1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> 2<HTML> 3<HEAD> 4<META http-equiv="Content-Type" content="text/html; charset=windows-1252"> 5<META http-equiv="Content-Style-Type" content="text/css"> 6<META name="GENERATOR" content="IBM WebSphere Studio Homepage Builder Version 8.0.0.0 for Windows"> 7<BASE target="main"> 8<TITLE>GX Function List</TITLE> 9<LINK rel="stylesheet" href="../css/titles.css"> 10</HEAD> 11<BODY> 12<H2>Graphics (GX/G2/G2Util/G3/G3Util/G3X)</H2> 13<P>[<B><A href="list_gx.html">Function List</A></B>]</P> 14<H3><A name="gx"></A>General 2D/3D Graphics (GX)</H3> 15<H4>Common to the 2D Graphics Engines</H4> 16<DL> 17<DT>Power Control 18<DD><A href="gx/GX_SetPower.html">GX_SetPower</A> 19<DD><A href="gx/GX_GetPower.html">GX_GetPower</A> 20<DD><A href="gx/GX_Power2D.html">GX_Power2D</A> 21<DD><A href="gx/GX_Power3D.html">GX_Power3D</A> 22<DD><A href="gx/GX_Power2DMain.html">GX_Power2DMain</A> 23<DD><A href="gx/GX_Power2DSub.html">GX_Power2DSub</A> 24<DD><A href="gx/GX_PowerGeometry.html">GX_PowerGeometry</A> 25<DD><A href="gx/GX_PowerRender.html">GX_PowerRender</A> 26<DD><A href="gx/GX_SetDispSelect.html">GX_SetDispSelect</A> 27<DD><A href="gx/GX_GetDispSelect.html">GX_GetDispSelect</A> 28</DL> 29<DL> 30<DT>Initialization 31<DD><A href="gx/GX_Init.html">GX_Init</A> 32<DD><A href="gx/GX_InitEx.html">GX_InitEx</A> 33<DD><A href="gx/GX_SetDefaultDMA.html">GX_SetDefaultDMA</A> 34<DD><A href="gx/GX_GetDefaultDMA.html">GX_GetDefaultDMA</A> 35<DD><A href="gx/GX_InitNDMAEx.html">GX_InitNDMAEx</A> 36<DD><A href="gx/GX_SetDefaultNDMA.html">GX_SetDefaultNDMA</A> 37<DD><A href="gx/GX_GetDefaultNDMA.html">GX_GetDefaultNDMA</A> 38</DL> 39<DL> 40<DT>Allocating VRAM Banks To Resources 41<DD><A href="gx/GX_SetBankForBG.html">GX_SetBankForBG</A> 42<DD><A href="gx/GX_SetBankForBGEx.html">GX_SetBankForBGEx</A> 43<DD><A href="gx/GX_SetBankForOBJ.html">GX_SetBankForOBJ</A> 44<DD><A href="gx/GX_SetBankForBGExtPltt.html">GX_SetBankForBGExtPltt</A> 45<DD><A href="gx/GX_SetBankForOBJExtPltt.html">GX_SetBankForOBJExtPltt</A> 46<DD><A href="gx/GX_SetBankForTex.html">GX_SetBankForTex</A> 47<DD><A href="gx/GX_SetBankForTexPltt.html">GX_SetBankForTexPltt</A> 48<DD><A href="gx/GX_SetBankForClearImage.html">GX_SetBankForClearImage</A> 49<DD><A href="gx/GX_SetBankForSubBG.html">GX_SetBankForSubBG</A> 50<DD><A href="gx/GX_SetBankForSubOBJ.html">GX_SetBankForSubOBJ</A> 51<DD><A href="gx/GX_SetBankForSubBGExtPltt.html">GX_SetBankForSubBGExtPltt</A> 52<DD><A href="gx/GX_SetBankForSubOBJExtPltt.html">GX_SetBankForSubOBJExtPltt</A> 53<DD><A href="gx/GX_SetBankForARM7.html">GX_SetBankForARM7</A> 54<DD><A href="gx/GX_SetBankForLCDC.html">GX_SetBankForLCDC</A> 55<DD><A href="gx/GX_TrySetBankForBG.html">GX_TrySetBankForBG</A> 56<DD><A href="gx/GX_TrySetBankForBGEx.html">GX_TrySetBankForBGEx</A> 57<DD><A href="gx/GX_TrySetBankForOBJ.html">GX_TrySetBankForOBJ</A> 58<DD><A href="gx/GX_TrySetBankForBGExtPltt.html">GX_TrySetBankForBGExtPltt</A> 59<DD><A href="gx/GX_TrySetBankForOBJExtPltt.html">GX_TrySetBankForOBJExtPltt</A> 60<DD><A href="gx/GX_TrySetBankForTex.html">GX_TrySetBankForTex</A> 61<DD><A href="gx/GX_TrySetBankForTexPltt.html">GX_TrySetBankForTexPltt</A> 62<DD><A href="gx/GX_TrySetBankForClearImage.html">GX_TrySetBankForClearImage</A> 63<DD><A href="gx/GX_TrySetBankForSubBG.html">GX_TrySetBankForSubBG</A> 64<DD><A href="gx/GX_TrySetBankForSubOBJ.html">GX_TrySetBankForSubOBJ</A> 65<DD><A href="gx/GX_TrySetBankForSubBGExtPltt.html">GX_TrySetBankForSubBGExtPltt</A> 66<DD><A href="gx/GX_TrySetBankForSubOBJExtPltt.html">GX_TrySetBankForSubOBJExtPltt</A> 67<DD><A href="gx/GX_TrySetBankForARM7.html">GX_TrySetBankForARM7</A> 68<DD><A href="gx/GX_TrySetBankForLCDC.html">GX_TrySetBankForLCDC</A> 69</DL> 70<DL> 71<DT>Obtaining Information on VRAM Banks Allocated to Resources 72<DD><A href="gx/GX_GetBankForBG.html">GX_GetBankForBG</A> 73<DD><A href="gx/GX_GetBankForOBJ.html">GX_GetBankForOBJ</A> 74<DD><A href="gx/GX_GetBankForBGExtPltt.html">GX_GetBankForBGExtPltt</A> 75<DD><A href="gx/GX_GetBankForOBJExtPltt.html">GX_GetBankForOBJExtPltt</A> 76<DD><A href="gx/GX_GetBankForTex.html">GX_GetBankForTex</A> 77<DD><A href="gx/GX_GetBankForTexPltt.html">GX_GetBankForTexPltt</A> 78<DD><A href="gx/GX_GetBankForClearImage.html">GX_GetBankForClearImage</A> 