1 #ifndef __gl2_h_
2 #define __gl2_h_
3 
4 /* $Id: gl2.h 4532 2007-11-26 11:12:44Z markc $ */
5 
6 #include <GLES2/gl2platform.h>
7 
8 #ifdef __cplusplus
9 extern "C" {
10 #endif
11 
12 /*
13 ** License Applicability. Except to the extent portions of this file are
14 ** made subject to an alternative license as permitted in the SGI Free
15 ** Software License B, Version 1.0 (the "License"), the contents of this
16 ** file are subject only to the provisions of the License. You may not use
17 ** this file except in compliance with the License. You may obtain a copy
18 ** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
19 ** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
20 **
21 ** http://oss.sgi.com/projects/FreeB
22 **
23 ** Note that, as provided in the License, the Software is distributed on an
24 ** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
25 ** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
26 ** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
27 ** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
28 **
29 ** Original Code. The Original Code is: OpenGL Sample Implementation,
30 ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
31 ** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
32 ** Copyright in any portions created by third parties is as indicated
33 ** elsewhere herein. All Rights Reserved.
34 **
35 ** Additional Notice Provisions: The application programming interfaces
36 ** established by SGI in conjunction with the Original Code are The
37 ** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
38 ** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
39 ** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
40 ** Window System(R) (Version 1.3), released October 19, 1998. This software
41 ** was created using the OpenGL(R) version 1.2.1 Sample Implementation
42 ** published by SGI, but has not been independently verified as being
43 ** compliant with the OpenGL(R) version 1.2.1 Specification.
44 */
45 
46 /*-------------------------------------------------------------------------
47  * Data type definitions
48  *-----------------------------------------------------------------------*/
49 
50 typedef void            GLvoid;
51 typedef unsigned int    GLenum;
52 typedef unsigned char   GLboolean;
53 typedef unsigned int    GLbitfield;
54 typedef signed char     GLbyte;
55 typedef short           GLshort;
56 typedef int             GLint;
57 typedef int             GLsizei;
58 typedef unsigned char   GLubyte;
59 typedef unsigned short  GLushort;
60 typedef unsigned int    GLuint;
61 typedef float           GLfloat;
62 typedef float           GLclampf;
63 typedef int             GLfixed;
64 typedef int             GLclampx;
65 
66 /* GL types for handling large vertex buffer objects */
67 typedef int             GLintptr;
68 typedef int             GLsizeiptr;
69 
70 /* OpenGL ES core versions */
71 #define GL_ES_VERSION_2_0                 1
72 
73 /* ClearBufferMask */
74 #define GL_DEPTH_BUFFER_BIT               0x00000100
75 #define GL_STENCIL_BUFFER_BIT             0x00000400
76 #define GL_COLOR_BUFFER_BIT               0x00004000
77 
78 /* Boolean */
79 #define GL_FALSE                          0
80 #define GL_TRUE                           1
81 
82 /* \todo check that this should be in core. */
83 #define GL_NONE                           0
84 
85 /* BeginMode */
86 /*#define GL_POINTS                         0x0000*/
87 /*#define GL_LINES                          0x0001*/
88 /*#define GL_LINE_LOOP                      0x0002*/
89 /*#define GL_LINE_STRIP                     0x0003*/
90 #define GL_TRIANGLES                      0x0004
