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8<TITLE>GX Function List</TITLE>
9<LINK rel="stylesheet" href="../css/titles.css">
10</HEAD>
11<BODY>
12<H2>Graphics (GX/G2/G2Util/G3/G3Util/G3X)</H2>
13<P>[<B><A href="list_gx.html">Function List</A></B>]</P>
14<H3><A name="gx"></A>General 2D/3D Graphics (GX)</H3>
15<H4>Common to the 2D Graphics Engines</H4>
16<DL>
17<DT>Power Control
18<DD><A href="gx/GX_SetPower.html">GX_SetPower</A>
19<DD><A href="gx/GX_GetPower.html">GX_GetPower</A>
20<DD><A href="gx/GX_Power2D.html">GX_Power2D</A>
21<DD><A href="gx/GX_Power3D.html">GX_Power3D</A>
22<DD><A href="gx/GX_Power2DMain.html">GX_Power2DMain</A>
23<DD><A href="gx/GX_Power2DSub.html">GX_Power2DSub</A>
24<DD><A href="gx/GX_PowerGeometry.html">GX_PowerGeometry</A>
25<DD><A href="gx/GX_PowerRender.html">GX_PowerRender</A>
26<DD><A href="gx/GX_SetDispSelect.html">GX_SetDispSelect</A>
27<DD><A href="gx/GX_GetDispSelect.html">GX_GetDispSelect</A>
28</DL>
29<DL>
30<DT>Initialization
31<DD><A href="gx/GX_Init.html">GX_Init</A>
32<DD><A href="gx/GX_InitEx.html">GX_InitEx</A>
33<DD><A href="gx/GX_SetDefaultDMA.html">GX_SetDefaultDMA</A>
34<DD><A href="gx/GX_GetDefaultDMA.html">GX_GetDefaultDMA</A>
35<DD><A href="gx/GX_InitNDMAEx.html">GX_InitNDMAEx</A>
36<DD><A href="gx/GX_SetDefaultNDMA.html">GX_SetDefaultNDMA</A>
37<DD><A href="gx/GX_GetDefaultNDMA.html">GX_GetDefaultNDMA</A>
38</DL>
39<DL>
40<DT>Allocating VRAM Banks To Resources
41<DD><A href="gx/GX_SetBankForBG.html">GX_SetBankForBG</A>
42<DD><A href="gx/GX_SetBankForBGEx.html">GX_SetBankForBGEx</A>
43<DD><A href="gx/GX_SetBankForOBJ.html">GX_SetBankForOBJ</A>
44<DD><A href="gx/GX_SetBankForBGExtPltt.html">GX_SetBankForBGExtPltt</A>
45<DD><A href="gx/GX_SetBankForOBJExtPltt.html">GX_SetBankForOBJExtPltt</A>
46<DD><A href="gx/GX_SetBankForTex.html">GX_SetBankForTex</A>
47<DD><A href="gx/GX_SetBankForTexPltt.html">GX_SetBankForTexPltt</A>
48<DD><A href="gx/GX_SetBankForClearImage.html">GX_SetBankForClearImage</A>
49<DD><A href="gx/GX_SetBankForSubBG.html">GX_SetBankForSubBG</A>
50<DD><A href="gx/GX_SetBankForSubOBJ.html">GX_SetBankForSubOBJ</A>
51<DD><A href="gx/GX_SetBankForSubBGExtPltt.html">GX_SetBankForSubBGExtPltt</A>
52<DD><A href="gx/GX_SetBankForSubOBJExtPltt.html">GX_SetBankForSubOBJExtPltt</A>
53<DD><A href="gx/GX_SetBankForARM7.html">GX_SetBankForARM7</A>
54<DD><A href="gx/GX_SetBankForLCDC.html">GX_SetBankForLCDC</A>
55<DD><A href="gx/GX_TrySetBankForBG.html">GX_TrySetBankForBG</A>
56<DD><A href="gx/GX_TrySetBankForBGEx.html">GX_TrySetBankForBGEx</A>
57<DD><A href="gx/GX_TrySetBankForOBJ.html">GX_TrySetBankForOBJ</A>
58<DD><A href="gx/GX_TrySetBankForBGExtPltt.html">GX_TrySetBankForBGExtPltt</A>
59<DD><A href="gx/GX_TrySetBankForOBJExtPltt.html">GX_TrySetBankForOBJExtPltt</A>
60<DD><A href="gx/GX_TrySetBankForTex.html">GX_TrySetBankForTex</A>
61<DD><A href="gx/GX_TrySetBankForTexPltt.html">GX_TrySetBankForTexPltt</A>
62<DD><A href="gx/GX_TrySetBankForClearImage.html">GX_TrySetBankForClearImage</A>
63<DD><A href="gx/GX_TrySetBankForSubBG.html">GX_TrySetBankForSubBG</A>
64<DD><A href="gx/GX_TrySetBankForSubOBJ.html">GX_TrySetBankForSubOBJ</A>
65<DD><A href="gx/GX_TrySetBankForSubBGExtPltt.html">GX_TrySetBankForSubBGExtPltt</A>
66<DD><A href="gx/GX_TrySetBankForSubOBJExtPltt.html">GX_TrySetBankForSubOBJExtPltt</A>
67<DD><A href="gx/GX_TrySetBankForARM7.html">GX_TrySetBankForARM7</A>
68<DD><A href="gx/GX_TrySetBankForLCDC.html">GX_TrySetBankForLCDC</A>
69</DL>
70<DL>
71<DT>Obtaining Information on VRAM Banks Allocated to Resources
72<DD><A href="gx/GX_GetBankForBG.html">GX_GetBankForBG</A>
73<DD><A href="gx/GX_GetBankForOBJ.html">GX_GetBankForOBJ</A>
74<DD><A href="gx/GX_GetBankForBGExtPltt.html">GX_GetBankForBGExtPltt</A>
75<DD><A href="gx/GX_GetBankForOBJExtPltt.html">GX_GetBankForOBJExtPltt</A>
76<DD><A href="gx/GX_GetBankForTex.html">GX_GetBankForTex</A>
77<DD><A href="gx/GX_GetBankForTexPltt.html">GX_GetBankForTexPltt</A>
78<DD><A href="gx/GX_GetBankForClearImage.html">GX_GetBankForClearImage</A>
79<DD><A href="gx/GX_GetBankForSubBG.html">GX_GetBankForSubBG</A>
80<DD><A href="gx/GX_GetBankForSubOBJ.html">GX_GetBankForSubOBJ</A>
81<DD><A href="gx/GX_GetBankForSubBGExtPltt.html">GX_GetBankForSubBGExtPltt</A>