79<DD><A href="gx/GX_GetBankForSubBG.html">GX_GetBankForSubBG</A> 80<DD><A href="gx/GX_GetBankForSubOBJ.html">GX_GetBankForSubOBJ</A> 81<DD><A href="gx/GX_GetBankForSubBGExtPltt.html">GX_GetBankForSubBGExtPltt</A> 82<DD><A href="gx/GX_GetBankForSubOBJExtPltt.html">GX_GetBankForSubOBJExtPltt</A> 83<DD><A href="gx/GX_GetBankForARM7.html">GX_GetBankForARM7</A> 84<DD><A href="gx/GX_GetBankForLCDC.html">GX_GetBankForLCDC</A> 85</DL> 86<DL> 87<DT>Switching To LCDC Memory Space 88<DD><A href="gx/GX_ResetBankForBG.html">GX_ResetBankForBG</A> 89<DD><A href="gx/GX_ResetBankForOBJ.html">GX_ResetBankForOBJ</A> 90<DD><A href="gx/GX_ResetBankForBGExtPltt.html">GX_ResetBankForBGExtPltt</A> 91<DD><A href="gx/GX_ResetBankForOBJExtPltt.html">GX_ResetBankForOBJExtPltt</A> 92<DD><A href="gx/GX_ResetBankForTex.html">GX_ResetBankForTex</A> 93<DD><A href="gx/GX_ResetBankForTexPltt.html">GX_ResetBankForTexPltt</A> 94<DD><A href="gx/GX_ResetBankForClearImage.html">GX_ResetBankForClearImage</A> 95<DD><A href="gx/GX_ResetBankForSubBG.html">GX_ResetBankForSubBG</A> 96<DD><A href="gx/GX_ResetBankForSubOBJ.html">GX_ResetBankForSubOBJ</A> 97<DD><A href="gx/GX_ResetBankForSubBGExtPltt.html">GX_ResetBankForSubBGExtPltt</A> 98<DD><A href="gx/GX_ResetBankForSubOBJExtPltt.html">GX_ResetBankForSubOBJExtPltt</A> 99<DD><A href="gx/GX_ResetBankForARM7.html">GX_ResetBankForARM7</A> 100</DL> 101<DL> 102<DT>Releasing VRAM Bank Resources 103<DD><A href="gx/GX_DisableBankForBG.html">GX_DisableBankForBG</A> 104<DD><A href="gx/GX_DisableBankForOBJ.html">GX_DisableBankForOBJ</A> 105<DD><A href="gx/GX_DisableBankForBGExtPltt.html">GX_DisableBankForBGExtPltt</A> 106<DD><A href="gx/GX_DisableBankForOBJExtPltt.html">GX_DisableBankForOBJExtPltt</A> 107<DD><A href="gx/GX_DisableBankForTex.html">GX_DisableBankForTex</A> 108<DD><A href="gx/GX_DisableBankForTexPltt.html">GX_DisableBankForTexPltt</A> 109<DD><A href="gx/GX_DisableBankForClearImage.html">GX_DisableBankForClearImage</A> 110<DD><A href="gx/GX_DisableBankForSubBG.html">GX_DisableBankForSubBG</A> 111<DD><A href="gx/GX_DisableBankForSubOBJ.html">GX_DisableBankForSubOBJ</A> 112<DD><A href="gx/GX_DisableBankForSubBGExtPltt.html">GX_DisableBankForSubBGExtPltt</A> 113<DD><A href="gx/GX_DisableBankForSubOBJExtPltt.html">GX_DisableBankForSubOBJExtPltt</A> 114<DD><A href="gx/GX_DisableBankForARM7.html">GX_DisableBankForARM7</A> 115<DD><A href="gx/GX_DisableBankForLCDC.html">GX_DisableBankForLCDC</A> 116</DL> 117<DL> 118<DT><B>Acquiring Size of VRAM Bank That is Allocated</B> 119</DL> 120<DL> 121<DD><A href="gx/GX_GetSizeOfBG.html">GX_GetSizeOfBG</A> 122<DD><A href="gx/GX_GetSizeOfOBJ.html">GX_GetSizeOfOBJ</A> 123<DD><A href="gx/GX_GetSizeOfBGExtPltt.html">GX_GetSizeOfBGExtPltt</A> 124<DD><A href="gx/GX_GetSizeOfOBJExtPltt.html">GX_GetSizeOfOBJExtPltt</A> 125<DD><A href="gx/GX_GetSizeOfTex.html">GX_GetSizeOfTex</A> 126<DD><A href="gx/GX_GetSizeOfTexPltt.html">GX_GetSizeOfTexPltt</A> 127<DD><A href="gx/GX_GetSizeOfClearImage.html">GX_GetSizeOfClearImage</A> 128<DD><A href="gx/GX_GetSizeOfSubBG.html">GX_GetSizeOfSubBG</A> 129<DD><A href="gx/GX_GetSizeOfSubOBJ.html">GX_GetSizeOfSubOBJ</A> 130<DD><A href="gx/GX_GetSizeOfSubBGExtPltt.html">GX_GetSizeOfSubBGExtPltt</A> 131<DD><A href="gx/GX_GetSizeOfSubOBJExtPltt.html">GX_GetSizeOfSubOBJExtPltt</A> 132<DD><A href="gx/GX_GetSizeOfARM7.html">GX_GetSizeOfARM7</A> 133</DL> 134 135<DL> 136<DT>Interrupts and Miscellaneous 137<DD><A href="gx/GX_GetVCount.html">GX_GetVCount</A> 138<DD><A href="gx/GX_SetVCount.html">GX_SetVCount</A> 139<DD><A href="gx/GX_IsHBlank.html">GX_IsHBlank</A> 140<DD><A href="gx/GX_IsVBlank.html">GX_IsVBlank</A> 141<DD><A href="gx/GX_IsVCountEq.html">GX_IsVCountEq</A> 142<DD><A href="gx/GX_VCountEqIntr.html">GX_VCountEqIntr</A> 143<DD><A href="gx/GX_SetVCountEqVal.html">GX_SetVCountEqVal</A> 144<DD><A href="gx/GX_GetVCountEqVal.html">GX_GetVCountEqVal</A> 145<DD><A href="gx/GX_HBlankIntr.html">GX_HBlankIntr</A> 146<DD><A href="gx/GX_VBlankIntr.html">GX_VBlankIntr</A> 147</DL> 148<H4>Main 2D Graphics Engine</H4> 149<DL> 150<DT>Display Mode and BG Mode Settings 151<DD><A href="gx/GX_SetGraphicsMode.html">GX_SetGraphicsMode</A> 152<DD><A href="gx/GX_GetDispCnt.html">GX_GetDispCnt</A> 153</DL> 154<DL> 155<DT>Show/Hide Settings 156<DD><A