#include <revolution/mpdl.h>
void MPDLResetEntryBitmap(u32 bitmap);
| bitmap | AID bitset of players from which to resume accepting entries. For example, to specify players 1, 2, and 3, this would be ((1 << 1) | (1 << 2) | (1 << 3)). This will ignore AIDs that are currently connected. |
Returns a bitmap of AIDs that were actually accepted and restarted.
Re-accepts AID entries that are currently in the open state. This is called to start new download entries using AIDs that had already completed a download or were disconnected while downloading.
MPDLStartDownloadMPDLGetBootableBitmapMPDLGetBootedBitmapMPDLGetBootStopper
2008/10/30 Initial version.
CONFIDENTIAL