class ResSkeletalModel : public nw::gfx::res::ResModel
Binary resource class that represents skeletal models.
| Flag |
(Inherited from ResTransformNode. |
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| ResSkeletalModel | Constructor. | |
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| ptr | Gets a pointer to actual data. | |
| ref | Gets the reference to the actual data. | |
operator ==
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operator !=
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GetSkeleton
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Gets a skeleton. | |
| GetMeshesCount | Gets the number of meshes.(Inherited from ResModel. |
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| GetMeshes | Gets a mesh.(Inherited from ResModel. |
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| GetMaterialsCount | Gets the number of materials(Inherited from ResModel. |
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GetMaterials
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Gets the material.(Inherited from ResModel. |
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| GetMaterialsIndex | Gets the index number of the material in the dictionary.(Inherited from ResModel. |
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| GetShapesCount | Gets the number of shapes.(Inherited from ResModel. |
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| GetShapes | Gets a shape.(Inherited from ResModel. |
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| GetMeshNodeVisibilitiesCount | Gets the number of nodes on DCC that include visibility.(Inherited from ResModel. |
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| GetMeshNodeVisibilities | Gets node visibilities on the DCC.(Inherited from ResModel. |
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| GetMeshNodeVisibilitiesIndex |
(Inherited from ResModel. |
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IsVisible
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Gets the visibility flag.(Inherited from ResModel. |
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| SetVisible | Sets the visibility flag.(Inherited from ResModel. |
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| IsNonuniformScalable | Gets a flag indicating whether an even scale can be applied.(Inherited from ResModel. |
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| SetNonuniformScalable | Sets a flag indicating whether an even scale can be applied.(Inherited from ResModel. |
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| GetLayerId | Gets the ID for controlling render order.(Inherited from ResModel. |
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SetLayerId
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Sets the ID for controlling render order.(Inherited from ResModel. |
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GetRevision
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Gets the revision.(Inherited from ResModel. |
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| Setup | Initializes a resource.(Inherited from ResModel. |
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Cleanup
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Frees a resource.(Inherited from ResModel. |
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GetTransform
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Gets transform information.(Inherited from ResTransformNode. |
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SetTransform
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Sets transform information.(Inherited from ResTransformNode. |
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| GetWorldMatrix | Gets the world matrix.(Inherited from ResTransformNode. |
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SetWorldMatrix
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Sets the world matrix.(Inherited from ResTransformNode. |
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GetFlags
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Gets the flag setting.(Inherited from ResSceneNode. |
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SetFlags
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Sets the flag setting.(Inherited from ResSceneNode. |
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| GetChildrenCount | Gets the number of child scene objects.(Inherited from ResSceneNode. |
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| GetChildren | Gets the child scene object.(Inherited from ResSceneNode. |
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| GetAnimGroupsCount | Gets the number of groups to be animated.(Inherited from ResSceneNode. |
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| GetAnimGroups | Gets the number of groups to be animated.(Inherited from ResSceneNode. |
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| GetAnimGroupsIndex | Gets the index number in dictionary data of the group information to be animated.(Inherited from ResSceneNode. |
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| IsBranchVisible | Gets a flag indicating whether to display node branches.(Inherited from ResSceneNode. |
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SetBranchVisible
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Sets a flag indicating whether to display node branches.(Inherited from ResSceneNode. |
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| GetHeader | Gets the header information.(Inherited from ResSceneObject. |
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| SetHeader | Sets the header information.(Inherited from ResSceneObject. |
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| GetName | Gets the name of the resource.(Inherited from ResSceneObject. |
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| GetUserDataCount | Gets the number of instances of user data.(Inherited from ResSceneObject. |
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| GetUserData | Gets user data.(Inherited from ResSceneObject. |
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| GetUserDataIndex | Gets the index number of user data in the dictionary.(Inherited from ResSceneObject. |
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GetTypeInfo
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Gets instance type information.(Inherited from ResSceneObject. |
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IsValid
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Determines whether a pointer to a resource is null.(Inherited from ResCommonBase. |
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| S | GetClassName |
nw::ut::ResCommonBase
nw::ut::ResCommon
nw::gfx::res::ResSceneObject
nw::gfx::res::ResSceneNode
nw::gfx::res::ResTransformNode
nw::gfx::res::ResModel
nw::gfx::res::ResSkeletalModel
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