1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../../../css/manpage.css" type="text/css" /> 7 <style type="text/css"><!-- 8 span.static_style 9 { 10 font-size : 8pt; 11 color : white; 12 font-weight : bold; 13 background : #44f; 14 border-left : solid 1px #aaf; 15 border-top : solid 1px #aaf; 16 border-right : solid 1px #00c; 17 border-bottom : solid 1px #00c; 18 padding-left : 2px; 19 padding-right : 2px; 20 } 21 span.virtual_style 22 { 23 font-size : 8pt; 24 color : white; 25 font-weight : bold; 26 background : #0a0; 27 border-left : solid 1px #0f0; 28 border-top : solid 1px #0f0; 29 border-right : solid 1px #060; 30 border-bottom : solid 1px #060; 31 padding-left : 2px; 32 padding-right : 2px; 33 } 34 span.protected_style 35 { 36 font-size : 8pt; 37 color : white; 38 font-weight : bold; 39 background : #444; 40 border-left : solid 1px #ccc; 41 border-top : solid 1px #ccc; 42 border-right : solid 1px #222; 43 border-bottom : solid 1px #222; 44 padding-left : 2px; 45 padding-right : 2px; 46 } 47 --></style> 48 <title>nw::gfx::StandardSkeleton</title> 49 </head> 50 <body> 51 <h1><CODE>nw::gfx::StandardSkeleton</CODE> Class</h1> 52 <h2>Syntax</h2> 53 <div class="section"> 54 <pre class="definition">class StandardSkeleton : public <a href="../../../nw/gfx/Skeleton/Overview.html">nw::gfx::Skeleton</a></pre> 55 </div> 56 <h2>Description</h2> 57 <div class="section"> 58 <p>Class that represents the internal hierarchical structure of a <span><CODE>SkeletalModel</CODE></span> object.</p><p><a href="../../../nw/gfx/Skeleton/Overview.html"><CODE>Skeleton</CODE></a> has been changed to <a href="../../../nw/gfx/StandardSkeleton/Overview.html"><CODE>StandardSkeleton</CODE></a>.</p></div> 59 <a name="typedef" id="typedef"> 60 <h2><CODE>typedef</CODE> Definitions</h2> 61 <div class="section"> 62 <table class="members"> 63 <tr> 64 <td width="100" /> 65 <th> 66 <a href="../../../nw/gfx/Skeleton/CalculateMatrixSignal.html"><CODE>CalculateMatrixSignal</CODE></a> 67 </th> 68 <td>Definition of a callback signal that is called during matrix calculation.(Inherited from <a href="../../../nw/gfx/Skeleton/Overview.html"><CODE>Skeleton</CODE></a>.</td> 69 </tr> 70 <tr> 71 <td width="100" /> 72 <th> 73 <a href="../../../nw/gfx/Skeleton/CalculateMatrixSlot.html"><CODE>CalculateMatrixSlot</CODE></a> 74 </th> 75 <td>Definition of a callback slot that is called during matrix calculation.(Inherited from <a href="../../../nw/gfx/Skeleton/Overview.html"><CODE>Skeleton</CODE></a>.</td> 76 </tr> </table> 77 </div> 78 </a> <a name="constant" id="constant"> 79 <h2>Member Constants</h2> 80 <div class="section"> 81 <table class="members"> 82 <tr> 83 <td width="100"> 84 <span class="static_style" title="static">S</span> 85 </td> 86 <th> 87 <span class="argument"><a href="../../../nw/gfx/SceneObject/DEFAULT_MAX_CHILDREN.html"><CODE>DEFAULT_MAX_CHILDREN</CODE></a></span> 88 </th> 89 <td>Maximum number of children when a fixed amount of memory is used.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.</td> 90 </tr> 91 <tr> 92 <td width="100"> 93 <span class="static_style" title="static">S</span> 94 </td> 95 <th> 96 <span class="argument"><a href="../../../nw/gfx/SceneObject/DEFAULT_MAX_CALLBACKS.html"><CODE>DEFAULT_MAX_CALLBACKS</CODE></a></span> 97 </th> 98 <td>Maximum number of callbacks when a fixed amount of memory is used.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.