href="gx/GX_SetVisiblePlane.html">GX_SetVisiblePlane</A> 157<DD><A href="gx/GX_GetVisiblePlane.html">GX_GetVisiblePlane</A> 158<DD><A href="gx/GX_SetVisibleWnd.html">GX_SetVisibleWnd</A> 159<DD><A href="gx/GX_GetVisibleWnd.html">GX_GetVisibleWnd</A> 160<DD><A href="gx/GX_DispOn.html">GX_DispOn</A> 161<DD><A href="gx/GX_DispOff.html">GX_DispOff</A> 162<DD><A href="gx/GX_BlankScr.html">GX_BlankScr</A> 163<DD><A href="gx/GX_HBlankOBJProc.html">GX_HBlankOBJProc</A> 164</DL> 165<DL> 166<DT>Offset Settings 167<DD><A href="gx/GX_SetBGScrOffset.html">GX_SetBGScrOffset</A> 168<DD><A href="gx/GX_SetBGCharOffset.html">GX_SetBGCharOffset</A> 169</DL> 170<DL> 171<DT>OBJ Mapping Mode Settings 172<DD><A href="gx/GX_SetOBJVRamModeChar.html">GX_SetOBJVRamModeChar</A> 173<DD><A href="gx/GX_GetOBJVRamModeChar.html">GX_GetOBJVRamModeChar</A> 174<DD><A href="gx/GX_SetOBJVRamModeBmp.html">GX_SetOBJVRamModeBmp</A> 175<DD><A href="gx/GX_GetOBJVRamModeBmp.html">GX_GetOBJVRamModeBmp</A> 176</DL> 177<DL> 178<DT>Loading Resources (2D) 179<DD><A href="gx/GX_LoadOBJ.html">GX_LoadOBJ</A> 180<DD><A href="gx/GX_LoadOAM.html">GX_LoadOAM</A> 181<DD><A href="gx/GX_LoadBGPltt.html">GX_LoadBGPltt</A> 182<DD><A href="gx/GX_LoadOBJPltt.html">GX_LoadOBJPltt</A> 183<DD><A href="gx/GX_LoadBG0Scr.html">GX_LoadBG0Scr</A> 184<DD><A href="gx/GX_LoadBG1Scr.html">GX_LoadBG1Scr</A> 185<DD><A href="gx/GX_LoadBG2Scr.html">GX_LoadBG2Scr</A> 186<DD><A href="gx/GX_LoadBG3Scr.html">GX_LoadBG3Scr</A> 187<DD><A href="gx/GX_LoadBG2Bmp.html">GX_LoadBG2Bmp</A> 188<DD><A href="gx/GX_LoadBG3Bmp.html">GX_LoadBG3Bmp</A> 189<DD><A href="gx/GX_LoadBG0Char.html">GX_LoadBG0Char</A> 190<DD><A href="gx/GX_LoadBG1Char.html">GX_LoadBG1Char</A> 191<DD><A href="gx/GX_LoadBG2Char.html">GX_LoadBG2Char</A> 192<DD><A href="gx/GX_LoadBG3Char.html">GX_LoadBG3Char</A> 193<DD><A href="gx/GX_BeginLoadBGExtPltt.html">GX_BeginLoadBGExtPltt</A> 194<DD><A href="gx/GX_LoadBGExtPltt.html">GX_LoadBGExtPltt</A> 195<DD><A href="gx/GX_EndLoadBGExtPltt.html">GX_EndLoadBGExtPltt</A> 196<DD><A href="gx/GX_BeginLoadOBJExtPltt.html">GX_BeginLoadOBJExtPltt</A> 197<DD><A href="gx/GX_LoadOBJExtPltt.html">GX_LoadOBJExtPltt</A> 198<DD><A href="gx/GX_EndLoadOBJExtPltt.html">GX_EndLoadOBJExtPltt</A> 199</DL> 200<DL> 201<DT>Loading Resources (3D) 202<DD><A href="gx/GX_BeginLoadTex.html">GX_BeginLoadTex</A> 203<DD><A href="gx/GX_LoadTex.html">GX_LoadTex</A> 204<DD><A href="gx/GX_EndLoadTex.html">GX_EndLoadTex</A> 205<DD><A href="gx/GX_BeginLoadTexPltt.html">GX_BeginLoadTexPltt</A> 206<DD><A href="gx/GX_LoadTexPltt.html">GX_LoadTexPltt</A> 207<DD><A href="gx/GX_EndLoadTexPltt.html">GX_EndLoadTexPltt</A> 208<DD><A href="gx/GX_BeginLoadClearImage.html">GX_BeginLoadClearImage</A> 209<DD><A href="gx/GX_LoadClearImageColor.html">GX_LoadClearImageColor</A> 210<DD><A href="gx/GX_LoadClearImageDepth.html">GX_LoadClearImageDepth</A> 211<DD><A href="gx/GX_EndLoadClearImage.html">GX_EndLoadClearImage</A> 212</DL> 213<DL> 214<DT>Other 215<DD><A href="gx/GX_SetCapture.html">GX_SetCapture</A> 216<DD><A href="gx/GX_ResetCapture.html">GX_ResetCapture</A> 217<DD><A href="gx/GX_SetMasterBrightness.html">GX_SetMasterBrightness</A> 218<DD><A href="gx/GX_GetMasterBrightness.html">GX_GetMasterBrightness</A> 219</DL> 220<H4>Sub 2D Graphics Engine</H4> 221<DL> 222<DT>Display Mode Settings 223<DD><A href="gx/GXS_SetGraphicsMode.html">GXS_SetGraphicsMode</A> 224<DD><A href="gx/GXS_GetDispCnt.html">GXS_GetDispCnt</A> 225</DL> 226<DL> 227<DT>Show/Hide Settings 228<DD><A href="gx/GXS_SetVisiblePlane.html">GXS_SetVisiblePlane</A> 229<DD><A href="gx/GX_GetVisiblePlane.html">GXS_GetVisiblePlane</A> 230<DD><A href="gx/GXS_SetVisibleWnd.html">GXS_SetVisibleWnd</A> 231<DD><A href="gx/GX_GetVisibleWnd.html">GXS_GetVisibleWnd</A> 232<DD><A href="gx/GXS_DispOn.html">GXS_DispOn</A> 233<DD><A href="gx/GXS_DispOff.html">GXS_DispOff</A> 234<DD><A href="gx/GXS_HBlankOBJProc.html">GXS_HBlankOBJProc</A> 235</DL> 236<DL> 237<DT>OBJ Mapping Mode Settings 238<DD><A href="gx/GXS_SetOBJVRamModeChar.html">GXS_SetOBJVRamModeChar</A> 239 240<DD><A href="gx/GX_GetOBJVRamModeChar.html">GXS_GetOBJVRamModeChar</A> 241 242<DD><A href="gx/GXS_SetOBJVRamModeBmp.html">GXS_SetOBJVRamModeBmp</A> 243 244<DD><A href="gx/GX_GetOBJVRamModeBmp.html">GXS_GetOBJVRamModeBmp</A> 245</DL> 