1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> 2<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en-US" lang="en-US"> 3<head> 4<meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5<meta http-equiv="Content-Style-Type" content="text/css" /> 6<link href="../../../html/common/main.css" rel="stylesheet" type="text/css" /> 7<title>Object View</title> 8</head> 9<body> 10<h1>Object View</h1> 11<p> This View is for displaying and selecting the various objects contained in a loaded 3D intermediate file.</p> 12<p>Object View offers various layouts and display modes for the selection of objects. You can switch between layouts and modes to fit the task at hand. </p> 13<p class="image"><img src="images/object_view.png" alt="Object View" /></p> 14<ol class="ui"> 15 <li>Shows the name of the selected object. 16 <p>When multiple objects are selected, this shows the name of the object in focus and the number of selected objects of the same type.</p> 17 <table class="toolbar_list"> 18 <caption> 19 View of selected objects 20 </caption> 21 <thead> 22 <tr> 23 <th>Content shown</th> 24 <th>Description</th> 25 </tr> 26 </thead> 27 <tbody> 28 <tr> 29 <td align="center"><img class="list" src="images/selected_object_none.png" alt="No object selected" /></td> 30 <td>No object has been selected.</td> 31 </tr> 32 <tr> 33 <td align="center"><img class="list" src="images/selected_object_single.png" alt="One selected" /></td> 34 <td>One object has been selected.</td> 35 </tr> 36 <tr> 37 <td align="center"><img class="list" src="images/selected_object_multi.png" alt="Many selected" /></td> 38 <td>Multiple objects have been selected. (In this case, three.)</td> 39 </tr> 40 </tbody> 41 </table> 42 </li> 43 <li> The View's display mode. 44 <p>You can change the display mode using the arrow on the right (or by right-clicking inside the title area to open the context menu).</p> 45 <p>The display modes are explained in detail below in the section <a href="#VIEW_MODE">Object View display modes</a>.</p> 46 </li> 47 <li>Objects are displayed according to the View's display mode.</li> 48</ol> 49<!-- =================================================== --> 50<h2 id="OBJECT_KIND">Object Types</h2> 51<p> Below is a list of the different types of objects that are displayed in Object View. </p> 52<table class="toolbar"> 53 <caption> 54 Object Types 55 </caption> 56 <thead> 57 <tr> 58 <th>Icon</th> 59 <th>Object</th> 60 <th>Description</th> 61 </tr> 62 </thead> 63 <tbody> 64 <tr> 65 <td align="center"><img class="list" src="images/object_kind_scene.png" alt="Scene" /></td> 66 <td>Scene</td> 67 <td>Corresponds to the Scene (<CODE>.cscn</CODE>) file.</td> 68 </tr> 69 <tr> 70 <td align="center"><img class="list" src="images/object_kind_camera.png" alt="Camera" /></td> 71 <td>Camera</td> 72 <td>The cameras included in the Camera (<CODE>.ccam</CODE>) file.</td> 73 </tr> 74 <tr> 75 <td align="center"><img class="list" src="images/object_kind_ambient_light.png" alt="Ambient light" /></td> 76 <td>Ambient light</td> 77 <td>The ambient lights included in the Light (<CODE>.clgt</CODE>) file.</td> 78 </tr> 79 <tr> 80 <td align="center"><img class="list" src="images/object_kind_hemisphere_light.png" alt="Hemispherical light" /></td> 81 <td>Hemispherical Light</td> 82 <td>The hemispherical lights included in the Light (<CODE>.clgt)</CODE> file.</td> 83 </tr> 84 <tr> 85 <td align="center"><img class="list" src="images/object_kind_fragmentlight_light.png" alt="Fragment light" /></td> 86 <td>Fragment light</td> 87 <td>The fragments lights included in the Light (<CODE>.clgt</CODE>) file.</td> 88 </tr> 89 <tr> 90 <td align="center"><img class="list" src="images/object_kind_vertex_light.png" alt="Vertex light" /></td> 91 <td>Vertex light</td> 92 <td>The vertex lights included in the Light (<CODE>.clgt</CODE>) file.</td> 93 </tr> 94 <tr> 95 <td align="center"><img class="list" src="images/object_kind_fog.png" alt="Fog" /></td> 96 <td>Fog</td> 97 <td>The fogs included in the Fog (<CODE>.cfog</CODE>) file</td> 98 </tr> 99 <tr> 100 <td align="center"><img class="list" src="images/object_kind_model.png" alt="Model" /></td> 101 <td>Model</td> 102 <td>Corresponds to the Model (<CODE>.cmdl</CODE>) file.