1 /*---------------------------------------------------------------------------*
2 Project: Horizon
3 File: gd_Lighting.h
4
5 Copyright (C)2011 Nintendo Co., Ltd. All rights reserved.
6
7 These coded instructions, statements, and computer programs contain
8 proprietary information of Nintendo of America Inc. and/or Nintendo
9 Company Ltd., and are protected by Federal copyright law. They may
10 not be disclosed to third parties or copied or duplicated in any form,
11 in whole or in part, without the prior written consent of Nintendo.
12
13 *---------------------------------------------------------------------------*/
14
15 #ifndef NN_GD_CTR_GD_LIGHTING_H_
16 #define NN_GD_CTR_GD_LIGHTING_H_
17
18 #include <nn/gd/CTR/gd_Types.h>
19 #include <nn/gd/CTR/gd_Result.h>
20 #include <nn/gd/CTR/gd_Utils.h>
21
22 #include <nn/gd/CTR/gd_Texture.h>
23
24 #include <nn/gx/CTR/gx_MacroFragment.h>
25
26 #if NN_GD_DOCUMENT_TYPE == ENGLISH
27 /* Please see man pages for details
28
29 */
30 #else
31 /* Please see man pages for details
32
33 */
34 #endif
35
36 namespace nn {
37 namespace gd {
38 namespace CTR {
39
40 namespace internal{ class LightingStage; class System; }
41
42 /*********************************************************************************************************/
43 /********************************************** Internal data ********************************************/
44 class Light;
45 class System;
46 class LightingStage;
47 class CombinerStage;
48 namespace internal
49 {
50
51 class System;
52 class LightingStage;
53 class CombinerStage;
54 class LightingStageSettings
55 {
56 private:
57 u32 m_GlobalAmbient; //1c0
58 u32 m_MiscReg1c3; //1c3
59 u32 m_MiscReg1c4; //1c4
60 u32 m_RegLutAbsSettings; //1d0
61 u32 m_RegLutInputValues; //1d1
62 u32 m_RegLutOutputScale; //1d2
63
64 u32 m_FragmentLightingEnabled;
65 u32 m_FragmentLightingCountEnabledLights;
66 u32 m_DirtyFieldMask;
67 u32 m_BumpMode;
68 u32 m_BumpSelectorTexture;
69 u32 m_ShadowSelectorTexture;
70 u32 m_LayerConfiguration;
71 u32 m_TextureUnitControl_LightEnv;
72
73 u32 m_LayerConfiguration_User;
74
75 enum
76 {
77 MASK_FRAGMENT_LIGHTING_UPDATED = 1 << 0,
78 MASK_LIGHT_ENABLED_UPDATED = 1 << 1,
79 MASK_REG_01C3_UPDATED = 1 << 2,
80 MASK_REG_01C4_UPDATED = 1 << 3,
81 MASK_REG_LUT_ABS_SETTINGS_UPDATED = 1 << 4,
82 MASK_REG_LUT_INPUT_VALUES_UPDATED = 1 << 5,
83 MASK_REG_LUT_OUTPUT_SCALING_UPDATED = 1 << 6,
84 MASK_UPDATE_LIGHTENV_TEXTURE_UNIT_CONTROL = 1 << 7
85 };
86
87 friend class nn::gd::CTR::Light;
88 friend class nn::gd::CTR::LightingStage;
89 friend class nn::gd::CTR::internal::System;
90 friend class nn::gd::CTR::System;
91 friend class nn::gd::CTR::internal::LightingStage;
92 friend class nn::gd::CTR::CombinerStage;
93 friend class nn::gd::CTR::internal::CombinerStage;
94 friend class nn::gd::CTR::internal::TextureStage;
95 }; // LightingStageSettings
96
97 #if NN_GD_DOCUMENT_TYPE == ENGLISH
98 /* Please see man pages for details */
99 #else
100 /* Please see man pages for details */
101 #endif
102 extern LightingStageSettings g_lightingStageSettings;
103 } // internal
104
105 /*********************************************************************************************************/
106 /************************************************* Light *************************************************/
107
108 #if NN_GD_DOCUMENT_TYPE == ENGLISH
109 /* Please see man pages for details
110
111
112
113
114
115
116 */
117 #else
118 /* Please see man pages for details
119
120
121
122
123
124
125 */
126 #endif
127 class Light
128 {
129 private:
130 u32 m_MiscellanousFields;
131 u32 m_LightId;
132 u32 m_LightEnabled;
133 u32 m_LightEnabled_User;
134
135 public:
136 Light();
~Light()137 ~Light(){};
138
139 #if NN_GD_DOCUMENT_TYPE == ENGLISH
140 /* Please see man pages for details */
141 #else
142 /* Please see man pages for details */
143 #endif
144 enum SourceType
145 {
146 SOURCE_TYPE_POINT = 0,