</td> 99 </tr> 100 <tr> 101 <td width="100"> 102 <span class="static_style" title="static">S</span> 103 </td> 104 <th> 105 <span class="argument"><a href="../../../nw/gfx/SceneObject/MAX_NAME_LENGTH.html"><CODE>MAX_NAME_LENGTH</CODE></a></span> 106 </th> 107 <td>Limit on names of scene objects.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.</td> 108 </tr> </table> 109 </div> 110 </a> <a name="variable" id="variable"> 111 <h2>Member Variables</h2> 112 <div class="section"> 113 <table class="members"> 114 <tr> 115 <td width="100"> </td> 116 <th> 117 <span class="argument"><CODE>NW_UT_RUNTIME_TYPEINFO</CODE></span> 118 </th> 119 <td> 120 </td> 121 </tr> </table> 122 </div> 123 </a> <a name="function" id="function"> 124 <h2>Member Functions</h2> 125 <div class="section"> 126 <table class="members"> 127 <tr> 128 <th class="category" colspan="3">Create/Destroy</th> 129 </tr> 130 <tr> 131 <td width="100"> 132 <span class="static_style" title="static">S</span> </td> 133 <th> 134 <a href="../../../nw/gfx/StandardSkeleton/Create.html">Create</a> 135 </th> 136 <td>Creates a skeleton.</td> 137 </tr> 138 <tr> 139 <td width="100"> 140 <span class="static_style" title="static">S</span> </td> 141 <th> 142 <a href="../../../nw/gfx/StandardSkeleton/GetMemorySize.html">GetMemorySize</a> 143 </th> 144 <td>Gets the memory size required at time of creation.</td> 145 </tr> 146 <tr> 147 <td width="100"> </td> 148 <th> 149 <a href="../../../nw/gfx/GfxObject/Destroy.html"><CODE>Destroy</CODE></a> 150 </th> 151 <td>Destroys an object.(Derived from <a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>GfxObject</CODE></a>.</td> 152 </tr> 153 <tr> 154 <th class="category" colspan="3">Pause</th> 155 </tr> 156 <tr> 157 <td width="100"> <span class="virtual_style" title="virtual">V</span> 158 </td> 159 <th> 160 <a href="../../../nw/gfx/StandardSkeleton/LocalTransformPose.html"><CODE>LocalTransformPose</CODE></a> 161 </th> 162 <td>Gets the pose for a local transform.</td> 163 </tr> 164 <tr> 165 <td width="100"> <span class="virtual_style" title="virtual">V</span> 166 </td> 167 <th> 168 <a href="../../../nw/gfx/StandardSkeleton/WorldTransformPose.html"><CODE>WorldTransformPose</CODE></a> 169 </th> 170 <td>Gets the pose for a world transform.</td> 171 </tr> 172 <tr> 173 <td width="100"> <span class="virtual_style" title="virtual">V</span> 174 </td> 175 <th> 176 <a href="../../../nw/gfx/StandardSkeleton/WorldMatrixPose.html"><CODE>WorldMatrixPose</CODE></a> 177 </th> 178 <td>Gets the pose for a world matrix.</td> 179 </tr> 180 <tr> 181 <td width="100"> <span class="virtual_style" title="virtual">V</span> 182 </td> 183 <th> 184 <a href="../../../nw/gfx/StandardSkeleton/SkiningMatrixPose.html"><CODE>SkiningMatrixPose</CODE></a> 185 </th> 186 <td>Gets the pose for a skinning matrix.</td> 187 </tr> 188 <tr> 189 <td width="100"> <span class="virtual_style" title="virtual">V</span> 190 </td> 191 <th> 192 <a href="../../../nw/gfx/StandardSkeleton/LocalOriginalPose.html"><CODE>LocalOriginalPose</CODE></a> 193 </th> 194 <td>Gets the original pose.</td> 195 </tr> 196 <tr> 197 <th class="category" colspan="3">Resources</th> 198 </tr> 199 <tr> 200 <td width="100"> </td> 201 <th> 202 <a href="../../../nw/gfx/Skeleton/GetResSkeleton.html"><CODE>GetResSkeleton</CODE></a> 203 </th> 204 <td>Gets the skeleton resource.(Inherited from <a href="../../../nw/gfx/Skeleton/Overview.html"><CODE>Skeleton</CODE></a>.</td> 205 </tr> 206 <tr> 207 <td width="100"> </td> 208 <th> 209 <a href="../../../nw/gfx/SceneObject/GetResSceneObject.html"><CODE>GetResSceneObject</CODE></a> 210 </th> 211 <td>Gets the scene object resource.