82<DD><A href="gx/GX_GetBankForSubOBJExtPltt.html">GX_GetBankForSubOBJExtPltt</A>
83<DD><A href="gx/GX_GetBankForARM7.html">GX_GetBankForARM7</A>
84<DD><A href="gx/GX_GetBankForLCDC.html">GX_GetBankForLCDC</A>
85</DL>
86<DL>
87<DT>Switching To LCDC Memory Space
88<DD><A href="gx/GX_ResetBankForBG.html">GX_ResetBankForBG</A>
89<DD><A href="gx/GX_ResetBankForOBJ.html">GX_ResetBankForOBJ</A>
90<DD><A href="gx/GX_ResetBankForBGExtPltt.html">GX_ResetBankForBGExtPltt</A>
91<DD><A href="gx/GX_ResetBankForOBJExtPltt.html">GX_ResetBankForOBJExtPltt</A>
92<DD><A href="gx/GX_ResetBankForTex.html">GX_ResetBankForTex</A>
93<DD><A href="gx/GX_ResetBankForTexPltt.html">GX_ResetBankForTexPltt</A>
94<DD><A href="gx/GX_ResetBankForClearImage.html">GX_ResetBankForClearImage</A>
95<DD><A href="gx/GX_ResetBankForSubBG.html">GX_ResetBankForSubBG</A>
96<DD><A href="gx/GX_ResetBankForSubOBJ.html">GX_ResetBankForSubOBJ</A>
97<DD><A href="gx/GX_ResetBankForSubBGExtPltt.html">GX_ResetBankForSubBGExtPltt</A>
98<DD><A href="gx/GX_ResetBankForSubOBJExtPltt.html">GX_ResetBankForSubOBJExtPltt</A>
99<DD><A href="gx/GX_ResetBankForARM7.html">GX_ResetBankForARM7</A>
100</DL>
101<DL>
102<DT>Releasing VRAM Bank Resources
103<DD><A href="gx/GX_DisableBankForBG.html">GX_DisableBankForBG</A>
104<DD><A href="gx/GX_DisableBankForOBJ.html">GX_DisableBankForOBJ</A>
105<DD><A href="gx/GX_DisableBankForBGExtPltt.html">GX_DisableBankForBGExtPltt</A>
106<DD><A href="gx/GX_DisableBankForOBJExtPltt.html">GX_DisableBankForOBJExtPltt</A>
107<DD><A href="gx/GX_DisableBankForTex.html">GX_DisableBankForTex</A>
108<DD><A href="gx/GX_DisableBankForTexPltt.html">GX_DisableBankForTexPltt</A>
109<DD><A href="gx/GX_DisableBankForClearImage.html">GX_DisableBankForClearImage</A>
110<DD><A href="gx/GX_DisableBankForSubBG.html">GX_DisableBankForSubBG</A>
111<DD><A href="gx/GX_DisableBankForSubOBJ.html">GX_DisableBankForSubOBJ</A>
112<DD><A href="gx/GX_DisableBankForSubBGExtPltt.html">GX_DisableBankForSubBGExtPltt</A>
113<DD><A href="gx/GX_DisableBankForSubOBJExtPltt.html">GX_DisableBankForSubOBJExtPltt</A>
114<DD><A href="gx/GX_DisableBankForARM7.html">GX_DisableBankForARM7</A>
115<DD><A href="gx/GX_DisableBankForLCDC.html">GX_DisableBankForLCDC</A>
116</DL>
117<DL>
118<DT><B>Acquiring Size of VRAM Bank That is Allocated</B>
119</DL>
120<DL>
121<DD><A href="gx/GX_GetSizeOfBG.html">GX_GetSizeOfBG</A>
122<DD><A href="gx/GX_GetSizeOfOBJ.html">GX_GetSizeOfOBJ</A>
123<DD><A href="gx/GX_GetSizeOfBGExtPltt.html">GX_GetSizeOfBGExtPltt</A>
124<DD><A href="gx/GX_GetSizeOfOBJExtPltt.html">GX_GetSizeOfOBJExtPltt</A>
125<DD><A href="gx/GX_GetSizeOfTex.html">GX_GetSizeOfTex</A>
126<DD><A href="gx/GX_GetSizeOfTexPltt.html">GX_GetSizeOfTexPltt</A>
127<DD><A href="gx/GX_GetSizeOfClearImage.html">GX_GetSizeOfClearImage</A>
128<DD><A href="gx/GX_GetSizeOfSubBG.html">GX_GetSizeOfSubBG</A>
129<DD><A href="gx/GX_GetSizeOfSubOBJ.html">GX_GetSizeOfSubOBJ</A>
130<DD><A href="gx/GX_GetSizeOfSubBGExtPltt.html">GX_GetSizeOfSubBGExtPltt</A>
131<DD><A href="gx/GX_GetSizeOfSubOBJExtPltt.html">GX_GetSizeOfSubOBJExtPltt</A>
132<DD><A href="gx/GX_GetSizeOfARM7.html">GX_GetSizeOfARM7</A>
133</DL>
134
135<DL>
136<DT>Interrupts and Miscellaneous
137<DD><A href="gx/GX_GetVCount.html">GX_GetVCount</A>
138<DD><A href="gx/GX_SetVCount.html">GX_SetVCount</A>
139<DD><A href="gx/GX_IsHBlank.html">GX_IsHBlank</A>
140<DD><A href="gx/GX_IsVBlank.html">GX_IsVBlank</A>
141<DD><A href="gx/GX_IsVCountEq.html">GX_IsVCountEq</A>
142<DD><A href="gx/GX_VCountEqIntr.html">GX_VCountEqIntr</A>
143<DD><A href="gx/GX_SetVCountEqVal.html">GX_SetVCountEqVal</A>
144<DD><A href="gx/GX_GetVCountEqVal.html">GX_GetVCountEqVal</A>
145<DD><A href="gx/GX_HBlankIntr.html">GX_HBlankIntr</A>
146<DD><A href="gx/GX_VBlankIntr.html">GX_VBlankIntr</A>
147</DL>
148<H4>Main 2D Graphics Engine</H4>
149<DL>
150<DT>Display Mode and BG Mode Settings
151<DD><A href="gx/GX_SetGraphicsMode.html">GX_SetGraphicsMode</A>
152<DD><A href="gx/GX_GetDispCnt.html">GX_GetDispCnt</A>
153</DL>
154<DL>
155<DT>Show/Hide Settings
156<DD><A href="gx/GX_SetVisiblePlane.html">GX_SetVisiblePlane</A>
157<DD><A href="gx/GX_GetVisiblePlane.html">GX_GetVisiblePlane</A>
158<DD><A href="gx/GX_SetVisibleWnd.html">GX_SetVisibleWnd</A>
