1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> 2<HTML> 3<HEAD> 4<META http-equiv="Content-Type" content="text/html; charset=windows-1252"> 5<META http-equiv="Content-Style-Type" content="text/css"> 6<META name="GENERATOR" content="IBM WebSphere Studio Homepage Builder Version 8.0.0.0 for Windows"> 7<BASE target="main"> 8<TITLE>GX Function List</TITLE> 9<LINK rel="stylesheet" href="../css/titles.css"> 10</HEAD> 11<BODY> 12<H2>Graphics (GX/G2/G2Util/G3/G3Util/G3X)</H2> 13<P>[<B><A href="list_gx.html">Function List</A></B>]</P> 14<H3><A name="gx"></A>General 2D/3D Graphics (GX)</H3> 15<H4>Common to the 2D Graphics Engines</H4> 16<DL> 17<DT>Power Control 18<DD><A href="gx/GX_SetPower.html">GX_SetPower</A> 19<DD><A href="gx/GX_GetPower.html">GX_GetPower</A> 20<DD><A href="gx/GX_Power2D.html">GX_Power2D</A> 21<DD><A href="gx/GX_Power3D.html">GX_Power3D</A> 22<DD><A href="gx/GX_Power2DMain.html">GX_Power2DMain</A> 23<DD><A href="gx/GX_Power2DSub.html">GX_Power2DSub</A> 24<DD><A href="gx/GX_PowerGeometry.html">GX_PowerGeometry</A> 25<DD><A href="gx/GX_PowerRender.html">GX_PowerRender</A> 26<DD><A href="gx/GX_SetDispSelect.html">GX_SetDispSelect</A> 27<DD><A href="gx/GX_GetDispSelect.html">GX_GetDispSelect</A> 28</DL> 29<DL> 30<DT>Initialization 31<DD><A href="gx/GX_Init.html">GX_Init</A> 32<DD><A href="gx/GX_InitEx.html">GX_InitEx</A> 33<DD><A href="gx/GX_SetDefaultDMA.html">GX_SetDefaultDMA</A> 34<DD><A href="gx/GX_GetDefaultDMA.html">GX_GetDefaultDMA</A> 35<DD><A href="gx/GX_SetDefaultNDMA.html">GX_SetDefaultNDMA</A> 36<DD><A href="gx/GX_GetDefaultNDMA.html">GX_GetDefaultNDMA</A> 37</DL> 38<DL> 39<DT>Allocating VRAM Banks To Resources 40<DD><A href="gx/GX_SetBankForBG.html">GX_SetBankForBG</A> 41<DD><A href="gx/GX_SetBankForBGEx.html">GX_SetBankForBGEx</A> 42<DD><A href="gx/GX_SetBankForOBJ.html">GX_SetBankForOBJ</A> 43<DD><A href="gx/GX_SetBankForBGExtPltt.html">GX_SetBankForBGExtPltt</A> 44<DD><A href="gx/GX_SetBankForOBJExtPltt.html">GX_SetBankForOBJExtPltt</A> 45<DD><A href="gx/GX_SetBankForTex.html">GX_SetBankForTex</A> 46<DD><A href="gx/GX_SetBankForTexPltt.html">GX_SetBankForTexPltt</A> 47<DD><A href="gx/GX_SetBankForClearImage.html">GX_SetBankForClearImage</A> 48<DD><A href="gx/GX_SetBankForSubBG.html">GX_SetBankForSubBG</A> 49<DD><A href="gx/GX_SetBankForSubOBJ.html">GX_SetBankForSubOBJ</A> 50<DD><A href="gx/GX_SetBankForSubBGExtPltt.html">GX_SetBankForSubBGExtPltt</A> 51<DD><A href="gx/GX_SetBankForSubOBJExtPltt.html">GX_SetBankForSubOBJExtPltt</A> 52<DD><A href="gx/GX_SetBankForARM7.html">GX_SetBankForARM7</A> 53<DD><A