| /NW4C-1.3.3/sources/libraries/gfx/ |
| D | gfx_Camera.cpp | 389 ResSceneObject resource, in Create() 750 const ResPerspectiveProjectionUpdater resource = in GetPerspective() local 782 ResPerspectiveProjectionUpdater resource = in SetPerspective() local 804 const ResFrustumProjectionUpdater resource = in GetFrustum() local 850 ResFrustumProjectionUpdater resource = in SetFrustum() local 871 const ResOrthoProjectionUpdater resource = in GetOrtho() local 917 ResOrthoProjectionUpdater resource = in SetOrtho() local 935 const ResFrustumProjectionUpdater resource = in GetFrustum() local 973 const ResOrthoProjectionUpdater resource = in GetOrtho() local 1025 const ResCameraProjectionUpdater resource = in GetNear() local [all …]
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| D | gfx_AmbientLight.cpp | 41 ResPtr resource( in Create() local 90 ResSceneObject resource, in Create()
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| D | gfx_HemiSphereLight.cpp | 43 ResPtr resource( in Create() local 92 ResSceneObject resource, in Create()
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| D | gfx_StandardSkeleton.cpp | 33 ResSkeleton resource, in Create()
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| D | gfx_LightSet.cpp | 57 ResLightSet resource, in Create()
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| D | gfx_VertexLight.cpp | 44 ResPtr resource( in Create() local 93 ResSceneObject resource, in Create()
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| D | gfx_FragmentLight.cpp | 43 ResPtr resource( in Create() local 95 ResSceneObject resource, in Create()
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| D | gfx_SceneEnvironmentSetting.cpp | 33 ResSceneObject resource, in Create() 230 ResSceneEnvironmentSetting resource, in GetMemorySizeInternal()
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| D | gfx_ParticleModel.cpp | 123 ResSceneObject resource, in Create() 240 ResParticleModel resource, in GetMemorySizeForInitialize()
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| D | gfx_SceneBuilder.cpp | 78 ResSceneObject resource, in BuildSceneObject() 540 ResSceneObject resource, in BuildChildren()
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| D | gfx_ParticleAnimationOption.cpp | 104 const ResParticleFrameLoopAnimationOption resource = in EvaluateAnimationFrame() local
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| D | gfx_TransformNode.cpp | 81 ResSceneObject resource, in Create()
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| D | gfx_SceneNode.cpp | 58 ResSceneObject resource, in Create()
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| D | gfx_Fog.cpp | 43 ResPtr resource( in Create() local 107 ResSceneObject resource, in Create()
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| /NW4C-1.3.3/include/nw/gfx/ |
| D | gfx_StandardSkeleton.h | 81 ResSkeleton resource, in GetMemorySizeInternal() 176 ResSkeleton resource, in StandardSkeleton()
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| D | gfx_ParticleSet.h | 64 const ResParticleInitializerData *resource; //!< リソースへのポインタです。 member 76 const ResParticleUpdaterData *resource; //!< リソースへのポインタです。 member
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| D | gfx_ParticleEmitter.h | 273 … const ResParticleEmitterParameter resource = this->GetResParticleEmitterParameterCopy(false); in IsAlive() local
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| D | gfx_SceneBuilder.h | 54 SceneBuilder& Resource(ResSceneObject resource) { m_Resource = resource; return *this; } in Resource()
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| D | gfx_AmbientLight.h | 213 ResPtr resource, in AmbientLight()
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| D | gfx_HemiSphereLight.h | 214 ResPtr resource, in HemiSphereLight()
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| D | gfx_Skeleton.h | 218 explicit OriginalPose(ResSkeleton resource) : m_Resource(resource) {} in OriginalPose() 413 ResSkeleton resource, in Skeleton()
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| D | gfx_VertexLight.h | 256 ResPtr resource, in VertexLight()
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| D | gfx_FragmentLight.h | 257 ResPtr resource, in FragmentLight()
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| /NW4C-1.3.3/sources/libraries/demo/ |
| D | demo_Particle.cpp | 113 ParticleEffect::Setup(gfx::ResGraphicsFile resource, bool useParticleMaterial) in Setup() 146 ParticleEffect::Register(gfx::ResGraphicsFile resource, const char** nodeNames) in Register() 201 ParticleEffect::Register(gfx::ResGraphicsFile resource) in Register()
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| /NW4C-1.3.3/demos/Nw4cDemo/include/ |
| D | GfxCtrl.h | 45 nw::gfx::ResGraphicsFile resource; member
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