159<DD><A href="gx/GX_GetVisibleWnd.html">GX_GetVisibleWnd</A>
160<DD><A href="gx/GX_DispOn.html">GX_DispOn</A>
161<DD><A href="gx/GX_DispOff.html">GX_DispOff</A>
162<DD><A href="gx/GX_BlankScr.html">GX_BlankScr</A>
163<DD><A href="gx/GX_HBlankOBJProc.html">GX_HBlankOBJProc</A>
164</DL>
165<DL>
166<DT>Offset Settings
167<DD><A href="gx/GX_SetBGScrOffset.html">GX_SetBGScrOffset</A>
168<DD><A href="gx/GX_SetBGCharOffset.html">GX_SetBGCharOffset</A>
169</DL>
170<DL>
171<DT>OBJ Mapping Mode Settings
172<DD><A href="gx/GX_SetOBJVRamModeChar.html">GX_SetOBJVRamModeChar</A>
173<DD><A href="gx/GX_GetOBJVRamModeChar.html">GX_GetOBJVRamModeChar</A>
174<DD><A href="gx/GX_SetOBJVRamModeBmp.html">GX_SetOBJVRamModeBmp</A>
175<DD><A href="gx/GX_GetOBJVRamModeBmp.html">GX_GetOBJVRamModeBmp</A>
176</DL>
177<DL>
178<DT>Loading Resources (2D)
179<DD><A href="gx/GX_LoadOBJ.html">GX_LoadOBJ</A>
180<DD><A href="gx/GX_LoadOAM.html">GX_LoadOAM</A>
181<DD><A href="gx/GX_LoadBGPltt.html">GX_LoadBGPltt</A>
182<DD><A href="gx/GX_LoadOBJPltt.html">GX_LoadOBJPltt</A>
183<DD><A href="gx/GX_LoadBG0Scr.html">GX_LoadBG0Scr</A>
184<DD><A href="gx/GX_LoadBG1Scr.html">GX_LoadBG1Scr</A>
185<DD><A href="gx/GX_LoadBG2Scr.html">GX_LoadBG2Scr</A>
186<DD><A href="gx/GX_LoadBG3Scr.html">GX_LoadBG3Scr</A>
187<DD><A href="gx/GX_LoadBG2Bmp.html">GX_LoadBG2Bmp</A>
188<DD><A href="gx/GX_LoadBG3Bmp.html">GX_LoadBG3Bmp</A>
189<DD><A href="gx/GX_LoadBG0Char.html">GX_LoadBG0Char</A>
190<DD><A href="gx/GX_LoadBG1Char.html">GX_LoadBG1Char</A>
191<DD><A href="gx/GX_LoadBG2Char.html">GX_LoadBG2Char</A>
192<DD><A href="gx/GX_LoadBG3Char.html">GX_LoadBG3Char</A>
193<DD><A href="gx/GX_BeginLoadBGExtPltt.html">GX_BeginLoadBGExtPltt</A>
194<DD><A href="gx/GX_LoadBGExtPltt.html">GX_LoadBGExtPltt</A>
195<DD><A href="gx/GX_EndLoadBGExtPltt.html">GX_EndLoadBGExtPltt</A>
196<DD><A href="gx/GX_BeginLoadOBJExtPltt.html">GX_BeginLoadOBJExtPltt</A>
197<DD><A href="gx/GX_LoadOBJExtPltt.html">GX_LoadOBJExtPltt</A>
198<DD><A href="gx/GX_EndLoadOBJExtPltt.html">GX_EndLoadOBJExtPltt</A>
199</DL>
200<DL>
201<DT>Loading Resources (3D)
202<DD><A href="gx/GX_BeginLoadTex.html">GX_BeginLoadTex</A>
203<DD><A href="gx/GX_LoadTex.html">GX_LoadTex</A>
204<DD><A href="gx/GX_EndLoadTex.html">GX_EndLoadTex</A>
205<DD><A href="gx/GX_BeginLoadTexPltt.html">GX_BeginLoadTexPltt</A>
206<DD><A href="gx/GX_LoadTexPltt.html">GX_LoadTexPltt</A>
207<DD><A href="gx/GX_EndLoadTexPltt.html">GX_EndLoadTexPltt</A>
208<DD><A href="gx/GX_BeginLoadClearImage.html">GX_BeginLoadClearImage</A>
209<DD><A href="gx/GX_LoadClearImageColor.html">GX_LoadClearImageColor</A>
210<DD><A href="gx/GX_LoadClearImageDepth.html">GX_LoadClearImageDepth</A>
211<DD><A href="gx/GX_EndLoadClearImage.html">GX_EndLoadClearImage</A>
212</DL>
213<DL>
214<DT>Other
215<DD><A href="gx/GX_SetCapture.html">GX_SetCapture</A>
216<DD><A href="gx/GX_ResetCapture.html">GX_ResetCapture</A>
217<DD><A href="gx/GX_SetMasterBrightness.html">GX_SetMasterBrightness</A>
218<DD><A href="gx/GX_GetMasterBrightness.html">GX_GetMasterBrightness</A>
219</DL>
220<H4>Sub 2D Graphics Engine</H4>
221<DL>
222<DT>Display Mode Settings
223<DD><A href="gx/GXS_SetGraphicsMode.html">GXS_SetGraphicsMode</A>
224<DD><A href="gx/GXS_GetDispCnt.html">GXS_GetDispCnt</A>
225</DL>
226<DL>
227<DT>Show/Hide Settings
228<DD><A href="gx/GXS_SetVisiblePlane.html">GXS_SetVisiblePlane</A>
229<DD><A href="gx/GX_GetVisiblePlane.html">GXS_GetVisiblePlane</A>
230<DD><A href="gx/GXS_SetVisibleWnd.html">GXS_SetVisibleWnd</A>
231<DD><A href="gx/GX_GetVisibleWnd.html">GXS_GetVisibleWnd</A>
232<DD><A href="gx/GXS_DispOn.html">GXS_DispOn</A>
233<DD><A href="gx/GXS_DispOff.html">GXS_DispOff</A>
234<DD><A href="gx/GXS_HBlankOBJProc.html">GXS_HBlankOBJProc</A>
235</DL>
236<DL>
237<DT>OBJ Mapping Mode Settings
238<DD><A href="gx/GXS_SetOBJVRamModeChar.html">GXS_SetOBJVRamModeChar</A>
239
240<DD><A href="gx/GX_GetOBJVRamModeChar.html">GXS_GetOBJVRamModeChar</A>
241
242<DD><A href="gx/GXS_SetOBJVRamModeBmp.html">GXS_SetOBJVRamModeBmp</A>
243
244<DD><A href="gx/GX_GetOBJVRamModeBmp.html">GXS_GetOBJVRamModeBmp</A>
245</DL>
246<DL>
247<DT>Loading Resources
248<DD><A href="gx/GXS_LoadOBJ.html">GXS_LoadOBJ</A>
249
250<DD><A href="gx/GXS_LoadOAM.html">GXS_LoadOAM</A>
251