91 #define GL_TRIANGLE_STRIP                 0x0005
92 #define GL_TRIANGLE_FAN                   0x0006
93 
94 /* AlphaFunction (not supported in ES20) */
95 /*      GL_NEVER */
96 /*      GL_LESS */
97 /*      GL_EQUAL */
98 /*      GL_LEQUAL */
99 /*      GL_GREATER */
100 /*      GL_NOTEQUAL */
101 /*      GL_GEQUAL */
102 /*      GL_ALWAYS */
103 
104 /* BlendingFactorDest */
105 #define GL_ZERO                           0
106 #define GL_ONE                            1
107 #define GL_SRC_COLOR                      0x0300
108 #define GL_ONE_MINUS_SRC_COLOR            0x0301
109 #define GL_SRC_ALPHA                      0x0302
110 #define GL_ONE_MINUS_SRC_ALPHA            0x0303
111 #define GL_DST_ALPHA                      0x0304
112 #define GL_ONE_MINUS_DST_ALPHA            0x0305
113 
114 /* BlendingFactorSrc */
115 /*      GL_ZERO */
116 /*      GL_ONE */
117 #define GL_DST_COLOR                      0x0306
118 #define GL_ONE_MINUS_DST_COLOR            0x0307
119 #define GL_SRC_ALPHA_SATURATE             0x0308
120 /*      GL_SRC_ALPHA */
121 /*      GL_ONE_MINUS_SRC_ALPHA */
122 /*      GL_DST_ALPHA */
123 /*      GL_ONE_MINUS_DST_ALPHA */
124 
125 /* BlendEquationSeparate */
126 #define GL_FUNC_ADD                       0x8006
127 #define GL_BLEND_EQUATION                 0x8009
128 #define GL_BLEND_EQUATION_RGB             0x8009    /* same as BLEND_EQUATION */
129 #define GL_BLEND_EQUATION_ALPHA           0x883D
130 
131 /* BlendSubtract */
132 #define GL_FUNC_SUBTRACT                  0x800A
133 #define GL_FUNC_REVERSE_SUBTRACT          0x800B
134 
135 /* Separate Blend Functions */
136 #define GL_BLEND_DST_RGB                  0x80C8
137 #define GL_BLEND_SRC_RGB                  0x80C9
138 #define GL_BLEND_DST_ALPHA                0x80CA
139 #define GL_BLEND_SRC_ALPHA                0x80CB
140 #define GL_CONSTANT_COLOR                 0x8001
141 #define GL_ONE_MINUS_CONSTANT_COLOR       0x8002
142 #define GL_CONSTANT_ALPHA                 0x8003
143 #define GL_ONE_MINUS_CONSTANT_ALPHA       0x8004
144 #define GL_BLEND_COLOR                    0x8005
145 
146 /* Buffer Objects */
147 #define GL_ARRAY_BUFFER                   0x8892
148 #define GL_ELEMENT_ARRAY_BUFFER           0x8893
149 #define GL_ARRAY_BUFFER_BINDING           0x8894
150 #define GL_ELEMENT_ARRAY_BUFFER_BINDING   0x8895
151 
152 #define GL_STREAM_DRAW                    0x88E0
153 #define GL_STATIC_DRAW                    0x88E4
154 #define GL_DYNAMIC_DRAW                   0x88E8
155 
156 #define GL_BUFFER_SIZE                    0x8764
157 #define GL_BUFFER_USAGE                   0x8765
158 
159 #define GL_CURRENT_VERTEX_ATTRIB          0x8626
160 
161 /* CullFaceMode */
162 #define GL_FRONT                          0x0404
163 #define GL_BACK                           0x0405
164 #define GL_FRONT_AND_BACK                 0x0408
165 
166 /* DepthFunction */
167 /*      GL_NEVER */
168 /*      GL_LESS */
169 /*      GL_EQUAL */
170 /*      GL_LEQUAL */
171 /*      GL_GREATER */
172 /*      GL_NOTEQUAL */
173 /*      GL_GEQUAL */
174 /*      GL_ALWAYS */
175 
176 /* EnableCap */
177 #define GL_TEXTURE_2D                     0x0DE1
178 #define GL_CULL_FACE                      0x0B44
179 #define GL_BLEND                          0x0BE2
180 #define GL_DITHER                         0x0BD0
181 #define GL_STENCIL_TEST                   0x0B90
182 #define GL_DEPTH_TEST                     0x0B71
183 #define GL_SCISSOR_TEST                   0x0C11
184 #define GL_POLYGON_OFFSET_FILL            0x8037
185 #define GL_SAMPLE_ALPHA_TO_COVERAGE       0x809E
186 #define GL_SAMPLE_COVERAGE                0x80A0
