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48    <title>nw::demo::SceneSystem::Description</title>
49  </head>
50  <body>
51    <h1><CODE><a href="../../../../nw/Overview.html">nw</a>::<a href="../../../../nw/demo/Overview.html">demo</a>::<a href="../../../../nw/demo/SceneSystem/Overview.html">SceneSystem</a>::Description</CODE> Structure</h1>
52    <h2>Syntax</h2>
53    <div class="section">
54      <pre class="definition">struct Description
55{
56   <span>s32</span> maxSceneNodes;
57   <span>s32</span> maxModels;
58   <span>s32</span> maxSkeletalModels;
59   <span>s32</span> maxCameras;
60   <span>s32</span> maxLights;
61   <span>s32</span> maxFragmentLights;
62   <span>s32</span> maxVertexLights;
63   <span>s32</span> maxHemiSphereLights;
64   <span>s32</span> maxAmbientLights;
65   <span>s32</span> maxFogs;
66   <span>s32</span> maxParticleSets;
67   <span>s32</span> maxParticleEmitters;
68   <span>s32</span> maxParticleModels;
69   <span>s32</span> maxBones;
70   <span>s32</span> maxMaterials;
71   <span>s32</span> maxUserRenderNodes;
72   bool isFixedSizeMemory;
73};
74</pre>
75    </div>
76    <h2>Description</h2>
77    <div class="section">
78      <p>Scene system settings.</p>
79    </div>
80    <a name="variable" id="variable">
81      <h2>Member Variables</h2>
82      <div class="section">
83        <table class="members">
84          <tr>
85            <td width="100"> </td>
86            <th>
87              <span class="argument">maxSceneNodes</span>
88            </th>
89            <td width="100"><span>s32</span></td>
90            <td>Represents maximum number of scene nodes.</td>
91          </tr>
92          <tr>
93            <td width="100"> </td>
94            <th>
95              <span class="argument">maxModels</span>
96            </th>
97            <td width="100"><span>s32</span></td>
98            <td>Represents maximum number of models.</td>
99          </tr>
100          <tr>
101            <td width="100"> </td>
102            <th>
103              <span class="argument">maxSkeletalModels</span>
104            </th>
105            <td width="100"><span>s32</span></td>
106            <td>Represents maximum number of skeletal models.</td>
107          </tr>
108          <tr>
109            <td width="100"> </td>
110            <th>
111              <span class="argument">maxCameras</span>
112            </th>
113            <td width="100"><span>s32</span></td>
114            <td>Represents maximum number of cameras.</td>
115          </tr>
116          <tr>
117            <td width="100"> </td>
118            <th>
119              <span class="argument">maxLights</span>
120            </th>
121            <td width="100"><span>s32</span></td>
122            <td>Represents the maximum number of lights.</td>
123          </tr>
124          <tr>
125            <td width="100"> </td>
126            <th>
127              <span class="argument">maxFragmentLights</span>
128            </th>
129            <td width="100"><span>s32</span></td>
130            <td>Represents the maximum number of fragment lights.</td>
131          </tr>
132          <tr>
133            <td width="100"> </td>
134            <th>
135              <span class="argument"><CODE>maxVertexLights</CODE></span>
136            </th>
137            <td width="100"><span>s32</span></td>
138            <td>Represents the maximum number of vertex lights.</td>
139          </tr>
140          <tr>
141            <td width="100"> </td>
142            <th>
143              <span class="argument">maxHemiSphereLights</span>
144            </th>
145            <td width="100"><span>s32</span></td>
146            <td>Represents the maximum number of hemispherical lights.</td>
147          </tr>
148          <tr>
149            <td width="100"> </td>
150            <th>
151              <span class="argument">maxAmbientLights</span>
152            </th>
153            <td width="100"><span>s32</span></td>
154            <td>Represents the maximum number of ambient lights.</td>
155          </tr>
156          <tr>
157            <td width="100"> </td>
158            <th>
159              <span class="argument">maxFogs</span>
160            </th>
161            <td width="100"><span>s32</span></td>
162            <td>Represents the maximum number of fogs.</td>
163          </tr>
164          <tr>
165            <td width="100"> </td>
166            <th>
167              <span class="argument">maxParticleSets</span>
168            </th>
169            <td width="100"><span>s32</span></td>
170            <td>Represents the maximum number of particle sets.</td>
171          </tr>
172          <tr>
173            <td width="100"> </td>
174            <th>
175              <span class="argument">maxParticleEmitters</span>
176            </th>
177            <td width="100"><span>s32</span></td>
178            <td>Represents the maximum number of particle emitters.</td>
179          </tr>
180          <tr>
181            <td width="100"> </td>
182            <th>
183              <span class="argument">maxParticleModels</span>
184            </th>
185            <td width="100"><span>s32</span></td>
186            <td>Represents the maximum number of particle models.</td>
187          </tr>
188          <tr>
189            <td width="100"> </td>
190            <th>
191              <span class="argument">maxBones</span>
192            </th>
193            <td width="100"><span>s32</span></td>
194            <td>Represents the maximum number of bones included in the skeleton.</td>
195          </tr>
196          <tr>
197            <td width="100"> </td>
198            <th>
199              <span class="argument">maxMaterials</span>
200            </th>
201            <td width="100"><span>s32</span></td>
202            <td>Maximum number of materials.</td>
203          </tr>
204          <tr>
205            <td width="100"> </td>
206            <th>
207              <span class="argument">maxUserRenderNodes</span>
208            </th>
209            <td width="100"><span>s32</span></td>
210            <td>The maximum number of user-defined render nodes.</td>
211          </tr>
212          <tr>
213            <td width="100"> </td>
214            <th>
215              <span class="argument"><CODE>isFixedSizeMemory</CODE></span>
216            </th>
217            <td width="100">bool</td>
218            <td>Sets a flag indicating whether memory is to be allocated even other than at time of creation.</td>
219          </tr> </table>
220      </div>
221    </a> <a name="function" id="function">
222      <h2>Member Functions</h2>
223      <div class="section">
224        <table class="members">
225          <tr>
226            <td width="100">  </td>
227            <th>
228              <a href="../../../../nw/demo/SceneSystem/Description/Description.html"><CODE>Description</CODE></a>
229            </th>
230            <td>Constructor.</td>
231          </tr> </table>
232      </div>
233    </a>
234  <hr><p>CONFIDENTIAL</p></body>
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236