147
148 SOURCE_TYPE_DIRECTIONAL = 1,
149
150 SOURCE_TYPE_RESERVED_MAX_U32 = 0xffffffffu
151 };
152
153 #if NN_GD_DOCUMENT_TYPE == ENGLISH
154 /* Please see man pages for details */
155 #else
156 /* Please see man pages for details */
157 #endif
158 enum LightLookUpTableUploadId
159 {
160 LOOKUP_TABLE_UPLOAD_SP = 8,
161 LOOKUP_TABLE_UPLOAD_DA = 16,
162
163 LOOKUP_TABLE_RESERVED_MAX_U32 = 0xffffffffu
164 };
165
166 #if NN_GD_DOCUMENT_TYPE == ENGLISH
167 /* Please see man pages for details
168
169 */
170 #else
171 /* Please see man pages for details
172
173 */
174 #endif
175 void EnableLight(gdBool value);
176
177 #if NN_GD_DOCUMENT_TYPE == ENGLISH
178 /* Please see man pages for details
179
180
181
182
183
184
185
186 */
187 #else
188 /* Please see man pages for details
189
190
191
192
193
194
195
196 */
197 #endif
198 void SetColorAmbient(u8 R, u8 G, u8 B);
199
200 #if NN_GD_DOCUMENT_TYPE == ENGLISH
201 /* Please see man pages for details
202
203
204
205
206
207
208
209 */
210 #else
211 /* Please see man pages for details
212
213
214
215
216
217
218
219 */
220 #endif
221 void SetColorDiffuse(u8 R, u8 G, u8 B);
222
223 #if NN_GD_DOCUMENT_TYPE == ENGLISH
224 /* Please see man pages for details
225
226
227
228
229
230
231
232 */
233 #else
234 /* Please see man pages for details
235
236
237
238
239
240
241
242 */
243 #endif
244 void SetColorSpecular0(u8 R, u8 G, u8 B);
245
246 #if NN_GD_DOCUMENT_TYPE == ENGLISH
247 /* Please see man pages for details
248
249
250
251
252
253
254
255 */
256 #else
257 /* Please see man pages for details
258
259
260
261
262
263
264
265 */
266 #endif
267 void SetColorSpecular1(u8 R, u8 G, u8 B);
268
269 #if NN_GD_DOCUMENT_TYPE == ENGLISH
270 /* Please see man pages for details
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286 */
287 #else
288 /* Please see man pages for details
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304 */
305 #endif
306 void SetPosition(f32 X, f32 Y, f32 Z);
307
308 #if NN_GD_DOCUMENT_TYPE == ENGLISH
309 /* Please see man pages for details
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325 */
326 #else
327 /* Please see man pages for details
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343 */
344 #endif
345 void SetDirection(f32 X, f32 Y, f32 Z);
346
347 #if NN_GD_DOCUMENT_TYPE == ENGLISH
348 /* Please see man pages for details
349
350
351
352
353
354
355
356
357
358
359
360 */
361 #else
362 /* Please see man pages for details
363
364
365
366
367
368
369
370
371
372
373
374
375 */
376 #endif
377 void SetSpotDirection(f32 X, f32 Y, f32 Z);
378
379 #if NN_GD_DOCUMENT_TYPE == ENGLISH
380 /* Please see man pages for details
381
382
383
384
385
386
387 */
388 #else
389 /* Please see man pages for details
390
391
392
393
394
395
396 */
397 #endif
398 void SetLightType(SourceType sourceType);
399
400 #if NN_GD_DOCUMENT_TYPE == ENGLISH
401 /* Please see man pages for details
402
403
404
405
406
407
408
409
410
411
412 */
413 #else
414 /* Please see man pages for details
415
416
417
418
419
420
421
422
423
424
425
426 */
427 #endif
428 void SetDistanceAttenuationScaleBias(f32 attenuationScale, f32 attenuationBias);
429
430 #if NN_GD_DOCUMENT_TYPE == ENGLISH
431 /* Please see man pages for details
432
433
434
435
436
437
438 */
439 #else
440 /* Please see man pages for details
441
442
443
444
445
446
447 */
448 #endif
449 void EnableTwoSideDiffuse(gdBool value);
450
451 #if NN_GD_DOCUMENT_TYPE == ENGLISH
452 /* Please see man pages for details
453
454
455
456
457
458
459 */
460 #else
461 /* Please see man pages for details
462
463
464
465
466
467
468 */
469 #endif
470 void EnableGeomFactor0(gdBool value);
471
472 #if NN_GD_DOCUMENT_TYPE == ENGLISH
473 /* Please see man pages for details
474
475
476
477
478
479
480 */
481 #else
482 /* Please see man pages for details
483
484
485
486
487
488
489 */
490 #endif
491 void EnableGeomFactor1(gdBool value);
492