187 
188 /* ErrorCode */
189 #define GL_NO_ERROR                       0
190 #define GL_INVALID_ENUM                   0x0500
191 #define GL_INVALID_VALUE                  0x0501
192 #define GL_INVALID_OPERATION              0x0502
193 #define GL_OUT_OF_MEMORY                  0x0505
194 
195 /* FrontFaceDirection */
196 #define GL_CW                             0x0900
197 #define GL_CCW                            0x0901
198 
199 /* GetPName */
200 /*#define GL_LINE_WIDTH                     0x0B21*/
201 /*#define GL_ALIASED_POINT_SIZE_RANGE       0x846D*/
202 /*#define GL_ALIASED_LINE_WIDTH_RANGE       0x846E*/
203 #define GL_CULL_FACE_MODE                 0x0B45
204 #define GL_FRONT_FACE                     0x0B46
205 #define GL_DEPTH_RANGE                    0x0B70
206 #define GL_DEPTH_WRITEMASK                0x0B72
207 #define GL_DEPTH_CLEAR_VALUE              0x0B73
208 #define GL_DEPTH_FUNC                     0x0B74
209 #define GL_STENCIL_CLEAR_VALUE            0x0B91
210 #define GL_STENCIL_FUNC                   0x0B92
211 #define GL_STENCIL_FAIL                   0x0B94
212 #define GL_STENCIL_PASS_DEPTH_FAIL        0x0B95
213 #define GL_STENCIL_PASS_DEPTH_PASS        0x0B96
214 #define GL_STENCIL_REF                    0x0B97
215 #define GL_STENCIL_VALUE_MASK             0x0B93
216 #define GL_STENCIL_WRITEMASK              0x0B98
217 #define GL_STENCIL_BACK_FUNC              0x8800
218 #define GL_STENCIL_BACK_FAIL              0x8801
219 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL   0x8802
220 #define GL_STENCIL_BACK_PASS_DEPTH_PASS   0x8803
221 #define GL_STENCIL_BACK_REF               0x8CA3
222 #define GL_STENCIL_BACK_VALUE_MASK        0x8CA4
223 #define GL_STENCIL_BACK_WRITEMASK         0x8CA5
224 #define GL_VIEWPORT                       0x0BA2
225 #define GL_SCISSOR_BOX                    0x0C10
226 /*      GL_SCISSOR_TEST */
227 #define GL_COLOR_CLEAR_VALUE              0x0C22
228 #define GL_COLOR_WRITEMASK                0x0C23
229 #define GL_UNPACK_ALIGNMENT               0x0CF5
230 #define GL_PACK_ALIGNMENT                 0x0D05
231 #define GL_MAX_TEXTURE_SIZE               0x0D33
232 #define GL_MAX_VIEWPORT_DIMS              0x0D3A
233 #define GL_SUBPIXEL_BITS                  0x0D50
234 #define GL_RED_BITS                       0x0D52
235 #define GL_GREEN_BITS                     0x0D53
236 #define GL_BLUE_BITS                      0x0D54
237 #define GL_ALPHA_BITS                     0x0D55
238 #define GL_DEPTH_BITS                     0x0D56
239 #define GL_STENCIL_BITS                   0x0D57
240 #define GL_POLYGON_OFFSET_UNITS           0x2A00
241 /*      GL_POLYGON_OFFSET_FILL */
242 #define GL_POLYGON_OFFSET_FACTOR          0x8038
243 #define GL_TEXTURE_BINDING_2D             0x8069
244 #define GL_SAMPLE_BUFFERS                 0x80A8
245 #define GL_SAMPLES                        0x80A9
246 #define GL_SAMPLE_COVERAGE_VALUE          0x80AA
247 #define GL_SAMPLE_COVERAGE_INVERT         0x80AB
248 
249 /* GetTextureParameter */
250 /*      GL_TEXTURE_MAG_FILTER */
251 /*      GL_TEXTURE_MIN_FILTER */
252 /*      GL_TEXTURE_WRAP_S */
253 /*      GL_TEXTURE_WRAP_T */
254 
255 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
256 #define GL_COMPRESSED_TEXTURE_FORMATS     0x86A3
257 
258 /* HintMode */
259 #define GL_DONT_CARE                      0x1100
260 #define GL_FASTEST                        0x1101
261 #define GL_NICEST                         0x1102
262 
263 /* HintTarget */
264 #define GL_GENERATE_MIPMAP_HINT            0x8192
265 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
266 
267 /* DataType */
268 #define GL_BYTE                           0x1400
