1 /*---------------------------------------------------------------------------*
2   Project:  TwlSDK - demos - CTRDG - pullout-1
3   File:     screen.c
4 
5   Copyright 2008 Nintendo.  All rights reserved.
6 
7   These coded instructions, statements, and computer programs contain
8   proprietary information of Nintendo of America Inc. and/or Nintendo
9   Company Ltd., and are protected by Federal copyright law.  They may
10   not be disclosed to third parties or copied or duplicated in any form,
11   in whole or in part, without the prior written consent of Nintendo.
12 
13   $Date:: $
14   $Rev: $
15   $Author: $
16  *---------------------------------------------------------------------------*/
17 #include  <nitro.h>
18 #include  "screen.h"
19 
20 u16     gScreen[32 * 32];
21 //u16 gScreen2[ 32 * 32 ];
22 
23 // ** these code are refer to rtc sample. thanks.
24 /*---------------------------------------------------------------------------*
25   Name:         ClearScreen
26 
27   Description:  clear screen buffer
28 
29   Arguments:    None.
30 
31   Returns:      None.
32  *---------------------------------------------------------------------------*/
ClearScreen(void)33 void ClearScreen(void)
34 {
35     MI_CpuClearFast((void *)gScreen, sizeof(gScreen));
36 }
37 
38 /*---------------------------------------------------------------------------*
39   Name:         PrintString
40 
41   Description:  enter string into screen buffer
42                 string must be within 32 chars
43 
44   Arguments:    x       : x
45                 y       : y
46                 palette : color (0-15)
47                 text    : string. end mark is NULL
48 
49   Returns:      None.
50  *---------------------------------------------------------------------------*/
PrintString(s16 x,s16 y,u8 palette,char * text,...)51 void PrintString(s16 x, s16 y, u8 palette, char *text, ...)
52 {
53     va_list vlist;
54     char    temp[32 + 2], *tempPtr;
55     s32     i;
56     u16    *p, *pLimit;
57 
58     va_start(vlist, text);
59     (void)vsnprintf(temp, 33, text, vlist);
60     va_end(vlist);
61 
62     *(u16 *)(&temp[32]) = 0;
63     p = &gScreen[((y * 32) + x) % (32 * 32)];
64     pLimit = &gScreen[32 * 32];
65     tempPtr = &temp[0];
66 
67     for (i = 0; *tempPtr; i++, tempPtr++)
68     {
69         *p = (u16)((palette << 12) | *tempPtr);
70         if (++p >= pLimit)
71         {
72             p = &gScreen[0];
73         }
74     }
75 }
76 
77 /*---------------------------------------------------------------------------*
78   Name:         ColorString
79 
80   Description:  change string color which is put in screen buffer
81 
82   Arguments:    x       : x
83                 y       : y
84                 length  : number of characters to change color
85                 palette : color (0-15)
86 
87   Returns:      None.
88  *---------------------------------------------------------------------------*/
ColorString(s16 x,s16 y,s16 length,u8 palette)89 void ColorString(s16 x, s16 y, s16 length, u8 palette)
90 {
91     s32     i;
92     u16    *p, *pLimit;
93 
94     if (length < 0)
95         return;
96 
97     p = &gScreen[((y * 32) + x) % (32 * 32)];
98     pLimit = &gScreen[32 * 32];
99 
100     for (i = 0; i < length; i++)
101     {
102         u16     temp = *p;
103         temp &= 0x0fff;
104         temp |= (palette << 12);
105         *p = temp;
106 
107         if (++p >= pLimit)
108         {
109             p = &gScreen[0];
110         }
111     }
112 }
113