493 #if NN_GD_DOCUMENT_TYPE == ENGLISH
494 /* Please see man pages for details
495
496 */
497 #else
498 /* Please see man pages for details
499
500 */
501 #endif
502 void EnableSpotLight(gdBool value);
503
504 #if NN_GD_DOCUMENT_TYPE == ENGLISH
505 /* Please see man pages for details
506
507 */
508 #else
509 /* Please see man pages for details
510
511 */
512 #endif
513 void EnableDistanceAttenuation(gdBool value);
514
515 #if NN_GD_DOCUMENT_TYPE == ENGLISH
516 /* Please see man pages for details
517
518 */
519 #else
520 /* Please see man pages for details
521
522
523 */
524 #endif
525 void EnableShadowed(gdBool value);
526
527 #if NN_GD_DOCUMENT_TYPE == ENGLISH
528 /* Please see man pages for details
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543 */
544 #else
545 /* Please see man pages for details
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561 */
562 #endif
563 nnResult UploadLookUpTableFloat(LightLookUpTableUploadId lightLutID, u32 lutStartIndex, const f32* valueData, const f32* deltaData, u32 dataCount);
564
565 #if NN_GD_DOCUMENT_TYPE == ENGLISH
566 /* Please see man pages for details
567
568
569
570
571
572
573
574
575
576
577
578
579 */
580 #else
581 /* Please see man pages for details
582
583
584
585
586
587
588
589
590
591
592
593
594 */
595 #endif
596 nnResult UploadLookUpTableNative(LightLookUpTableUploadId lightLutID, u32 lutStartIndex, const u32* data, u32 dataCount);
597
598 friend class nn::gd::CTR::internal::LightingStage;
599 friend class nn::gd::CTR::internal::System;
600 }; // Light
601
602 /*********************************************************************************************************/
603 /*********************************************** LightingStage ************************************************/
604
605 #if NN_GD_DOCUMENT_TYPE == ENGLISH
606 /* Please see man pages for details
607
608
609
610
611
612
613 */
614 #else
615 /* Please see man pages for details
616
617
618
619
620
621
622 */
623 #endif
624 class LightingStage
625 {
626 public:
627
628 #if NN_GD_DOCUMENT_TYPE == ENGLISH
629 /* Please see man pages for details */
630 #else
631 /* Please see man pages for details */
632 #endif
633 static const u32 COUNT_LIGHTS = 8;
634
635 #if NN_GD_DOCUMENT_TYPE == ENGLISH
636 /* Please see man pages for details */
637 #else
638 /* Please see man pages for details */
639 #endif
640 static Light light[COUNT_LIGHTS];
641
642 #if NN_GD_DOCUMENT_TYPE == ENGLISH
643 /* Please see man pages for details */
644 #else
645 /* Please see man pages for details */
646 #endif
647 enum LayerConfiguration
648 {
649 LAYER_CONFIGURATION_0 = 0,
650 LAYER_CONFIGURATION_1 = 1,
651 LAYER_CONFIGURATION_2 = 2,
652 LAYER_CONFIGURATION_3 = 3,
653 LAYER_CONFIGURATION_4 = 4,
654 LAYER_CONFIGURATION_5 = 5,
655 LAYER_CONFIGURATION_6 = 6,
656 LAYER_CONFIGURATION_7 = 8,
657
658 LAYER_CONFIGURATION_RESERVED_MAX_U32 = 0xffffffffu
659 };
660
661 #if NN_GD_DOCUMENT_TYPE == ENGLISH
662 /* Please see man pages for details */
663 #else
664 /* Please see man pages for details */
665 #endif
666 enum FresnelSelectorType
667 {
668 FRESNEL_SELECTOR_TYPE_NO_FRESNEL = 0,
669 FRESNEL_SELECTOR_TYPE_PRIMARY_ALPHA_FRESNEL = 1,
670 FRESNEL_SELECTOR_TYPE_SECONDARY_ALPHA_FRESNEL = 2,
671 FRESNEL_SELECTOR_TYPE_PRIMARY_SECONDARY_ALPHA_FRESNEL = 3,
672
673 FRESNEL_SELECTOR_TYPE_RESERVED_MAX_U32 = 0xffffffffu
674 };
675
676 #if NN_GD_DOCUMENT_TYPE == ENGLISH
677 /* Please see man pages for details */
678 #else
679 /* Please see man pages for details */
680 #endif
681 enum BumpMode
682 {
683 BUMPMODE_NOT_USED = 0,
684 BUMPMODE_AS_BUMP = 1,
685 BUMPMODE_AS_TANG = 2,
686
687 BUMPMODE_RESERVED_MAX_U32 = 0xffffffffu
688 } ;
689
690 #if NN_GD_DOCUMENT_TYPE == ENGLISH
691 /* Please see man pages for details */
692 #else
693 /* Please see man pages for details */
694 #endif
695 enum LookUpTableUploadId
696 {
697 LOOKUP_TABLE_UPLOAD_ID_D0 = 0,
698 LOOKUP_TABLE_UPLOAD_ID_D1 = 1,