269 #define GL_UNSIGNED_BYTE                  0x1401
270 #define GL_SHORT                          0x1402
271 #define GL_UNSIGNED_SHORT                 0x1403
272 #define GL_INT                            0x1404
273 #define GL_UNSIGNED_INT                   0x1405
274 #define GL_FLOAT                          0x1406
275 /*#define GL_FIXED                          0x140C*/
276 
277 /* PixelFormat */
278 #define GL_DEPTH_COMPONENT                0x1902
279 #define GL_ALPHA                          0x1906
280 #define GL_RGB                            0x1907
281 #define GL_RGBA                           0x1908
282 #define GL_LUMINANCE                      0x1909
283 #define GL_LUMINANCE_ALPHA                0x190A
284 
285 /* PixelType */
286 /*      GL_UNSIGNED_BYTE */
287 #define GL_UNSIGNED_SHORT_4_4_4_4         0x8033
288 #define GL_UNSIGNED_SHORT_5_5_5_1         0x8034
289 #define GL_UNSIGNED_SHORT_5_6_5           0x8363
290 
291 /* Shaders */
292 #define GL_FRAGMENT_SHADER                  0x8B30
293 #define GL_VERTEX_SHADER                    0x8B31
294 #define GL_MAX_VERTEX_ATTRIBS               0x8869
295 #define GL_MAX_VERTEX_UNIFORM_VECTORS       0x8DFB
296 #define GL_MAX_VARYING_VECTORS              0x8DFC
297 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
298 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS   0x8B4C
299 #define GL_MAX_TEXTURE_IMAGE_UNITS          0x8872
300 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS     0x8DFD
301 #define GL_SHADER_TYPE                      0x8B4F
302 #define GL_DELETE_STATUS                    0x8B80
303 #define GL_LINK_STATUS                      0x8B82
304 #define GL_VALIDATE_STATUS                  0x8B83
305 #define GL_ATTACHED_SHADERS                 0x8B85
306 #define GL_ACTIVE_UNIFORMS                  0x8B86
307 #define GL_ACTIVE_UNIFORM_MAX_LENGTH        0x8B87
308 #define GL_ACTIVE_ATTRIBUTES                0x8B89
309 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH      0x8B8A
310 #define GL_SHADING_LANGUAGE_VERSION         0x8B8C
311 #define GL_CURRENT_PROGRAM                  0x8B8D
312 
313 /* StencilFunction */
314 #define GL_NEVER                          0x0200
315 #define GL_LESS                           0x0201
316 #define GL_EQUAL                          0x0202
317 #define GL_LEQUAL                         0x0203
318 #define GL_GREATER                        0x0204
319 #define GL_NOTEQUAL                       0x0205
320 #define GL_GEQUAL                         0x0206
321 #define GL_ALWAYS                         0x0207
322 
323 /* StencilOp */
324 /*      GL_ZERO */
325 #define GL_KEEP                           0x1E00
326 #define GL_REPLACE                        0x1E01
327 #define GL_INCR                           0x1E02
328 #define GL_DECR                           0x1E03
329 #define GL_INVERT                         0x150A
330 #define GL_INCR_WRAP                      0x8507
331 #define GL_DECR_WRAP                      0x8508
332 
333 /* StringName */
334 #define GL_VENDOR                         0x1F00
335 #define GL_RENDERER                       0x1F01
336 #define GL_VERSION                        0x1F02
337 #define GL_EXTENSIONS                     0x1F03
338 
339 /* TextureMagFilter */
340 #define GL_NEAREST                        0x2600
341 #define GL_LINEAR                         0x2601
342 
343 /* TextureMinFilter */
344 /*      GL_NEAREST */
345 /*      GL_LINEAR */
346 #define GL_NEAREST_MIPMAP_NEAREST         0x2700
347 #define GL_LINEAR_MIPMAP_NEAREST          0x2701
348 #define GL_NEAREST_MIPMAP_LINEAR          0x2702
349 #define GL_LINEAR_MIPMAP_LINEAR           0x2703
