Wii Bitmap Font (FNT) API Function List

Font Functions

FNTGetDataSize Gets the font data's buffer size required to use the font.
FNTConstruct Expands the font resource data loaded into memory.
FNTInitStreamingConstruct Performs initialization to expand fonts while loading font resources successively.
FNTStreamingConstruct Reads the font resource in order and expands the data.
FNTGetTexture Gets the font texture information of the first text character in the specified string.
FNTGetTextureFormat Gets format of the texture image sheet.
FNTGetWidth Gets the texel width of the first text character in the specified string.
FNTGetMetrics Gets font size information.
FNTGetEncoding Gets the current character encoding method.
FNTSetEncoding Sets the character encoding method.
FNTSetAlternateChar Changes the alternate character for the font.
FNTGetTileBufferSize Obtains the buffer size required to tile texture image sheets.
FNTUntileTexture Untiles texture image sheets.
FNTTileTexture Tiles texture image sheets.

Structures

FNTHeader Stores font data information.
FNTTexture Stores texture information used to draw a single character using the font.
FNTMetrics Stores size information for fonts.

Enumerated Types

FNTConstructResult Used to define the progress status of the font expansion process.
FNTEncoding Used to define the character encoding method of the font.


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