699 LOOKUP_TABLE_UPLOAD_ID_FR = 3,
700 LOOKUP_TABLE_UPLOAD_ID_RB = 4,
701 LOOKUP_TABLE_UPLOAD_ID_RG = 5,
702 LOOKUP_TABLE_UPLOAD_ID_RR = 6,
703
704 LOOKUP_TABLE_UPLOAD_RESERVED_MAX_U32 = 0xffffffffu
705 };
706
707 #if NN_GD_DOCUMENT_TYPE == ENGLISH
708 /* Please see man pages for details */
709 #else
710 /* Please see man pages for details */
711 #endif
712 enum LookUpTableId
713 {
714 LOOKUP_TABLE_ID_D0 = 0,
715 LOOKUP_TABLE_ID_D1 = 1,
716 LOOKUP_TABLE_ID_SP = 2,
717 LOOKUP_TABLE_ID_FR = 3,
718 LOOKUP_TABLE_ID_RB = 4,
719 LOOKUP_TABLE_ID_RG = 5,
720 LOOKUP_TABLE_ID_RR = 6,
721
722 LOOKUP_TABLE_ID_RESERVED_MAX_U32 = 0xffffffffu
723 };
724
725 #if NN_GD_DOCUMENT_TYPE == ENGLISH
726 /* Please see man pages for details */
727 #else
728 /* Please see man pages for details */
729 #endif
730 enum LookUpTableInputValue
731 {
732 INPUT_VALUE_NH = 0,
733 INPUT_VALUE_VH = 1,
734 INPUT_VALUE_NV = 2,
735 INPUT_VALUE_LN = 3,
736 INPUT_VALUE_SP = 4,
737 INPUT_VALUE_CP = 5,
738
739 INPUT_VALUE_RESERVED_MAX_U32 = 0xffffffffu
740 };
741
742 #if NN_GD_DOCUMENT_TYPE == ENGLISH
743 /* Please see man pages for details */
744 #else
745 /* Please see man pages for details */
746 enum LookUpTableOutputScaleValue
747 #endif
748 {
749 OUTPUT_SCALE_VALUE_1 = 0,
750 OUTPUT_SCALE_VALUE_2 = 1,
751 OUTPUT_SCALE_VALUE_4 = 2,
752 OUTPUT_SCALE_VALUE_8 = 3,
753 OUTPUT_SCALE_VALUE_0_25 = 6,
754 OUTPUT_SCALE_VALUE_0_5 = 7,
755
756 OUTPUT_SCALE_VALUE_RESERVED_MAX_U32 = 0xffffffffu
757 };
758
759 #if NN_GD_DOCUMENT_TYPE == ENGLISH
760 /* Please see man pages for details
761
762
763
764
765
766
767
768 */
769 #else
770 /* Please see man pages for details
771
772
773
774
775
776
777
778 */
779 #endif
780 static void SetGlobalColorAmbient(u8 R, u8 G, u8 B);
781
782 #if NN_GD_DOCUMENT_TYPE == ENGLISH
783 /* Please see man pages for details
784
785 */
786 #else
787 /* Please see man pages for details
788
789 */
790 #endif
791 static void SetShadowPrimary(gdBool value);
792
793 #if NN_GD_DOCUMENT_TYPE == ENGLISH
794 /* Please see man pages for details
795
796 */
797 #else
798 /* Please see man pages for details
799
800 */
801 #endif
802 static void SetShadowSecondary(gdBool value);
803
804 #if NN_GD_DOCUMENT_TYPE == ENGLISH
805 /* Please see man pages for details
806
807 */
808 #else
809 /* Please see man pages for details
810
811 */
812 #endif
813 static void SetInvertShadow(gdBool value);
814
815 #if NN_GD_DOCUMENT_TYPE == ENGLISH
816 /* Please see man pages for details
817
818 */
819 #else
820 /* Please see man pages for details
821
822 */
823 #endif
824 static void SetShadowAlpha(gdBool value);
825
826 #if NN_GD_DOCUMENT_TYPE == ENGLISH
827 /* Please see man pages for details
828
829 */
830 #else
831 /* Please see man pages for details
832
833 */
834 #endif
835 static void EnableLookUpTableD0(gdBool value);
836
837 #if NN_GD_DOCUMENT_TYPE == ENGLISH
838 /* Please see man pages for details
839
840 */
841 #else
842 /* Please see man pages for details
843
844 */
845 #endif
846 static void EnableLookUpTableD1(gdBool value);
847
848 #if NN_GD_DOCUMENT_TYPE == ENGLISH
849 /* Please see man pages for details
850
851 */
852 #else
853 /* Please see man pages for details
854
855 */
856 #endif
857 static void EnableLookUpTableReflection(gdBool value);
858
859 #if NN_GD_DOCUMENT_TYPE == ENGLISH
860 /* Please see man pages for details
861
862 */
863 #else
864 /* Please see man pages for details
865
866 */
867 #endif
868 static void SetLayerConfiguration(LayerConfiguration layerConfiguration);
869
870 #if NN_GD_DOCUMENT_TYPE == ENGLISH
871 /* Please see man pages for details
872
873 */
874 #else
875 /* Please see man pages for details
876
877 */
878 #endif
879 static void SetFresnelSelector(FresnelSelectorType fresnelSelectorType);
880
881 #if NN_GD_DOCUMENT_TYPE == ENGLISH
882 /* Please see man pages for details
883
884 */
885 #else
886 /* Please see man pages for details
887
888 */
