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/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_Camera.cpp389 ResSceneObject resource, in Create()
750 const ResPerspectiveProjectionUpdater resource = in GetPerspective() local
782 ResPerspectiveProjectionUpdater resource = in SetPerspective() local
804 const ResFrustumProjectionUpdater resource = in GetFrustum() local
850 ResFrustumProjectionUpdater resource = in SetFrustum() local
871 const ResOrthoProjectionUpdater resource = in GetOrtho() local
917 ResOrthoProjectionUpdater resource = in SetOrtho() local
935 const ResFrustumProjectionUpdater resource = in GetFrustum() local
973 const ResOrthoProjectionUpdater resource = in GetOrtho() local
1025 const ResCameraProjectionUpdater resource = in GetNear() local
[all …]
Dgfx_AmbientLight.cpp41 ResPtr resource( in Create() local
90 ResSceneObject resource, in Create()
Dgfx_HemiSphereLight.cpp43 ResPtr resource( in Create() local
92 ResSceneObject resource, in Create()
Dgfx_StandardSkeleton.cpp33 ResSkeleton resource, in Create()
Dgfx_LightSet.cpp57 ResLightSet resource, in Create()
Dgfx_VertexLight.cpp44 ResPtr resource( in Create() local
93 ResSceneObject resource, in Create()
Dgfx_FragmentLight.cpp43 ResPtr resource( in Create() local
95 ResSceneObject resource, in Create()
Dgfx_SceneEnvironmentSetting.cpp33 ResSceneObject resource, in Create()
230 ResSceneEnvironmentSetting resource, in GetMemorySizeInternal()
Dgfx_ParticleModel.cpp123 ResSceneObject resource, in Create()
240 ResParticleModel resource, in GetMemorySizeForInitialize()
Dgfx_SceneBuilder.cpp78 ResSceneObject resource, in BuildSceneObject()
540 ResSceneObject resource, in BuildChildren()
Dgfx_ParticleAnimationOption.cpp104 const ResParticleFrameLoopAnimationOption resource = in EvaluateAnimationFrame() local
Dgfx_TransformNode.cpp81 ResSceneObject resource, in Create()
Dgfx_SceneNode.cpp58 ResSceneObject resource, in Create()
Dgfx_Fog.cpp43 ResPtr resource( in Create() local
107 ResSceneObject resource, in Create()
/NW4C-1.3.3/include/nw/gfx/
Dgfx_StandardSkeleton.h81 ResSkeleton resource, in GetMemorySizeInternal()
176 ResSkeleton resource, in StandardSkeleton()
Dgfx_ParticleSet.h64 const ResParticleInitializerData *resource; //!< リソースへのポインタです。 member
76 const ResParticleUpdaterData *resource; //!< リソースへのポインタです。 member
Dgfx_ParticleEmitter.h273 … const ResParticleEmitterParameter resource = this->GetResParticleEmitterParameterCopy(false); in IsAlive() local
Dgfx_SceneBuilder.h54 SceneBuilder& Resource(ResSceneObject resource) { m_Resource = resource; return *this; } in Resource()
Dgfx_AmbientLight.h213 ResPtr resource, in AmbientLight()
Dgfx_HemiSphereLight.h214 ResPtr resource, in HemiSphereLight()
Dgfx_Skeleton.h218 explicit OriginalPose(ResSkeleton resource) : m_Resource(resource) {} in OriginalPose()
413 ResSkeleton resource, in Skeleton()
Dgfx_VertexLight.h256 ResPtr resource, in VertexLight()
Dgfx_FragmentLight.h257 ResPtr resource, in FragmentLight()
/NW4C-1.3.3/sources/libraries/demo/
Ddemo_Particle.cpp113 ParticleEffect::Setup(gfx::ResGraphicsFile resource, bool useParticleMaterial) in Setup()
146 ParticleEffect::Register(gfx::ResGraphicsFile resource, const char** nodeNames) in Register()
201 ParticleEffect::Register(gfx::ResGraphicsFile resource) in Register()
/NW4C-1.3.3/demos/Nw4cDemo/include/
DGfxCtrl.h45 nw::gfx::ResGraphicsFile resource; member

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