1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../../../../../css/manpage.css" type="text/css" /> 7<title>SetSpotDirection</title> 8 </head> 9 <body> 10<h1><CODE><a href="../../../../../nn/Overview.html">nn</a>::<a href="../../../../../nn/gr/Overview.html">gr</a>::<a href="../../../../../nn/gr/CTR/Overview.html">CTR</a>::<a href="../../../../../nn/gr/CTR/FragmentLight/Overview.html">FragmentLight</a>::<a href="../../../../../nn/gr/CTR/FragmentLight/Source/Overview.html">Source</a>::SetSpotDirection</CODE> Member Function</h1> 11<h2>Syntax</h2> 12 <div class="section"> 13 <pre class="definition"> 14void SetSpotDirection( 15 const <a href="../../../../../nn/math/VEC3/Overview.html">nn::math::VEC3</a> & spot_direction 16); 17 18void SetSpotDirection( 19 const <a href="../../../../../nn_types/f32.html">f32</a> & spot_direction_x, 20 const <a href="../../../../../nn_types/f32.html">f32</a> & spot_direction_y, 21 const <a href="../../../../../nn_types/f32.html">f32</a> & spot_direction_z 22); 23</pre> 24 </div> 25<h2>List of Overloaded Member Functions</h2> 26 <div class="section"> 27 <table class="members"> 28 <tr> 29 <td> 30<a href="./SetSpotDirection(0).html"><CODE>SetSpotDirection ( const nn::math::VEC3 & )</CODE> </a> 31 </td> 32<td>Sets the spotlight light direction. Converts the set value to a 13-bit fixed point number used to set the rendering command and stores it.</td> 33 </tr> 34 <tr> 35 <td> 36<a href="./SetSpotDirection(1).html"><CODE>SetSpotDirection ( const f32 &, const f32 &, const f32 & )</CODE> </a> 37 </td> 38<td>Sets the spotlight light direction. Converts the set value to a 13-bit fixed point number used to set the rendering command and stores it.</td> 39 </tr> </table> 40 </div> 41<h2>Description of SetSpotDirection ( const nn::math::VEC3 & )</h2> 42 <div class="section"> 43<p>Sets the spotlight light direction. Converts the set value to a 13-bit fixed point number used to set the rendering command and stores it.</p> 44 </div> 45<h2>Description of SetSpotDirection ( const f32 &, const f32 &, const f32 & )</h2> 46 <div class="section"> 47<p>Sets the spotlight light direction. Converts the set value to a 13-bit fixed point number used to set the rendering command and stores it.</p> 48 </div> 49 <hr><p>CONFIDENTIAL</p></body> 50</html>