889 #endif
890 static void SetShadowSelectorTexture(TextureStage::TextureUnitId textureUnit);
891
892 #if NN_GD_DOCUMENT_TYPE == ENGLISH
893 /* Please see man pages for details
894
895 */
896 #else
897 /* Please see man pages for details
898
899 */
900 #endif
901 static void SetBumpSelectorTexture(TextureStage::TextureUnitId textureUnit);
902
903 #if NN_GD_DOCUMENT_TYPE == ENGLISH
904 /* Please see man pages for details
905
906
907 */
908 #else
909 /* Please see man pages for details
910
911
912 */
913 #endif
914 static void SetBumpMode(BumpMode bumpMode, gdBool bumpRenorm);
915
916 #if NN_GD_DOCUMENT_TYPE == ENGLISH
917 /* Please see man pages for details
918
919 */
920 #else
921 /* Please see man pages for details
922
923 */
924 #endif
925 static void SetClampHightlight(gdBool value);
926
927 #if NN_GD_DOCUMENT_TYPE == ENGLISH
928 /* Please see man pages for details
929
930
931 */
932 #else
933 /* Please see man pages for details
934
935
936 */
937 #endif
938 static void SetLookUpTableAbsInput(LookUpTableId lutId, gdBool value);
939
940 #if NN_GD_DOCUMENT_TYPE == ENGLISH
941 /* Please see man pages for details
942
943
944 */
945 #else
946 /* Please see man pages for details
947
948
949 */
950 #endif
951 static void SetLookUpTableInputValue(LookUpTableId lutId, LookUpTableInputValue lutInputValue);
952
953 #if NN_GD_DOCUMENT_TYPE == ENGLISH
954 /* Please see man pages for details
955
956
957 */
958 #else
959 /* Please see man pages for details
960
961
962 */
963 #endif
964 static void SetLookUpTableOutputScaling(LookUpTableId lutId, LookUpTableOutputScaleValue outputScalingValue);
965
966 #if NN_GD_DOCUMENT_TYPE == ENGLISH
967 /* Please see man pages for details
968 */
969 #else
970 /* Please see man pages for details
971 */
972 #endif
973 class Helper
974 {
975 public:
976 #if NN_GD_DOCUMENT_TYPE == ENGLISH
977 /* Please see man pages for details
978
979
980
981
982
983
984
985
986
987
988
989 */
990 #else
991 /* Please see man pages for details
992
993
994
995
996
997
998
999
1000
1001
1002
1003 */
1004 #endif
1005 static nnResult ConvertLookUpTableDataFloatToNative(const f32* valueData, const f32* deltaData, u32 dataCount, u32* __restrict destination);
1006 };
1007
1008 #if NN_GD_DOCUMENT_TYPE == ENGLISH
1009 /* Please see man pages for details
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024 */
1025 #else
1026 /* Please see man pages for details
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041 */
1042 #endif
1043 static nnResult UploadLookUpTableFloat(LightingStage::LookUpTableUploadId lutID, u32 lutStartIndex, const f32* valueData, const f32* deltaData, u32 dataCount);
1044
1045 #if NN_GD_DOCUMENT_TYPE == ENGLISH
1046 /* Please see man pages for details
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057 */
1058 #else
1059 /* Please see man pages for details
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070 */
1071 #endif
1072 static nnResult UploadLookUpTableNative(LightingStage::LookUpTableUploadId lutID, u32 lutStartIndex, const u32* data, u32 dataCount);
1073
1074 }; // LightingStage
1075
1076
1077 /**************************************************************************************************************/
1078 /********************************** LightingStage inline functions implementation *****************************/
1079
SetShadowPrimary(gdBool value)1080 NN_FORCE_INLINE void LightingStage::SetShadowPrimary(gdBool value)
1081 {
1082 //shadowPrimary: 0x1c3, bit [16:16]
1083 internal::g_lightingStageSettings.m_MiscReg1c3 &= ~(1 << 16);
1084 if(value) internal::g_lightingStageSettings.m_MiscReg1c3 |= 1 << 16;
1085
1086 // common: 0x1c3, bit [0:0]
1087 internal::g_lightingStageSettings.m_MiscReg1c3 &= ~(1);
1088 if (internal::g_lightingStageSettings.m_MiscReg1c3 & (1<<16 | 1<<17 | 1<<19)) internal::g_lightingStageSettings.m_MiscReg1c3 |= 1;
1089
