStartEndToScaleBias(f32 start, f32 end, f32& scale, f32& bias) in ConvertStartEndToScaleBias()
339 NN_FORCE_INLINE u8 Utils::FloatToUnsignedByte(f32 val) in FloatToUnsignedByte()
344 NN_FORCE_INLINE u8 Utils::FloatToUnsignedByteNoClamp(f32 val) in FloatToUnsignedByteNoClamp()
349 NN_FORCE_INLINE s8 Utils::FloatToSignedByte(f32 val) in FloatToSignedByte()
356 NN_FORCE_INLINE u16 Utils::Float32ToFloat16( f32 val ) in Float32ToFloat16()
369 NN_FORCE_INLINE u32 Utils::Float32ToFix13Fraction11( f32 val ) in Float32ToFix13Fraction11()
385 NN_FORCE_INLINE u32 Utils::Float32ToUnsignedFix12( f32 val ) in Float32ToUnsignedFix12()
410 NN_FORCE_INLINE u32 Utils::Float32ToFix12( f32 val ) in Float32ToFix12()
435 NN_FORCE_INLINE u32 Utils::Float32ToFix12Fraction11( f32 val ) in Float32ToFix12Fraction11()
468 NN_FORCE_INLINE u32 Utils::Float32ToUnsignedFix11( f32 val ) in Float32ToUnsignedFix11()
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Dgd_GasFog.h543 NN_FORCE_INLINE void FogStage::SetGasFogMode(Mode mode) in SetGasFogMode()
550 NN_FORCE_INLINE void FogStage::SetGasShadingDensity(GasShadingDensitySource shadingDensitySrc) in SetGasShadingDensity()
557 NN_FORCE_INLINE void FogStage::SetFogZFlip(gdBool zFlip) in SetFogZFlip()
564 NN_FORCE_INLINE void FogStage::SetFogColor(u8 R, u8 G, u8 B) in SetFogColor()
570 NN_FORCE_INLINE void FogStage::SetGasAttenuation(f32 atte) in SetGasAttenuation()
576 NN_FORCE_INLINE void FogStage::SetGasAccumulationMax(f32 maxAcc) in SetGasAccumulationMax()
583 NN_FORCE_INLINE void FogStage::SetGasAutoAccumulation(gdBool autoAcc) in SetGasAutoAccumulation()
589 NN_FORCE_INLINE void FogStage::SetGasLightXY(u8 lightMin, u8 lightMax, u8 lightAtt) in SetGasLightXY()
595 NN_FORCE_INLINE void FogStage::SetGasLightZ(u8 scattMin, u8 scattMax, u8 scattAtt, u8 lz) in SetGasLightZ()
603 NN_FORCE_INLINE void FogStage::SetGasLightColorLutInput(GasColorLookUpTableInput colorLutInput) in SetGasLightColorLutInput()
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Dgd_Lighting.h1080 NN_FORCE_INLINE void LightingStage::SetShadowPrimary(gdBool value) in SetShadowPrimary()
1094 NN_FORCE_INLINE void LightingStage::SetShadowSecondary(gdBool value) in SetShadowSecondary()
1108 NN_FORCE_INLINE void LightingStage::SetShadowSelectorTexture(TextureStage::TextureUnitId textureUni… in SetShadowSelectorTexture()
1119 NN_FORCE_INLINE void LightingStage::SetInvertShadow(gdBool value) in SetInvertShadow()
1127 NN_FORCE_INLINE void LightingStage::SetShadowAlpha(gdBool value) in SetShadowAlpha()
1141 NN_FORCE_INLINE void LightingStage::EnableLookUpTableD0(gdBool value) in EnableLookUpTableD0()
1157 NN_FORCE_INLINE void LightingStage::EnableLookUpTableD1(gdBool value) in EnableLookUpTableD1()