350 
351 /* TextureParameterName */
352 #define GL_TEXTURE_MAG_FILTER             0x2800
353 #define GL_TEXTURE_MIN_FILTER             0x2801
354 #define GL_TEXTURE_WRAP_S                 0x2802
355 #define GL_TEXTURE_WRAP_T                 0x2803
356 
357 /* TextureTarget */
358 /*      GL_TEXTURE_2D */
359 #define GL_TEXTURE                        0x1702
360 
361 #define GL_TEXTURE_CUBE_MAP               0x8513
362 #define GL_TEXTURE_BINDING_CUBE_MAP       0x8514
363 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X    0x8515
364 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X    0x8516
365 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y    0x8517
366 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y    0x8518
367 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z    0x8519
368 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z    0x851A
369 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE      0x851C
370 
371 /* TextureUnit */
372 #define GL_TEXTURE0                       0x84C0
373 #define GL_TEXTURE1                       0x84C1
374 #define GL_TEXTURE2                       0x84C2
375 #define GL_TEXTURE3                       0x84C3
376 #define GL_TEXTURE4                       0x84C4
377 #define GL_TEXTURE5                       0x84C5
378 #define GL_TEXTURE6                       0x84C6
379 #define GL_TEXTURE7                       0x84C7
380 #define GL_TEXTURE8                       0x84C8
381 #define GL_TEXTURE9                       0x84C9
382 #define GL_TEXTURE10                      0x84CA
383 #define GL_TEXTURE11                      0x84CB
384 #define GL_TEXTURE12                      0x84CC
385 #define GL_TEXTURE13                      0x84CD
386 #define GL_TEXTURE14                      0x84CE
387 #define GL_TEXTURE15                      0x84CF
388 #define GL_TEXTURE16                      0x84D0
389 #define GL_TEXTURE17                      0x84D1
390 #define GL_TEXTURE18                      0x84D2
391 #define GL_TEXTURE19                      0x84D3
392 #define GL_TEXTURE20                      0x84D4
393 #define GL_TEXTURE21                      0x84D5
394 #define GL_TEXTURE22                      0x84D6
395 #define GL_TEXTURE23                      0x84D7
396 #define GL_TEXTURE24                      0x84D8
397 #define GL_TEXTURE25                      0x84D9
398 #define GL_TEXTURE26                      0x84DA
399 #define GL_TEXTURE27                      0x84DB
400 #define GL_TEXTURE28                      0x84DC
401 #define GL_TEXTURE29                      0x84DD
402 #define GL_TEXTURE30                      0x84DE
403 #define GL_TEXTURE31                      0x84DF
404 #define GL_ACTIVE_TEXTURE                 0x84E0
405 
406 /* TextureWrapMode */
407 #define GL_REPEAT                         0x2901
408 #define GL_CLAMP_TO_EDGE                  0x812F
409 #define GL_MIRRORED_REPEAT                0x8370
410 
411 /* Uniform Types */
412 #define GL_FLOAT_VEC2                     0x8B50
413 #define GL_FLOAT_VEC3                     0x8B51
414 #define GL_FLOAT_VEC4                     0x8B52
415 #define GL_INT_VEC2                       0x8B53
416 #define GL_INT_VEC3                       0x8B54
417 #define GL_INT_VEC4                       0x8B55
418 #define GL_BOOL                           0x8B56
419 #define GL_BOOL_VEC2                      0x8B57
420 #define GL_BOOL_VEC3                      0x8B58
421 #define GL_BOOL_VEC4                      0x8B59
422 #define GL_FLOAT_MAT2                     0x8B5A
423 #define GL_FLOAT_MAT3                     0x8B5B
424 #define GL_FLOAT_MAT4                     0x8B5C
