nw::demo::SceneSystem::Description Structurestruct Description
{
s32 maxSceneNodes;
s32 maxModels;
s32 maxSkeletalModels;
s32 maxCameras;
s32 maxLights;
s32 maxFragmentLights;
s32 maxVertexLights;
s32 maxHemiSphereLights;
s32 maxAmbientLights;
s32 maxFogs;
s32 maxParticleSets;
s32 maxParticleEmitters;
s32 maxParticleModels;
s32 maxBones;
s32 maxMaterials;
s32 maxUserRenderNodes;
bool isFixedSizeMemory;
};
Scene system settings.
| maxSceneNodes | s32 | Represents maximum number of scene nodes. | |
|---|---|---|---|
| maxModels | s32 | Represents maximum number of models. | |
| maxSkeletalModels | s32 | Represents maximum number of skeletal models. | |
| maxCameras | s32 | Represents maximum number of cameras. | |
| maxLights | s32 | Represents the maximum number of lights. | |
| maxFragmentLights | s32 | Represents the maximum number of fragment lights. | |
maxVertexLights
|
s32 | Represents the maximum number of vertex lights. | |
| maxHemiSphereLights | s32 | Represents the maximum number of hemispherical lights. | |
| maxAmbientLights | s32 | Represents the maximum number of ambient lights. | |
| maxFogs | s32 | Represents the maximum number of fogs. | |
| maxParticleSets | s32 | Represents the maximum number of particle sets. | |
| maxParticleEmitters | s32 | Represents the maximum number of particle emitters. | |
| maxParticleModels | s32 | Represents the maximum number of particle models. | |
| maxBones | s32 | Represents the maximum number of bones included in the skeleton. | |
| maxMaterials | s32 | Maximum number of materials. | |
| maxUserRenderNodes | s32 | The maximum number of user-defined render nodes. | |
isFixedSizeMemory
|
bool | Sets a flag indicating whether memory is to be allocated even other than at time of creation. |
Description
|
Constructor. |
|---|
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