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13<h1>SND_SetTrackPan <IMG src="../image/NTR.gif" width="24" height="12" border="0" align=middle><IMG src="../image/TWL.gif" width="24" height="12" border="0" align=middle></h1>
14<h2>Syntax</h2>
15<dl>
16<dd><pre class="funcsynopsisinfo"><code>#include &lt;nitro/snd.h&gt;</code></pre></dd>
17<dd><pre class="funcprototype"><code class="funcprototype">void SND_SetTrackPan( int <var>playerNo</var>, u32 <var>trackBitMask</var>, int <var>pan</var> );</code><br></pre></dd>
18</dl>
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20      <h2>Arguments</h2>
21
22      <div class="variablelist">
23<table border="0">
24<col align="left" valign="top">
25<tbody>
26<tr>
27<td><em><strong><code>playerNo</code></strong></em></td>
28<td>The player number. Takes a value between 0 and 15.</td>
29</tr>
30<tr>
31<td><em><strong><code>trackBitMask</code></strong></em></td>
32<td>This is the track bit mask. It designates which track to use.</td>
33</tr>
34<tr>
35<td><em><strong><code>pan</code></strong></em></td>
36<td>The degree to which to change the pan. Takes a value between -128 and 127.</td>
37</tr>
38</tbody>
39</table>
40</div>
41
42    </div>
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44      <h2>Return Values</h2>
45
46      <p>None.</p>
47    </div>
48<div class="refsection" lang="ja"><a name="IDAGOWT"></a>
49      <h2>Description</h2>
50      <p>
51Changes the pan (position) of the tracks of the sequence being played by the Player specified by <code>playerNo</code>.
52</p>
53      <p>
54The track bit mask, <em><strong><code>trackBitMask</code></strong></em>, designates which track to use. Each bit expresses a track in descending order track 0 as the lowest bit. Operations are performed only on tracks with active bits.
55</p>
56      <p>
57Setting a positive value for <code>pan</code> shifts the pan to the right, while setting a negative value shifts the pan to the left. If sounds are originally playing from the central position and the value 64 is set to <code>pan</code>, it will henceforth seem like the sound is coming completely from the right.
58</p>
59      <div class="note">
60<h3 class="title">Note</h3>
61<p>
62This function is an ARM7 reserved function. After this function is called, its processing will occur only after the command is issued with the <tt class="function"><a href="SND_FlushCommand.html">SND_FlushCommand</a></tt> function.
63</p>
64<p>
65If program execution must be synchronized with process completion, first use the <tt class="function"><a href="SND_GetCurrentCommandTag.html">SND_GetCurrentCommandTag</a></tt> function to obtain the command tag immediately after calling this function. Then, after the command is issued, use the command tag and call either the <tt class="function"><a href="SND_IsFinishedCommandTag.html">SND_IsFinishedCommandTag</a></tt> or <tt class="function"><a href="SND_WaitForCommandProc.html">SND_WaitForCommandProc</a></tt> function to confirm that processing has finished or to wait for it to complete.
66</p>
67</div>
68    </div>
69<h2>See Also</h2>
70<p><code><a href="SND_FlushCommand.html">SND_FlushCommand</a>, <a href="SND_GetCurrentCommandTag.html">SND_GetCurrentCommandTag</a>, <a href="SND_IsFinishedCommandTag.html">SND_IsFinishedCommandTag</a>, <a href="SND_WaitForCommandProc.html">SND_WaitForCommandProc</a></code></p>
71<h2>Revision History</h2>
72<p>
732005/02/17 Added a note about ARM7 command processing. <br>2004/07/01 Initial version.
74</p>
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