</td> 103 </tr> 104 <tr> 105 <td align="center"><img class="list" src="images/object_kind_bone.png" alt="Bone" /></td> 106 <td>Bone</td> 107 <td>The bones included in the model.</td> 108 </tr> 109 <tr> 110 <td align="center"><img class="list" src="images/object_kind_Mesh.png" alt="Mesh" /></td> 111 <td>Mesh</td> 112 <td>The meshes included in the model.</td> 113 </tr> 114 <tr> 115 <td align="center"><img class="list" src="images/object_kind_material.png" alt="Material" /></td> 116 <td>Material</td> 117 <td>The materials included in the model.</td> 118 </tr> 119 <tr> 120 <td align="center"><img class="list" src="images/object_kind_texture.png" alt="Texture" /></td> 121 <td>Texture</td> 122 <td>Corresponds to the Texture (<CODE>.ctex</CODE>) file.</td> 123 </tr> 124 <tr> 125 <td align="center"><img class="list" src="images/object_kind_lookup.png" alt="Lookup table set" /></td> 126 <td>Lookup table set</td> 127 <td>Corresponds to the Lookup Table Set (<CODE>.clts</CODE>) file.</td> 128 </tr> 129 </tbody> 130</table> 131<!-- =================================================== --> 132<h2 id="VIEW_LAYOUT">Object View Layouts</h2> 133<p> Object View can be presented in eight different kinds of layouts for showing multiple Views at the same time.<br /> You can switch between layouts from the <a href="../menu/view_menu.html#VIEW_OBJECT_MENU">Menu</a> or from the <a href="../toolbar/index.html">Toolbar</a>. </p> 134<table class="toolbar"> 135 <caption> 136 Object View Layouts 137 </caption> 138 <thead> 139 <tr> 140 <th>Icon</th> 141 <th>Layout</th> 142 <th>Description</th> 143 </tr> 144 </thead> 145 <tbody> 146 <tr> 147 <td align="center"><img class="list" src="../toolbar/images/icon/view_layout_single.gif" alt="Single-screen layout" /></td> 148 <td>Single-screen layout</td> 149 <td>Displays a single View encompassing the entire region.</td> 150 </tr> 151 <tr> 152 <td align="center"><img class="list" src="../toolbar/images/icon/view_layout_multi2_stacked.gif" alt="Two-screen layout (horizontal break)" /></td> 153 <td>Two-screen layout (horizontal break)</td> 154 <td>The region is divided into upper and lower sections for the display of two Views.</td> 155 </tr> 156 <tr> 157 <td align="center"><img class="list" src="../toolbar/images/icon/view_layout_multi2_side_by_side.gif" alt="Two-screen layout (vertical break)" /></td> 158 <td>Two-screen layout (vertical break)</td> 159 <td>The region is divided into left and right sections for the display of two Views.</td> 160 </tr> 161 <tr> 162 <td align="center"><img class="list" src="../toolbar/images/icon/view_layout_multi3_split_bottom.gif" alt="Three-screen layout (lower part split)" /></td> 163 <td>Three-screen layout (lower part split)</td> 164 <td>The screen is divided into upper and lower sections and the bottom section is divided again for the display of three Views.</td> 165 </tr> 166 <tr> 167 <td align="center"><img class="list" src="../toolbar/images/icon/view_layout_multi3_split_top.gif" alt="Three-screen layout (upper part split)" /></td> 168 <td>Three-screen layout (upper part split)</td> 169 <td>The screen is divided into upper and lower sections and the upper section is divided again for the display of three Views.</td> 170 </tr> 171 <tr> 172 <td align="center"><img class="list" src="../toolbar/images/icon/view_layout_multi3_split_right.gif" alt="Three-screen layout (right part split)" /></td> 173 <td>Three-screen layout (right part split)</td> 174 <td>The screen is divided into left and right sections and the right section is divided again for the display of three Views.</td> 175 </tr> 176 <tr> 177 <td align="center"><img class="list" src="../toolbar/images/icon/view_layout_multi3_split_left.gif" alt="Three-screen layout (left part split)" /></td> 178 <td>Three-screen layout (left part split)</td> 179 <td>The screen is divided into left and right sections and the left section is divided again for the display of three Views.