href="gx/GX_SetBankForLCDC.html">GX_SetBankForLCDC</A> 54<DD><A href="gx/GX_TrySetBankForBG.html">GX_TrySetBankForBG</A> 55<DD><A href="gx/GX_TrySetBankForBGEx.html">GX_TrySetBankForBGEx</A> 56<DD><A href="gx/GX_TrySetBankForOBJ.html">GX_TrySetBankForOBJ</A> 57<DD><A href="gx/GX_TrySetBankForBGExtPltt.html">GX_TrySetBankForBGExtPltt</A> 58<DD><A href="gx/GX_TrySetBankForOBJExtPltt.html">GX_TrySetBankForOBJExtPltt</A> 59<DD><A href="gx/GX_TrySetBankForTex.html">GX_TrySetBankForTex</A> 60<DD><A href="gx/GX_TrySetBankForTexPltt.html">GX_TrySetBankForTexPltt</A> 61<DD><A href="gx/GX_TrySetBankForClearImage.html">GX_TrySetBankForClearImage</A> 62<DD><A href="gx/GX_TrySetBankForSubBG.html">GX_TrySetBankForSubBG</A> 63<DD><A href="gx/GX_TrySetBankForSubOBJ.html">GX_TrySetBankForSubOBJ</A> 64<DD><A href="gx/GX_TrySetBankForSubBGExtPltt.html">GX_TrySetBankForSubBGExtPltt</A> 65<DD><A href="gx/GX_TrySetBankForSubOBJExtPltt.html">GX_TrySetBankForSubOBJExtPltt</A> 66<DD><A href="gx/GX_TrySetBankForARM7.html">GX_TrySetBankForARM7</A> 67<DD><A href="gx/GX_TrySetBankForLCDC.html">GX_TrySetBankForLCDC</A> 68</DL> 69<DL> 70<DT>Obtaining Information on VRAM Banks Allocated to Resources 71<DD><A href="gx/GX_GetBankForBG.html">GX_GetBankForBG</A> 72<DD><A href="gx/GX_GetBankForOBJ.html">GX_GetBankForOBJ</A> 73<DD><A href="gx/GX_GetBankForBGExtPltt.html">GX_GetBankForBGExtPltt</A> 74<DD><A href="gx/GX_GetBankForOBJExtPltt.html">GX_GetBankForOBJExtPltt</A> 75<DD><A href="gx/GX_GetBankForTex.html">GX_GetBankForTex</A> 76<DD><A href="gx/GX_GetBankForTexPltt.html">GX_GetBankForTexPltt</A> 77<DD><A href="gx/GX_GetBankForClearImage.html">GX_GetBankForClearImage</A> 78<DD><A href="gx/GX_GetBankForSubBG.html">GX_GetBankForSubBG</A> 79<DD><A href="gx/GX_GetBankForSubOBJ.html">GX_GetBankForSubOBJ</A> 80<DD><A href="gx/GX_GetBankForSubBGExtPltt.html">GX_GetBankForSubBGExtPltt</A> 81<DD><A href="gx/GX_GetBankForSubOBJExtPltt.html">GX_GetBankForSubOBJExtPltt</A> 82<DD><A href="gx/GX_GetBankForARM7.html">GX_GetBankForARM7</A> 83<DD><A href="gx/GX_GetBankForLCDC.html">GX_GetBankForLCDC</A> 84</DL> 85<DL> 86<DT>Switching To LCDC Memory Space 87<DD><A href="gx/GX_ResetBankForBG.html">GX_ResetBankForBG</A> 88<DD><A href="gx/GX_ResetBankForOBJ.html">GX_ResetBankForOBJ</A> 89<DD><A href="gx/GX_ResetBankForBGExtPltt.html">GX_ResetBankForBGExtPltt</A> 90<DD><A href="gx/GX_ResetBankForOBJExtPltt.html">GX_ResetBankForOBJExtPltt</A> 91<DD><A href="gx/GX_ResetBankForTex.html">GX_ResetBankForTex</A> 92<DD><A href="gx/GX_ResetBankForTexPltt.html">GX_ResetBankForTexPltt</A> 93<DD><A