252<DD><A href="gx/GXS_LoadBGPltt.html">GXS_LoadBGPltt</A>
253
254<DD><A href="gx/GXS_LoadOBJPltt.html">GXS_LoadOBJPltt</A>
255
256<DD><A href="gx/GXS_LoadBG0Scr.html">GXS_LoadBG0Scr</A>
257
258<DD><A href="gx/GXS_LoadBG1Scr.html">GXS_LoadBG1Scr</A>
259
260<DD><A href="gx/GXS_LoadBG2Scr.html">GXS_LoadBG2Scr</A>
261
262<DD><A href="gx/GXS_LoadBG3Scr.html">GXS_LoadBG3Scr</A>
263
264<DD><A href="gx/GXS_LoadBG2Bmp.html">GXS_LoadBG2Bmp</A>
265<DD><A href="gx/GXS_LoadBG3Bmp.html">GXS_LoadBG3Bmp</A>
266<DD><A href="gx/GXS_LoadBG0Char.html">GXS_LoadBG0Char</A>
267
268<DD><A href="gx/GXS_LoadBG1Char.html">GXS_LoadBG1Char</A>
269
270<DD><A href="gx/GXS_LoadBG2Char.html">GXS_LoadBG2Char</A>
271
272<DD><A href="gx/GXS_LoadBG3Char.html">GXS_LoadBG3Char</A>
273
274<DD><A href="gx/GXS_BeginLoadBGExtPltt.html">GXS_BeginLoadBGExtPltt</A>
275
276<DD><A href="gx/GXS_LoadBGExtPltt.html">GXS_LoadBGExtPltt</A>
277
278<DD><A href="gx/GXS_EndLoadBGExtPltt.html">GXS_EndLoadBGExtPltt</A>
279
280<DD><A href="gx/GXS_BeginLoadOBJExtPltt.html">GXS_BeginLoadOBJExtPltt</A>
281
282<DD><A href="gx/GXS_LoadOBJExtPltt.html">GXS_LoadOBJExtPltt</A>
283
284<DD><A href="gx/GXS_EndLoadOBJExtPltt.html">GXS_EndLoadOBJExtPltt</A>
285</DL>
286<DL>
287<DT>Other
288<DD><A href="gx/GXS_SetMasterBrightness.html">GXS_SetMasterBrightness</A>
289<DD><A href="gx/GX_GetMasterBrightness.html">GXS_GetMasterBrightness</A>
290</DL>
291<H3><A name="g2"></A>2D Graphics (G2)</H3>
292<P>[<B><A href="list_gx.html#g2">Function List</A></B>]</P>
293<H4>Common to the 2D Graphics Engines</H4>
294<DL>
295<DT>OAM
296<DD><A href="g2/G2_SetOBJAttr.html">G2_SetOBJAttr</A>
297<DD><A href="g2/G2_SetOBJAffine.html">G2_SetOBJAffine</A>
298<DD><A href="g2/G2_SetOBJPosition.html">G2_SetOBJPosition</A>
299<DD><A href="g2/G2_SetOBJPriority.html">G2_SetOBJPriority</A>
300<DD><A href="g2/G2_SetOBJMode.html">G2_SetOBJMode</A>
301<DD><A href="g2/G2_SetOBJEffect.html">G2_SetOBJEffect</A>
302<DD><A href="g2/G2_SetOBJShape.html">G2_SetOBJShape</A>
303<DD><A href="g2/G2_SetOBJCharName.html">G2_SetOBJCharName</A>
304<DD><A href="g2/G2_SetOBJColorMode.html">G2_SetOBJColorMode</A>
305<DD><A href="g2/G2_OBJMosaic.html">G2_OBJMosaic</A>
306<DD><A href="g2/G2_GetOBJAffine.html">G2_GetOBJAffine</A>
307<DD><A href="g2/G2_GetOBJPosition.html">G2_GetOBJPosition</A>
308<DD><A href="g2/G2_GetOBJPriority.html">G2_GetOBJPriority</A>
309<DD><A href="g2/G2_GetOBJMode.html">G2_GetOBJMode</A>
310<DD><A href="g2/G2_GetOBJColorParam.html">G2_GetOBJColorParam</A>
311<DD><A href="g2/G2_GetOBJEffect.html">G2_GetOBJEffect</A>
312<DD><A href="g2/G2_GetOBJShape.html">G2_GetOBJShape</A>
313<DD><A href="g2/G2_GetOBJCharName.html">G2_GetOBJCharName</A>
314<DD><A href="g2/G2_GetOBJColorMode.html">G2_GetOBJColorMode</A>
315</DL>
316<H4>Main 2D Graphics Engine</H4>
317<DL>
318<DT>Background Control
319<DD><A href="g2/G2_SetBG0Control.html">G2_SetBG0Control</A>
320<DD><A href="g2/G2_GetBG0Control.html">G2_GetBG0Control</A>
321<DD><A href="g2/G2_SetBG1Control.html">G2_SetBG1Control</A>
322<DD><A href="g2/G2_GetBG1Control.html">G2_GetBG1Control</A>
323<DD><A href="g2/G2_SetBG2ControlText.html">G2_SetBG2ControlText</A>
324<DD><A href="g2/G2_GetBG2ControlText.html">G2_GetBG2ControlText</A>
325<DD><A href="g2/G2_SetBG2ControlAffine.html">G2_SetBG2ControlAffine</A>
326<DD><A href="g2/G2_GetBG2ControlAffine.html">G2_GetBG2ControlAffine</A>
327<DD><A href="g2/G2_SetBG2Control256x16Affine.html">G2_SetBG2Control256x16Affine</A>
328<DD><A href="g2/G2_GetBG2Control256x16Affine.html">G2_GetBG2Control256x16Affine</A>
329<DD><A href="g2/G2_SetBG2Control256Bmp.html">G2_SetBG2Control256Bmp</A>
330<DD><A href="g2/G2_GetBG2Control256Bmp.html">G2_GetBG2Control256Bmp</A>
331<DD><A href="g2/G2_SetBG2ControlDCBmp.html">G2_SetBG2ControlDCBmp</A>
332<DD><A href="g2/G2_GetBG2ControlDCBmp.html">G2_GetBG2ControlDCBmp</A>
333<DD><A href="g2/G2_SetBG2ControlLargeBmp.html">G2_SetBG2ControlLargeBmp</A>
334<DD><A href="g2/G2_GetBG2ControlLargeBmp.html">G2_GetBG2ControlLargeBmp</A>
335<DD><A href="g2/G2_SetBG3ControlText.html">G2_SetBG3ControlText</A>
336<DD><A href="g2/G2_GetBG3ControlText.html">G2_GetBG3ControlText</A>
337<DD><A href="g2/G2_SetBG3ControlAffine.html">G2_SetBG3ControlAffine</A>
338<DD><A href="g2/G2_GetBG3ControlAffine.html">G2_GetBG3ControlAffine</A>