246<DL> 247<DT>Loading Resources 248<DD><A href="gx/GXS_LoadOBJ.html">GXS_LoadOBJ</A> 249 250<DD><A href="gx/GXS_LoadOAM.html">GXS_LoadOAM</A> 251 252<DD><A href="gx/GXS_LoadBGPltt.html">GXS_LoadBGPltt</A> 253 254<DD><A href="gx/GXS_LoadOBJPltt.html">GXS_LoadOBJPltt</A> 255 256<DD><A href="gx/GXS_LoadBG0Scr.html">GXS_LoadBG0Scr</A> 257 258<DD><A href="gx/GXS_LoadBG1Scr.html">GXS_LoadBG1Scr</A> 259 260<DD><A href="gx/GXS_LoadBG2Scr.html">GXS_LoadBG2Scr</A> 261 262<DD><A href="gx/GXS_LoadBG3Scr.html">GXS_LoadBG3Scr</A> 263 264<DD><A href="gx/GXS_LoadBG2Bmp.html">GXS_LoadBG2Bmp</A> 265<DD><A href="gx/GXS_LoadBG3Bmp.html">GXS_LoadBG3Bmp</A> 266<DD><A href="gx/GXS_LoadBG0Char.html">GXS_LoadBG0Char</A> 267 268<DD><A href="gx/GXS_LoadBG1Char.html">GXS_LoadBG1Char</A> 269 270<DD><A href="gx/GXS_LoadBG2Char.html">GXS_LoadBG2Char</A> 271 272<DD><A href="gx/GXS_LoadBG3Char.html">GXS_LoadBG3Char</A> 273 274<DD><A href="gx/GXS_BeginLoadBGExtPltt.html">GXS_BeginLoadBGExtPltt</A> 275 276<DD><A href="gx/GXS_LoadBGExtPltt.html">GXS_LoadBGExtPltt</A> 277 278<DD><A href="gx/GXS_EndLoadBGExtPltt.html">GXS_EndLoadBGExtPltt</A> 279 280<DD><A href="gx/GXS_BeginLoadOBJExtPltt.html">GXS_BeginLoadOBJExtPltt</A> 281 282<DD><A href="gx/GXS_LoadOBJExtPltt.html">GXS_LoadOBJExtPltt</A> 283 284<DD><A href="gx/GXS_EndLoadOBJExtPltt.html">GXS_EndLoadOBJExtPltt</A> 285</DL> 286<DL> 287<DT>Other 288<DD><A href="gx/GXS_SetMasterBrightness.html">GXS_SetMasterBrightness</A> 289<DD><A href="gx/GX_GetMasterBrightness.html">GXS_GetMasterBrightness</A> 290</DL> 291<H3><A name="g2"></A>2D Graphics (G2)</H3> 292<P>[<B><A href="list_gx.html#g2">Function List</A></B>]</P> 293<H4>Common to the 2D Graphics Engines</H4> 294<DL> 295<DT>OAM 296<DD><A href="g2/G2_SetOBJAttr.html">G2_SetOBJAttr</A> 297<DD><A href="g2/G2_SetOBJAffine.html">G2_SetOBJAffine</A> 298<DD><A href="g2/G2_SetOBJPosition.html">G2_SetOBJPosition</A> 299<DD><A href="g2/G2_SetOBJPriority.html">G2_SetOBJPriority</A> 300<DD><A href="g2/G2_SetOBJMode.html">G2_SetOBJMode</A> 301<DD><A href="g2/G2_SetOBJEffect.html">G2_SetOBJEffect</A> 302<DD><A href="g2/G2_SetOBJShape.html">G2_SetOBJShape</A> 303<DD><A href="g2/G2_SetOBJCharName.html">G2_SetOBJCharName</A> 304<DD><A href="g2/G2_SetOBJColorMode.html">G2_SetOBJColorMode</A> 305<DD><A href="g2/G2_OBJMosaic.html">G2_OBJMosaic</A> 306<DD><A href="g2/G2_GetOBJAffine.html">G2_GetOBJAffine</A> 307<DD><A href="g2/G2_GetOBJPosition.html">G2_GetOBJPosition</A> 308<DD><A href="g2/G2_GetOBJPriority.html">G2_GetOBJPriority</A> 309<DD><A href="g2/G2_GetOBJMode.html">G2_GetOBJMode</A> 310<DD><A href="g2/G2_GetOBJColorParam.html">G2_GetOBJColorParam</A> 311<DD><A href="g2/G2_GetOBJEffect.html">G2_GetOBJEffect</A> 312<DD><A href="g2/G2_GetOBJShape.html">G2_GetOBJShape</A> 313<DD><A href="g2/G2_GetOBJCharName.html">G2_GetOBJCharName</A> 314<DD><A href="g2/G2_GetOBJColorMode.html">G2_GetOBJColorMode</A> 315</DL> 316<H4>Main 2D Graphics Engine</H4> 317<DL> 318<DT>Background Control 319<DD><A href="g2/G2_SetBG0Control.html">G2_SetBG0Control</A> 320<DD><A href="g2/G2_GetBG0Control.html">G2_GetBG0Control</A> 321<DD><A href="g2/G2_SetBG1Control.html">G2_SetBG1Control</A> 322<DD><A href="g2/G2_GetBG1Control.html">G2_GetBG1Control</A> 323<DD><A href="g2/G2_SetBG2ControlText.html">G2_SetBG2ControlText</A> 324<DD><A href="g2/G2_GetBG2ControlText.html">G2_GetBG2ControlText</A> 325<DD><A href="g2/G2_SetBG2ControlAffine.html">G2_SetBG2ControlAffine</A> 326<DD><A href="g2/G2_GetBG2ControlAffine.html">G2_GetBG2ControlAffine</A> 327<DD><A href="g2/G2_SetBG2Control256x16Affine.html">G2_SetBG2Control256x16Affine</A> 328<DD><A href="g2/G2_GetBG2Control256x16Affine.html">G2_GetBG2Control256x16Affine</A> 329<DD><A href="g2/G2_SetBG2Control256Bmp.html">G2_SetBG2Control256Bmp</A> 330<DD><A href="g2/G2_GetBG2Control256Bmp.html">G2_GetBG2Control256Bmp</A> 331<DD><A href="g2/G2_SetBG2ControlDCBmp.html">G2_SetBG2ControlDCBmp</A> 332<DD><A href="g2/G2_GetBG2ControlDCBmp.html">G2_GetBG2ControlDCBmp</A> 333<DD><A href="g2/G2_SetBG2ControlLargeBmp.html">G2_SetBG2ControlLargeBmp</A> 334<DD><A href="g2/G2_GetBG2ControlLargeBmp.html">G2_GetBG2ControlLargeBmp</A> 335<DD><A href="g2/G2_SetBG3ControlText.html">G2_SetBG3ControlText</A> 336<DD><A href="g2/G2_GetBG3ControlText.html">G2_GetBG3ControlText</A> 