425 #define GL_SAMPLER_2D                     0x8B5E
426 #define GL_SAMPLER_CUBE                   0x8B60
427 
428 /* Vertex Arrays */
429 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED        0x8622
430 #define GL_VERTEX_ATTRIB_ARRAY_SIZE           0x8623
431 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE         0x8624
432 #define GL_VERTEX_ATTRIB_ARRAY_TYPE           0x8625
433 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED     0x886A
434 #define GL_VERTEX_ATTRIB_ARRAY_POINTER        0x8645
435 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
436 
437 /* Read Format */
438 #define GL_IMPLEMENTATION_COLOR_READ_TYPE   0x8B9A
439 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
440 
441 /* Shader Source */
442 #define GL_COMPILE_STATUS                 0x8B81
443 #define GL_INFO_LOG_LENGTH                0x8B84
444 #define GL_SHADER_SOURCE_LENGTH           0x8B88
445 #define GL_SHADER_COMPILER                0x8DFA
446 
447 /* Shader Binary */
448 #define GL_PLATFORM_BINARY                0x8D63
449 #define GL_SHADER_BINARY_FORMATS          0x8DF8
450 #define GL_NUM_SHADER_BINARY_FORMATS      0x8DF9
451 
452 /* Shader Precision-Specified Types */
453 #define GL_LOW_FLOAT                      0x8DF0
454 #define GL_MEDIUM_FLOAT                   0x8DF1
455 #define GL_HIGH_FLOAT                     0x8DF2
456 #define GL_LOW_INT                        0x8DF3
457 #define GL_MEDIUM_INT                     0x8DF4
458 #define GL_HIGH_INT                       0x8DF5
459 
460 /* Framebuffer Object. */
461 #define GL_FRAMEBUFFER                    0x8D40
462 #define GL_RENDERBUFFER                   0x8D41
463 
464 #define GL_RGBA4                          0x8056
465 #define GL_RGB5_A1                        0x8057
466 #define GL_RGB565                         0x8D62
467 #define GL_DEPTH_COMPONENT16              0x81A5
468 #define GL_STENCIL_INDEX                  0x1901
469 #define GL_STENCIL_INDEX8                 0x8D48
470 
471 #define GL_RENDERBUFFER_WIDTH             0x8D42
472 #define GL_RENDERBUFFER_HEIGHT            0x8D43
473 #define GL_RENDERBUFFER_INTERNAL_FORMAT   0x8D44
474 #define GL_RENDERBUFFER_RED_SIZE          0x8D50
475 #define GL_RENDERBUFFER_GREEN_SIZE        0x8D51
476 #define GL_RENDERBUFFER_BLUE_SIZE         0x8D52
477 #define GL_RENDERBUFFER_ALPHA_SIZE        0x8D53
478 #define GL_RENDERBUFFER_DEPTH_SIZE        0x8D54
479 #define GL_RENDERBUFFER_STENCIL_SIZE      0x8D55
480 
481 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE           0x8CD0
482 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME           0x8CD1
483 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL         0x8CD2
484 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
485 
486 #define GL_COLOR_ATTACHMENT0              0x8CE0
487 #define GL_DEPTH_ATTACHMENT               0x8D00
488 #define GL_STENCIL_ATTACHMENT             0x8D20
489 
490 #define GL_FRAMEBUFFER_COMPLETE                      0x8CD5
491 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT         0x8CD6
492 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
493 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS         0x8CD9
494 #define GL_FRAMEBUFFER_INCOMPLETE_FORMATS            0x8CDA
495 #define GL_FRAMEBUFFER_UNSUPPORTED                   0x8CDD
496 
497 #define GL_FRAMEBUFFER_BINDING            0x8CA6
498 #define GL_RENDERBUFFER_BINDING           0x8CA7
499 #define GL_MAX_RENDERBUFFER_SIZE          0x84E8
500 
501 #define GL_INVALID_FRAMEBUFFER_OPERATION  0x0506
502 
503 /*-------------------------------------------------------------------------
504  * GL core functions.
