nw::gfx::res::ResSkeletalModel Class

Syntax

class ResSkeletalModel : public nw::gfx::res::ResModel

Description

Binary resource class that represents skeletal models.

Enumerated Types

Flag (Inherited from ResTransformNode.

Member Functions

ResSkeletalModel Constructor.
ptr Gets a pointer to actual data.
ref Gets the reference to the actual data.
operator ==
operator !=
GetSkeleton Gets a skeleton.
GetMeshesCount Gets the number of meshes.(Inherited from ResModel.
GetMeshes Gets a mesh.(Inherited from ResModel.
GetMaterialsCount Gets the number of materials(Inherited from ResModel.
GetMaterials Gets the material.(Inherited from ResModel.
GetMaterialsIndex Gets the index number of the material in the dictionary.(Inherited from ResModel.
GetShapesCount Gets the number of shapes.(Inherited from ResModel.
GetShapes Gets a shape.(Inherited from ResModel.
GetMeshNodeVisibilitiesCount Gets the number of nodes on DCC that include visibility.(Inherited from ResModel.
GetMeshNodeVisibilities Gets node visibilities on the DCC.(Inherited from ResModel.
GetMeshNodeVisibilitiesIndex (Inherited from ResModel.
IsVisible Gets the visibility flag.(Inherited from ResModel.
SetVisible Sets the visibility flag.(Inherited from ResModel.
IsNonuniformScalable Gets a flag indicating whether an even scale can be applied.(Inherited from ResModel.
SetNonuniformScalable Sets a flag indicating whether an even scale can be applied.(Inherited from ResModel.
GetLayerId Gets the ID for controlling render order.(Inherited from ResModel.
SetLayerId Sets the ID for controlling render order.(Inherited from ResModel.
GetRevision Gets the revision.(Inherited from ResModel.
Setup Initializes a resource.(Inherited from ResModel.
Cleanup Frees a resource.(Inherited from ResModel.
GetTransform Gets transform information.(Inherited from ResTransformNode.
SetTransform Sets transform information.(Inherited from ResTransformNode.
GetWorldMatrix Gets the world matrix.(Inherited from ResTransformNode.
SetWorldMatrix Sets the world matrix.(Inherited from ResTransformNode.
GetFlags Gets the flag setting.(Inherited from ResSceneNode.
SetFlags Sets the flag setting.(Inherited from ResSceneNode.
GetChildrenCount Gets the number of child scene objects.(Inherited from ResSceneNode.
GetChildren Gets the child scene object.(Inherited from ResSceneNode.
GetAnimGroupsCount Gets the number of groups to be animated.(Inherited from ResSceneNode.
GetAnimGroups Gets the number of groups to be animated.(Inherited from ResSceneNode.
GetAnimGroupsIndex Gets the index number in dictionary data of the group information to be animated.(Inherited from ResSceneNode.
IsBranchVisible Gets a flag indicating whether to display node branches.(Inherited from ResSceneNode.
SetBranchVisible Sets a flag indicating whether to display node branches.(Inherited from ResSceneNode.
GetHeader Gets the header information.(Inherited from ResSceneObject.
SetHeader Sets the header information.(Inherited from ResSceneObject.
GetName Gets the name of the resource.(Inherited from ResSceneObject.
GetUserDataCount Gets the number of instances of user data.(Inherited from ResSceneObject.
GetUserData Gets user data.(Inherited from ResSceneObject.
GetUserDataIndex Gets the index number of user data in the dictionary.(Inherited from ResSceneObject.
GetTypeInfo Gets instance type information.(Inherited from ResSceneObject.
IsValid Determines whether a pointer to a resource is null.(Inherited from ResCommonBase.
S GetClassName

Class Hierarchy

nw::ut::ResCommonBase
  nw::ut::ResCommon
    nw::gfx::res::ResSceneObject
      nw::gfx::res::ResSceneNode
        nw::gfx::res::ResTransformNode
          nw::gfx::res::ResModel
            nw::gfx::res::ResSkeletalModel


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