href="gx/GX_ResetBankForClearImage.html">GX_ResetBankForClearImage</A> 94<DD><A href="gx/GX_ResetBankForSubBG.html">GX_ResetBankForSubBG</A> 95<DD><A href="gx/GX_ResetBankForSubOBJ.html">GX_ResetBankForSubOBJ</A> 96<DD><A href="gx/GX_ResetBankForSubBGExtPltt.html">GX_ResetBankForSubBGExtPltt</A> 97<DD><A href="gx/GX_ResetBankForSubOBJExtPltt.html">GX_ResetBankForSubOBJExtPltt</A> 98<DD><A href="gx/GX_ResetBankForARM7.html">GX_ResetBankForARM7</A> 99</DL> 100<DL> 101<DT>Releasing VRAM Bank Resources 102<DD><A href="gx/GX_DisableBankForBG.html">GX_DisableBankForBG</A> 103<DD><A href="gx/GX_DisableBankForOBJ.html">GX_DisableBankForOBJ</A> 104<DD><A href="gx/GX_DisableBankForBGExtPltt.html">GX_DisableBankForBGExtPltt</A> 105<DD><A href="gx/GX_DisableBankForOBJExtPltt.html">GX_DisableBankForOBJExtPltt</A> 106<DD><A href="gx/GX_DisableBankForTex.html">GX_DisableBankForTex</A> 107<DD><A href="gx/GX_DisableBankForTexPltt.html">GX_DisableBankForTexPltt</A> 108<DD><A href="gx/GX_DisableBankForClearImage.html">GX_DisableBankForClearImage</A> 109<DD><A href="gx/GX_DisableBankForSubBG.html">GX_DisableBankForSubBG</A> 110<DD><A href="gx/GX_DisableBankForSubOBJ.html">GX_DisableBankForSubOBJ</A> 111<DD><A href="gx/GX_DisableBankForSubBGExtPltt.html">GX_DisableBankForSubBGExtPltt</A> 112<DD><A href="gx/GX_DisableBankForSubOBJExtPltt.html">GX_DisableBankForSubOBJExtPltt</A> 113<DD><A href="gx/GX_DisableBankForARM7.html">GX_DisableBankForARM7</A> 114<DD><A href="gx/GX_DisableBankForLCDC.html">GX_DisableBankForLCDC</A> 115</DL> 116<DL> 117<DT><B>Acquiring Size of VRAM Bank That is Allocated</B> 118</DL> 119<DL> 120<DD><A href="gx/GX_GetSizeOfBG.html">GX_GetSizeOfBG</A> 121<DD><A href="gx/GX_GetSizeOfOBJ.html">GX_GetSizeOfOBJ</A> 122<DD><A href="gx/GX_GetSizeOfBGExtPltt.html">GX_GetSizeOfBGExtPltt</A> 123<DD><A href="gx/GX_GetSizeOfOBJExtPltt.html">GX_GetSizeOfOBJExtPltt</A> 124<DD><A href="gx/GX_GetSizeOfTex.html">GX_GetSizeOfTex</A> 125<DD><A href="gx/GX_GetSizeOfTexPltt.html">GX_GetSizeOfTexPltt</A> 126<DD><A href="gx/GX_GetSizeOfClearImage.html">GX_GetSizeOfClearImage</A> 127<DD><A href="gx/GX_GetSizeOfSubBG.html">GX_GetSizeOfSubBG</A> 128<DD><A href="gx/GX_GetSizeOfSubOBJ.html">GX_GetSizeOfSubOBJ</A> 129<DD><A href="gx/GX_GetSizeOfSubBGExtPltt.html">GX_GetSizeOfSubBGExtPltt</A> 130<DD><A href="gx/GX_GetSizeOfSubOBJExtPltt.html">GX_GetSizeOfSubOBJExtPltt</A> 131<DD><A href="gx/GX_GetSizeOfARM7.html">GX_GetSizeOfARM7</A> 132</DL> 133 134<DL> 135<DT>Interrupts and Miscellaneous 136<DD><A href="gx/GX_GetVCount.html">GX_GetVCount</A> 137<DD><A href="gx/GX_SetVCount.html">GX_SetVCount</A> 138<DD><A