339<DD><A href="g2/G2_SetBG3Control256x16Affine.html">G2_SetBG3Control256x16Affine</A>
340<DD><A href="g2/G2_GetBG3Control256x16Affine.html">G2_GetBG3Control256x16Affine</A>
341<DD><A href="g2/G2_SetBG3Control256Bmp.html">G2_SetBG3Control256Bmp</A>
342<DD><A href="g2/G2_GetBG3Control256Bmp.html">G2_GetBG3Control256Bmp</A>
343<DD><A href="g2/G2_SetBG3ControlDCBmp.html">G2_SetBG3ControlDCBmp</A>
344<DD><A href="g2/G2_GetBG3ControlDCBmp.html">G2_GetBG3ControlDCBmp</A>
345<DD><A href="g2/G2_GetBG2ExtMode.html">G2_GetBG2ExtMode</A>
346<DD><A href="g2/G2_GetBG3ExtMode.html">G2_GetBG3ExtMode</A>
347</DL>
348<DL>
349<DT>Background Display Priority Level Settings
350<DD><A href="g2/G2_SetBG0Priority.html">G2_SetBG0Priority</A>
351<DD><A href="g2/G2_SetBG1Priority.html">G2_SetBG1Priority</A>
352<DD><A href="g2/G2_SetBG2Priority.html">G2_SetBG2Priority</A>
353<DD><A href="g2/G2_SetBG3Priority.html">G2_SetBG3Priority</A>
354</DL>
355<DL>
356<DT>Enable/Disable BG Mosiac
357<DD><A href="g2/G2_BG0Mosaic.html">G2_BG0Mosaic</A>
358<DD><A href="g2/G2_BG1Mosaic.html">G2_BG1Mosaic</A>
359<DD><A href="g2/G2_BG2Mosaic.html">G2_BG2Mosaic</A>
360<DD><A href="g2/G2_BG3Mosaic.html">G2_BG3Mosaic</A>
361</DL>
362<DL>
363<DT>Getting Pointers
364<DD><A href="g2/G2_GetBG0ScrPtr.html">G2_GetBG0ScrPtr</A>
365<DD><A href="g2/G2_GetBG1ScrPtr.html">G2_GetBG1ScrPtr</A>
366<DD><A href="g2/G2_GetBG2ScrPtr.html">G2_GetBG2ScrPtr</A>
367<DD><A href="g2/G2_GetBG3ScrPtr.html">G2_GetBG3ScrPtr</A>
368<DD><A href="g2/G2_GetBG0CharPtr.html">G2_GetBG0CharPtr</A>
369<DD><A href="g2/G2_GetBG1CharPtr.html">G2_GetBG1CharPtr</A>
370<DD><A href="g2/G2_GetBG2CharPtr.html">G2_GetBG2CharPtr</A>
371<DD><A href="g2/G2_GetBG3CharPtr.html">G2_GetBG3CharPtr</A>
372<DD><A href="g2/G2_GetOBJCharPtr.html">G2_GetOBJCharPtr</A>
373</DL>
374<DL>
375<DT>BG Plane Offset Settings
376<DD><A href="g2/G2_SetBG0Offset.html">G2_SetBG0Offset</A>
377<DD><A href="g2/G2_SetBG1Offset.html">G2_SetBG1Offset</A>
378<DD><A href="g2/G2_SetBG2Offset.html">G2_SetBG2Offset</A>
379<DD><A href="g2/G2_SetBG3Offset.html">G2_SetBG3Offset</A>
380</DL>
381<DL>
382<DT>BG Plane Affine Conversion Settings
383<DD><A href="g2/G2_SetBG2Affine.html">G2_SetBG2Affine</A>
384<DD><A href="g2/G2_SetBG3Affine.html">G2_SetBG3Affine</A>
385</DL>
386<DL>
387<DT>Window Settings
388<DD><A href="g2/G2_SetWnd0InsidePlane.html">G2_SetWnd0InsidePlane</A>
389<DD><A href="g2/G2_GetWnd0InsidePlane.html">G2_GetWnd0InsidePlane</A>
390<DD><A href="g2/G2_SetWnd1InsidePlane.html">G2_SetWnd1InsidePlane</A>
391<DD><A href="g2/G2_GetWnd1InsidePlane.html">G2_GetWnd1InsidePlane</A>
392<DD><A href="g2/G2_SetWndOutsidePlane.html">G2_SetWndOutsidePlane</A>
393<DD><A href="g2/G2_GetWndOutsidePlane.html">G2_GetWndOutsidePlane</A>
394<DD><A href="g2/G2_SetWndOBJInsidePlane.html">G2_SetWndOBJInsidePlane</A>
395<DD><A href="g2/G2_GetWndOBJInsidePlane.html">G2_GetWndOBJInsidePlane</A>
396<DD><A href="g2/G2_SetWnd0Position.html">G2_SetWnd0Position</A>
397<DD><A href="g2/G2_SetWnd1Position.html">G2_SetWnd1Position</A>
398</DL>
399<DL>
400<DT>Mosaic
401<DD><A href="g2/G2_SetBGMosaicSize.html">G2_SetBGMosaicSize</A>
402<DD><A href="g2/G2_SetOBJMosaicSize.html">G2_SetOBJMosaicSize</A>
403</DL>
404<DL>
405<DT>Color Special Effects
406<DD><A href="g2/G2_BlendNone.html">G2_BlendNone</A>
407<DD><A href="g2/G2_SetBlendAlpha.html">G2_SetBlendAlpha</A>
408<DD><A href="g2/G2_SetBlendBrightness.html">G2_SetBlendBrightness</A>
409<DD><A href="g2/G2_ChangeBlendAlpha.html">G2_ChangeBlendAlpha</A>
410<DD><A href="g2/G2_ChangeBlendBrightness.html">G2_ChangeBlendBrightness</A>
411</DL>
412<H4>Sub 2D Graphics Engine</H4>
413<DL>
414<DT>Background Control
415<DD><A href="g2/G2S_SetBG0Control.html">G2S_SetBG0Control</A>
416<DD><A href="g2/G2_GetBG0Control.html">G2S_GetBG0Control</A>
417<DD><A href="g2/G2S_SetBG1Control.html">G2S_SetBG1Control</A>
418<DD><A href="g2/G2_GetBG1Control.html">G2S_GetBG1Control</A>
419<DD><A href="g2/G2S_SetBG2ControlText.html">G2S_SetBG2ControlText</A>
420<DD><A href="g2/G2_GetBG2ControlText.html">G2S_GetBG2ControlText</A>
421<DD><A href="g2/G2S_SetBG2ControlAffine.html">G2S_SetBG2ControlAffine</A>
422<DD><A href="g2/G2_GetBG2ControlAffine.html">G2S_GetBG2ControlAffine</A>
