GD functions and their corresponding GX functions are matched in the table below. Many of the GD functions are similar to their GX counterparts; as a result, individual function reference pages were not created for GD functions. Click on the GX function links to see relevant documents. For those GD functions that differ significantly or demand special attention, individual function reference pages are available.
| GD Function | GX Function | Note |
| ---GDGeometry.h--- | ||
|---|---|---|
| GDSetVtxDescv | GXSetVtxDescv | No GD equivalent for GXSetVtxDesc. |
| GDSetVtxAttrFmtv | GXSetVtxAttrFmtv | No GD equivalent for GXSetVtxAttrFmt. |
| GDSetArray GDSetArrayRaw GDPatchArrayPtr |
GXSetArray | Multiple GD functions are implemented to simplify patching. |
| GDSetTexCoordGen | GXSetTexCoordGen2 | GD version does not include the matrix ID to use. Use GDSetCurrentMtx to set the matrix ID to use. |
| GDSetGenMode | GXSetNumTexGens GXSetNumChans GXSetNumTevStages |
All GX functions are combined into one. Mask register is used to mask additional register settings. |
| GDSetGenMode2 | All the above, plus: GXSetNumIndStages GXSetCullMode |
All GX functions are combined into one. Mask register is used to mask additional register settings. |
| GDSetCullMode | GXSetCullMode |
Mask register is used to mask additional register settings. |
| GDSetLPSize | GXSetPointSize GXSetLineWidth GXSetFieldMode |
All GX functions are combined into one. In the GD version of GXSetFieldMode, only the line aspect ratio functions. |
| GDSetCoPlanar | GXSetCoPlanar | |
| GDBegin | GXBegin | GD version doesn't do error checking. |
| GDEnd | GXEnd | GD version doesn't do error checking. |
| ---GDIndirect.h--- | ||
| GDSetIndTexMtx | GXSetIndTexMtx | |
| GDSetIndTexCoordScale | GXSetIndTexCoordScale | GD version sets two indirect stages at once. |
| GDSetIndTexOrder | GXSetIndTexOrder | GD version sets four indirect stages at once. |
| GDSetTevIndirect | GXSetTevIndirect | |
| GDSetTevDirect | GXSetTevDirect | |
| GDSetTevIndWarp | GXSetTevIndWarp | |
| GDSetTevIndTile | GXSetTevIndTile | |
| GDSetTevIndBumpST | GXSetTevIndBumpST | |
| GDSetTevIndBumpXYZ | GXSetTevIndBumpXYZ | |
| GDSetTevIndRepeat | GXSetTevIndRepeat | |
| ---GDLight.h--- | ||
| GDSetLightAttn | GXInitLightAttn | GD version sets on specified hardware light register; GX version sets on light object. |
| GDSetLightSpot | GXInitLightSpot | Same as above. |
| GDSetLightDistAttn | GXInitLightDistAttn | Same as above. |
| GDSetLightColor | GXInitLightColor | Same as above. |
| GDSetLightPos | GXInitLightPos | Same as above. |
| GDSetLightDir | GXInitLightDir | Same as above. |
| GDSetSpecularDir | GXInitSpecularDir | Same as above. |
| GDSetSpecularDirHA | GXInitSpecularDirHA | Same as above. |
| GDSetLightShininess | GXInitLightShininess | Same as above. (The GD version is an inline. The GX version is a macro.) |
| GDLoadLightObjIndx | GXLoadLightObjIndx | |
| GDSetChanAmbColor | GXSetChanAmbColor | |
| GDSetChanMatColor | GXSetChanMatColor | |
| GDSetChanCtrl | GXSetChanCtrl | |
| ---GDPixel.h--- | ||
| GDSetFog | GXSetFog | |
| GDSetBlendMode | GXSetBlendMode | Mask register is used to mask additional register settings. |
| GDSetBlendModeEtc | GXSetBlendMode GXSetColorUpdate GXSetAlphaUpdate GXSetDither |
All GX functions are combined into one. |
| GDSetZMode | GXSetZMode | |
