1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> 2<html> 3 4<head> 5<META http-equiv="Content-Type" content="text/html; charset=windows-1252"> 6<META name="GENERATOR" content="IBM WebSphere Studio Homepage Builder Version 8.0.0.0 for Windows"> 7<META http-equiv="Content-Style-Type" content="text/css"> 8<title>GX_SetBankForClearImage</title> 9<LINK rel="stylesheet" href="../../css/nitro.css" type="text/css"> 10</head> 11 12<body> 13 14<h1 align="left">GX_SetBankForClearImage <img src="../../image/NTR.gif"align="middle"><img src="../../image/TWL.gif" align="middle"></H1> 15<H2>Syntax</H2> 16 17<dl> 18 <dd> 19<CODE>#include <nitro/gx/gx_vramcnt.h></CODE><BR> 20 <BR> 21 <CODE>void GX_SetBankForClearImage(GXVRamClearImage clrImg);</CODE></dd> 22</dl><h2>Arguments</h2> 23 24<table border="1" width="100%"> 25 <tr> 26 <td width="13%"><em><strong><font face="Courier New">clrImg</font></strong></em></td> 27 <td width="87%">Specify VRAM bank to allocate to Clear Image</td> 28 </tr> 29 </table> 30<h2>Return Values</h2> 31<p>None.</p> 32<H2>Description</H2> 33<P>Allocates the specified VRAM bank to Clear Image. The Clear Image Slot on the hardware is actually the same as Texture Image Slots <code>2</code> and <code>3</code>. When the specified VRAM bank is disabled or has been allocated to <code>LCDC</code>, that VRAM bank will be allocated to Clear Image. When VRAM is not allocated to Clear Color Image, all pixels are cleared with <code>0</code>. Texture Image Slot <code>2</code> cannot be used. 34</P> 35<TABLE border="1"> 36 <TBODY> 37 <TR> 38 <TD><CODE>GX_VRAM_CLEARIMAGE_NONE</CODE></TD> 39 <TD>Did not allocate VRAM bank to Clear Image.</TD> 40 </TR> 41 <TR> 42 <TD><CODE>GX_VRAM_CLEARIMAGE_256_AB</CODE></TD> 43 <TD><code>VRAM-A</code> and <code>B</code> allocated to Clear Image.</TD> 44 </TR> 45 <TR> 46 <TD><CODE>GX_VRAM_CLEARIMAGE_256_CD</CODE></TD> 47 <TD><code>VRAM-C</code> and <code>D</code> allocated to Clear Image.</TD> 48 </TR> 49 <TR> 50 <TD><CODE>GX_VRAM_CLEARDEPTH_128_A</CODE></TD> 51 <TD><code>VRAM-A</code> is allocated to Clear Depth Image. 52 <br /> Texture Image Slot <code>2</code> is disabled.</TD> 53 </TR> 54 <TR> 55 <TD><CODE>GX_VRAM_CLEARDEPTH_128_B</CODE></TD> 56 <TD><code>VRAM-B</code> is allocate to Clear Depth Image.<br /> 57 <br /> Texture Image Slot <code>2</code> is disabled.</TD> 58 </TR> 59 <TR> 60 <TD><CODE>GX_VRAM_CLEARDEPTH_128_C</CODE></TD> 61 <TD><code>VRAM-C</code> is allocated to Clear Depth Image.<br /><br /> Texture Image Slot <code>2</code> is disabled.</TD> 62 </TR> 63 <TR> 64 <TD><CODE>GX_VRAM_CLEARDEPTH_128_D</CODE></TD> 65 <TD><code>VRAM-D</code> is allocated to Clear Depth Image.<br /><br /> Texture Image Slot <code>2</code> is disabled.</TD> 66 </TR> 67 </TBODY> 68</TABLE> 69<P>The following describes the type definition for <code>GXVRamClearImage</code> format.</P> 70<PRE><CODE>typedef enum 71{ 72 GX_VRAM_CLEARIMAGE_NONE = 0x0000, 73 GX_VRAM_CLEARIMAGE_256_AB = GX_VRAM_A | GX_VRAM_B, // TextureImageSlot 23 74 GX_VRAM_CLEARIMAGE_256_CD = GX_VRAM_C | GX_VRAM_D, // TextureImageSlot 23 75 GX_VRAM_CLEARDEPTH_128_A = GX_VRAM_A, 76 GX_VRAM_CLEARDEPTH_128_B = GX_VRAM_B, 77 GX_VRAM_CLEARDEPTH_128_C = GX_VRAM_C, 78 GX_VRAM_CLEARDEPTH_128_D = GX_VRAM_D 79} 80GXVRamClearImage;</code></PRE> 81<h2>See Also</h2> 82<P><a href="GX_GetBankForClearImage.html"><code>GX_GetBankForClearImage</code></a>, <a href="GX_ResetBankForClearImage.html"><code>GX_ResetBankForClearImage</code></a>, <a href="GX_DisableBankForClearImage.html"><code>GX_DisableBankForClearImage</code></a>, <a href="GX_GetSizeOfClearImage.html"><code>GX_GetSizeOfClearImage</code></a></P> 83<H2>Revision History</H2> 84<P>2004/01/19 Initial version.</P> 85<hr><p>CONFIDENTIAL</p></body> 86</html> 87