1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../../../../../css/manpage.css" type="text/css" /> 7 <style type="text/css"><!-- 8 span.static_style 9 { 10 font-size : 8pt; 11 color : white; 12 font-weight : bold; 13 background : #44f; 14 border-left : solid 1px #aaf; 15 border-top : solid 1px #aaf; 16 border-right : solid 1px #00c; 17 border-bottom : solid 1px #00c; 18 padding-left : 2px; 19 padding-right : 2px; 20 } 21 span.virtual_style 22 { 23 font-size : 8pt; 24 color : white; 25 font-weight : bold; 26 background : #0a0; 27 border-left : solid 1px #0f0; 28 border-top : solid 1px #0f0; 29 border-right : solid 1px #060; 30 border-bottom : solid 1px #060; 31 padding-left : 2px; 32 padding-right : 2px; 33 } 34 span.protected_style 35 { 36 font-size : 8pt; 37 color : white; 38 font-weight : bold; 39 background : #444; 40 border-left : solid 1px #ccc; 41 border-top : solid 1px #ccc; 42 border-right : solid 1px #222; 43 border-bottom : solid 1px #222; 44 padding-left : 2px; 45 padding-right : 2px; 46 } 47 --></style> 48 <title>nw::gfx::res::ResImageTexture::DynamicBuilder</title> 49 </head> 50 <body> 51 <h1><CODE><a href="../../../../../nw/Overview.html">nw</a>::<a href="../../../../../nw/gfx/Overview.html">gfx</a>::<a href="../../../../../nw/gfx/res/Overview.html">res</a>::<a href="../../../../../nw/gfx/res/ResImageTexture/Overview.html">ResImageTexture</a>::DynamicBuilder</CODE> Class</h1> 52 <h2>Syntax</h2> 53 <div class="section"> 54 <pre class="definition">class DynamicBuilder</pre> 55 </div> 56 <h2>Description</h2> 57 <div class="section"> 58 <p>Class for dynamically building cameras.</p><p>Memory equal to the number of bytes given by multiplying the texture height by its width by the number of bytes per pixel. Memory for mipmaps is also allocated when a mipmap size has been specified.</p></div> 59 <a name="function" id="function"> 60 <h2>Member Functions</h2> 61 <div class="section"> 62 <table class="members"> 63 <tr> 64 <td width="100"> </td> 65 <th> 66 <a href="../../../../../nw/gfx/res/ResImageTexture/DynamicBuilder/DynamicBuilder.html"><CODE>DynamicBuilder</CODE></a> 67 </th> 68 <td>Constructor.</td> 69 </tr> 70 <tr> 71 <td width="100"> </td> 72 <th> 73 <a href="../../../../../nw/gfx/res/ResImageTexture/DynamicBuilder/~DynamicBuilder.html"><CODE>~DynamicBuilder</CODE></a> 74 </th> 75 <td>Destructor.</td> 76 </tr> 77 <tr> 78 <td width="100"> </td> 79 <th> 80 <a href="../../../../../nw/gfx/res/ResImageTexture/DynamicBuilder/Height.html">Height</a> 81 </th> 82 <td>Sets the texture height.</td> 83 </tr> 84 <tr> 85 <td width="100"> </td> 86 <th> 87 <a href="../../../../../nw/gfx/res/ResImageTexture/DynamicBuilder/Width.html">Width</a> 88 </th> 89 <td>Sets the texture width.</td> 90 </tr> 91 <tr> 92 <td width="100"> </td> 93 <th> 94 <a href="../../../../../nw/gfx/res/ResImageTexture/DynamicBuilder/MipmapSize.html">MipmapSize</a> 95 </th> 96 <td> 97 </td> 98 </tr> 99 <tr> 100 <td width="100"> </td> 101 <th> 102 <a href="../../../../../nw/gfx/res/ResImageTexture/DynamicBuilder/LocationFlag.html"><CODE>LocationFlag</CODE></a> 103 </th> 104 <td>Sets the texture location information flag.</td> 105 </tr> 106 <tr> 107 <td width="100"> </td> 108 <th> 109 <a href="../../../../../nw/gfx/res/ResImageTexture/DynamicBuilder/LocationAddress.html"><CODE>LocationAddress</CODE></a> 110 </th> 111 <td>Sets the physical address of the texture.</td> 112 </tr> 113 <tr> 114 <td width="100"> </td> 115 <th> 116 <a href="../../../../../nw/gfx/res/ResImageTexture/DynamicBuilder/Format.html">Format</a> 117 </th> 118 <td>Sets the value of the format set in the register.</td> 119 </tr> 120 <tr> 121 <td width="100"> </td> 122 <th> 123 <a href="../../../../../nw/gfx/res/ResImageTexture/DynamicBuilder/ExecutingMemoryFill.html"><CODE>ExecutingMemoryFill</CODE></a> 124 </th> 125 <td>Sets whether to clear the allocated pixel memory to zero.</td> 126 </tr> 127 <tr> 128 <td width="100"> </td> 129 <th> 130 <a href="../../../../../nw/gfx/res/ResImageTexture/DynamicBuilder/DynamicAllocation.html"><CODE>DynamicAllocation</CODE></a> 131 </th> 132 <td>Sets a flag specifying whether to dynamically allocate memory in FCRAM.</td> 133 </tr> 134 <tr> 135 <td width="100"> </td> 136 <th> 137 <a href="../../../../../nw/gfx/res/ResImageTexture/DynamicBuilder/Create.html">Create</a> 138 </th> 139 <td>Dynamically creates a texture.</td> 140 </tr> </table> 141 </div> 142 </a> 143 <hr><p>CONFIDENTIAL</p></body> 144</html> 145