href="gx/GX_IsHBlank.html">GX_IsHBlank</A> 139<DD><A href="gx/GX_IsVBlank.html">GX_IsVBlank</A> 140<DD><A href="gx/GX_IsVCountEq.html">GX_IsVCountEq</A> 141<DD><A href="gx/GX_VCountEqIntr.html">GX_VCountEqIntr</A> 142<DD><A href="gx/GX_SetVCountEqVal.html">GX_SetVCountEqVal</A> 143<DD><A href="gx/GX_GetVCountEqVal.html">GX_GetVCountEqVal</A> 144<DD><A href="gx/GX_HBlankIntr.html">GX_HBlankIntr</A> 145<DD><A href="gx/GX_VBlankIntr.html">GX_VBlankIntr</A> 146</DL> 147<H4>Main 2D Graphics Engine</H4> 148<DL> 149<DT>Display Mode and BG Mode Settings 150<DD><A href="gx/GX_SetGraphicsMode.html">GX_SetGraphicsMode</A> 151<DD><A href="gx/GX_GetDispCnt.html">GX_GetDispCnt</A> 152</DL> 153<DL> 154<DT>Show/Hide Settings 155<DD><A href="gx/GX_SetVisiblePlane.html">GX_SetVisiblePlane</A> 156<DD><A href="gx/GX_GetVisiblePlane.html">GX_GetVisiblePlane</A> 157<DD><A href="gx/GX_SetVisibleWnd.html">GX_SetVisibleWnd</A> 158<DD><A href="gx/GX_GetVisibleWnd.html">GX_GetVisibleWnd</A> 159<DD><A href="gx/GX_DispOn.html">GX_DispOn</A> 160<DD><A href="gx/GX_DispOff.html">GX_DispOff</A> 161<DD><A href="gx/GX_BlankScr.html">GX_BlankScr</A> 162<DD><A href="gx/GX_HBlankOBJProc.html">GX_HBlankOBJProc</A> 163</DL> 164<DL> 165<DT>Offset Settings 166<DD><A href="gx/GX_SetBGScrOffset.html">GX_SetBGScrOffset</A> 167<DD><A href="gx/GX_SetBGCharOffset.html">GX_SetBGCharOffset</A> 168</DL> 169<DL> 170<DT>OBJ Mapping Mode Settings 171<DD><A href="gx/GX_SetOBJVRamModeChar.html">GX_SetOBJVRamModeChar</A> 172<DD><A href="gx/GX_GetOBJVRamModeChar.html">GX_GetOBJVRamModeChar</A> 173<DD><A href="gx/GX_SetOBJVRamModeBmp.html">GX_SetOBJVRamModeBmp</A> 174<DD><A href="gx/GX_GetOBJVRamModeBmp.html">GX_GetOBJVRamModeBmp</A> 175</DL> 176<DL> 177<DT>Loading Resources (2D) 178<DD><A href="gx/GX_LoadOBJ.html">GX_LoadOBJ</A> 179<DD><A href="gx/GX_LoadOAM.html">GX_LoadOAM</A> 180<DD><A href="gx/GX_LoadBGPltt.html">GX_LoadBGPltt</A> 181<DD><A href="gx/GX_LoadOBJPltt.html">GX_LoadOBJPltt</A> 182<DD><A href="gx/GX_LoadBG0Scr.html">GX_LoadBG0Scr</A> 183<DD><A href="gx/GX_LoadBG1Scr.html">GX_LoadBG1Scr</A> 184<DD><A href="gx/GX_LoadBG2Scr.html">GX_LoadBG2Scr</A> 185<DD><A href="gx/GX_LoadBG3Scr.html">GX_LoadBG3Scr</A> 186<DD><A href="gx/GX_LoadBG2Bmp.html">GX_LoadBG2Bmp</A> 187<DD><A href="gx/GX_LoadBG3Bmp.html">GX_LoadBG3Bmp</A> 188<DD><A href="gx/GX_LoadBG0Char.html">GX_LoadBG0Char</A> 189<DD><A href="gx/GX_LoadBG1Char.html">GX_LoadBG1Char</A> 190<DD><A href="gx/GX_LoadBG2Char.html">GX_LoadBG2Char</A> 191<DD><A href="gx/GX_LoadBG3Char.html">GX_LoadBG3Char</A> 192<DD><A href="gx/GX_BeginLoadBGExtPltt.html">GX_BeginLoadBGExtPltt</A> 