1 /*---------------------------------------------------------------------------*
2   Project:  TwlSDK - GX - demos - UnitTours/2D_Oam_2
3   File:     main.c
4 
5   Copyright 2003-2009 Nintendo. All rights reserved.
6 
7   These coded instructions, statements, and computer programs contain
8   proprietary information of Nintendo of America Inc. and/or Nintendo
9   Company Ltd., and are protected by Federal copyright law. They may
10   not be disclosed to third parties or copied or duplicated in any form,
11   in whole or in part, without the prior written consent of Nintendo.
12 
13   $Date:: 2009-06-04#$
14   $Rev: 10698 $
15   $Author: okubata_ryoma $
16  *---------------------------------------------------------------------------*/
17 
18 //---------------------------------------------------------------------------
19 // A sample that rotates an OBJ.
20 //
21 // USAGE:
22 //   LEFT, L: Turn left
23 //   RIGHT,R: Turn right
24 //
25 // HOWTO:
26 // 1. Set up the character/palette/attribute data same as 2D_Oam_1
27 // 2. Set up a matrix with G2_SetOBJAffine
28 //---------------------------------------------------------------------------
29 
30 #ifdef SDK_TWL
31 #include <twl.h>
32 #else
33 #include <nitro.h>
34 #endif
35 #include "DEMO.h"
36 #include "data.h"
37 
38 static GXOamAttr sOamBak[128];         // Buffer for OAM
39 
40 #ifdef SDK_TWL
TwlMain(void)41 void TwlMain(void)
42 #else
43 void NitroMain(void)
44 #endif
45 {
46     u16     rotate = 0;
47 
48     //---------------------------------------------------------------------------
49     // Initialize:
50     // They enable IRQ interrupts, initialize VRAM, and make the OBJ visible
51     //---------------------------------------------------------------------------
52     DEMOInitCommon();
53     DEMOInitVRAM();
54     DEMOInitDisplayOBJOnly();
55 
56     //---------------------------------------------------------------------------
57     // Transmitting the character data and the palette data
58     //---------------------------------------------------------------------------
59     GX_LoadOBJ(d_64_256_obj_schDT, 0, sizeof(d_64_256_obj_schDT));
60     GX_LoadOBJPltt(d_64_256_obj_sclDT, 0, sizeof(d_64_256_obj_sclDT));
61 
62     MI_DmaFill32(3, sOamBak, 192, sizeof(sOamBak));     // Clear OAM buffer
63 
64     DEMOStartDisplay();
65     //---------------------------------------------------------------------------
66     // Main Loop
67     //---------------------------------------------------------------------------
68     while (1)
69     {
70         DEMOReadKey();
71 
72         if (DEMO_IS_PRESS(PAD_KEY_RIGHT))
73             rotate += 256;
74         if (DEMO_IS_PRESS(PAD_KEY_LEFT))
75             rotate -= 256;
76         if (DEMO_IS_PRESS(PAD_BUTTON_R))
77             rotate += 256;
78         if (DEMO_IS_PRESS(PAD_BUTTON_L))
79             rotate -= 256;
80         if (DEMO_IS_TRIG(PAD_BUTTON_SELECT))
81             rotate = 0;
82 
83         G2_SetOBJAttr(&sOamBak[0],     // Pointer to the attributes
84                       60,              // X
85                       35,              // Y
86                       0,               // Priority
87                       GX_OAM_MODE_NORMAL,       // OBJ mode
88                       FALSE,           // Mosaic
89                       GX_OAM_EFFECT_AFFINE,     // Flip/affine/no display/affine(double)
90                       GX_OAM_SHAPE_64x64,       // Size and shape
91                       GX_OAM_COLORMODE_256,     // OBJ character data are in 256-color format
92                       0,               // Character name
93                       0,               // Color param
94                       0                // Affine param
95             );
96 
97         {
98             fx16    sinVal, cosVal;
99             MtxFx22 mtx;
100             GXOamAffine *tmp = (GXOamAffine *)(&sOamBak[0]);
101 
102             sinVal = FX_SinIdx(rotate);
103             cosVal = FX_CosIdx(rotate);
104             mtx._00 = cosVal;
105             mtx._01 = sinVal;
106             mtx._10 = -sinVal;
107             mtx._11 = cosVal;
108             G2_SetOBJAffine(tmp, &mtx);
109         }
110 
111         // Store the data in main memory and invalidate the cache
112         DC_FlushRange(sOamBak, sizeof(sOamBak));
113         /* I/O register is accessed using DMA operation, so cache wait is not needed */
114         // DC_WaitWriteBufferEmpty();
115 
116 #ifdef SDK_AUTOTEST
117         rotate = 4098;                 // Default params for testing
118         GX_SetBankForLCDC(GX_VRAM_LCDC_C);
119         EXT_TestSetVRAMForScreenShot(GX_VRAM_LCDC_C);
120         EXT_TestScreenShot(100, 0x2F6D8647);
121         EXT_TestTickCounter();
122 #endif //SDK_AUTOTEST
123 
124         OS_WaitVBlankIntr();           // Waiting for the end of the V-Blank interrupt
125 
126         GX_LoadOAM(sOamBak, 0, sizeof(sOamBak));
127     }
128 }
129 
130 //---------------------------------------------------------------------------
131 // V-Blank interrupt function:
132 //
133 // Interrupt handlers are registered on the interrupt table by OS_SetIRQFunction.
134 // OS_EnableIrqMask selects IRQ interrupts to enable, and
135 // OS_EnableIrq enables IRQ interrupts.
136 // Notice that you have to call OS_SetIrqCheckFlag to check a V-Blank interrupt.
137 //---------------------------------------------------------------------------
VBlankIntr(void)138 void VBlankIntr(void)
139 {
140     OS_SetIrqCheckFlag(OS_IE_V_BLANK); // Checking V-Blank interrupt
141 }
142