337<DD><A href="g2/G2_SetBG3ControlAffine.html">G2_SetBG3ControlAffine</A> 338<DD><A href="g2/G2_GetBG3ControlAffine.html">G2_GetBG3ControlAffine</A> 339<DD><A href="g2/G2_SetBG3Control256x16Affine.html">G2_SetBG3Control256x16Affine</A> 340<DD><A href="g2/G2_GetBG3Control256x16Affine.html">G2_GetBG3Control256x16Affine</A> 341<DD><A href="g2/G2_SetBG3Control256Bmp.html">G2_SetBG3Control256Bmp</A> 342<DD><A href="g2/G2_GetBG3Control256Bmp.html">G2_GetBG3Control256Bmp</A> 343<DD><A href="g2/G2_SetBG3ControlDCBmp.html">G2_SetBG3ControlDCBmp</A> 344<DD><A href="g2/G2_GetBG3ControlDCBmp.html">G2_GetBG3ControlDCBmp</A> 345<DD><A href="g2/G2_GetBG2ExtMode.html">G2_GetBG2ExtMode</A> 346<DD><A href="g2/G2_GetBG3ExtMode.html">G2_GetBG3ExtMode</A> 347</DL> 348<DL> 349<DT>Background Display Priority Level Settings 350<DD><A href="g2/G2_SetBG0Priority.html">G2_SetBG0Priority</A> 351<DD><A href="g2/G2_SetBG1Priority.html">G2_SetBG1Priority</A> 352<DD><A href="g2/G2_SetBG2Priority.html">G2_SetBG2Priority</A> 353<DD><A href="g2/G2_SetBG3Priority.html">G2_SetBG3Priority</A> 354</DL> 355<DL> 356<DT>Enable/Disable BG Mosiac 357<DD><A href="g2/G2_BG0Mosaic.html">G2_BG0Mosaic</A> 358<DD><A href="g2/G2_BG1Mosaic.html">G2_BG1Mosaic</A> 359<DD><A href="g2/G2_BG2Mosaic.html">G2_BG2Mosaic</A> 360<DD><A href="g2/G2_BG3Mosaic.html">G2_BG3Mosaic</A> 361</DL> 362<DL> 363<DT>Getting Pointers 364<DD><A href="g2/G2_GetBG0ScrPtr.html">G2_GetBG0ScrPtr</A> 365<DD><A href="g2/G2_GetBG1ScrPtr.html">G2_GetBG1ScrPtr</A> 366<DD><A href="g2/G2_GetBG2ScrPtr.html">G2_GetBG2ScrPtr</A> 367<DD><A href="g2/G2_GetBG3ScrPtr.html">G2_GetBG3ScrPtr</A> 368<DD><A href="g2/G2_GetBG0CharPtr.html">G2_GetBG0CharPtr</A> 369<DD><A href="g2/G2_GetBG1CharPtr.html">G2_GetBG1CharPtr</A> 370<DD><A href="g2/G2_GetBG2CharPtr.html">G2_GetBG2CharPtr</A> 371<DD><A href="g2/G2_GetBG3CharPtr.html">G2_GetBG3CharPtr</A> 372<DD><A href="g2/G2_GetOBJCharPtr.html">G2_GetOBJCharPtr</A> 373</DL> 374<DL> 375<DT>BG Plane Offset Settings 376<DD><A href="g2/G2_SetBG0Offset.html">G2_SetBG0Offset</A> 377<DD><A href="g2/G2_SetBG1Offset.html">G2_SetBG1Offset</A> 378<DD><A href="g2/G2_SetBG2Offset.html">G2_SetBG2Offset</A> 379<DD><A href="g2/G2_SetBG3Offset.html">G2_SetBG3Offset</A> 380</DL> 381<DL> 382<DT>BG Plane Affine Conversion Settings 383<DD><A href="g2/G2_SetBG2Affine.html">G2_SetBG2Affine</A> 384<DD><A href="g2/G2_SetBG3Affine.html">G2_SetBG3Affine</A> 385</DL> 386<DL> 387<DT>Window Settings 388<DD><A href="g2/G2_SetWnd0InsidePlane.html">G2_SetWnd0InsidePlane</A> 389<DD><A href="g2/G2_GetWnd0InsidePlane.html">G2_GetWnd0InsidePlane</A> 390<DD><A href="g2/G2_SetWnd1InsidePlane.html">G2_SetWnd1InsidePlane</A> 391<DD><A href="g2/G2_GetWnd1InsidePlane.html">G2_GetWnd1InsidePlane</A> 392<DD><A href="g2/G2_SetWndOutsidePlane.html">G2_SetWndOutsidePlane</A> 393<DD><A href="g2/G2_GetWndOutsidePlane.html">G2_GetWndOutsidePlane</A> 394<DD><A href="g2/G2_SetWndOBJInsidePlane.html">G2_SetWndOBJInsidePlane</A> 395<DD><A href="g2/G2_GetWndOBJInsidePlane.html">G2_GetWndOBJInsidePlane</A> 396<DD><A href="g2/G2_SetWnd0Position.html">G2_SetWnd0Position</A> 397<DD><A href="g2/G2_SetWnd1Position.html">G2_SetWnd1Position</A> 398</DL> 399<DL> 400<DT>Mosaic 401<DD><A href="g2/G2_SetBGMosaicSize.html">G2_SetBGMosaicSize</A> 402<DD><A href="g2/G2_SetOBJMosaicSize.html">G2_SetOBJMosaicSize</A> 403</DL> 404<DL> 405<DT>Color Special Effects 406<DD><A href="g2/G2_BlendNone.html">G2_BlendNone</A> 407<DD><A href="g2/G2_SetBlendAlpha.html">G2_SetBlendAlpha</A> 408<DD><A href="g2/G2_SetBlendBrightness.html">G2_SetBlendBrightness</A> 409<DD><A href="g2/G2_ChangeBlendAlpha.html">G2_ChangeBlendAlpha</A> 410<DD><A href="g2/G2_ChangeBlendBrightness.html">G2_ChangeBlendBrightness</A> 411</DL> 412<H4>Sub 2D Graphics Engine</H4> 413<DL> 414<DT>Background Control 415<DD><A href="g2/G2S_SetBG0Control.html">G2S_SetBG0Control</A> 416<DD><A href="g2/G2_GetBG0Control.html">G2S_GetBG0Control</A> 417<DD><A href="g2/G2S_SetBG1Control.html">G2S_SetBG1Control</A> 418<DD><A href="g2/G2_GetBG1Control.html">G2S_GetBG1Control</A> 419<DD><A href="g2/G2S_SetBG2ControlText.html">G2S_SetBG2ControlText</A> 420<DD><A href="g2/G2_GetBG2ControlText.html">G2S_GetBG2ControlText</A> 421<DD><A href="g2/G2S_SetBG2ControlAffine.html">G2S_SetBG2ControlAffine</A> 