nw::gfx::SceneUpdater::SubmitView Member Function
virtual void SubmitView(
RenderQueue * renderQueue,
SceneContext * sceneContext,
const Camera & camera,
u8 layerId,
RenderSortMode renderSortMode = ALL_MESH_BASE_SORT
);
virtual void SubmitView(
RenderQueue * renderQueue,
SceneContext * sceneContext,
const Camera & camera,
u8 layerId,
u8 particleLayerId,
RenderSortMode renderSortMode = ALL_MESH_BASE_SORT
);
virtual void SubmitView(
RenderQueue * renderQueue,
SceneContext * sceneContext,
const Camera & camera,
u8 layerId,
u8 particleLayerId,
IsVisibleModelFunctor * isVisibleModel,
RenderSortMode renderSortMode = ALL_MESH_BASE_SORT
);
| SubmitView ( RenderQueue *, SceneContext *, const Camera &, u8, RenderSortMode ) | Updates a scene based on the camera's visual range, and builds the render queue. |
| SubmitView ( RenderQueue *, SceneContext *, const Camera &, u8, u8, RenderSortMode ) | Updates a scene based on the camera's visual range, and builds the render queue. |
| SubmitView ( RenderQueue *, SceneContext *, const Camera &, u8, u8, IsVisibleModelFunctor *, RenderSortMode ) | Updates a scene based on the camera's visual range, and builds the render queue. |
Updates a scene based on the camera's visual range, and builds the render queue.
SubmitView function for rendering particles in a separate layer.
SubmitView function for rendering particles in a separate layer.
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