Searched refs:depth (Results 1 – 7 of 7) sorted by relevance
146 void Node::PrintIndent(int depth) in PrintIndent() argument149 for(int i = 0; i < depth * INDENT; ++i) in PrintIndent()179 void Node::Print(int depth) in Print() argument182 PrintIndent(depth); in Print()209 pNode->Print(depth + 1); in Print()211 PrintIndent(depth); in Print()
337 bool SetRearRatio(f32 depth);351 bool SetSurroundDepth(f32 depth);
63 u8 depth; // member178 / ((1 << ((cbSz).depth == PICA_DATA_DEPTH_COMPONENT16 ? 16: 24)) - 1) ), \
695 #define PICA_CMD_DATA_EARLY_DEPTH_DATA( depth ) (depth) argument
311 …get, const DepthStencilTarget* depthStencilTarget, const u8 ColorRGBA[4], float depth, u8 stencil);
671 GL_APICALL void GL_APIENTRY glClearEarlyDepthDMP (GLuint depth);
524 GL_APICALL void GL_APIENTRY glClearDepthf (GLclampf depth);