class ResParticleSet : public nw::gfx::res::ResSceneNode
Binary resource class representing a particle set.
| ResParticleSet | Constructor. | |
|---|---|---|
| ptr | Gets a pointer to actual data. | |
| ref | Gets the reference to the actual data. | |
operator ==
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operator !=
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GetParticleCollection
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| GetParticleInitializersCount | ||
| GetParticleInitializers | ||
| GetParticleUpdatersCount | ||
| GetParticleUpdaters | ||
| GetParticleShapeBuilder | ||
| GetParticleShapeIndex | ||
| SetParticleShapeIndex | ||
| GetParticleSetPriority | ||
| SetParticleSetPriority | ||
| GetIsForceWorld | ||
| SetIsForceWorld | ||
| GetIsBufferFlushEnabled | ||
| SetIsBufferFlushEnabled | ||
| Setup | ||
GetFlags
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Gets the flag setting.(Inherited from ResSceneNode. |
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SetFlags
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Sets the flag setting.(Inherited from ResSceneNode. |
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| GetChildrenCount | Gets the number of child scene objects.(Inherited from ResSceneNode. |
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| GetChildren | Gets the child scene object.(Inherited from ResSceneNode. |
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| GetAnimGroupsCount | Gets the number of groups to be animated.(Inherited from ResSceneNode. |
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| GetAnimGroups | Gets the number of groups to be animated.(Inherited from ResSceneNode. |
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| GetAnimGroupsIndex | Gets the index number in dictionary data of the group information to be animated.(Inherited from ResSceneNode. |
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| IsBranchVisible | Gets a flag indicating whether to display node branches.(Inherited from ResSceneNode. |
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SetBranchVisible
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Sets a flag indicating whether to display node branches.(Inherited from ResSceneNode. |
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| GetHeader | Gets the header information.(Inherited from ResSceneObject. |
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| SetHeader | Sets the header information.(Inherited from ResSceneObject. |
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| GetName | Gets the name of the resource.(Inherited from ResSceneObject. |
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| GetUserDataCount | Gets the number of instances of user data.(Inherited from ResSceneObject. |
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| GetUserData | Gets user data.(Inherited from ResSceneObject. |
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| GetUserDataIndex | Gets the index number of user data in the dictionary.(Inherited from ResSceneObject. |
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GetTypeInfo
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Gets instance type information.(Inherited from ResSceneObject. |
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IsValid
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Determines whether a pointer to a resource is null.(Inherited from ResCommonBase. |
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| S | GetClassName |
nw::ut::ResCommonBase
nw::ut::ResCommon
nw::gfx::res::ResSceneObject
nw::gfx::res::ResSceneNode
nw::gfx::res::ResParticleSet
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