#include <revolution/fnt.h> u32 FNTUntileTexture( FNTHeader* font, void* buf );
| font | Pointer to the font data buffer. This must be initialized using the FNTConstruct or FNTStreamingConstruct function. |
|---|---|
| buf | Pointer to the work buffer. This buffer must be of the size obtained by the FNTGetTileBufferSize function. |
None.
Removes the tiling of the texture image sheets that are in the font data. Once you have removed the tiling, you must re-tile the sheets using the FNTTileTexture function to render with the FNT library.
Use this function when rendering fonts with the CPU or when runtime processing glyphs.
FNTGetTileBufferSize, FNTTileTexture
2008/06/25 Initial version.
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