423<DD><A href="g2/G2S_SetBG2Control256x16Affine.html">G2S_SetBG2Control256x16Affine</A>
424<DD><A href="g2/G2_GetBG2Control256x16Affine.html">G2S_GetBG2Control256x16Affine</A>
425<DD><A href="g2/G2S_SetBG2Control256Bmp.html">G2S_SetBG2Control256Bmp</A>
426<DD><A href="g2/G2_GetBG2Control256Bmp.html">G2S_GetBG2Control256Bmp</A>
427<DD><A href="g2/G2S_SetBG2ControlDCBmp.html">G2S_SetBG2ControlDCBmp</A>
428<DD><A href="g2/G2_GetBG2ControlDCBmp.html">G2S_GetBG2ControlDCBmp</A>
429<DD><A href="g2/G2S_SetBG3ControlText.html">G2S_SetBG3ControlText</A>
430<DD><A href="g2/G2_GetBG3ControlText.html">G2S_GetBG3ControlText</A>
431<DD><A href="g2/G2S_SetBG3ControlAffine.html">G2S_SetBG3ControlAffine</A>
432<DD><A href="g2/G2_GetBG3ControlAffine.html">G2S_GetBG3ControlAffine</A>
433<DD><A href="g2/G2S_SetBG3Control256x16Affine.html">G2S_SetBG3Control256x16Affine</A>
434<DD><A href="g2/G2_GetBG3Control256x16Affine.html">G2S_GetBG3Control256x16Affine</A>
435<DD><A href="g2/G2S_SetBG3Control256Bmp.html">G2S_SetBG3Control256Bmp</A>
436<DD><A href="g2/G2_GetBG3Control256Bmp.html">G2S_GetBG3Control256Bmp</A>
437<DD><A href="g2/G2S_SetBG3ControlDCBmp.html">G2S_SetBG3ControlDCBmp</A>
438<DD><A href="g2/G2_GetBG3ControlDCBmp.html">G2S_GetBG3ControlDCBmp</A>
439<DD><A href="g2/G2_GetBG2ExtMode.html">G2S_GetBG2ExtMode</A>
440<DD><A href="g2/G2_GetBG3ExtMode.html">G2S_GetBG3ExtMode</A>
441</DL>
442<DL>
443<DT>Background Display Priority Level Settings
444<DD><A href="g2/G2S_SetBG0Priority.html">G2S_SetBG0Priority</A>
445<DD><A href="g2/G2S_SetBG1Priority.html">G2S_SetBG1Priority</A>
446<DD><A href="g2/G2S_SetBG2Priority.html">G2S_SetBG2Priority</A>
447<DD><A href="g2/G2S_SetBG3Priority.html">G2S_SetBG3Priority</A>
448</DL>
449<DL>
450<DT>Enable/Disable BG Mosiac
451<DD><A href="g2/G2S_BG0Mosaic.html">G2S_BG0Mosaic</A>
452<DD><A href="g2/G2S_BG1Mosaic.html">G2S_BG1Mosaic</A>
453<DD><A href="g2/G2S_BG2Mosaic.html">G2S_BG2Mosaic</A>
454<DD><A href="g2/G2S_BG3Mosaic.html">G2S_BG3Mosaic</A>
455</DL>
456<DL>
457<DT>Getting Pointers
458<DD><A href="g2/G2S_GetBG0ScrPtr.html">G2S_GetBG0ScrPtr</A>
459<DD><A href="g2/G2S_GetBG1ScrPtr.html">G2S_GetBG1ScrPtr</A>
460<DD><A href="g2/G2S_GetBG2ScrPtr.html">G2S_GetBG2ScrPtr</A>
461<DD><A href="g2/G2S_GetBG3ScrPtr.html">G2S_GetBG3ScrPtr</A>
462<DD><A href="g2/G2S_GetBG0CharPtr.html">G2S_GetBG0CharPtr</A>
463<DD><A href="g2/G2S_GetBG1CharPtr.html">G2S_GetBG1CharPtr</A>
464<DD><A href="g2/G2S_GetBG2CharPtr.html">G2S_GetBG2CharPtr</A>
465<DD><A href="g2/G2S_GetBG3CharPtr.html">G2S_GetBG3CharPtr</A>
466<DD><A href="g2/G2S_GetOBJCharPtr.html">G2S_GetOBJCharPtr</A>
467</DL>
468<DL>
469<DT>BG Plane Offset Settings
470<DD><A href="g2/G2S_SetBG0Offset.html">G2S_SetBG0Offset</A>
471<DD><A href="g2/G2S_SetBG1Offset.html">G2S_SetBG1Offset</A>
472<DD><A href="g2/G2S_SetBG2Offset.html">G2S_SetBG2Offset</A>
473<DD><A href="g2/G2S_SetBG3Offset.html">G2S_SetBG3Offset</A>
474</DL>
475<DL>
476<DT>BG Plane Affine Conversion Settings
477<DD><A href="g2/G2S_SetBG2Affine.html">G2S_SetBG2Affine</A>
478<DD><A href="g2/G2S_SetBG3Affine.html">G2S_SetBG3Affine</A>
479</DL>
480<DL>
481<DT>Window Settings
482<DD><A href="g2/G2S_SetWnd0InsidePlane.html">G2S_SetWnd0InsidePlane</A>
483<DD><A href="g2/G2_GetWnd0InsidePlane.html">G2S_GetWnd0InsidePlane</A>
484<DD><A href="g2/G2S_SetWnd1InsidePlane.html">G2S_SetWnd1InsidePlane</A>
485<DD><A href="g2/G2_GetWnd1InsidePlane.html">G2S_GetWnd1InsidePlane</A>
486<DD><A href="g2/G2S_SetWndOutsidePlane.html">G2S_SetWndOutsidePlane</A>
487<DD><A href="g2/G2_GetWndOutsidePlane.html">G2S_GetWndOutsidePlane</A>
488<DD><A href="g2/G2S_SetWndOBJInsidePlane.html">G2S_SetWndOBJInsidePlane</A>
489<DD><A href="g2/G2_GetWndOBJInsidePlane.html">G2S_GetWndOBJInsidePlane</A>
490<DD><A href="g2/G2S_SetWnd0Position.html">G2S_SetWnd0Position</A>
491<DD><A href="g2/G2S_SetWnd1Position.html">G2S_SetWnd1Position</A>
492</DL>
493<DL>
494<DT>Mosaic
495<DD><A href="g2/G2S_SetBGMosaicSize.html">G2S_SetBGMosaicSize</A>
496<DD><A href="g2/G2S_SetOBJMosaicSize.html">G2S_SetOBJMosaicSize</A>
497</DL>
498<DL>
499<DT>Color Special Effects
500<DD><A href="g2/G2S_BlendNone.html">G2S_BlendNone</A>
501<DD><A href="g2/G2S_SetBlendAlpha.html">G2S_SetBlendAlpha</A>
502<DD><A href="g2/G2S_SetBlendBrightness.html">G2S_SetBlendBrightness</A>