193<DD><A href="gx/GX_LoadBGExtPltt.html">GX_LoadBGExtPltt</A> 194<DD><A href="gx/GX_EndLoadBGExtPltt.html">GX_EndLoadBGExtPltt</A> 195<DD><A href="gx/GX_BeginLoadOBJExtPltt.html">GX_BeginLoadOBJExtPltt</A> 196<DD><A href="gx/GX_LoadOBJExtPltt.html">GX_LoadOBJExtPltt</A> 197<DD><A href="gx/GX_EndLoadOBJExtPltt.html">GX_EndLoadOBJExtPltt</A> 198</DL> 199<DL> 200<DT>Loading Resources (3D) 201<DD><A href="gx/GX_BeginLoadTex.html">GX_BeginLoadTex</A> 202<DD><A href="gx/GX_LoadTex.html">GX_LoadTex</A> 203<DD><A href="gx/GX_EndLoadTex.html">GX_EndLoadTex</A> 204<DD><A href="gx/GX_BeginLoadTexPltt.html">GX_BeginLoadTexPltt</A> 205<DD><A href="gx/GX_LoadTexPltt.html">GX_LoadTexPltt</A> 206<DD><A href="gx/GX_EndLoadTexPltt.html">GX_EndLoadTexPltt</A> 207<DD><A href="gx/GX_BeginLoadClearImage.html">GX_BeginLoadClearImage</A> 208<DD><A href="gx/GX_LoadClearImageColor.html">GX_LoadClearImageColor</A> 209<DD><A href="gx/GX_LoadClearImageDepth.html">GX_LoadClearImageDepth</A> 210<DD><A href="gx/GX_EndLoadClearImage.html">GX_EndLoadClearImage</A> 211</DL> 212<DL> 213<DT>Other 214<DD><A href="gx/GX_SetCapture.html">GX_SetCapture</A> 215<DD><A href="gx/GX_ResetCapture.html">GX_ResetCapture</A> 216<DD><A href="gx/GX_SetMasterBrightness.html">GX_SetMasterBrightness</A> 217<DD><A href="gx/GX_GetMasterBrightness.html">GX_GetMasterBrightness</A> 218</DL> 219<H4>Sub 2D Graphics Engine</H4> 220<DL> 221<DT>Display Mode Settings 222<DD><A href="gx/GXS_SetGraphicsMode.html">GXS_SetGraphicsMode</A> 223<DD><A href="gx/GXS_GetDispCnt.html">GXS_GetDispCnt</A> 224</DL> 225<DL> 226<DT>Show/Hide Settings 227<DD><A href="gx/GXS_SetVisiblePlane.html">GXS_SetVisiblePlane</A> 228<DD><A href="gx/GX_GetVisiblePlane.html">GXS_GetVisiblePlane</A> 229<DD><A href="gx/GXS_SetVisibleWnd.html">GXS_SetVisibleWnd</A> 230<DD><A href="gx/GX_GetVisibleWnd.html">GXS_GetVisibleWnd</A> 231<DD><A href="gx/GXS_DispOn.html">GXS_DispOn</A> 232<DD><A href="gx/GXS_DispOff.html">GXS_DispOff</A> 233<DD><A href="gx/GXS_HBlankOBJProc.html">GXS_HBlankOBJProc</A> 234</DL> 235<DL> 236<DT>OBJ Mapping Mode Settings 237<DD><A href="gx/GXS_SetOBJVRamModeChar.html">GXS_SetOBJVRamModeChar</A> 238 239<DD><A href="gx/GX_GetOBJVRamModeChar.html">GXS_GetOBJVRamModeChar</A> 240 241<DD><A href="gx/GXS_SetOBJVRamModeBmp.html">GXS_SetOBJVRamModeBmp</A> 242 243<DD><A href="gx/GX_GetOBJVRamModeBmp.html">GXS_GetOBJVRamModeBmp</A> 244</DL> 245<DL> 246<DT>Loading Resources 247<DD><A href="gx/GXS_LoadOBJ.html">GXS_LoadOBJ</A> 248 249<DD><A href="gx/GXS_LoadOAM.html">GXS_LoadOAM</A> 250 251<DD><A