| /CTR-SDK-2.4.0/sources/libraries/math/ |
| D | math_Geometry.cpp | 151 VEC3Lerp(&C, &tmp.Pmin, &tmp.Pmax, 0.5f); in Set() 153 f32 maxDistance = VEC3SquareDist(&C, &arrayPoint[0]); in Set() 156 f32 dist = VEC3SquareDist(&C, &arrayPoint[i]); in Set() 337 f32 distance = J->Test(S->C); in DistSqSphereToPlane() 1020 VEC3Sub(&PmC, &L->P, &sphere->C); in IntersectionLine3Sphere() 1118 VEC3Sub(&w, &sphere->C, &R->P); in IntersectionRay3Sphere() 1291 if (sphere->C.x < aabb->Pmin.x) in IntersectionSphereAABB() 1292 distSq += (sphere->C.x - aabb->Pmin.x) * (sphere->C.x - aabb->Pmin.x); in IntersectionSphereAABB() 1293 else if (sphere->C.x > aabb->Pmax.x) in IntersectionSphereAABB() 1294 distSq += (sphere->C.x - aabb->Pmax.x) * (sphere->C.x - aabb->Pmax.x); in IntersectionSphereAABB() [all …]
|
| D | math_Equation.cpp | 101 f32 C = -1 - FSqrt(D); in SolveEquation2() local 103 root[0] = A * C; in SolveEquation2() 104 root[1] = A * B / C; in SolveEquation2() 212 f32 C = -1 - FSqrt(D); in SolveEquation2() local 214 root[0] = A * C; in SolveEquation2() 215 root[1] = A * B / C; in SolveEquation2()
|
| /CTR-SDK-2.4.0/include/nn/math/ |
| D | math_Geometry.h | 175 explicit SPHERE(const f32* p) : C(p), r(*(p + 3)) {} in SPHERE() 176 SPHERE(const VEC3& center, f32 radius) : C(center), r(radius) {} in SPHERE() 178 operator f32*() { return &C.x; } 179 operator const f32*() const { return &C.x; } 180 bool operator==(const self_type& rhs) const { return C == rhs.C && r == rhs.r; } 181 bool operator!=(const self_type& rhs) const { return C != rhs.C || r != rhs.r; } 186 VEC3 C; 208 PLANE(f32 A, f32 B, f32 C, f32 D, bool isNormalized = false) 209 : N(A, B, C), d(D) in N() 493 bool IntersectionRay3Capsule(const RAY3* R, const CAPSULE* C); [all …]
|
| /CTR-SDK-2.4.0/build/omake/platforms/ |
| D | CTR.om | 5 # Copyright (C)2009-2011 Nintendo Co., Ltd. All rights reserved.
|
| /CTR-SDK-2.4.0/build/omake/platforms/WIN/ |
| D | WIN.targetdefs.om | 5 # Copyright (C)2009-2011 Nintendo Co., Ltd. All rights reserved.
|
| /CTR-SDK-2.4.0/build/linker/ |
| D | CTR.Process.MPCore.ldscript.template | 5 Copyright (C)2008 Nintendo Co., Ltd. All rights reserved.
|
| /CTR-SDK-2.4.0/resources/specfiles/ |
| D | Application.desc | 115 - http:C 123 - ssl:C
|
| D | DlpChild.desc | 115 - http:C 123 - ssl:C
|
| /CTR-SDK-2.4.0/build/omake/ |
| D | packagedefs.om | 5 # Copyright (C)2009-2011 Nintendo Co., Ltd. All rights reserved.
|
| D | platformdefs.om | 5 # Copyright (C)2009-2011 Nintendo Co., Ltd. All rights reserved.
|
| D | modulerules.om | 5 # Copyright (C)2009-2011 Nintendo Co., Ltd. All rights reserved.
|
| D | commondefs.cctype.om | 5 # Copyright (C)2009-2011 Nintendo Co., Ltd. All rights reserved.
|
| D | commondefs.funcs.om | 5 # Copyright (C)2009-2011 Nintendo Co., Ltd. All rights reserved. 209 # Add a rule to apply a C preprocess process. 443 # Create a file that has a C preprocess process applied
|
| /CTR-SDK-2.4.0/include/nn/math/inline/ |
| D | math_Matrix33.ipp | 5 Copyright (C)2009-2010 Nintendo Co., Ltd. All rights reserved.
|
| D | math_Matrix22.ipp | 5 Copyright (C)2009-2010 Nintendo Co., Ltd. All rights reserved.
|
| D | math_Vector2.ipp | 5 Copyright (C)2009-2010 Nintendo Co., Ltd. All rights reserved.
|
| D | math_Matrix43.ipp | 5 Copyright (C)2009-2010 Nintendo Co., Ltd. All rights reserved.
|
| D | math_Vector3.ipp | 5 Copyright (C)2009-2010 Nintendo Co., Ltd. All rights reserved.
|
| /CTR-SDK-2.4.0/build/omake/platforms/CTR/ |
| D | CTR.commondefs.test.om | 5 # Copyright (C)2009-2011 Nintendo Co., Ltd. All rights reserved.
|
| D | CTR.targetdefs.om | 5 # Copyright (C)2009-2011 Nintendo Co., Ltd. All rights reserved.
|
| D | CTR.build.tests.om | 5 # Copyright (C)2009-2011 Nintendo Co., Ltd. All rights reserved.
|
| D | CTR.commondefs.om | 5 # Copyright (C)2009-2011 Nintendo Co., Ltd. All rights reserved.
|
| D | CTR.commondefs.gl.om | 5 # Copyright (C)2009-2011 Nintendo Co., Ltd. All rights reserved.
|
| /CTR-SDK-2.4.0/include/nn/math/ARMv6/inline/ |
| D | math_Vector3.ipp | 5 Copyright (C)2009-2010 Nintendo Co., Ltd. All rights reserved.
|
| /CTR-SDK-2.4.0/build/omake/compilers/ |
| D | commondefs.cctype.GCC.om | 5 # Copyright (C)2009-2011 Nintendo Co., Ltd. All rights reserved.
|