</td> 180 </tr> 181 <tr> 182 <td align="center"><img class="list" src="../toolbar/images/icon/view_layout_multi4.gif" alt="Four-screen layout" /></td> 183 <td>Four-screen layout</td> 184 <td>The region is divided into four sections for the display of four Views.</td> 185 </tr> 186 </tbody> 187</table> 188<p><strong> With a multi-screen layout, you can show a View more than once in different display modes. <br /> However, you cannot display the same View in the same display mode multiple times.</strong> </p> 189<!-- - - - - - - - - - - - - - - - - - - - - - - - - - - --> 190<h3 id="VIEW_LAYOUT_MULTI_COMMON">Common features for multi-screen View layouts</h3> 191<p> There are certain common features for multi-screen View layouts: </p> 192<ul> 193 <li> Dragging on the border of the View changes the division size. </li> 194 <li> Double-clicking on the border of the View restores the division to the default size. </li> 195</ul> 196<!-- =================================================== --> 197<p><a name="view_mode" id="view_mode"></a></p> 198<h2>Object View Display Modes</h2> 199<p> Below is a list of the display modes for the various View screens in Object View.<br /> Depending on the display mode, the content on display will differ, as will the method for selecting objects. </p> 200<table class="toolbar"> 201 <caption> 202 Display View Modes 203 </caption> 204 <thead> 205 <tr> 206 <th>Icon</th> 207 <th>Display Mode</th> 208 <th>Description</th> 209 </tr> 210 </thead> 211 <tbody> 212 <tr> 213 <td align="center"><img class="list" src="images/view_mode_schematic.gif" alt="Schematic Display" /></td> 214 <td><a href="schematic_view.html">Schematic Display</a></td> 215 <td>Displays a hierarchically structured schematic of a model and the nodes and materials included in that model.</td> 216 </tr> 217 <tr> 218 <td align="center"><img class="list" src="images/view_mode_tree.gif" alt="Tree View" /></td> 219 <td><a href="tree_view.html">Tree View</a></td> 220 <td>Shows the hierarchical structure of a model and the nodes and materials included in that model in the form of a tree view.</td> 221 </tr> 222 <tr> 223 <td align="center"><img class="list" src="images/view_mode_model_list.gif" alt="Model List" /></td> 224 <td><a href="model_list.html">Model List</a></td> 225 <td>Displays models in list format.</td> 226 </tr> 227 <tr> 228 <td align="center"><img class="list" src="images/view_mode_node_list.gif" alt="Node List" /></td> 229 <td><a href="bone_list.html">Bone List</a></td> 230 <td>Displays the bones included in the model in list format.</td> 231 </tr> 232 <tr> 233 <td align="center"><img class="list" src="images/view_mode_node_list.gif" alt="Node List" /></td> 234 <td><a href="mesh_list.html">Mesh List</a></td> 235 <td>Displays the meshes included in the model in list format.</td> 236 </tr> 237 <tr> 238 <td align="center"><img class="list" src="images/view_mode_material_list.gif" alt="Material List" /></td> 239 <td><a href="material_list.html">Material List</a></td> 240 <td>Displays the materials included in the model in list format.</td> 241 </tr> 242 <tr> 243 <td align="center"><img class="list" src="images/view_mode_texture_list.gif" alt="Texture List" /></td> 244 <td><a href="texture_list.html">Texture List</a></td> 245 <td>Displays textures in list format.</td> 246 </tr> 247 <tr> 248 <td align="center"><img class="list" src="images/view_mode_palette_list.gif" alt="Lookup Table Set List" /></td> 249 <td><a href="lookup_table_list.html">Lookup Table Set List</a></td> 250 <td>Displays lookup table sets in list format.</td> 251 </tr> 252 <tr> 253 <td align="center"><img class="list" src="images/view_mode_scene_list.gif" alt="Scene List" /></td> 254 <td><a href="scene_list.html">Scene List</a></td> 255 <td>Displays scenes and the objects included in the scenes in list format.</td> 256 </tr> 257 <tr> 258 <td align="center"><img class="list" src="images/view_mode_palette_list.gif" alt="Light List" /></td> 259 <td><a href="light_list.html">Light List</a></td> 260 <td>Displays lights in list format.