href="gx/GXS_LoadBGPltt.html">GXS_LoadBGPltt</A> 252 253<DD><A href="gx/GXS_LoadOBJPltt.html">GXS_LoadOBJPltt</A> 254 255<DD><A href="gx/GXS_LoadBG0Scr.html">GXS_LoadBG0Scr</A> 256 257<DD><A href="gx/GXS_LoadBG1Scr.html">GXS_LoadBG1Scr</A> 258 259<DD><A href="gx/GXS_LoadBG2Scr.html">GXS_LoadBG2Scr</A> 260 261<DD><A href="gx/GXS_LoadBG3Scr.html">GXS_LoadBG3Scr</A> 262 263<DD><A href="gx/GXS_LoadBG2Bmp.html">GXS_LoadBG2Bmp</A> 264<DD><A href="gx/GXS_LoadBG3Bmp.html">GXS_LoadBG3Bmp</A> 265<DD><A href="gx/GXS_LoadBG0Char.html">GXS_LoadBG0Char</A> 266 267<DD><A href="gx/GXS_LoadBG1Char.html">GXS_LoadBG1Char</A> 268 269<DD><A href="gx/GXS_LoadBG2Char.html">GXS_LoadBG2Char</A> 270 271<DD><A href="gx/GXS_LoadBG3Char.html">GXS_LoadBG3Char</A> 272 273<DD><A href="gx/GXS_BeginLoadBGExtPltt.html">GXS_BeginLoadBGExtPltt</A> 274 275<DD><A href="gx/GXS_LoadBGExtPltt.html">GXS_LoadBGExtPltt</A> 276 277<DD><A href="gx/GXS_EndLoadBGExtPltt.html">GXS_EndLoadBGExtPltt</A> 278 279<DD><A href="gx/GXS_BeginLoadOBJExtPltt.html">GXS_BeginLoadOBJExtPltt</A> 280 281<DD><A href="gx/GXS_LoadOBJExtPltt.html">GXS_LoadOBJExtPltt</A> 282 283<DD><A href="gx/GXS_EndLoadOBJExtPltt.html">GXS_EndLoadOBJExtPltt</A> 284</DL> 285<DL> 286<DT>Other 287<DD><A href="gx/GXS_SetMasterBrightness.html">GXS_SetMasterBrightness</A> 288<DD><A href="gx/GX_GetMasterBrightness.html">GXS_GetMasterBrightness</A> 289</DL> 290<H3><A name="g2"></A>2D Graphics (G2)</H3> 291<P>[<B><A href="list_gx.html#g2">Function List</A></B>]</P> 292<H4>Common to the 2D Graphics Engines</H4> 293<DL> 294<DT>OAM 295<DD><A href="g2/G2_SetOBJAttr.html">G2_SetOBJAttr</A> 296<DD><A href="g2/G2_SetOBJAffine.html">G2_SetOBJAffine</A> 297<DD><A href="g2/G2_SetOBJPosition.html">G2_SetOBJPosition</A> 298<DD><A href="g2/G2_SetOBJPriority.html">G2_SetOBJPriority</A> 299<DD><A href="g2/G2_SetOBJMode.html">G2_SetOBJMode</A> 300<DD><A href="g2/G2_SetOBJEffect.html">G2_SetOBJEffect</A> 301<DD><A href="g2/G2_SetOBJShape.html">G2_SetOBJShape</A> 302<DD><A href="g2/G2_SetOBJCharName.html">G2_SetOBJCharName</A> 303<DD><A href="g2/G2_SetOBJColorMode.html">G2_SetOBJColorMode</A> 304<DD><A href="g2/G2_OBJMosaic.html">G2_OBJMosaic</A> 305<DD><A href="g2/G2_GetOBJAffine.html">G2_GetOBJAffine</A> 306<DD><A href="g2/G2_GetOBJPosition.html">G2_GetOBJPosition</A> 307<DD><A href="g2/G2_GetOBJPriority.html">G2_GetOBJPriority</A> 308<DD><A href="g2/G2_GetOBJMode.html">G2_GetOBJMode</A> 309<DD><A href="g2/G2_GetOBJColorParam.html">G2_GetOBJColorParam</A> 310<DD><A href="g2/G2_GetOBJEffect.html">G2_GetOBJEffect</A> 311<DD><A href="g2/G2_GetOBJShape.html">G2_GetOBJShape</A> 