nn::gr::CTR::FragmentLight::Source::SetSpotDirection Member Function
void SetSpotDirection(
const nn::math::VEC3 & spot_direction
);
void SetSpotDirection(
const f32 & spot_direction_x,
const f32 & spot_direction_y,
const f32 & spot_direction_z
);
SetSpotDirection ( const nn::math::VEC3 & )
|
Sets the spotlight light direction. Converts the set value to a 13-bit fixed point number used to set the rendering command and stores it. |
SetSpotDirection ( const f32 &, const f32 &, const f32 & )
|
Sets the spotlight light direction. Converts the set value to a 13-bit fixed point number used to set the rendering command and stores it. |
Sets the spotlight light direction. Converts the set value to a 13-bit fixed point number used to set the rendering command and stores it.
Sets the spotlight light direction. Converts the set value to a 13-bit fixed point number used to set the rendering command and stores it.
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