1 /*---------------------------------------------------------------------------*
2   Project:  TwlSDK - GX - demos - UnitTours/3D_Pol_Vertex_Source
3   File:     data.h
4 
5   Copyright 2003-2008 Nintendo. All rights reserved.
6 
7   These coded instructions, statements, and computer programs contain
8   proprietary information of Nintendo of America Inc. and/or Nintendo
9   Company Ltd., and are protected by Federal copyright law. They may
10   not be disclosed to third parties or copied or duplicated in any form,
11   in whole or in part, without the prior written consent of Nintendo.
12 
13   $Date:: 2008-09-18#$
14   $Rev: 8573 $
15   $Author: okubata_ryoma $
16  *---------------------------------------------------------------------------*/
17 
18 /*
19  ******************************************************************************
20  *
21  *  Project    :
22  *               NITRO-SDK sample program
23  *  Title      :
24  *               Sets GX_TEXGEN_VERTEX with G3_TexImageParam().
25  *               (Shows fixed viewpoint textures)
26  *  Explanation:
27  *               Uses a setting of GX_TEXGEN_VERTEX with G3_TexImageParam() to show fixed viewpoint textures.
28  *
29  *
30  ******************************************************************************
31  */
32 #ifndef TEX_4PLETT_H_
33 #define TEX_4PLETT_H_
34 
35 #ifdef SDK_TWL
36 #include <twl.h>
37 #else
38 #include <nitro.h>
39 #endif
40 
41 /* 4-color palette texture */
42 extern const u16 tex_4plett64x64[];
43 
44 /* 4-color palette */
45 extern const u16 pal_4plett[];
46 
47 #endif
48