503<DD><A href="g2/G2S_SetBlendBrightnessExt.html">G2S_SetBlendBrightnessExt</A>
504<DD><A href="g2/G2S_ChangeBlendAlpha.html">G2S_ChangeBlendAlpha</A>
505<DD><A href="g2/G2S_ChangeBlendBrightness.html">G2S_ChangeBlendBrightness</A>
506</DL>
507<H3><A name="g3"></A>3D Geometry (G3*)</H3>
508<P>[<B><A href="list_gx.html#g3">Function List</A></B>]</P>
509<DL>
510<DD><A href="Cycle.html">Geometry Command Cycle List</A>
511</DL>
512<DL>
513<DT>Geometry and Vertices
514<DD><A href="g3/G3_Begin.html">G3*_Begin</A>
515<DD><A href="g3/G3_End.html">G3*_End</A>
516<DD><A href="g3/G3_Vtx.html">G3*_Vtx</A>
517<DD><A href="g3/G3_Vtx10.html">G3*_Vtx10</A>
518<DD><A href="g3/G3_VtxXY.html">G3*_VtxXY</A>
519<DD><A href="g3/G3_VtxXZ.html">G3*_VtxXZ</A>
520<DD><A href="g3/G3_VtxYZ.html">G3*_VtxYZ</A>
521<DD><A href="g3/G3_VtxDiff.html">G3*_VtxDiff</A>
522<DD><A href="g3/G3_Normal.html">G3*_Normal</A>
523<DD><A href="g3/G3_Color.html">G3*_Color</A>
524<DD><A href="g3/G3_TexCoord.html">G3*_TexCoord</A>
525<DD><A href="g3/G3_PolygonAttr.html">G3*_PolygonAttr</A>
526</DL>
527<DL>
528<DT><B>Matrix and Viewport</B>
529<DD><A href="g3/G3_MtxMode.html">G3*_MtxMode</A>
530<DD><A href="g3/G3_Identity.html">G3*_Identity</A>
531<DD><A href="g3/G3_LoadMtx43.html">G3*_LoadMtx43</A>
532<DD><A href="g3/G3_LoadMtx44.html">G3*_LoadMtx44</A>
533<DD><A href="g3/G3_MultMtx43.html">G3*_MultMtx43</A>
534<DD><A href="g3/G3_MultMtx44.html">G3*_MultMtx44</A>
535<DD><A href="g3/G3_MultMtx33.html">G3*_MultMtx33</A>
536<DD><A href="g3/G3_MultTransMtx33.html">G3*_MultTransMtx33</A>
537<DD><A href="g3/G3_PushMtx.html">G3*_PushMtx</A>
538<DD><A href="g3/G3_PopMtx.html">G3*_PopMtx</A>
539<DD><A href="g3/G3_StoreMtx.html">G3*_StoreMtx</A>
540<DD><A href="g3/G3_RestoreMtx.html">G3*_RestoreMtx</A>
541<DD><A href="g3/G3_Scale.html">G3*_Scale</A>
542<DD><A href="g3/G3_Translate.html">G3*_Translate</A>
543<DD><A href="g3/G3_ViewPort.html">G3*_ViewPort</A>
544</DL>
545<DL>
546<DT><B>Lighting</B>
547<DD><A href="g3/G3_LightColor.html">G3*_LightColor</A>
548<DD><A href="g3/G3_LightVector.html">G3*_LightVector</A>
549<DD><A href="g3/G3_MaterialColorDiffAmb.html">G3*_MaterialColorDiffAmb</A>
550<DD><A href="g3/G3_MaterialColorSpecEmi.html">G3*_MaterialColorSpecEmi</A>
551<DD><A href="g3/G3_Shininess.html">G3*_Shininess</A>
552</DL>
553<DL>
554<DT><B>Textures</B>
555<DD><A href="g3/G3_TexImageParam.html">G3*_TexImageParam</A>
556<DD><A href="g3/G3_TexPlttBase.html">G3*_TexPlttBase</A>
557<DD><A href="g3/G3_MakeTexPlttBaseParam.html">G3_MakeTexPlttBaseParam</A>
558  <DT>
559  <DT>
560</DL>
561<DL>
562<DT>Control
563<DD><A href="g3/G3_SwapBuffers.html">G3*_SwapBuffers</A>
564<DD><A href="g3/G3_Nop.html">G3*_Nop</A>
565</DL>
566<DL>
567<DT><B>Geometry Visibility Determination</B>
568<DD><A href="g3/G3_BoxTest.html">G3_BoxTest</A>
569<DD><A href="g3/G3_PositionTest.html">G3_PositionTest</A>
570<DD><A href="g3/G3_VectorTest.html">G3_VectorTest</A>
571</DL>
572<DL>
573<DT>Direct Write
574<DD><A href="g3/G3_Direct0.html">G3*_Direct0</A>
575<DD><A href="g3/G3_Direct1.html">G3*_Direct1</A>
576<DD><A href="g3/G3_Direct2.html">G3*_Direct2</A>
577<DD><A href="g3/G3_Direct3.html">G3*_Direct3</A>
578</DL>
579<DL>
580<DT>Utilities
581<DD><A href="g3/G3_Frustum.html">G3_Frustum</A>
582<DD><A href="g3/G3_Perspective.html">G3_Perspective</A>
583<DD><A href="g3/G3_Ortho.html">G3_Ortho</A>
584<DD><A href="g3/G3_FrustumW.html">G3_FrustumW</A>
585<DD><A href="g3/G3_PerspectiveW.html">G3_PerspectiveW</A>
586<DD><A href="g3/G3_OrthoW.html">G3_OrthoW</A>
587<DD><A href="g3/G3_LookAt.html">G3_LookAt</A>
588<DD><A href="g3/G3_RotX.html">G3_RotX</A>
589<DD><A href="g3/G3_RotY.html">G3_RotY</A>
590<DD><A href="g3/G3_RotZ.html">G3_RotZ</A>
591<DD><A href="g3/G3_LoadTexMtxTexCoord.html">G3*_LoadTexMtxTexCoord</A>
592<DD><A href="g3/G3_LoadTexMtxEnv.html">G3*_LoadTexMtxEnv</A>
593</DL>
594<DL>
595<DT>Dynamic Creation of Display Lists
596<DD><A href="g3/MakeDL.html">API Prefix to Create Display List</A>
597<DD><A href="g3/G3_BeginMakeDL.html">G3_BeginMakeDL</A>
598<DD><A href="g3/G3_EndMakeDL.html">G3_EndMakeDL</A>
599<DD><A href="g3/G3_GetDLStart.html">G3_GetDLStart</A>
600<DD><A href="g3/G3_GetDLLength.html">G3_GetDLLength</A>
