#include <revolution/gx.h> void GXSetTevKColor( GXTevKColorID id, GXColor color );
| id | Constant color register ID. Accepted values are:
|
||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
color |
Constant color value |
None.
This function is used to set one of the "constant" color registers in the Texture Environment (TEV) unit. These registers are available to all TEV stages. They are constant in that they cannot be written to be the TEV itself.
GXSetTevKColorSel, GXSetTevKAlphaSel
2006/03/01 Initial version.
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