nw::gfx::Model Classclass Model : public nw::gfx::TransformNode
Class for representing objects that are displayed in a scene.
nw::gfx::Model::Description
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Content to configure. |
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nw::gfx::Model::IsVisibleModelDefaultFunctor
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Default function object for checking the model display flag. |
BufferOption
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Definitions of bit formats for buffer options. | |
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TraversalResults
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Definition of the bit flag indicating the traversal results.(Derived from SceneNode.) |
typedef Definitions| Material | ||
|---|---|---|
MaterialRange
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Definition of a type that represents the range of a material list. | |
| Other | ||
RenderSignal
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Definition of a callback slot that is called during rendering. | |
RenderSlot
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Definition of a callback slot that is called during rendering. | |
CalculateMatrixSignal
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Definition of a callback signal that is called during matrix calculation.(Derived from TransformNode.) |
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CalculateMatrixSlot
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Definition of a callback slot that is called during matrix calculation.(Derived from TransformNode.) |
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UpdateSignal
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Definition of a callback signal that is called during updates.(Derived from SceneNode.) |
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UpdateSlot
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Definition of a callback slot that is called during updates.(Derived from SceneNode.) |
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| S |
DEFAULT_MAX_CHILDREN
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const int | Maximum number of children when a fixed amount of memory is used.(Derived from SceneObject.) |
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| S |
DEFAULT_MAX_CALLBACKS
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const int | Maximum number of callbacks when a fixed amount of memory is used.(Derived from SceneObject.) |
| S |
MAX_NAME_LENGTH
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const int | Limit on names of scene objects.(Derived from SceneObject.) |
NW_UT_RUNTIME_TYPEINFO
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| protected | m_Children | SceneNodeChildren |
Child nodes.(Derived from SceneNode.) |
| protected | m_AnimBinding | GfxPtr< AnimBinding > |
Animation binding.(Derived from SceneNode.) |
| protected | m_BranchVisible | bool | Visibility of a branch and descendants.(Derived from SceneNode.) |
| Callbacks | ||
|---|---|---|
PreRenderSignal
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Gets the signal that is called before a model is rendered. | |
PostRenderSignal
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Gets the signal that is called after a model is rendered. | |
PostCalculateWorldMatrixSignal
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Gets the signal after world matrix calculation.(Derived from TransformNode.) |
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PreUpdateSignal
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Gets the signal before the scene node is updated.(Derived from SceneNode.) |
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| Materials | ||
GetMaterials
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Gets the start and end of a material list. | |
GetMaterialCount
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Gets the number of materials. | |
GetMaterial
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Gets the material with the specified index number. | |
GetMaterialActivator
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Gets the material activator. | |
SetMaterialActivator
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Transfers ownership and sets the material activator. The material activator is also destroyed if the model class is destroyed. | |
SetSharedMaterialActivator
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Sets the material activator without transferring ownership. Set here if the material activator is managed on the user side. | |
| Creation/Destruction | ||
| S |
Create
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Creates a model. |
| S |
GetMemorySize
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Gets the memory size required at time of creation. |
DestroyBranch
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Destroys all nodes on the current branch, including the current node.(Derived from SceneNode.) |
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Destroy
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Destroys an object.(Derived from GfxObject.) |
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| Scene Trees | ||
| V |
Accept
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Accepts visitors. |
| V |
TrackbackWorldMatrix
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Tracks back to the parent node and gets the world matrix. |
| V |
TrackbackWorldTransform
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Tracks back to the parent node and gets the world transform. |
| V |
TrackbackLocalTransform
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Tracks back to the parent node and gets the local transform. |
| V |
InheritTraversalResults
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Inherits transform information from the parent node. |
AttachChild
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Attaches a child.(Derived from SceneNode.) |
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DetachChild
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Removes a child.(Derived from SceneNode.) |
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GetChildBegin
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Gets the beginning of a child.(Derived from SceneNode.) |
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GetChildEnd
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Gets the end of a child.(Derived from SceneNode.) |
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DetachAllChildren
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Removes all children.(Derived from SceneNode.) |
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| Resources | ||
GetResModel
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Gets the model resource. | |
GetResMeshes
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Gets an array of mesh resources. | |
GetResMeshNodeVisibilities
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Gets the MeshNodeVisibility resource at the specified index. |
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GetResTransformNode
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Gets the transform node resource.(Derived from TransformNode.) |
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GetResSceneNode
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Gets the scene node resource.(Derived from SceneNode.) |
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GetResSceneObject
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Gets the scene object resource.(Derived from SceneObject.) |
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GetName