1165 NN_FORCE_INLINE void LightingStage::EnableLookUpTableReflection(gdBool value) in EnableLookUpTableReflection()
1173 NN_FORCE_INLINE void LightingStage::SetLayerConfiguration(LayerConfiguration layerConfiguration) in SetLayerConfiguration()
1186 NN_FORCE_INLINE void LightingStage::SetFresnelSelector(FresnelSelectorType fresnelSelectorType) in SetFresnelSelector()
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Dgd_Texture.h2009 NN_FORCE_INLINE void TextureStage::SetPerspectiveShadow(gdBool v) in SetPerspectiveShadow()
2017 NN_FORCE_INLINE void TextureStage::SetShadowZBias(f32 zBias) in SetShadowZBias()
2033 NN_FORCE_INLINE void TextureStage::SetTextureCoordinateSourceForUnit2(TextureCoordinateSourceUnit2 … in SetTextureCoordinateSourceForUnit2()
2043 NN_FORCE_INLINE void TextureStage::SetTextureCoordinateSourceForUnit3Procedural(TextureCoordinateSo… in SetTextureCoordinateSourceForUnit3Procedural()
2051 NN_FORCE_INLINE void ProceduralTextureStage::SetClampUV(Clamp u, Clamp v) in SetClampUV()
2058 NN_FORCE_INLINE void ProceduralTextureStage::SetRgbMap(UvMap rgbMap) in SetRgbMap()
2065 NN_FORCE_INLINE void ProceduralTextureStage::SetAlphaMap(UvMap alphaMap) in SetAlphaMap()
2072 NN_FORCE_INLINE void ProceduralTextureStage::SetAlphaSeparate(gdBool alphaSeparate) in SetAlphaSeparate()
2079 NN_FORCE_INLINE void ProceduralTextureStage::SetNoiseEnable(gdBool noiseEnable) in SetNoiseEnable()
2086 NN_FORCE_INLINE void ProceduralTextureStage::SetShiftUV(Shift u, Shift v) in SetShiftUV()
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/CTR-SDK-4.2.5/include/nn/math/
Dmath_Types.h88 NN_FORCE_INLINE MTX34* MTX33ToMTX34(MTX34* pOut, const MTX33* pM);
98 NN_FORCE_INLINE MTX33* MTX34ToMTX33(MTX33* pOut, const MTX34* pM);
108 NN_FORCE_INLINE MTX34* QUATToMTX34(MTX34* pOut, const QUAT* pQ);
118 NN_FORCE_INLINE MTX34* QUATToMTX34Partially(MTX34* pOut, const QUAT* pQ);
128 NN_FORCE_INLINE QUAT* MTX34ToQUAT(QUAT* pOut, const MTX34* pMtx);
148 NN_FORCE_INLINE MTX43* MTX34Transpose(MTX43* pOut, const MTX34* p);
167 NN_FORCE_INLINE MTX34* MTX43Transpose(MTX34* pOut, const MTX43* p);
173 NN_FORCE_INLINE MTX34*
189 NN_FORCE_INLINE MTX33*
205 NN_FORCE_INLINE QUAT*
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Dmath_Matrix34.h51 NN_FORCE_INLINE MTX34* MTX34Add(MTX34* pOut, const MTX34* p1, const MTX34* p2);
62 NN_FORCE_INLINE MTX34* MTX34CameraRotate(MTX34* pOut, const VEC3* pCamPos, const VEC3* pCamRotateDe…
72 NN_FORCE_INLINE MTX34* MTX34Copy(MTX34* pOut, const MTX34* p);
91 NN_FORCE_INLINE u32 MTX34Inverse(MTX34* pOut, const MTX34* p);
102 NN_FORCE_INLINE u32 MTX34InvTranspose(MTX34* pOut, const MTX34* p);
134 NN_FORCE_INLINE MTX34* MTX34LookAt(MTX34* pOut, const VEC3* pCamPos, const VEC3* pCamUp, const VEC3…
146 NN_FORCE_INLINE MTX34* MTX34LookAt(MTX34* pOut, const VEC3* pCamPos, f32 twistDeg, const VEC3* pTar…