505  *-----------------------------------------------------------------------*/
506 
507 GL_APICALL void         GL_APIENTRY glActiveTexture (GLenum texture);
508 GL_APICALL void         GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
509 GL_APICALL void         GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const char* name);
510 GL_APICALL void         GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
511 GL_APICALL void         GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
512 GL_APICALL void         GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
513 GL_APICALL void         GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
514 GL_APICALL void         GL_APIENTRY glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
515 GL_APICALL void         GL_APIENTRY glBlendEquation( GLenum mode );
516 GL_APICALL void         GL_APIENTRY glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
517 GL_APICALL void         GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
518 GL_APICALL void         GL_APIENTRY glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
519 GL_APICALL void         GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void* data, GLenum usage);
520 GL_APICALL void         GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void* data);
521 GL_APICALL GLenum       GL_APIENTRY glCheckFramebufferStatus (GLenum target);
522 GL_APICALL void         GL_APIENTRY glClear (GLbitfield mask);
523 GL_APICALL void         GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
524 GL_APICALL void         GL_APIENTRY glClearDepthf (GLclampf depth);
525 GL_APICALL void         GL_APIENTRY glClearStencil (GLint s);
526 GL_APICALL void         GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
527 GL_APICALL void         GL_APIENTRY glCompileShader (GLuint shader);
528 GL_APICALL void         GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data);
529 GL_APICALL void         GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
530 GL_APICALL void         GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
531 GL_APICALL GLuint       GL_APIENTRY glCreateProgram (void);
532 GL_APICALL GLuint       GL_APIENTRY glCreateShader (GLenum type);
533 GL_APICALL void         GL_APIENTRY glCullFace (GLenum mode);
534 GL_APICALL void         GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint* buffers);
535 GL_APICALL void         GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint* framebuffers);
536 GL_APICALL void         GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint* textures);
537 GL_APICALL void         GL_APIENTRY glDeleteProgram (GLuint program);
538 GL_APICALL void         GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint* renderbuffers);
539 GL_APICALL void         GL_APIENTRY glDeleteShader (GLuint shader);
540 GL_APICALL void         GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
541 GL_APICALL void         GL_APIENTRY glDepthFunc (GLenum func);
542 GL_APICALL void         GL_APIENTRY glDepthMask (GLboolean flag);
543 GL_APICALL void         GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar);
544 GL_APICALL void         GL_APIENTRY glDisable (GLenum cap);
545 GL_APICALL void         GL_APIENTRY glDisableVertexAttribArray (GLuint index);
546 GL_APICALL void         GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
547 GL_APICALL void         GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void* indices);
548 GL_APICALL void         GL_APIENTRY glEnable (GLenum cap);
549 GL_APICALL void         GL_APIENTRY glEnableVertexAttribArray (GLuint index);
550 GL_APICALL void         GL_APIENTRY glFinish (void);
551 GL_APICALL void         GL_APIENTRY glFlush (void);
552 GL_APICALL void         GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
553 GL_APICALL void         GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
554 GL_APICALL void         GL_APIENTRY glFrontFace (GLenum mode);
555 GL_APICALL void         GL_APIENTRY glGenBuffers (GLsizei n, GLuint* buffers);
556 GL_APICALL void         GL_APIENTRY glGenerateMipmap (GLenum target);
557 GL_APICALL void         GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint* framebuffers);
558 GL_APICALL void         GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint* renderbuffers);
559 GL_APICALL void         GL_APIENTRY glGenTextures (GLsizei n, GLuint* textures);
560 GL_APICALL void         GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name);
561 GL_APICALL void         GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name);
562 GL_APICALL void         GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
563 GL_APICALL int          GL_APIENTRY glGetAttribLocation (GLuint program, const char* name);
564 GL_APICALL void         GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* params);
565 GL_APICALL void         GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params);
566 GL_APICALL GLenum       GL_APIENTRY glGetError (void);
567 GL_APICALL void         GL_APIENTRY glGetFloatv (GLenum pname, GLfloat* params);
568 GL_APICALL void         GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint* params);
569 GL_APICALL void         GL_APIENTRY glGetIntegerv (GLenum pname, GLint* params);
570 GL_APICALL void         GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint* params);
571 GL_APICALL void         GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei* length, char* infolog);
572 GL_APICALL void         GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params);
573 GL_APICALL void         GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params);
574 GL_APICALL void         GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog);
575 GL_APICALL void         GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
576 GL_APICALL void         GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, char* source);
577 GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenum name);
578 GL_APICALL void         GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat* params);
