1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../../../../css/manpage.css" type="text/css" /> 7 <style type="text/css"><!-- 8 span.static_style 9 { 10 font-size : 8pt; 11 color : white; 12 font-weight : bold; 13 background : #44f; 14 border-left : solid 1px #aaf; 15 border-top : solid 1px #aaf; 16 border-right : solid 1px #00c; 17 border-bottom : solid 1px #00c; 18 padding-left : 2px; 19 padding-right : 2px; 20 } 21 span.virtual_style 22 { 23 font-size : 8pt; 24 color : white; 25 font-weight : bold; 26 background : #0a0; 27 border-left : solid 1px #0f0; 28 border-top : solid 1px #0f0; 29 border-right : solid 1px #060; 30 border-bottom : solid 1px #060; 31 padding-left : 2px; 32 padding-right : 2px; 33 } 34 span.protected_style 35 { 36 font-size : 8pt; 37 color : white; 38 font-weight : bold; 39 background : #444; 40 border-left : solid 1px #ccc; 41 border-top : solid 1px #ccc; 42 border-right : solid 1px #222; 43 border-bottom : solid 1px #222; 44 padding-left : 2px; 45 padding-right : 2px; 46 } 47 --></style> 48 <title>nw::demo::SceneSystem::Description</title> 49 </head> 50 <body> 51 <h1><CODE><a href="../../../../nw/Overview.html">nw</a>::<a href="../../../../nw/demo/Overview.html">demo</a>::<a href="../../../../nw/demo/SceneSystem/Overview.html">SceneSystem</a>::Description</CODE> Structure</h1> 52 <h2>Syntax</h2> 53 <div class="section"> 54 <pre class="definition">struct Description 55{ 56 <span>s32</span> maxSceneNodes; 57 <span>s32</span> maxModels; 58 <span>s32</span> maxSkeletalModels; 59 <span>s32</span> maxCameras; 60 <span>s32</span> maxLights; 61 <span>s32</span> maxFragmentLights; 62 <span>s32</span> maxVertexLights; 63 <span>s32</span> maxHemiSphereLights; 64 <span>s32</span> maxAmbientLights; 65 <span>s32</span> maxFogs; 66 <span>s32</span> maxParticleSets; 67 <span>s32</span> maxParticleEmitters; 68 <span>s32</span> maxParticleModels; 69 <span>s32</span> maxBones; 70 <span>s32</span> maxMaterials; 71 <span>s32</span> maxUserRenderNodes; 72 bool isFixedSizeMemory; 73}; 74</pre> 75 </div> 76 <h2>Description</h2> 77 <div class="section"> 78 <p>Scene system settings.</p> 79 </div> 80 <a name="variable" id="variable"> 81 <h2>Member Variables</h2> 82 <div class="section"> 83 <table class="members"> 84 <tr> 85 <td width="100"> </td> 86 <th> 87 <span class="argument">maxSceneNodes</span> 88 </th> 89 <td width="100"><span>s32</span></td> 90 <td>Represents maximum number of scene nodes.</td> 91 </tr> 92 <tr> 93 <td width="100"> </td> 94 <th> 95 <span class="argument">maxModels</span> 96 </th> 97 <td width="100"><span>s32</span></td> 98 <td>Represents maximum number of models.</td> 99 </tr> 100 <tr> 101 <td width="100"> </td> 102 <th> 103 <span class="argument">maxSkeletalModels</span> 104 </th> 105 <td width="100"><span>s32</span></td> 106 <td>Represents maximum number of skeletal models.</td> 107 </tr> 108 <tr> 109 <td width="100"> </td> 110 <th> 111 <span class="argument">maxCameras</span> 112 </th> 113 <td width="100"><span>s32</span></td> 114 <td>Represents maximum number of cameras.</td> 115 </tr> 116 <tr> 117 <td width="100"> </td> 118 <th> 119 <span class="argument">maxLights</span> 120 </th> 121 <td width="100"><span>s32</span></td> 122 <td>Represents the maximum number of lights.</td> 123 </tr> 124 <tr> 125 <td width="100"> </td> 126 <th> 127 <span class="argument">maxFragmentLights</span> 128 </th> 129 <td width="100"><span>s32</span></td> 130 <td>Represents the maximum number of fragment lights.</td> 131 </tr> 132 <tr> 133 <td width="100"> </td> 134 <th> 135 <span class="argument"><CODE>maxVertexLights</CODE></span> 136 </th> 137 <td width="100"><span>s32</span></td> 138 <td>Represents the maximum number of vertex lights.</td> 139 </tr> 140 <tr> 141 <td width="100"> </td> 142 <th> 143 <span class="argument">maxHemiSphereLights</span> 144 </th> 145 <td width="100"><span>s32</span></td> 146 <td>Represents the maximum number of hemispherical lights.</td> 147 </tr> 148 <tr> 149 <td width="100"> </td> 150 <th> 151 <span class="argument">maxAmbientLights</span> 152 </th> 153 <td width="100"><span>s32</span></td> 154 <td>Represents the maximum number of ambient lights.</td> 155 </tr> 156 <tr> 157 <td width="100"> </td> 158 <th> 159 <span class="argument">maxFogs</span> 160 </th> 161 <td width="100"><span>s32</span></td> 162 <td>Represents the maximum number of fogs.</td> 163 </tr> 164 <tr> 165 <td width="100"> </td> 166 <th> 167 <span class="argument">maxParticleSets</span> 168 </th> 169 <td width="100"><span>s32</span></td> 170 <td>Represents the maximum number of particle sets.</td> 171 </tr> 172 <tr> 173 <td width="100"> </td> 174 <th> 175 <span class="argument">maxParticleEmitters</span> 176 </th> 177 <td width="100"><span>s32</span></td> 178 <td>Represents the maximum number of particle emitters.</td> 179 </tr> 180 <tr> 181 <td width="100"> </td> 182 <th> 183 <span class="argument">maxParticleModels</span> 184 </th> 185 <td width="100"><span>s32</span></td> 186 <td>Represents the maximum number of particle models.</td> 187 </tr> 188 <tr> 189 <td width="100"> </td> 190 <th> 191 <span class="argument">maxBones</span> 192 </th> 193 <td width="100"><span>s32</span></td> 194 <td>Represents the maximum number of bones included in the skeleton.</td> 195 </tr> 196 <tr> 197 <td width="100"> </td> 198 <th> 199 <span class="argument">maxMaterials</span> 200 </th> 201 <td width="100"><span>s32</span></td> 202 <td>Maximum number of materials.</td> 203 </tr> 204 <tr> 205 <td width="100"> </td> 206 <th> 207 <span class="argument">maxUserRenderNodes</span> 208 </th> 209 <td width="100"><span>s32</span></td> 210 <td>The maximum number of user-defined render nodes.</td> 211 </tr> 212 <tr> 213 <td width="100"> </td> 214 <th> 215 <span class="argument"><CODE>isFixedSizeMemory</CODE></span> 216 </th> 217 <td width="100">bool</td> 218 <td>Sets a flag indicating whether memory is to be allocated even other than at time of creation.</td> 219 </tr> </table> 220 </div> 221 </a> <a name="function" id="function"> 222 <h2>Member Functions</h2> 223 <div class="section"> 224 <table class="members"> 225 <tr> 226 <td width="100"> </td> 227 <th> 228 <a href="../../../../nw/demo/SceneSystem/Description/Description.html"><CODE>Description</CODE></a> 229 </th> 230 <td>Constructor.</td> 231 </tr> </table> 232 </div> 233 </a> 234 <hr><p>CONFIDENTIAL</p></body> 235</html> 236