Searched refs:binary (Results 1 – 4 of 4) sorted by relevance
43 const bit32* binary = reinterpret_cast< const bit32* >( shader_binary ); in SetupBinary() local44 NN_GR_ASSERT( binary != NULL ); in SetupBinary()46 NN_GR_ASSERT( *binary == 0x424C5644 ); // DVLB in SetupBinary()47 ++binary; in SetupBinary()49 NN_GR_ASSERT( *binary < EXE_IMAGE_MAX ); in SetupBinary()52 m_ExeImageInfoNum = *binary; in SetupBinary()53 ++binary; in SetupBinary()62 reinterpret_cast< const ExeImageInfo* >( (u8*)shader_binary + *binary ); in SetupBinary()64 ++binary; in SetupBinary()67 const bit32* package_info = binary; in SetupBinary()[all …]
114 # If the shader binary name is not specified, use the default119 # Check whether the shader binary name was explicitly made a blank122 # Also copy the binary to under ROMFS_ROOT as necessary
132 # When SHBIN_INSTALL_ROOT is defined, copy binary under SHBIN_INSTALL_ROOT156 # Always return the binary generated in objects
603 …aderBinary (GLint n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLint length);