158 NN_FORCE_INLINE MTX34* MTX34MAdd(MTX34* pOut, f32 t, const MTX34* p1, const MTX34* p2);
170 NN_FORCE_INLINE MTX34* MTX34Mult(MTX34* pOut, const MTX34* p1, const MTX34* p2);
181 NN_FORCE_INLINE MTX34* MTX34Mult(MTX34* pOut, const MTX34* p, f32 f);
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Dmath_Matrix44.h61 NN_FORCE_INLINE MTX44* MTX44Add(MTX44* pOut, const MTX44* p1, const MTX44* p2);
71 NN_FORCE_INLINE MTX44* MTX44Copy(MTX44* pOut, const MTX44* p);
87 NN_FORCE_INLINE MTX44* MTX44Frustum(MTX44* pOut, f32 l, f32 r, f32 b, f32 t, f32 n, f32 f);
123 NN_FORCE_INLINE u32 MTX44Inverse(MTX44* pOut, const MTX44* p);
143 NN_FORCE_INLINE MTX44* MTX44Mult(MTX44* pOut, const MTX44* __restrict p1, const MTX44* __restrict p…
154 NN_FORCE_INLINE MTX44* MTX44Mult(MTX44* pOut, const MTX44* p, f32 f);
177 NN_FORCE_INLINE MTX44* MTX44MultScale(MTX44* pOut, const MTX44* pM, const VEC3* pS);
188 NN_FORCE_INLINE MTX44* MTX44MultScale(MTX44* pOut, const VEC3* pS, const MTX44* pM);
199 NN_FORCE_INLINE MTX44* MTX44MultTranslate(MTX44* pOut, const VEC3* pT, const MTX44* pM);
210 NN_FORCE_INLINE MTX44* MTX44MultTranslate(MTX44* pOut, const MTX44* pM, const VEC3* pT);
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Dmath_Matrix33.h48 NN_FORCE_INLINE MTX33* MTX33Copy(MTX33* pOut, const MTX33* p);
78 NN_FORCE_INLINE MTX33* MTX33MAdd(MTX33* pOut, f32 t, const MTX33* p1, const MTX33* p2);
90 NN_FORCE_INLINE TMatrix* MTX33Mult(TMatrix* pOut, const TMatrix* p1, const TMatrix* p2);
108 NN_FORCE_INLINE VEC3* VEC3Transform(VEC3* pOut, const MTX33* pM, const VEC3* pV);
295 NN_FORCE_INLINE TMatrix*
311 NN_FORCE_INLINE MTX33*
328 NN_FORCE_INLINE MTX33*
344 NN_FORCE_INLINE VEC3*
Dmath_Matrix43.h47 NN_FORCE_INLINE MTX43* MTX43Add(MTX43* pOut, const MTX43* p1, const MTX43* p2);
57 NN_FORCE_INLINE MTX43* MTX43Copy(MTX43* pOut, const MTX43* p);
86 NN_FORCE_INLINE MTX43* MTX43Mult(MTX43* pOut, const MTX43* p1, const MTX43* p2);
97 NN_FORCE_INLINE MTX43* MTX43Mult(MTX43* pOut, const MTX43* p, f32 f);
344 NN_FORCE_INLINE MTX43*
361 NN_FORCE_INLINE MTX43*
378 NN_FORCE_INLINE MTX43*
394 NN_FORCE_INLINE MTX43*
Dmath_Quaternion.h88 NN_FORCE_INLINE QUAT* QUATInverse(QUAT* pOut, const QUAT* __restrict q);
133 NN_FORCE_INLINE QUAT* QUATMult(QUAT* pOut, const QUAT* __restrict q1, const QUAT* __restrict q2);
143 NN_FORCE_INLINE QUAT* QUATNormalize(QUAT* pOut, const QUAT* __restrict q);
336 NN_FORCE_INLINE QUAT*
352 NN_FORCE_INLINE QUAT*
369 NN_FORCE_INLINE QUAT*
Dmath_Vector3.h211 NN_FORCE_INLINE VEC3* VEC3Normalize(VEC3* pOut, const VEC3* p);
531 NN_FORCE_INLINE VEC3*
Dmath_Arithmetic.h459 NN_FORCE_INLINE f32
/CTR-SDK-4.2.5/include/nn/config/compiler/
Degcc.h32 #define NN_FORCE_INLINE __forceinline macro
Drvct.h104 #define NN_FORCE_INLINE __forceinline macro