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Searched refs:binary (Results 1 – 4 of 4) sorted by relevance

/CTR-SDK-2.4.0/sources/libraries/gr/CTR/
Dgr_Shader.cpp43 const bit32* binary = reinterpret_cast< const bit32* >( shader_binary ); in SetupBinary() local
44 NN_GR_ASSERT( binary != NULL ); in SetupBinary()
46 NN_GR_ASSERT( *binary == 0x424C5644 ); // DVLB in SetupBinary()
47 ++binary; in SetupBinary()
49 NN_GR_ASSERT( *binary < EXE_IMAGE_MAX ); in SetupBinary()
52 m_ExeImageInfoNum = *binary; in SetupBinary()
53 ++binary; in SetupBinary()
62 reinterpret_cast< const ExeImageInfo* >( (u8*)shader_binary + *binary ); in SetupBinary()
64 ++binary; in SetupBinary()
67 const bit32* package_info = binary; in SetupBinary()
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/CTR-SDK-2.4.0/build/omake/platforms/CTR/
DCTR.commondefs.om114 # If the shader binary name is not specified, use the default
119 # Check whether the shader binary name was explicitly made a blank
122 # Also copy the binary to under ROMFS_ROOT as necessary
DCTR.commondefs.gl.om132 # When SHBIN_INSTALL_ROOT is defined, copy binary under SHBIN_INSTALL_ROOT
156 # Always return the binary generated in objects
/CTR-SDK-2.4.0/include/gles2/
Dgl2.h603 …aderBinary (GLint n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLint length);