nw::gfx::TransformNode::CalculateMatrixSignal Type

Syntax

typedef ut::Signal2< void, TransformNode *, SceneContext * > nw::gfx::TransformNode::CalculateMatrixSignal;

Description

Definition of a callback signal that is called during matrix calculation.

The following function or function object can be set in this signal slot.

void CalculateMatrixCallback(TransformNode* transformNode, SceneContext* sceneContext);
class CalculateMatrixCallbackFunctor
{
public:
    void operator() (TransformNode* transformNode, SceneContext* sceneContext);
};

transformNode is the transform node to be updated, and sceneContext is the scene context in which scene nodes are registered.

See Also

PostCalculateWorldMatrixSignal


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