1090 internal::g_lightingStageSettings.m_DirtyFieldMask |= internal::LightingStageSettings::MASK_REG_01C3_UPDATED
1091 | internal::LightingStageSettings::MASK_UPDATE_LIGHTENV_TEXTURE_UNIT_CONTROL;
1092 }
1093
SetShadowSecondary(gdBool value)1094 NN_FORCE_INLINE void LightingStage::SetShadowSecondary(gdBool value)
1095 {
1096 //shadowSecondary: 0x1c3, bit [17:17]
1097 internal::g_lightingStageSettings.m_MiscReg1c3 &= ~(1 << 17);
1098 if(value) internal::g_lightingStageSettings.m_MiscReg1c3 |= (1 << 17);
1099
1100 // common: 0x1c3, bit [0:0]
1101 internal::g_lightingStageSettings.m_MiscReg1c3 &= ~(1);
1102 if (internal::g_lightingStageSettings.m_MiscReg1c3 & (1<<16 | 1<<17 | 1<<19)) internal::g_lightingStageSettings.m_MiscReg1c3 |= 1;
1103
1104 internal::g_lightingStageSettings.m_DirtyFieldMask |= internal::LightingStageSettings::MASK_REG_01C3_UPDATED
1105 | internal::LightingStageSettings::MASK_UPDATE_LIGHTENV_TEXTURE_UNIT_CONTROL;
1106 }
1107
SetShadowSelectorTexture(TextureStage::TextureUnitId textureUnit)1108 NN_FORCE_INLINE void LightingStage::SetShadowSelectorTexture(TextureStage::TextureUnitId textureUnit)
1109 {
1110 //shadowSelector 0x1c3, bits [25:24]
1111 internal::g_lightingStageSettings.m_ShadowSelectorTexture = textureUnit & 0x3;
1112 internal::g_lightingStageSettings.m_MiscReg1c3 &= ~(0x3 << 24);
1113 internal::g_lightingStageSettings.m_MiscReg1c3 |= (internal::g_lightingStageSettings.m_ShadowSelectorTexture << 24);
1114
1115 internal::g_lightingStageSettings.m_DirtyFieldMask |= internal::LightingStageSettings::MASK_REG_01C3_UPDATED
1116 | internal::LightingStageSettings::MASK_UPDATE_LIGHTENV_TEXTURE_UNIT_CONTROL;
1117 }
1118
SetInvertShadow(gdBool value)1119 NN_FORCE_INLINE void LightingStage::SetInvertShadow(gdBool value)
1120 {
1121 //invertShadow: 0x1c3, bit [18:18]
1122 internal::g_lightingStageSettings.m_MiscReg1c3 &= ~(1 << 18);
1123 if(value) internal::g_lightingStageSettings.m_MiscReg1c3 |= (1 << 18);
1124 internal::g_lightingStageSettings.m_DirtyFieldMask |= internal::LightingStageSettings::MASK_REG_01C3_UPDATED;
1125 }
1126
SetShadowAlpha(gdBool value)1127 NN_FORCE_INLINE void LightingStage::SetShadowAlpha(gdBool value)
1128 {
1129 //shadowAlpha: 0x1c3, bit [19:19]
1130 internal::g_lightingStageSettings.m_MiscReg1c3 &= ~(1 << 19);
1131 if(value) internal::g_lightingStageSettings.m_MiscReg1c3 |= (1 << 19);
1132
1133 // common: 0x1c3, bit [0:0]
1134 internal::g_lightingStageSettings.m_MiscReg1c3 &= ~(1);
1135 if (internal::g_lightingStageSettings.m_MiscReg1c3 & (1<<16 | 1<<17 | 1<<19)) internal::g_lightingStageSettings.m_MiscReg1c3 |= 1;
1136
1137 internal::g_lightingStageSettings.m_DirtyFieldMask |= internal::LightingStageSettings::MASK_REG_01C3_UPDATED
1138 | internal::LightingStageSettings::MASK_UPDATE_LIGHTENV_TEXTURE_UNIT_CONTROL;
1139 }
1140
EnableLookUpTableD0(gdBool value)1141 NN_FORCE_INLINE void LightingStage::EnableLookUpTableD0(gdBool value)
1142 {
1143 //lutEnabledD0: 0x1c4, bit [16:16]
1144
1145 //g_gdFLLightingGlobalSettings.lutEnabledD0 = !value;
1146 //m_MiscReg1c4 = (m_MiscReg1c4 & ~(1 << 16)) | ((~value) << 16);
1147
1148 //m_MiscReg1c4= (m_MiscReg1c4 & ~(1 << 16)) | ((~value) << 16);
1149
1150 //m_MiscReg1c4= (m_MiscReg1c4 & ~(1 << 16)) | ~(value << 16);
1151
1152 internal::g_lightingStageSettings.m_MiscReg1c4 &= ~(1 << 16);
1153 if(!value) internal::g_lightingStageSettings.m_MiscReg1c4 |= (1 << 16);
1154 internal::g_lightingStageSettings.m_DirtyFieldMask |= internal::LightingStageSettings::MASK_REG_01C4_UPDATED;
1155 }
1156
EnableLookUpTableD1(gdBool value)1157 NN_FORCE_INLINE void LightingStage::EnableLookUpTableD1(gdBool value)
1158 {
1159 //lutEnabledD1: 0x1c4, bit [17:17]
1160 internal::g_lightingStageSettings.m_MiscReg1c4 &= ~(1 << 17);
1161 if(!value) internal::g_lightingStageSettings.m_MiscReg1c4 |= (1 << 17);
1162 internal::g_lightingStageSettings.m_DirtyFieldMask |= internal::LightingStageSettings::MASK_REG_01C4_UPDATED;
1163 }
1164
