1 #ifndef FFL_STANDARD_H_
2 #define FFL_STANDARD_H_
3 
4 /*-----------------------------------------------------------------------*
5   Project:  Wii U Face Library
6   File:     FFLStandard.h
7 
8   Copyright (C) 2011 Nintendo.  All rights reserved.
9 
10   These coded instructions, statements, and computer programs contain
11   proprietary information of Nintendo and/or its licensed developers
12   and are protected by national and international copyright laws. They
13   may not be disclosed to third parties or copied or duplicated in any
14   form, in whole or in part, without the prior written consent of
15   Nintendo.
16 
17   The content herein is highly confidential and should be handled
18   accordingly.
19 *-----------------------------------------------------------------------*/
20 
21 #include <types.h>
22 
23 #ifdef __cplusplus
24 extern "C" {
25 #endif
26 
27 /*!--------------------------------------------------------------------------*
28   @brief This structure is used for storing Mii data.
29  *---------------------------------------------------------------------------*/
30 #define FFL_MIIDATA_PACKET_SIZE         (96)
31 
32 #ifdef __ghs__
33 #pragma ghs nowarning 619
34 #endif
35 
36 typedef struct FFLStoreData
37 {
38     union
39     {
40         u8 data[FFL_MIIDATA_PACKET_SIZE];
41         u32 value32[FFL_MIIDATA_PACKET_SIZE / sizeof(u32)];
42     };
43 }
44 FFLStoreData;
45 
46 #ifdef __ghs__
47 #pragma ghs endnowarning
48 #endif
49 
50 #ifdef __cplusplus
51 }
52 #endif
53 
54 #endif // FFL_STANDARD_H_
55