312<DD><A href="g2/G2_GetOBJCharName.html">G2_GetOBJCharName</A> 313<DD><A href="g2/G2_GetOBJColorMode.html">G2_GetOBJColorMode</A> 314</DL> 315<H4>Main 2D Graphics Engine</H4> 316<DL> 317<DT>Background Control 318<DD><A href="g2/G2_SetBG0Control.html">G2_SetBG0Control</A> 319<DD><A href="g2/G2_GetBG0Control.html">G2_GetBG0Control</A> 320<DD><A href="g2/G2_SetBG1Control.html">G2_SetBG1Control</A> 321<DD><A href="g2/G2_GetBG1Control.html">G2_GetBG1Control</A> 322<DD><A href="g2/G2_SetBG2ControlText.html">G2_SetBG2ControlText</A> 323<DD><A href="g2/G2_GetBG2ControlText.html">G2_GetBG2ControlText</A> 324<DD><A href="g2/G2_SetBG2ControlAffine.html">G2_SetBG2ControlAffine</A> 325<DD><A href="g2/G2_GetBG2ControlAffine.html">G2_GetBG2ControlAffine</A> 326<DD><A href="g2/G2_SetBG2Control256x16Affine.html">G2_SetBG2Control256x16Affine</A> 327<DD><A href="g2/G2_GetBG2Control256x16Affine.html">G2_GetBG2Control256x16Affine</A> 328<DD><A href="g2/G2_SetBG2Control256Bmp.html">G2_SetBG2Control256Bmp</A> 329<DD><A href="g2/G2_GetBG2Control256Bmp.html">G2_GetBG2Control256Bmp</A> 330<DD><A href="g2/G2_SetBG2ControlDCBmp.html">G2_SetBG2ControlDCBmp</A> 331<DD><A href="g2/G2_GetBG2ControlDCBmp.html">G2_GetBG2ControlDCBmp</A> 332<DD><A href="g2/G2_SetBG2ControlLargeBmp.html">G2_SetBG2ControlLargeBmp</A> 333<DD><A href="g2/G2_GetBG2ControlLargeBmp.html">G2_GetBG2ControlLargeBmp</A> 334<DD><A href="g2/G2_SetBG3ControlText.html">G2_SetBG3ControlText</A> 335<DD><A href="g2/G2_GetBG3ControlText.html">G2_GetBG3ControlText</A> 336<DD><A href="g2/G2_SetBG3ControlAffine.html">G2_SetBG3ControlAffine</A> 337<DD><A href="g2/G2_GetBG3ControlAffine.html">G2_GetBG3ControlAffine</A> 338<DD><A href="g2/G2_SetBG3Control256x16Affine.html">G2_SetBG3Control256x16Affine</A> 339<DD><A href="g2/G2_GetBG3Control256x16Affine.html">G2_GetBG3Control256x16Affine</A> 340<DD><A href="g2/G2_SetBG3Control256Bmp.html">G2_SetBG3Control256Bmp</A> 341<DD><A href="g2/G2_GetBG3Control256Bmp.html">G2_GetBG3Control256Bmp</A> 342<DD><A href="g2/G2_SetBG3ControlDCBmp.html">G2_SetBG3ControlDCBmp</A> 343<DD><A href="g2/G2_GetBG3ControlDCBmp.html">G2_GetBG3ControlDCBmp</A> 344<DD><A href="g2/G2_GetBG2ExtMode.html">G2_GetBG2ExtMode</A> 345<DD><A href="g2/G2_GetBG3ExtMode.html">G2_GetBG3ExtMode</A> 346</DL> 347<DL> 348<DT>Background Display Priority Level Settings 349<DD><A href="g2/G2_SetBG0Priority.html">G2_SetBG0Priority</A> 350<DD><A href="g2/G2_SetBG1Priority.html">G2_SetBG1Priority</A> 351<DD><A href="g2/G2_SetBG2Priority.html">G2_SetBG2Priority</A> 352<DD><A href="g2/G2_SetBG3Priority.html">G2_SetBG3Priority</A> 