EnableLookUpTableReflection(gdBool value)1165 NN_FORCE_INLINE void LightingStage::EnableLookUpTableReflection(gdBool value)
1166 {
1167 //lutEnabledRefl: 0x1c4, bits [22:20]
1168 internal::g_lightingStageSettings.m_MiscReg1c4 &= ~(7 << 20);
1169 if(!value) internal::g_lightingStageSettings.m_MiscReg1c4 |= (7 << 20);
1170 internal::g_lightingStageSettings.m_DirtyFieldMask |= internal::LightingStageSettings::MASK_REG_01C4_UPDATED;
1171 }
1172
SetLayerConfiguration(LayerConfiguration layerConfiguration)1173 NN_FORCE_INLINE void LightingStage::SetLayerConfiguration(LayerConfiguration layerConfiguration)
1174 {
1175 //layerConfiguration: 0x1c3, bits [7:4]
1176 internal::g_lightingStageSettings.m_LayerConfiguration = layerConfiguration & 0xf;
1177 internal::g_lightingStageSettings.m_LayerConfiguration_User = internal::g_lightingStageSettings.m_LayerConfiguration;
1178 if (internal::g_lightingStageSettings.m_FragmentLightingEnabled)
1179 {
1180 internal::g_lightingStageSettings.m_MiscReg1c3 &= ~(0xf << 4);
1181 internal::g_lightingStageSettings.m_MiscReg1c3 |= (internal::g_lightingStageSettings.m_LayerConfiguration << 4);
1182 internal::g_lightingStageSettings.m_DirtyFieldMask |= internal::LightingStageSettings::MASK_REG_01C3_UPDATED;
1183 }
1184 }
1185
SetFresnelSelector(FresnelSelectorType fresnelSelectorType)1186 NN_FORCE_INLINE void LightingStage::SetFresnelSelector(FresnelSelectorType fresnelSelectorType)
1187 {
1188 u32 fresnelValue = fresnelSelectorType & 0x3;
1189
1190 //fresnelSelectorType: 0x1c3, bits [3:2]
1191 internal::g_lightingStageSettings.m_MiscReg1c3 &= ~(0x3 << 2);
1192 internal::g_lightingStageSettings.m_MiscReg1c3 |= (fresnelValue << 2);
1193
1194 //fresnelSelectorType: 0x1c4, bits [19:19]
1195 internal::g_lightingStageSettings.m_MiscReg1c4 &= ~(1 << 19);
1196 if(fresnelValue == FRESNEL_SELECTOR_TYPE_NO_FRESNEL) internal::g_lightingStageSettings.m_MiscReg1c4 |= (1 << 19);
1197
1198 internal::g_lightingStageSettings.m_DirtyFieldMask |= internal::LightingStageSettings::MASK_REG_01C3_UPDATED | internal::LightingStageSettings::MASK_REG_01C4_UPDATED;
1199 }
1200
SetBumpSelectorTexture(TextureStage::TextureUnitId textureUnit)1201 NN_FORCE_INLINE void LightingStage::SetBumpSelectorTexture(TextureStage::TextureUnitId textureUnit)
1202 {
1203 //bumpSelector 0x1c3, bits [23:22]
1204 internal::g_lightingStageSettings.m_BumpSelectorTexture = textureUnit & 0x3;
1205 internal::g_lightingStageSettings.m_MiscReg1c3 &= ~(0x3 << 22);
1206 internal::g_lightingStageSettings.m_MiscReg1c3 |= (internal::g_lightingStageSettings.m_BumpSelectorTexture << 22);
1207
1208 internal::g_lightingStageSettings.m_DirtyFieldMask |= internal::LightingStageSettings::MASK_REG_01C3_UPDATED
1209 | internal::LightingStageSettings::MASK_UPDATE_LIGHTENV_TEXTURE_UNIT_CONTROL;
1210 }
1211
SetBumpMode(BumpMode bumpMode,gdBool bumpRenorm)1212 NN_FORCE_INLINE void LightingStage::SetBumpMode(BumpMode bumpMode, gdBool bumpRenorm)
1213 {
1214 //bumpMode 0x1c3, bits [29:28]
1215 //bumpRenorm 0x1c3, bit [30:30]
1216 internal::g_lightingStageSettings.m_BumpMode = bumpMode & 0x3;
1217 internal::g_lightingStageSettings.m_MiscReg1c3 &= ~(7 << 28);
1218 if (bumpRenorm || internal::g_lightingStageSettings.m_BumpMode == BUMPMODE_NOT_USED) internal::g_lightingStageSettings.m_MiscReg1c3 |= internal::g_lightingStageSettings.m_BumpMode << 28;
1219 else internal::g_lightingStageSettings.m_MiscReg1c3 |= ((1 << 30) | (internal::g_lightingStageSettings.m_BumpMode << 28));
1220 internal::g_lightingStageSettings.m_DirtyFieldMask |= internal::LightingStageSettings::MASK_REG_01C3_UPDATED
1221 | internal::LightingStageSettings::MASK_UPDATE_LIGHTENV_TEXTURE_UNIT_CONTROL;
1222 }
1223
SetClampHightlight(gdBool value)1224 NN_FORCE_INLINE void LightingStage::SetClampHightlight(gdBool value)
1225 {
1226 //clampHighlights 0x1c3, bit [27:27]
1227 internal::g_lightingStageSettings.m_MiscReg1c3 &= ~(1 << 27);
