#include <revolution/gx.h>
void GXInitLightColor(
GXLightObj* lt_obj,
GXColor color );
| lt_obj | Pointer to a light object. |
|---|---|
| color | Color of the light |
None.
This function sets the color of the light from the light object. The memory for the light object is allocated by the application; this function does not load the hardware register directly. To load a light object into a hardware light, use the GXLoadLightObjImm or GXLoadLightObjIndx function.
GXLoadLightObjImm, GXLoadLightObjIndx, GXSetChanCtrl, GXGetLightColor, GXLightObj Initialization Flow
2006/03/01 Initial version.
CONFIDENTIAL