Object View

This View is for displaying and selecting the various objects contained in a loaded 3D intermediate file.

Object View offers various layouts and display modes for the selection of objects. You can switch between layouts and modes to fit the task at hand.

Object View

  1. Shows the name of the selected object.

    When multiple objects are selected, this shows the name of the object in focus and the number of selected objects of the same type.

    View of selected objects
    Content shown Description
    No object selected No object has been selected.
    One selected One object has been selected.
    Many selected Multiple objects have been selected. (In this case, three.)
  2. The View's display mode.

    You can change the display mode using the arrow on the right (or by right-clicking inside the title area to open the context menu).

    The display modes are explained in detail below in the section Object View display modes.

  3. Objects are displayed according to the View's display mode.

Object Types

Below is a list of the different types of objects that are displayed in Object View.

Object Types
Icon Object Description
Scene Scene Corresponds to the Scene (.cscn) file.
Camera Camera The cameras included in the Camera (.ccam) file.
Ambient light Ambient light The ambient lights included in the Light (.clgt) file.
Hemispherical light Hemispherical Light The hemispherical lights included in the Light (.clgt) file.
Fragment light Fragment light The fragments lights included in the Light (.clgt) file.
Vertex light Vertex light The vertex lights included in the Light (.clgt) file.
Fog Fog The fogs included in the Fog (.cfog) file
Model Model Corresponds to the Model (.cmdl) file.
Bone Bone The bones included in the model.
Mesh Mesh The meshes included in the model.
Material Material The materials included in the model.
Texture Texture Corresponds to the Texture (.ctex) file.
Lookup table set Lookup table set Corresponds to the Lookup Table Set (.clts) file.

Object View Layouts

Object View can be presented in eight different kinds of layouts for showing multiple Views at the same time.
You can switch between layouts from the Menu or from the Toolbar.

Object View Layouts
Icon Layout Description
Single-screen layout Single-screen layout Displays a single View encompassing the entire region.
Two-screen layout (horizontal break) Two-screen layout (horizontal break) The region is divided into upper and lower sections for the display of two Views.
Two-screen layout (vertical break) Two-screen layout (vertical break) The region is divided into left and right sections for the display of two Views.
Three-screen layout (lower part split) Three-screen layout (lower part split) The screen is divided into upper and lower sections and the bottom section is divided again for the display of three Views.
Three-screen layout (upper part split) Three-screen layout (upper part split) The screen is divided into upper and lower sections and the upper section is divided again for the display of three Views.
Three-screen layout (right part split) Three-screen layout (right part split) The screen is divided into left and right sections and the right section is divided again for the display of three Views.
Three-screen layout (left part split) Three-screen layout (left part split) The screen is divided into left and right sections and the left section is divided again for the display of three Views.
Four-screen layout Four-screen layout The region is divided into four sections for the display of four Views.

With a multi-screen layout, you can show a View more than once in different display modes.
However, you cannot display the same View in the same display mode multiple times.

Common features for multi-screen View layouts

There are certain common features for multi-screen View layouts:

Object View Display Modes

Below is a list of the display modes for the various View screens in Object View.
Depending on the display mode, the content on display will differ, as will the method for selecting objects.

Display View Modes
Icon Display Mode Description
Schematic Display Schematic Display Displays a hierarchically structured schematic of a model and the nodes and materials included in that model.
Tree View Tree View Shows the hierarchical structure of a model and the nodes and materials included in that model in the form of a tree view.
Model List Model List Displays models in list format.
Node List Bone List Displays the bones included in the model in list format.
Node List Mesh List Displays the meshes included in the model in list format.
Material List Material List Displays the materials included in the model in list format.
Texture List Texture List Displays textures in list format.
Lookup Table Set List Lookup Table Set List Displays lookup table sets in list format.
Scene List Scene List Displays scenes and the objects included in the scenes in list format.
Light List Light List Displays lights in list format.
Fog List Fog List Displays fogs in list format.
Camera List Camera List Displays cameras in list format.

Common features in list display modes

The following common features and operations are available in List View mode for models, bones, meshes, materials, textures, scenes, lights, cameras, fogs and lookup table sets..

Number of items
The title bar shows the number of items that are being displayed in the list.
Change column width
Drag the border of the column item.
Double-clicking on the border will reset the column's width to its default width.
Switch display order of columns
Drag a column item and drop it on the column item that you want it to switch positions with.
Sort the column
Left-click on the column.
If you click repeatedly on the same column, the items in the column are sorted alternately in ascending and descending order
Set item shown in column
Right-click on a column to open the Settings dialog that displays from the context menu.
For details, see the Column Item Settings dialog.

Context Menu

When you right-click on a selected object in Object View, a context menu displays.

The context menu varies depending on the display mode, so see the descriptions of the various display modes for details.

Highlighting in Viewer for Selected Object

If you are connected to the Viewer, when you select an object in Object View certain information will be highlighted in the Viewer. What gets highlighted depends on the type of object that has been selected.

Model
The model will blink for a time and the coordinate axes that represent the coordinate system for the model are shown.
Mesh
The polygons included in the selected mesh will blink for a time, and the coordinate axes that represent the coordinate system for the model/bone are shown.
Bone
The coordinate axes that represent the coordinate system for the bone are shown.
Material
The polygons to which the material is being applied will blink for a time, and the coordinate axes that represent the coordinate system for the model/bone are shown.
Texture
The polygons to which the texture is being applied will blink for a time, and the coordinate axes that represent the coordinate system for the model/bone are shown.

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