422<DD><A href="g2/G2_GetBG2ControlAffine.html">G2S_GetBG2ControlAffine</A> 423<DD><A href="g2/G2S_SetBG2Control256x16Affine.html">G2S_SetBG2Control256x16Affine</A> 424<DD><A href="g2/G2_GetBG2Control256x16Affine.html">G2S_GetBG2Control256x16Affine</A> 425<DD><A href="g2/G2S_SetBG2Control256Bmp.html">G2S_SetBG2Control256Bmp</A> 426<DD><A href="g2/G2_GetBG2Control256Bmp.html">G2S_GetBG2Control256Bmp</A> 427<DD><A href="g2/G2S_SetBG2ControlDCBmp.html">G2S_SetBG2ControlDCBmp</A> 428<DD><A href="g2/G2_GetBG2ControlDCBmp.html">G2S_GetBG2ControlDCBmp</A> 429<DD><A href="g2/G2S_SetBG3ControlText.html">G2S_SetBG3ControlText</A> 430<DD><A href="g2/G2_GetBG3ControlText.html">G2S_GetBG3ControlText</A> 431<DD><A href="g2/G2S_SetBG3ControlAffine.html">G2S_SetBG3ControlAffine</A> 432<DD><A href="g2/G2_GetBG3ControlAffine.html">G2S_GetBG3ControlAffine</A> 433<DD><A href="g2/G2S_SetBG3Control256x16Affine.html">G2S_SetBG3Control256x16Affine</A> 434<DD><A href="g2/G2_GetBG3Control256x16Affine.html">G2S_GetBG3Control256x16Affine</A> 435<DD><A href="g2/G2S_SetBG3Control256Bmp.html">G2S_SetBG3Control256Bmp</A> 436<DD><A href="g2/G2_GetBG3Control256Bmp.html">G2S_GetBG3Control256Bmp</A> 437<DD><A href="g2/G2S_SetBG3ControlDCBmp.html">G2S_SetBG3ControlDCBmp</A> 438<DD><A href="g2/G2_GetBG3ControlDCBmp.html">G2S_GetBG3ControlDCBmp</A> 439<DD><A href="g2/G2_GetBG2ExtMode.html">G2S_GetBG2ExtMode</A> 440<DD><A href="g2/G2_GetBG3ExtMode.html">G2S_GetBG3ExtMode</A> 441</DL> 442<DL> 443<DT>Background Display Priority Level Settings 444<DD><A href="g2/G2S_SetBG0Priority.html">G2S_SetBG0Priority</A> 445<DD><A href="g2/G2S_SetBG1Priority.html">G2S_SetBG1Priority</A> 446<DD><A href="g2/G2S_SetBG2Priority.html">G2S_SetBG2Priority</A> 447<DD><A href="g2/G2S_SetBG3Priority.html">G2S_SetBG3Priority</A> 448</DL> 449<DL> 450<DT>Enable/Disable BG Mosiac 451<DD><A href="g2/G2S_BG0Mosaic.html">G2S_BG0Mosaic</A> 452<DD><A href="g2/G2S_BG1Mosaic.html">G2S_BG1Mosaic</A> 453<DD><A href="g2/G2S_BG2Mosaic.html">G2S_BG2Mosaic</A> 454<DD><A href="g2/G2S_BG3Mosaic.html">G2S_BG3Mosaic</A> 455</DL> 456<DL> 457<DT>Getting Pointers 458<DD><A href="g2/G2S_GetBG0ScrPtr.html">G2S_GetBG0ScrPtr</A> 459<DD><A href="g2/G2S_GetBG1ScrPtr.html">G2S_GetBG1ScrPtr</A> 460<DD><A href="g2/G2S_GetBG2ScrPtr.html">G2S_GetBG2ScrPtr</A> 461<DD><A href="g2/G2S_GetBG3ScrPtr.html">G2S_GetBG3ScrPtr</A> 462<DD><A href="g2/G2S_GetBG0CharPtr.html">G2S_GetBG0CharPtr</A> 463<DD><A href="g2/G2S_GetBG1CharPtr.html">G2S_GetBG1CharPtr</A> 464<DD><A href="g2/G2S_GetBG2CharPtr.html">G2S_GetBG2CharPtr</A> 465<DD><A href="g2/G2S_GetBG3CharPtr.html">G2S_GetBG3CharPtr</A> 466<DD><A href="g2/G2S_GetOBJCharPtr.html">G2S_GetOBJCharPtr</A> 467</DL> 468<DL> 469<DT>BG Plane Offset Settings 470<DD><A href="g2/G2S_SetBG0Offset.html">G2S_SetBG0Offset</A> 471<DD><A href="g2/G2S_SetBG1Offset.html">G2S_SetBG1Offset</A> 472<DD><A href="g2/G2S_SetBG2Offset.html">G2S_SetBG2Offset</A> 473<DD><A href="g2/G2S_SetBG3Offset.html">G2S_SetBG3Offset</A> 474</DL> 475<DL> 476<DT>BG Plane Affine Conversion Settings 477<DD><A href="g2/G2S_SetBG2Affine.html">G2S_SetBG2Affine</A> 478<DD><A href="g2/G2S_SetBG3Affine.html">G2S_SetBG3Affine</A> 479</DL> 480<DL> 481<DT>Window Settings 482<DD><A href="g2/G2S_SetWnd0InsidePlane.html">G2S_SetWnd0InsidePlane</A> 483<DD><A href="g2/G2_GetWnd0InsidePlane.html">G2S_GetWnd0InsidePlane</A> 484<DD><A href="g2/G2S_SetWnd1InsidePlane.html">G2S_SetWnd1InsidePlane</A> 485<DD><A href="g2/G2_GetWnd1InsidePlane.html">G2S_GetWnd1InsidePlane</A> 486<DD><A href="g2/G2S_SetWndOutsidePlane.html">G2S_SetWndOutsidePlane</A> 487<DD><A href="g2/G2_GetWndOutsidePlane.html">G2S_GetWndOutsidePlane</A> 488<DD><A href="g2/G2S_SetWndOBJInsidePlane.html">G2S_SetWndOBJInsidePlane</A> 489<DD><A href="g2/G2_GetWndOBJInsidePlane.html">G2S_GetWndOBJInsidePlane</A> 490<DD><A href="g2/G2S_SetWnd0Position.html">G2S_SetWnd0Position</A> 491<DD><A href="g2/G2S_SetWnd1Position.html">G2S_SetWnd1Position</A> 492</DL> 493<DL> 494<DT>Mosaic 495<DD><A href="g2/G2S_SetBGMosaicSize.html">G2S_SetBGMosaicSize</A> 496<DD><A href="g2/G2S_SetOBJMosaicSize.html">G2S_SetOBJMosaicSize</A> 497</DL> 498<DL> 499<DT>Color Special Effects 500<DD><A href="g2/G2S_BlendNone.html">G2S_BlendNone</A> 501<DD><A href="g2/G2S_SetBlendAlpha.html">G2S_SetBlendAlpha</A> 