601<DD><A href="g3/G3_GetDLSize.html">G3_GetDLSize</A>
602</DL>
603<H3><A name="g3x"></A>3D Graphics Control (G3X)</H3>
604<P>[<B><A href="list_gx.html#g3x">Function List</A></B>]</P>
605<DL>
606<DT>Initialization
607<DD><A href="g3/G3X_Init.html">G3X_Init</A>
608<DD><A href="g3/G3X_InitTable.html">G3X_InitTable</A>
609<DD><A href="g3/G3X_InitMtxStack.html">G3X_InitMtxStack</A>
610<DD><A href="g3/G3X_Reset.html">G3X_Reset</A>
611<DD><A href="g3/G3X_ResetMtxStack.html">G3X_ResetMtxStack</A>
612</DL>
613<DL>
614<DT>Enabling and Disabling Each Function
615<DD><A href="g3/G3X_AlphaTest.html">G3X_AlphaTest</A>
616<DD><A href="g3/G3X_AlphaBlend.html">G3X_AlphaBlend</A>
617<DD><A href="g3/G3X_AntiAlias.html">G3X_AntiAlias</A>
618</DL>
619<DL>
620<DT>Toon / Highlight Shading
621<DD><A href="g3/G3X_SetShading.html">G3X_SetShading</A>
622<DD><A href="g3/G3X_SetToonTable.html">G3X_SetToonTable</A>
623</DL>
624<DL>
625<DT>Edge Color
626<DD><A href="g3/G3X_EdgeMarking.html">G3X_EdgeMarking</A>
627<DD><A href="g3/G3X_SetEdgeColorTable.html">G3X_SetEdgeColorTable</A>
628</DL>
629<DL>
630<DT>Fog
631<DD><A href="g3/G3X_SetFog.html">G3X_SetFog</A>
632<DD><A href="g3/G3X_SetFogColor.html">G3X_SetFogColor</A>
633<DD><A href="g3/G3X_SetFogTable.html">G3X_SetFogTable</A>
634</DL>
635<DL>
636<DT>Offset Settings
637<DD><A href="g3/G3X_SetHOffset.html">G3X_SetHOffset</A>
638<DD><A href="g3/G3X_SetClearImageOffset.html">G3X_SetClearImageOffset</A>
639</DL>
640<DL>
641<DT>Clear Color and Clear Depth
642<DD><A href="g3/G3X_SetClearColor.html">G3X_SetClearColor</A>
643</DL>
644<DL>
645<DT>Acquiring Test Results and Calculated Results
646<DD><A href="g3/G3X_GetBoxTestResult.html">G3X_GetBoxTestResult</A>
647<DD><A href="g3/G3X_GetPositionTestResult.html">G3X_GetPositionTestResult</A>
648<DD><A href="g3/G3X_GetVectorTestResult.html">G3X_GetVectorTestResult</A>
649<DD><A href="g3/G3X_GetClipMtx.html">G3X_GetClipMtx</A>
650<DD><A href="g3/G3X_GetVectorMtx.html">G3X_GetVectorMtx</A>
651</DL>
652<DL>
653<DT>Other
654<DD><A href="g3/G3X_GetMtxStackLevelPV.html">G3X_GetMtxStackLevelPV</A>
655<DD><A href="g3/G3X_GetMtxStackLevelPJ.html">G3X_GetMtxStackLevelPJ</A>
656<DD><A href="g3/G3X_IsGeometryBusy.html">G3X_IsGeometryBusy</A>
657<DD><A href="g3/G3X_IsMtxStackOverflow.html">G3X_IsMtxStackOverflow</A>
658<DD><A href="g3/G3X_IsLineBufferUnderflow.html">G3X_IsLineBufferUnderflow</A>
659<DD><A href="g3/G3X_IsListRamOverflow.html">G3X_IsListRamOverflow</A>
660<DD><A href="g3/G3X_ResetMtxStackOverflow.html">G3X_ResetMtxStackOverflow</A>
661<DD><A href="g3/G3X_ResetLineBufferUnderflow.html">G3X_ResetLineBufferUnderflow</A>
662<DD><A href="g3/G3X_ResetListRamOverflow.html">G3X_ResetListRamOverflow</A>
663<DD><A href="g3/G3X_ClearFifo.html">G3X_ClearFifo</A>
664<DD><A href="g3/G3X_GetPolygonListRamCount.html">G3X_GetPolygonListRamCount</A>
665<DD><A href="g3/G3X_GetVtxListRamCount.html">G3X_GetVtxListRamCount</A>
666<DD><A href="g3/G3X_GetRenderedLineCount.html">G3X_GetRenderedLineCount</A>
667<DD><A href="g3/G3X_GetCommandFifoCount.html">G3X_GetCommandFifoCount</A>
668<DD><A href="g3/G3X_GetCommandFifoStatus.html">G3X_GetCommandFifoStatus</A>
669<DD><A href="g3/G3X_SetFifoIntrCond.html">G3X_SetFifoIntrCond</A>
670<DD><A href="g3/G3X_SetDisp1DotDepth.html">G3X_SetDisp1DotDepth</A>
671</DL>
672<H3>Main Types And Macros</H3>
673<DL>
674<DD><A href="Type.html">GXRgb</A>
675<DD><A href="Type.html">GXRgba</A>
676<DD><A href="Type.html">VexVtx10</A>
677<DD><A href="Type.html">VecVtxDiff</A>
678<DD><A href="Type.html">GXRgba</A>
679<DD><A href="gx/GXBoxTestParam.html">GXBoxTestParam</A>
680<DD><A href="gx/GXDLInfo.html">GXDLInfo</A>
681<DD><A href="gx/GXOamAttr.html">GXOamAttr</A>
682<DD><A href="gx/GXOamAffine.html">GXOamAffine</A>
683<DD><A href="Macro.html">Macros</A>
684<DD><A href="DLMacro.html">Macros for Writing Display Lists</A>
685<DD><A href="Screen2D.html">2D Screen Macros and Structures</A>
686<DD><A href="g3/MakeDL.html">API Prefix to Create Display List</A>
687</DL>
688<BR> <BR> <BR> <BR> <BR> <BR> <BR> <BR> <BR> <BR> <BR> <BR> <BR> <BR> <BR> <BR> <BR> <BR> <BR> <BR> <BR> <BR> <BR> <BR> <BR> <BR> <BR> <BR> <BR> <BR> <BR> <BR> <BR> <BR> <BR> <BR> <BR> <BR> <BR> <BR> <BR> <BR> <BR>
689<hr><p>CONFIDENTIAL</p></body>
690</HTML>