</td> 261 </tr> 262 <tr> 263 <td align="center"><img class="list" src="images/view_mode_palette_list.gif" alt="Fog List" /></td> 264 <td><a href="fog_list.html">Fog List</a></td> 265 <td>Displays fogs in list format.</td> 266 </tr> 267 <tr> 268 <td align="center"><img class="list" src="images/view_mode_palette_list.gif" alt="Camera List" /></td> 269 <td><a href="camera_list.html">Camera List</a></td> 270 <td>Displays cameras in list format.</td> 271 </tr> 272 </tbody> 273</table> 274<!-- - - - - - - - - - - - - - - - - - - - - - - - - - - --> 275<h3 id="VIEW_MODE_LIST_COMMON">Common features in list display modes</h3> 276<p>The following common features and operations are available in List View mode for models, bones, meshes, materials, textures, scenes, lights, cameras, fogs and lookup table sets.. </p> 277<dl class="enum"> 278 <dt>Number of items</dt> 279 <dd> The title bar shows the number of items that are being displayed in the list. </dd> 280 <dt>Change column width</dt> 281 <dd> Drag the border of the column item.<br /> Double-clicking on the border will reset the column's width to its default width. </dd> 282 <dt>Switch display order of columns</dt> 283 <dd>Drag a column item and drop it on the column item that you want it to switch positions with.</dd> 284 <dt>Sort the column</dt> 285 <dd> Left-click on the column.<br /> If you click repeatedly on the same column, the items in the column are sorted alternately in ascending and descending order</dd> 286 <dt>Set item shown in column</dt> 287 <dd> Right-click on a column to open the Settings dialog that displays from the context menu.<br /> For details, see the <a href="../menu/view_menu.html#VIEW_LIST_DIALOG">Column Item Settings dialog</a>. </dd> 288</dl> 289<!-- =================================================== --> 290<h3 id="CONTEXT_MENU">Context Menu</h3> 291<p> When you right-click on a selected object in Object View, a context menu displays. </p> 292<p>The context menu varies depending on the display mode, so see the descriptions of the various display modes for details.</p> 293<!-- - - - - - - - - - - - - - - - - - - - - - - - - - - -- <h3 id="CONTEXT_MENU_COMMON">全オブジェクト共通</h3> <dl class="enum"> <dt>[プロパティ]</dt> <dd> <a href="../property/index.html">プロパティウィンドウ</a>を表示します。 </dd> </dl> <h3 id="CONTEXT_MENU_MODEL">モデル</h3> <dl class="enum"> <dt>[ビューアで表示する]</dt> <dd> ビューアでの表示 / 非表示を切り替えます。<br /> モデルの<a href="../property/model/placement.html">配置プロパティ</a>での表示設定と同じ操作になります。 </dd> </dl> <h3 id="CONTEXT_MENU_TEXTURE">テクスチャ</h3> <dl class="enum"> <dt>[画像の詳細を表示]</dt> <dd> テクスチャの<a href="../property/tpimage_details_window.html">画像詳細表示ウィンドウ</a>を表示します。 </dd> </dl> --> <!-- =================================================== --> 294<h2 id="SELECT_OPERATION">Highlighting in Viewer for Selected Object</h2> 295<p> If you are connected to the Viewer, when you select an object in Object View certain information will be highlighted in the Viewer. What gets highlighted depends on the type of object that has been selected. </p> 296<dl class="enum"> 297 <dt>Model</dt> 298 <dd> The model will blink for a time and the coordinate axes that represent the coordinate system for the model are shown. </dd> 299 <dt>Mesh</dt> 300 <dd> The polygons included in the selected mesh will blink for a time, and the coordinate axes that represent the coordinate system for the model/bone are shown.</dd> 301 <dt>Bone</dt> 302 <dd>The coordinate axes that represent the coordinate system for the bone are shown.</dd> 303 <dt>Material</dt> 304 <dd> The polygons to which the material is being applied will blink for a time, and the coordinate axes that represent the coordinate system for the model/bone are shown. </dd> 305 <dt>Texture</dt> 306 <dd> The polygons to which the texture is being applied will blink for a time, and the coordinate axes that represent the coordinate system for the model/bone are shown. </dd> 307</dl> 308<hr><p>CONFIDENTIAL</p></body> 309</html> 310