502<DD><A href="g2/G2S_SetBlendBrightness.html">G2S_SetBlendBrightness</A> 503<DD><A href="g2/G2S_SetBlendBrightnessExt.html">G2S_SetBlendBrightnessExt</A> 504<DD><A href="g2/G2S_ChangeBlendAlpha.html">G2S_ChangeBlendAlpha</A> 505<DD><A href="g2/G2S_ChangeBlendBrightness.html">G2S_ChangeBlendBrightness</A> 506</DL> 507<H3><A name="g3"></A>3D Geometry (G3*)</H3> 508<P>[<B><A href="list_gx.html#g3">Function List</A></B>]</P> 509<DL> 510<DD><A href="Cycle.html">Geometry Command Cycle List</A> 511</DL> 512<DL> 513<DT>Geometry and Vertices 514<DD><A href="g3/G3_Begin.html">G3*_Begin</A> 515<DD><A href="g3/G3_End.html">G3*_End</A> 516<DD><A href="g3/G3_Vtx.html">G3*_Vtx</A> 517<DD><A href="g3/G3_Vtx10.html">G3*_Vtx10</A> 518<DD><A href="g3/G3_VtxXY.html">G3*_VtxXY</A> 519<DD><A href="g3/G3_VtxXZ.html">G3*_VtxXZ</A> 520<DD><A href="g3/G3_VtxYZ.html">G3*_VtxYZ</A> 521<DD><A href="g3/G3_VtxDiff.html">G3*_VtxDiff</A> 522<DD><A href="g3/G3_Normal.html">G3*_Normal</A> 523<DD><A href="g3/G3_Color.html">G3*_Color</A> 524<DD><A href="g3/G3_TexCoord.html">G3*_TexCoord</A> 525<DD><A href="g3/G3_PolygonAttr.html">G3*_PolygonAttr</A> 526</DL> 527<DL> 528<DT><B>Matrix and Viewport</B> 529<DD><A href="g3/G3_MtxMode.html">G3*_MtxMode</A> 530<DD><A href="g3/G3_Identity.html">G3*_Identity</A> 531<DD><A href="g3/G3_LoadMtx43.html">G3*_LoadMtx43</A> 532<DD><A href="g3/G3_LoadMtx44.html">G3*_LoadMtx44</A> 533<DD><A href="g3/G3_MultMtx43.html">G3*_MultMtx43</A> 534<DD><A href="g3/G3_MultMtx44.html">G3*_MultMtx44</A> 535<DD><A href="g3/G3_MultMtx33.html">G3*_MultMtx33</A> 536<DD><A href="g3/G3_MultTransMtx33.html">G3*_MultTransMtx33</A> 537<DD><A href="g3/G3_PushMtx.html">G3*_PushMtx</A> 538<DD><A href="g3/G3_PopMtx.html">G3*_PopMtx</A> 539<DD><A href="g3/G3_StoreMtx.html">G3*_StoreMtx</A> 540<DD><A href="g3/G3_RestoreMtx.html">G3*_RestoreMtx</A> 541<DD><A href="g3/G3_Scale.html">G3*_Scale</A> 542<DD><A href="g3/G3_Translate.html">G3*_Translate</A> 543<DD><A href="g3/G3_ViewPort.html">G3*_ViewPort</A> 544</DL> 545<DL> 546<DT><B>Lighting</B> 547<DD><A href="g3/G3_LightColor.html">G3*_LightColor</A> 548<DD><A href="g3/G3_LightVector.html">G3*_LightVector</A> 549<DD><A href="g3/G3_MaterialColorDiffAmb.html">G3*_MaterialColorDiffAmb</A> 550<DD><A href="g3/G3_MaterialColorSpecEmi.html">G3*_MaterialColorSpecEmi</A> 551<DD><A href="g3/G3_Shininess.html">G3*_Shininess</A> 552</DL> 553<DL> 554<DT><B>Textures</B> 555<DD><A href="g3/G3_TexImageParam.html">G3*_TexImageParam</A> 556<DD><A href="g3/G3_TexPlttBase.html">G3*_TexPlttBase</A> 557<DD><A href="g3/G3_MakeTexPlttBaseParam.html">G3_MakeTexPlttBaseParam</A> 558 <DT> 559 <DT> 560</DL> 561<DL> 562<DT>Control 563<DD><A href="g3/G3_SwapBuffers.html">G3*_SwapBuffers</A> 564<DD><A href="g3/G3_Nop.html">G3*_Nop</A> 565</DL> 566<DL> 567<DT><B>Geometry Visibility Determination</B> 568<DD><A href="g3/G3_BoxTest.html">G3_BoxTest</A> 569<DD><A href="g3/G3_PositionTest.html">G3_PositionTest</A> 570<DD><A href="g3/G3_VectorTest.html">G3_VectorTest</A> 571</DL> 572<DL> 573<DT>Direct Write 574<DD><A href="g3/G3_Direct0.html">G3*_Direct0</A> 575<DD><A href="g3/G3_Direct1.html">G3*_Direct1</A> 576<DD><A href="g3/G3_Direct2.html">G3*_Direct2</A> 577<DD><A href="g3/G3_Direct3.html">G3*_Direct3</A> 578</DL> 579<DL> 580<DT>Utilities 581<DD><A href="g3/G3_Frustum.html">G3_Frustum</A> 582<DD><A href="g3/G3_Perspective.html">G3_Perspective</A> 583<DD><A href="g3/G3_Ortho.html">G3_Ortho</A> 584<DD><A href="g3/G3_FrustumW.html">G3_FrustumW</A> 585<DD><A href="g3/G3_PerspectiveW.html">G3_PerspectiveW</A> 586<DD><A href="g3/G3_OrthoW.html">G3_OrthoW</A> 587<DD><A href="g3/G3_LookAt.html">G3_LookAt</A> 588<DD><A href="g3/G3_RotX.html">G3_RotX</A> 589<DD><A href="g3/G3_RotY.html">G3_RotY</A> 590<DD><A href="g3/G3_RotZ.html">G3_RotZ</A> 591<DD><A href="g3/G3_LoadTexMtxTexCoord.html">G3*_LoadTexMtxTexCoord</A> 592<DD><A href="g3/G3_LoadTexMtxEnv.html">G3*_LoadTexMtxEnv</A> 593</DL> 594<DL> 595<DT>Dynamic Creation of Display Lists 596<DD><A href="g3/MakeDL.html">API Prefix to Create Display List</A> 597<DD><A href="g3/G3_BeginMakeDL.html">G3_BeginMakeDL</A> 598<DD><A href="g3/G3_EndMakeDL.html">G3_EndMakeDL</A> 599<DD><A href="g3/G3_GetDLStart.html">G3_GetDLStart</A> 600<DD><A href="g3/G3_GetDLLength.html">G3_GetDLLength</A> 