579 GL_APICALL void         GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint* params);
580 GL_APICALL void         GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat* params);
581 GL_APICALL void         GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint* params);
582 GL_APICALL int          GL_APIENTRY glGetUniformLocation (GLuint program, const char* name);
583 GL_APICALL void         GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params);
584 GL_APICALL void         GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params);
585 GL_APICALL void         GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void** pointer);
586 GL_APICALL void         GL_APIENTRY glHint (GLenum target, GLenum mode);
587 GL_APICALL GLboolean    GL_APIENTRY glIsBuffer (GLuint buffer);
588 GL_APICALL GLboolean    GL_APIENTRY glIsEnabled (GLenum cap);
589 GL_APICALL GLboolean    GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
590 GL_APICALL GLboolean    GL_APIENTRY glIsProgram (GLuint program);
591 GL_APICALL GLboolean    GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
592 GL_APICALL GLboolean    GL_APIENTRY glIsShader (GLuint shader);
593 GL_APICALL GLboolean    GL_APIENTRY glIsTexture (GLuint texture);
594 GL_APICALL void         GL_APIENTRY glLineWidth (GLfloat width);
595 GL_APICALL void         GL_APIENTRY glLinkProgram (GLuint program);
596 GL_APICALL void         GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
597 GL_APICALL void         GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
598 GL_APICALL void         GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels);
599 GL_APICALL void         GL_APIENTRY glReleaseShaderCompiler (void);
600 GL_APICALL void         GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
601 GL_APICALL void         GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert);
602 GL_APICALL void         GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
603 GL_APICALL void         GL_APIENTRY glShaderBinary (GLint n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLint length);
604 GL_APICALL void         GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const char** string, const GLint* length);
605 GL_APICALL void         GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
606 GL_APICALL void         GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
607 GL_APICALL void         GL_APIENTRY glStencilMask (GLuint mask);
608 GL_APICALL void         GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
609 GL_APICALL void         GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
610 GL_APICALL void         GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
611 GL_APICALL void         GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* pixels);
612 GL_APICALL void         GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
613 GL_APICALL void         GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat* params);
614 GL_APICALL void         GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
615 GL_APICALL void         GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint* params);
616 GL_APICALL void         GL_APIENTRY glUniform1f (GLint location, GLfloat x);
617 GL_APICALL void         GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat* v);
618 GL_APICALL void         GL_APIENTRY glUniform1i (GLint location, GLint x);
619 GL_APICALL void         GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint* v);
620 GL_APICALL void         GL_APIENTRY glUniform2f (GLint location, GLfloat x, GLfloat y);
621 GL_APICALL void         GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat* v);
622 GL_APICALL void         GL_APIENTRY glUniform2i (GLint location, GLint x, GLint y);
623 GL_APICALL void         GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint* v);
624 GL_APICALL void         GL_APIENTRY glUniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z);
625 GL_APICALL void         GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat* v);
626 GL_APICALL void         GL_APIENTRY glUniform3i (GLint location, GLint x, GLint y, GLint z);
627 GL_APICALL void         GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint* v);
628 GL_APICALL void         GL_APIENTRY glUniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
629 GL_APICALL void         GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat* v);
630 GL_APICALL void         GL_APIENTRY glUniform4i (GLint location, GLint x, GLint y, GLint z, GLint w);
631 GL_APICALL void         GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint* v);
632 GL_APICALL void         GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
633 GL_APICALL void         GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
634 GL_APICALL void         GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
635 GL_APICALL void         GL_APIENTRY glUseProgram (GLuint program);
636 GL_APICALL void         GL_APIENTRY glValidateProgram (GLuint program);
637 GL_APICALL void         GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x);
638 GL_APICALL void         GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloat* values);
639 GL_APICALL void         GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y);
640 GL_APICALL void         GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloat* values);
641 GL_APICALL void         GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z);
642 GL_APICALL void         GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloat* values);
643 GL_APICALL void         GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
644 GL_APICALL void         GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloat* values);
645 GL_APICALL void         GL_APIENTRY glVertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* ptr);
646 GL_APICALL void         GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
647 
648 #ifdef __cplusplus
649 }
650 #endif
651 
652 #endif /* __gl2_h_ */
653