Lines Matching refs:camera
61 /g3d/camera/rotation_init = 4.032 #degree
63 /g3d/camera/rotation_step = 0.000 #degree
65 /g3d/camera/rotation_max = 4.032 #degree
67 /g3d/camera/translation_init = 1.5
69 /g3d/camera/translation_step = 0.00
71 /g3d/camera/translation_max = 1.5
73 /g3d/camera/tilt_init = 1.5 #degree
75 /g3d/camera/dolly_init = 0.02
78 /g3d/camera/tilt_accel = 0.02; #degree
80 /g3d/camera/tilt_decel = 0.1; #degree
82 /g3d/camera/tilt_limit = 1.0; #degree
85 /g3d/camera/slide_accel = 0.02
87 /g3d/camera/slide_decel = 0.1
89 /g3d/camera/slide_limit = 10.0
92 /g3d/camera/tumble_x_inverse = 0
94 /g3d/camera/tumble_y_inverse = 0
97 /g3d/camera/track_x_inverse = 0
99 /g3d/camera/track_y_inverse = 0
102 /g3d/camera/dolly_inverse = 0
104 /g3d/camera/dolly_target_inverse = 0
107 /g3d/camera/tilt_x_inverse = 0
109 /g3d/camera/tilt_y_inverse = 0
112 /g3d/camera/fovy = 37.8 #degree
114 /g3d/camera/position/x = 50.0
115 /g3d/camera/position/y = 30.0
116 /g3d/camera/position/z = 50.0
118 /g3d/camera/target_pos/x = 0.0
119 /g3d/camera/target_pos/y = 0.0
120 /g3d/camera/target_pos/z = 0.0
122 /g3d/camera/up_vector/x = 0.0
123 /g3d/camera/up_vector/y = 1.0
124 /g3d/camera/up_vector/z = 0.0
127 /g3d/camera/touch_panel_mode = DRAG # (NORMAL | DRAG | INERTIA)
130 /g3d/camera/near = 1.0
132 /g3d/camera/far = 10000.0
135 /g3d/camera/depthLevel =
138 /g3d/camera/factor = 0.5
141 /g3d/camera/realSwitch = 0