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Gets the name from the resource.(Derived from SceneObject.) |
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| Animation | ||
GetMaterialAnimGroup
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Gets a material animation group. | |
GetMaterialAnimBindingIndex
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Gets the index among the animation bindings of a material animation group. | |
GetMaterialAnimObject
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Gets a material animation object. | |
SetMaterialAnimObject
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Configures a material animation object. | |
GetVisibilityAnimGroup
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Gets a visibility animation group. | |
GetVisibilityAnimBindingIndex
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Gets the animation binding index of a visibility animation group. | |
GetVisibilityAnimObject
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Gets a visibility animation object. | |
SetVisibilityAnimObject
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Sets a visibility animation object. | |
GetAnimBinding
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Gets the animation binding.(Derived from SceneNode.) |
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SetAnimBinding
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Sets the animation binding.(Derived from SceneNode.) |
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UpdateFrame
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Updates the frames for all configured animation objects.(Derived from SceneNode.) |
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| Buffer Options | ||
CheckBufferOption
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Checks the buffer option. | |
GetBufferOption
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Gets the buffer option. | |
| Matrices | ||
ModelViewMatrix
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Gets the modelview matrix. | |
NormalMatrix
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Gets the normal matrix. | |
UpdateModelViewMatrixAndNormalMatrix
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Updates the modelview matrix and the normal matrix. | |
| Layers | ||
GetLayerId
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Gets the layer ID. | |
SetLayerId
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Sets the layer ID. | |
GetRenderLayerId
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Gets the render layer value of the mesh. | |
| Rendering | ||
IsVisible
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Gets a flag indicating whether to render the model. | |
SetVisible
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Sets a flag indicating whether to render the model. | |
IsMeshVisible
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Gets a flag indicating whether to render the mesh. | |
InvalidateRenderKeyCache
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Disables the key cache used for render sorting. | |
| User Parameters | ||
GetUserParameter
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Gets user parameters. | |
SetUserParameter
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Sets user parameters. | |
| Transforms | ||
Transform
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Gets the transformation info.(Derived from TransformNode.) |
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WorldMatrix
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Gets the world matrix.(Derived from TransformNode.) |
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WorldTransform
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Gets the detailed transformation info after WorldMatrix calculation.(Derived from TransformNode.) |
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InverseWorldMatrix
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Gets the inverse matrix of the world matrix. Uses a cache the second time it is called and thereafter.(Derived from TransformNode.) |
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InvalidateInverseWorldMatrix
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Invalidates the cache used for the inverse matrix of the world matrix. (Call this when updating the world matrix.)(Derived from TransformNode.) |
|
| V |
UpdateDirection
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Updates direction information. |
| V |
UpdateTransform
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Updates transform information. |
SetResourceBasedTransform
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Sets a transform based on a resource's transform information.(Derived from TransformNode.) |
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SetResourceScaledTransform
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Sets a transform based on a resource's transform information.(Derived from TransformNode.) |
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| Traverses | ||
GetTraversalResults
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Gets the results of a traversal.(Derived from SceneNode.) |
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SetTraversalResults
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Sets the results of a traversal.(Derived from SceneNode.) |
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IsEnabledResults
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Gets a value indicating whether a given traversal result is enabled.(Derived from SceneNode.) |
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EnableTraversalResults
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Enables the results of a traversal.(Derived from SceneNode.) |
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DisableTraversalResults
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Disables the results of a traversal.(Derived from SceneNode.) |
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ResetTraversalResults
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Copies the result of traversal from a node.(Derived from SceneNode.) |
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CopyTraversalResults
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Copies the result of traversal from a node.(Derived from SceneNode.) |
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SetBranchVisible
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Sets the flag used to render the node and descendants.(Derived from SceneNode.) |
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IsBranchVisible
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Gets the flag used to render the node and descendants.(Derived from SceneNode.) |
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| Constructors and Destructors | ||
| protected |
Model
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Constructor. |
| protected V |
~Model
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Destructor. |
| Other | ||
| protected V |
Initialize
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Allocates memory for and initialized members. |
| protected |
CalcInheritingDiretion
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Calculates direction inherited from parent node conversion information.(Derived from TransformNode.) |
| protected |
IsCircularReference
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Returns true if there is a circular reference.(Derived from SceneNode.) |
| protected |
AcceptChildren
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Makes all nodes accept visitors.(Derived from SceneNode.) |
CONFIDENTIAL