nw::gfx::SceneUpdater::SubmitView Member Function
virtual void SubmitView(
RenderQueue * renderQueue,
SceneContext * sceneContext,
const Camera & camera,
u8 layerId,
RenderSortMode renderSortMode = ALL_MESH_BASE_SORT
);
| Name | Description | |
|---|---|---|
| in | renderQueue |
Queue where the elements that make up the render targets are collected. |
| in | sceneContext |
Scene context. |
| in | camera | Camera. |
| in | layerId |
ID that is given highest priority when sorting render elements. This is used to control rendering of layers and billboarding. |
| in | renderSortMode | The render sort mode. |
Updates a scene based on the camera's visual range, and builds the render queue.
CONFIDENTIAL