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.</td> 212 </tr> 213 <tr> 214 <td width="100"> </td> 215 <th> 216 <a href="../../../nw/gfx/SceneObject/GetName.html">GetName</a> 217 </th> 218 <td>Gets the name from the resource.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.</td> 219 </tr> 220 <tr> 221 <th class="category" colspan="3">Update</th> 222 </tr> 223 <tr> 224 <td width="100"> </td> 225 <th> 226 <a href="../../../nw/gfx/Skeleton/IsUpdated.html">IsUpdated</a> 227 </th> 228 <td>Gets whether the skeleton has already been updated.(Inherited from <a href="../../../nw/gfx/Skeleton/Overview.html"><CODE>Skeleton</CODE></a>.</td> 229 </tr> 230 <tr> 231 <td width="100"> </td> 232 <th> 233 <a href="../../../nw/gfx/Skeleton/SetUpdated.html">SetUpdated</a> 234 </th> 235 <td>Sets whether the skeleton has already been updated.(Inherited from <a href="../../../nw/gfx/Skeleton/Overview.html"><CODE>Skeleton</CODE></a>.</td> 236 </tr> 237 <tr> 238 <th class="category" colspan="3">Owner</th> 239 </tr> 240 <tr> 241 <td width="100"> </td> 242 <th> 243 <a href="../../../nw/gfx/Skeleton/GetOwnerSkeletalModel.html"><CODE>GetOwnerSkeletalModel</CODE></a> 244 </th> 245 <td>Gets the owner of a skeletal model.(Inherited from <a href="../../../nw/gfx/Skeleton/Overview.html"><CODE>Skeleton</CODE></a>.</td> 246 </tr> 247 <tr> 248 <td width="100"> </td> 249 <th> 250 <a href="../../../nw/gfx/Skeleton/SetOwnerSkeletalModel.html"><CODE>SetOwnerSkeletalModel</CODE></a> 251 </th> 252 <td>Sets the owner of a skeletal model.(Inherited from <a href="../../../nw/gfx/Skeleton/Overview.html"><CODE>Skeleton</CODE></a>.</td> 253 </tr> 254 <tr> 255 <th class="category" colspan="3">Callbacks</th> 256 </tr> 257 <tr> 258 <td width="100"> </td> 259 <th> 260 <a href="../../../nw/gfx/Skeleton/PreCalculateMatrixSignal.html"><CODE>PreCalculateMatrixSignal</CODE></a> 261 </th> 262 <td>Gets the signal before the bone matrix is calculated.(Inherited from <a href="../../../nw/gfx/Skeleton/Overview.html"><CODE>Skeleton</CODE></a>.</td> 263 </tr> 264 <tr> 265 <td width="100"> </td> 266 <th> 267 <a href="../../../nw/gfx/Skeleton/PostCalculateMatrixSignal.html"><CODE>PostCalculateMatrixSignal</CODE></a> 268 </th> 269 <td>Gets the signal after the bone matrix is calculated.(Inherited from <a href="../../../nw/gfx/Skeleton/Overview.html"><CODE>Skeleton</CODE></a>.</td> 270 </tr> 271 <tr> 272 <th class="category" colspan="3">Constructors and Destructors</th> 273 </tr> 274 <tr> 275 <td width="100"> 276 <span class="protected_style" title="protected">protected</span> </td> 277 <th> 278 <a href="../../../nw/gfx/StandardSkeleton/StandardSkeleton.html"><CODE>StandardSkeleton</CODE></a> 279 </th> 280 <td>Constructor.</td> 281 </tr> 282 <tr> 283 <td width="100"> 284 <span class="protected_style" title="protected">protected</span> <span class="virtual_style" title="virtual">V</span> 285 </td> 286 <th> 287 <a href="../../../nw/gfx/StandardSkeleton/~StandardSkeleton.html"><CODE>~StandardSkeleton</CODE></a> 288 </th> 289 <td>Destructor.</td> 290 </tr> </table> 291 </div> 292 </a> 293 <h2>Class Hierarchy</h2> 294 <div class="section"> 295 <p class="hierarchy"><a href="../../../nw/gfx/GfxObject/Overview.html">nw::gfx::GfxObject</a><br /> <a href="../../../nw/gfx/SceneObject/Overview.html">nw::gfx::SceneObject</a><br /> <a href="../../../nw/gfx/Skeleton/Overview.html">nw::gfx::Skeleton</a><br /> <b>nw::gfx::StandardSkeleton</b> 296 </p> 297 </div> 298 <hr><p>CONFIDENTIAL</p></body> 299</html> 300