FNTUntileTexture

Syntax

#include <revolution/fnt.h>

u32 FNTUntileTexture( FNTHeader* font, void* buf );

Arguments

font Pointer to the font data buffer.
This must be initialized using the FNTConstruct or FNTStreamingConstruct function.
buf Pointer to the work buffer.
This buffer must be of the size obtained by the FNTGetTileBufferSize function.

Return Values

None.

Description

Removes the tiling of the texture image sheets that are in the font data. Once you have removed the tiling, you must re-tile the sheets using the FNTTileTexture function to render with the FNT library.

Use this function when rendering fonts with the CPU or when runtime processing glyphs.

See Also

FNTGetTileBufferSize, FNTTileTexture

Revision History

2008/06/25 Initial version.


CONFIDENTIAL