1228 if(value) internal::g_lightingStageSettings.m_MiscReg1c3 |= 1 << 27;
1229 internal::g_lightingStageSettings.m_DirtyFieldMask |= internal::LightingStageSettings::MASK_REG_01C3_UPDATED;
1230 }
1231
SetLookUpTableAbsInput(LookUpTableId lutId,gdBool value)1232 NN_FORCE_INLINE void LightingStage::SetLookUpTableAbsInput(LookUpTableId lutId, gdBool value)
1233 {
1234 u32 bit = 1 << (lutId*4 + 1);
1235 internal::g_lightingStageSettings.m_RegLutAbsSettings &= ~bit;
1236 if(!value) internal::g_lightingStageSettings.m_RegLutAbsSettings |= bit;
1237
1238 internal::g_lightingStageSettings.m_DirtyFieldMask |= internal::LightingStageSettings::MASK_REG_LUT_ABS_SETTINGS_UPDATED;
1239 }
1240
SetLookUpTableInputValue(LookUpTableId lutId,LookUpTableInputValue lutInputValue)1241 NN_FORCE_INLINE void LightingStage::SetLookUpTableInputValue(LookUpTableId lutId, LookUpTableInputValue lutInputValue)
1242 {
1243 u32 lutInputV = lutInputValue & 0x7;
1244 internal::g_lightingStageSettings.m_RegLutInputValues &= ~(0x7 << (lutId<<2));
1245 internal::g_lightingStageSettings.m_RegLutInputValues |= lutInputV << (lutId<<2);
1246
1247 internal::g_lightingStageSettings.m_DirtyFieldMask |= internal::LightingStageSettings::MASK_REG_LUT_INPUT_VALUES_UPDATED;
1248 }
1249
SetLookUpTableOutputScaling(LookUpTableId lutId,LookUpTableOutputScaleValue outputScalingValue)1250 NN_FORCE_INLINE void LightingStage::SetLookUpTableOutputScaling(LookUpTableId lutId, LookUpTableOutputScaleValue outputScalingValue)
1251 {
1252 u32 outputScalingV = outputScalingValue & 0x7;
1253 internal::g_lightingStageSettings.m_RegLutOutputScale &= ~(0x7 << (lutId<<2));
1254 internal::g_lightingStageSettings.m_RegLutOutputScale |= outputScalingV << (lutId<<2);
1255
1256 internal::g_lightingStageSettings.m_DirtyFieldMask |= internal::LightingStageSettings::MASK_REG_LUT_OUTPUT_SCALING_UPDATED;
1257 }
1258
1259
1260 /*********************************************************************************************************/
1261 /************************************ Light inline functions implementation ******************************/
1262
EnableLight(gdBool value)1263 NN_FORCE_INLINE void Light::EnableLight(gdBool value)
1264 {
1265 m_LightEnabled_User = value;
1266 if (m_LightEnabled == value) return;
1267 m_LightEnabled = value;
1268 internal::g_lightingStageSettings.m_DirtyFieldMask |= internal::LightingStageSettings::MASK_LIGHT_ENABLED_UPDATED;
1269 }
1270
1271
EnableSpotLight(gdBool value)1272 NN_FORCE_INLINE void Light::EnableSpotLight(gdBool value)
1273 {
1274 //lightsSpotEnabled: 0x1c4, bit [ 8+id : 8+id ]
1275 if (value) internal::g_lightingStageSettings.m_MiscReg1c4 &= ~(1 << (8 + m_LightId));
1276 else internal::g_lightingStageSettings.m_MiscReg1c4 |= 1 << (8 + m_LightId);
1277 internal::g_lightingStageSettings.m_DirtyFieldMask |= internal::LightingStageSettings::MASK_REG_01C4_UPDATED;
1278 }
1279
EnableDistanceAttenuation(gdBool value)1280 NN_FORCE_INLINE void Light::EnableDistanceAttenuation(gdBool value)
1281 {
1282 //AttDistEnabled: 0x1c4, bit [ 24+id : 24+id ]
1283 if (value) internal::g_lightingStageSettings.m_MiscReg1c4 &= ~(1 << (24 + m_LightId));
1284 else internal::g_lightingStageSettings.m_MiscReg1c4 |= 1 << (24 + m_LightId);
1285 internal::g_lightingStageSettings.m_DirtyFieldMask |= internal::LightingStageSettings::MASK_REG_01C4_UPDATED;
1286 }
1287
EnableShadowed(gdBool value)1288 NN_FORCE_INLINE void Light::EnableShadowed(gdBool value)
1289 {
1290 //lightsShadowEnabled: 0x1c4, bit [ id : id ]
1291 if (value) internal::g_lightingStageSettings.m_MiscReg1c4 &= ~(1 << m_LightId);
1292 else internal::g_lightingStageSettings.m_MiscReg1c4 |= 1 << m_LightId;
1293 internal::g_lightingStageSettings.m_DirtyFieldMask |= internal::LightingStageSettings::MASK_REG_01C4_UPDATED;
1294 }
1295
1296 } // namespace CTR
1297 } // namespace gd
1298 } // namespace nn
1299
1300
1301 #endif //NN_GD_CTR_GD_LIGHTING_H_
1302