601<DD><A href="g3/G3_GetDLSize.html">G3_GetDLSize</A> 602</DL> 603<H3><A name="g3x"></A>3D Graphics Control (G3X)</H3> 604<P>[<B><A href="list_gx.html#g3x">Function List</A></B>]</P> 605<DL> 606<DT>Initialization 607<DD><A href="g3/G3X_Init.html">G3X_Init</A> 608<DD><A href="g3/G3X_InitTable.html">G3X_InitTable</A> 609<DD><A href="g3/G3X_InitMtxStack.html">G3X_InitMtxStack</A> 610<DD><A href="g3/G3X_Reset.html">G3X_Reset</A> 611<DD><A href="g3/G3X_ResetMtxStack.html">G3X_ResetMtxStack</A> 612</DL> 613<DL> 614<DT>Enabling and Disabling Each Function 615<DD><A href="g3/G3X_AlphaTest.html">G3X_AlphaTest</A> 616<DD><A href="g3/G3X_AlphaBlend.html">G3X_AlphaBlend</A> 617<DD><A href="g3/G3X_AntiAlias.html">G3X_AntiAlias</A> 618</DL> 619<DL> 620<DT>Toon / Highlight Shading 621<DD><A href="g3/G3X_SetShading.html">G3X_SetShading</A> 622<DD><A href="g3/G3X_SetToonTable.html">G3X_SetToonTable</A> 623</DL> 624<DL> 625<DT>Edge Color 626<DD><A href="g3/G3X_EdgeMarking.html">G3X_EdgeMarking</A> 627<DD><A href="g3/G3X_SetEdgeColorTable.html">G3X_SetEdgeColorTable</A> 628</DL> 629<DL> 630<DT>Fog 631<DD><A href="g3/G3X_SetFog.html">G3X_SetFog</A> 632<DD><A href="g3/G3X_SetFogColor.html">G3X_SetFogColor</A> 633<DD><A href="g3/G3X_SetFogTable.html">G3X_SetFogTable</A> 634</DL> 635<DL> 636<DT>Offset Settings 637<DD><A href="g3/G3X_SetHOffset.html">G3X_SetHOffset</A> 638<DD><A href="g3/G3X_SetClearImageOffset.html">G3X_SetClearImageOffset</A> 639</DL> 640<DL> 641<DT>Clear Color and Clear Depth 642<DD><A href="g3/G3X_SetClearColor.html">G3X_SetClearColor</A> 643</DL> 644<DL> 645<DT>Acquiring Test Results and Calculated Results 646<DD><A href="g3/G3X_GetBoxTestResult.html">G3X_GetBoxTestResult</A> 647<DD><A href="g3/G3X_GetPositionTestResult.html">G3X_GetPositionTestResult</A> 648<DD><A href="g3/G3X_GetVectorTestResult.html">G3X_GetVectorTestResult</A> 649<DD><A href="g3/G3X_GetClipMtx.html">G3X_GetClipMtx</A> 650<DD><A href="g3/G3X_GetVectorMtx.html">G3X_GetVectorMtx</A> 651</DL> 652<DL> 653<DT>Other 654<DD><A href="g3/G3X_GetMtxStackLevelPV.html">G3X_GetMtxStackLevelPV</A> 655<DD><A href="g3/G3X_GetMtxStackLevelPJ.html">G3X_GetMtxStackLevelPJ</A> 656<DD><A href="g3/G3X_IsGeometryBusy.html">G3X_IsGeometryBusy</A> 657<DD><A href="g3/G3X_IsMtxStackOverflow.html">G3X_IsMtxStackOverflow</A> 658<DD><A href="g3/G3X_IsLineBufferUnderflow.html">G3X_IsLineBufferUnderflow</A> 659<DD><A href="g3/G3X_IsListRamOverflow.html">G3X_IsListRamOverflow</A> 660<DD><A href="g3/G3X_ResetMtxStackOverflow.html">G3X_ResetMtxStackOverflow</A> 661<DD><A href="g3/G3X_ResetLineBufferUnderflow.html">G3X_ResetLineBufferUnderflow</A> 662<DD><A href="g3/G3X_ResetListRamOverflow.html">G3X_ResetListRamOverflow</A> 663<DD><A href="g3/G3X_ClearFifo.html">G3X_ClearFifo</A> 664<DD><A href="g3/G3X_GetPolygonListRamCount.html">G3X_GetPolygonListRamCount</A> 665<DD><A href="g3/G3X_GetVtxListRamCount.html">G3X_GetVtxListRamCount</A> 666<DD><A href="g3/G3X_GetRenderedLineCount.html">G3X_GetRenderedLineCount</A> 667<DD><A href="g3/G3X_GetCommandFifoCount.html">G3X_GetCommandFifoCount</A> 668<DD><A href="g3/G3X_GetCommandFifoStatus.html">G3X_GetCommandFifoStatus</A> 669<DD><A href="g3/G3X_SetFifoIntrCond.html">G3X_SetFifoIntrCond</A> 670<DD><A href="g3/G3X_SetDisp1DotDepth.html">G3X_SetDisp1DotDepth</A> 671</DL> 672<H3>Main Types And Macros</H3> 673<DL> 674<DD><A href="Type.html">GXRgb</A> 675<DD><A href="Type.html">GXRgba</A> 676<DD><A href="Type.html">VexVtx10</A> 677<DD><A href="Type.html">VecVtxDiff</A> 678<DD><A href="Type.html">GXRgba</A> 679<DD><A href="gx/GXBoxTestParam.html">GXBoxTestParam</A> 680<DD><A href="gx/GXDLInfo.html">GXDLInfo</A> 681<DD><A href="gx/GXOamAttr.html">GXOamAttr</A> 682<DD><A href="gx/GXOamAffine.html">GXOamAffine</A> 683<DD><A href="Macro.html">Macros</A> 684<DD><A href="DLMacro.html">Macros for Writing Display Lists</A> 685<DD><A href="Screen2D.html">2D Screen Macros and Structures</A> 686<DD><A href="g3/MakeDL.html">API Prefix to Create Display List</A> 687</DL> 688<BR> <BR> <BR> <BR> <BR> <BR> <BR> <BR> <BR> <BR> <BR> <BR> <BR> <BR> <BR> <BR> <BR> <BR> <BR> <BR> <BR> <BR> <BR> <BR> <BR> <BR> <BR> <BR> <BR> <BR> <BR> <BR> <BR> <BR> <BR> <BR> <BR> <BR> <BR> <BR> <BR> <BR> <BR> 689<hr><p>CONFIDENTIAL</p></body> 690</HTML>