1 /*---------------------------------------------------------------------------*
2   Project:  TwlSDK - GX - demos - UnitTours/Sub_CharBg_3
3   File:     main.c
4 
5   Copyright 2003-2008 Nintendo. All rights reserved.
6 
7   These coded instructions, statements, and computer programs contain
8   proprietary information of Nintendo of America Inc. and/or Nintendo
9   Company Ltd., and are protected by Federal copyright law. They may
10   not be disclosed to third parties or copied or duplicated in any form,
11   in whole or in part, without the prior written consent of Nintendo.
12 
13   $Date:: 2008-09-18#$
14   $Rev: 8573 $
15   $Author: okubata_ryoma $
16  *---------------------------------------------------------------------------*/
17 
18 //---------------------------------------------------------------------------
19 // A sample that use BG #2 as affine mode (scaling)
20 //
21 // USAGE:
22 //   UP, DOWN, LEFT, RIGHT: Change the center position of scaling
23 //   A,B:                   Scaling BG #2
24 //
25 // HOWTO:
26 // 1. Set up the character/palette/screen data the same as Sub_CharBg_1
27 // 2. Set up a matrix and points with G2S_SetBGxAffine
28 //---------------------------------------------------------------------------
29 
30 #include <nitro/code32.h>              // Avoid byte access problems
31 #ifdef SDK_TWL
32 #include <twl.h>
33 #else
34 #include <nitro.h>
35 #endif
36 #include "DEMO.h"
37 #include "data.h"
38 
39 #define STANDARD_SIZE        (1 << 8)
40 
41 static u8 sScrnBuf[SCREEN_SIZE];       // Buffer for screen data (BG #2)
42 
43 #ifdef SDK_TWL
TwlMain(void)44 void TwlMain(void)
45 #else
46 void NitroMain(void)
47 #endif
48 {
49     s16     x_0 = 0, y_0 = 0;
50     s16     x_1 = 0, y_1 = 0;
51 
52     fx32    scale = 1 << FX32_SHIFT;
53 
54     //---------------------------------------------------------------------------
55     // Initialize:
56     // Enables IRQ interrupts, initializes VRAM, and sets BG #2 for affine mode
57     //---------------------------------------------------------------------------
58     DEMOInitCommon();
59     DEMOInitVRAM();
60     DEMOInitDisplaySubBG2Only();
61 
62     //---------------------------------------------------------------------------
63     // Transmitting the character data and the palette data
64     //---------------------------------------------------------------------------
65     GXS_LoadBG2Char(d_64_256_bg_schDT, 0, sizeof(d_64_256_bg_schDT));
66     GXS_LoadBGPltt(d_64_256_bg_sclDT, 0, sizeof(d_64_256_bg_sclDT));
67 
68     {
69         int     i, j;
70         for (i = 0; i < 8; i++)
71         {
72             for (j = 0; j < 8; j++)
73             {
74                 sScrnBuf[(i * 16) + j] = (u8)((i * 0x10) + j);
75             }
76         }
77     }
78     // Store the data in main memory, and invalidate the cache
79     DC_FlushRange(sScrnBuf, sizeof(sScrnBuf));
80     /* I/O register is accessed using DMA operation, so cache wait is not needed */
81     // DC_WaitWriteBufferEmpty();
82 
83     // DMA Transfer to BG #2 screen
84     GXS_LoadBG2Scr(sScrnBuf, 0, sizeof(sScrnBuf));
85 
86     DEMOStartDisplay();
87     //---------------------------------------------------------------------------
88     // Main Loop
89     //---------------------------------------------------------------------------
90     while (1)
91     {
92         MtxFx22 mtx;
93         fx32    rScale;
94 
95         DEMOReadKey();
96         if (DEMO_IS_PRESS(PAD_KEY_UP))
97             y_0 -= 2;
98         if (DEMO_IS_PRESS(PAD_KEY_DOWN))
99             y_0 += 2;
100         if (DEMO_IS_PRESS(PAD_KEY_RIGHT))
101             x_0 += 2;
102         if (DEMO_IS_PRESS(PAD_KEY_LEFT))
103             x_0 -= 2;
104         if (DEMO_IS_PRESS(PAD_BUTTON_A))
105             scale -= 2 << (FX32_SHIFT - 8);
106         if (DEMO_IS_PRESS(PAD_BUTTON_B))
107             scale += 2 << (FX32_SHIFT - 8);
108         if (DEMO_IS_TRIG(PAD_BUTTON_SELECT))
109         {
110             x_0 = 32;
111             y_0 = 32;
112             scale = 1 << FX32_SHIFT;
113         }
114 
115         scale = MATH_CLAMP(scale, 0x100, 0x3000);
116 
117         rScale = FX_Inv(scale);
118         mtx._00 = rScale;
119         mtx._01 = 0;
120         mtx._10 = 0;
121         mtx._11 = rScale;
122 
123         OS_WaitVBlankIntr();           // Waiting for the end of the V-Blank interrupt
124 
125         //---------------------------------------------------------------------------
126         // Set up affine transformation for BG #2
127         //---------------------------------------------------------------------------
128         G2S_SetBG2Affine(&mtx,         // A matrix for rotation and scaling
129                          x_0, y_0,     // The center of rotation
130                          0, 0          // The reference point before rotation and scaling applied
131             );
132     }
133 }
134 
135 //---------------------------------------------------------------------------
136 // V-Blank interrupt function:
137 //
138 // Interrupt handlers are registered on the interrupt table by OS_SetIRQFunction.
139 // OS_EnableIrqMask selects IRQ interrupts to enable, and
140 // OS_EnableIrq enables IRQ interrupts.
141 // Notice that you have to call OS_SetIrqCheckFlag to check a V-Blank interrupt.
142 //---------------------------------------------------------------------------
VBlankIntr(void)143 void VBlankIntr(void)
144 {
145     OS_SetIrqCheckFlag(OS_IE_V_BLANK); // Checking V-Blank interrupt
146 }
147