| GDSetDstAlpha | GXSetDstAlpha | |
| GDSetDrawSync | GXSetDrawSync | |
| ---GDTev.h--- | ||
| GDSetTevOp | GXSetTevOp | GD version sets swaps for rasterized color and texture color to GX_TEV_SWAP0. |
| GDSetTevColorCalc | GXSetTevColorIn GXSetTEvColorOp |
Both GX functions are combined into one. |
| GDSetAlphaCalcAndSwap | GXSetTevAlphaIn GXSetTevAlphaOp GXSetTevSwapMode |
All three GX functions are combined into one. |
| GDSetTevColor | GXSetTevColor | |
| GDSetTevColorS10 | GXSetTevColorS10 | |
| GDSetTevKColor | GXSetTevKColor | |
| GDSetTevKonstantSel | GXSetTevKColorSel GXSetTevKAlphaSel |
Both GX functions are combined into one. GD version sets two TEV stages at once. Also see functions below. |
| GDSetTevSwapModeTable | GXSetTevSwapModeTable | GD version uses mask registers for avoiding collision. GX version uses shadow registers. |
| GDSetAlphaCompare | GXSetAlphaCompare | |
| GDSetZTexture | GXSetZTexture | |
| GDSetTevOrder | GXSetTevOrder | GD version sets two TEV stages at once. |
| ---GDTexture.h--- | ||
| GDSetTexLookupMode | GXInitTexObj GXInitTexObjLOD |
Two GX functions are combined into one function. (Partially omitted. See functions to follow.) The GD version sets hardware registers directly. The GX version initializes a TexObj. |
| GDSetTexImgAttr | GXInitTexObj | The GD version sets hardware registers directly. The GX version initializes a TexObj. |
| GDSetTexImgPtr GDSetTexImgPtrRaw GDPatchTexImgPtr |
GXInitTexObjData | Same as above. Multiple GD functions are implemented to simplify patching. |
| GDSetTexTlut | GXInitTexObjTlut GXInitTlutRegion |
The GD version sets hardware registers directly. The GX version manipulates objects. The GX version uses callbacks to allocate memory. The GD version does not. |
| GDSetTexCached | GXInitTexCacheRegion | Same as above. |
| GDSetTexPreLoaded | GXInitTexPreLoadRegion | Same as above. |
| GDSetTexCoordScale | GXSetTexCoordScaleManually | Manual setting of all texture coordinates should be enabled. |
| GDSetTexCoordScale2 | GXSetTexCoordScaleManually GXSetTexCoordCylWrap GXSetTexCoordBias |
Same as above. All three GX functions are combined into one. |
| GDSetTexCoordScaleAndTOEs | GXSetTexCoordScaleManually GXSetTexCoordCylWrap GXSetTexCoordBias GXEnableTexOffsets |
Manual setting of all texture coordinates should be enabled. All four GX functions are combined into one. |
| GDLoadTlut GDLoadTlutRaw GDPatchTlutPtr |
GXInitTlutObj GXInitTlutRegion GXLoadTlut |
GX version uses TLUT objects and callbacks. The GD version does not. |
| --GDTransform.h--- | ||
| GDLoadPosMtxImm | GXLoadPosMtxImm | |
| GDLoadPosMtxIndx | GXLoadPosMtxIndx | |
| GDLoadNrmMtxImm | GXLoadNrmMtxImm | |
| GDLoadNrmMtxImm3x3 | GXLoadNrmMtxImm3x3 | |
| GDLoadNrmMtxIndx3x3 | GXLoadNrmMtxIndx3x3 | |
| GDLoadTexMtxImm | GXLoadTexMtxImm | |
| GDLoadTexMtxIndx | GXLoadTexMtxIndx | |
| GDSetCurrentMtx | GXSetCurrentMtx | The GD version also sets the current texture transform matrices (set inside GXSetTexCoordGen). |
| GDSetProjection | GXSetProjection | |
| --GDVertex.h--- | ||
| GDMatrixIndex1u8 | GXMatrixIndex1u8 | |
| GDPosition[n][t] | GXPosition[n][t] | |
| GDNormal[n][t] | GXNormal[n][t] | |
| GDColor[n][t] | GXColor[n][t] | |
| GDTexCoord[n][t] | GXTexCoord[n][t] | |
2006/03/01 Initial version.
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