nw::demo::SceneSystem::Description Structure

Syntax

struct Description
{
   s32 maxSceneNodes;
   s32 maxModels;
   s32 maxSkeletalModels;
   s32 maxCameras;
   s32 maxLights;
   s32 maxFragmentLights;
   s32 maxVertexLights;
   s32 maxHemiSphereLights;
   s32 maxAmbientLights;
   s32 maxFogs;
   s32 maxParticleSets;
   s32 maxParticleEmitters;
   s32 maxParticleModels;
   s32 maxBones;
   s32 maxMaterials;
   s32 maxUserRenderNodes;
   bool isFixedSizeMemory;
};

Description

Scene system settings.

Member Variables

maxSceneNodes s32 Represents maximum number of scene nodes.
maxModels s32 Represents maximum number of models.
maxSkeletalModels s32 Represents maximum number of skeletal models.
maxCameras s32 Represents maximum number of cameras.
maxLights s32 Represents the maximum number of lights.
maxFragmentLights s32 Represents the maximum number of fragment lights.
maxVertexLights s32 Represents the maximum number of vertex lights.
maxHemiSphereLights s32 Represents the maximum number of hemispherical lights.
maxAmbientLights s32 Represents the maximum number of ambient lights.
maxFogs s32 Represents the maximum number of fogs.
maxParticleSets s32 Represents the maximum number of particle sets.
maxParticleEmitters s32 Represents the maximum number of particle emitters.
maxParticleModels s32 Represents the maximum number of particle models.
maxBones s32 Represents the maximum number of bones included in the skeleton.
maxMaterials s32 Maximum number of materials.
maxUserRenderNodes s32 The maximum number of user-defined render nodes.
isFixedSizeMemory bool Sets a flag indicating whether memory is to be allocated even other than at time of creation.

Member Functions

Description Constructor.

CONFIDENTIAL