nw::gfx::SceneUpdater::SubmitView Member Function

Syntax

virtual void SubmitView(
     RenderQueue * renderQueue,
     SceneContext * sceneContext,
     const Camera & camera,
     u8 layerId,
     u8 particleLayerId,
     RenderSortMode renderSortMode = ALL_MESH_BASE_SORT
);

Arguments

Name Description
in renderQueue Queue where the elements that make up the render targets are collected.
in sceneContext Scene context.
in camera Camera.
in layerId ID that is given highest priority when sorting render elements. This is used to control rendering of layers and billboarding.
in particleLayerId layerId for rendering particles.
in renderSortMode The render sort mode.

Return Values

None.

Description

Updates a scene based on the camera's visual range, and builds the render queue.

SubmitView function for rendering particles in a separate layer.


CONFIDENTIAL