1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> 2<html> 3 4<head> 5<META http-equiv="Content-Type" content="text/html; charset=windows-1252"> 6<META name="GENERATOR" content="IBM WebSphere Studio Homepage Builder Version 8.0.0.0 for Windows"> 7<META http-equiv="Content-Style-Type" content="text/css"> 8<title>GX_BeginLoadTexPltt</title> 9<LINK rel="stylesheet" href="../../css/nitro.css" type="text/css"> 10</head> 11 12<body> 13 14<h1 align="left">GX_BeginLoadTexPltt <img src="../../image/NTR.gif"align="middle"><img src="../../image/TWL.gif" align="middle"></H1> 15<H2>Syntax</H2> 16 17<dl> 18 <dd> 19<CODE>#include <nitro/gx/gx_load.h></CODE><BR> 20 <BR> 21 <CODE>void GX_BeginLoadTexPltt(void);</CODE></dd> 22</dl><h2>Arguments</h2> 23<P>None.</P> 24<h2>Return Values</h2> 25<p>None.</p> 26<H2>Description</H2> 27<P>This function should be called before transferring texture palette to the texture palette slot. Internally, it allocates to LCDC the banks that are allocated to the texture palette slot and prepares to DMA transfer the texture palette using the <CODE><A href="GX_LoadTexPltt.html">GX_LoadTexPltt</A></CODE> function.</P> 28<P><B>Note:</B> You must use the <CODE><A href="GX_SetBankForTexPltt.html">GX_SetBankTexPltt</A></CODE> function to allocate VRAM banks to the texture palette slot in advance.</P> 29<h2>See Also</h2> 30<P><code><A href="GX_LoadTexPltt.html">GX_LoadTexPltt</A>, <A href="GX_EndLoadTexPltt.html">GX_EndLoadTexPltt</A></code></P> 31<H2>Revision History</H2> 32<P>2004/02/09</P> 33<UL> 34 <LI>Revised and expanded the description. 35</UL> 36<P>2004/01/19 Initial version.</P> 37<hr><p>CONFIDENTIAL</p></body> 38</html> 39