353</DL> 354<DL> 355<DT>Enable/Disable BG Mosiac 356<DD><A href="g2/G2_BG0Mosaic.html">G2_BG0Mosaic</A> 357<DD><A href="g2/G2_BG1Mosaic.html">G2_BG1Mosaic</A> 358<DD><A href="g2/G2_BG2Mosaic.html">G2_BG2Mosaic</A> 359<DD><A href="g2/G2_BG3Mosaic.html">G2_BG3Mosaic</A> 360</DL> 361<DL> 362<DT>Getting Pointers 363<DD><A href="g2/G2_GetBG0ScrPtr.html">G2_GetBG0ScrPtr</A> 364<DD><A href="g2/G2_GetBG1ScrPtr.html">G2_GetBG1ScrPtr</A> 365<DD><A href="g2/G2_GetBG2ScrPtr.html">G2_GetBG2ScrPtr</A> 366<DD><A href="g2/G2_GetBG3ScrPtr.html">G2_GetBG3ScrPtr</A> 367<DD><A href="g2/G2_GetBG0CharPtr.html">G2_GetBG0CharPtr</A> 368<DD><A href="g2/G2_GetBG1CharPtr.html">G2_GetBG1CharPtr</A> 369<DD><A href="g2/G2_GetBG2CharPtr.html">G2_GetBG2CharPtr</A> 370<DD><A href="g2/G2_GetBG3CharPtr.html">G2_GetBG3CharPtr</A> 371<DD><A href="g2/G2_GetOBJCharPtr.html">G2_GetOBJCharPtr</A> 372</DL> 373<DL> 374<DT>BG Plane Offset Settings 375<DD><A href="g2/G2_SetBG0Offset.html">G2_SetBG0Offset</A> 376<DD><A href="g2/G2_SetBG1Offset.html">G2_SetBG1Offset</A> 377<DD><A href="g2/G2_SetBG2Offset.html">G2_SetBG2Offset</A> 378<DD><A href="g2/G2_SetBG3Offset.html">G2_SetBG3Offset</A> 379</DL> 380<DL> 381<DT>BG Plane Affine Conversion Settings 382<DD><A href="g2/G2_SetBG2Affine.html">G2_SetBG2Affine</A> 383<DD><A href="g2/G2_SetBG3Affine.html">G2_SetBG3Affine</A> 384</DL> 385<DL> 386<DT>Window Settings 387<DD><A href="g2/G2_SetWnd0InsidePlane.html">G2_SetWnd0InsidePlane</A> 388<DD><A href="g2/G2_GetWnd0InsidePlane.html">G2_GetWnd0InsidePlane</A> 389<DD><A href="g2/G2_SetWnd1InsidePlane.html">G2_SetWnd1InsidePlane</A> 390<DD><A href="g2/G2_GetWnd1InsidePlane.html">G2_GetWnd1InsidePlane</A> 391<DD><A href="g2/G2_SetWndOutsidePlane.html">G2_SetWndOutsidePlane</A> 392<DD><A href="g2/G2_GetWndOutsidePlane.html">G2_GetWndOutsidePlane</A> 393<DD><A href="g2/G2_SetWndOBJInsidePlane.html">G2_SetWndOBJInsidePlane</A> 394<DD><A href="g2/G2_GetWndOBJInsidePlane.html">G2_GetWndOBJInsidePlane</A> 395<DD><A href="g2/G2_SetWnd0Position.html">G2_SetWnd0Position</A> 396<DD><A href="g2/G2_SetWnd1Position.html">G2_SetWnd1Position</A> 397</DL> 398<DL> 399<DT>Mosaic 400<DD><A href="g2/G2_SetBGMosaicSize.html">G2_SetBGMosaicSize</A> 401<DD><A href="g2/G2_SetOBJMosaicSize.html">G2_SetOBJMosaicSize</A> 402</DL> 403<DL> 404<DT>Color Special Effects 405<DD><A href="g2/G2_BlendNone.html">G2_BlendNone</A> 406<DD><A href="g2/G2_SetBlendAlpha.html">G2_SetBlendAlpha</A> 407<DD><A href="g2/G2_SetBlendBrightness.html">G2_SetBlendBrightness</A> 408<DD><A href="g2/G2_ChangeBlendAlpha.html">G2_ChangeBlendAlpha</A> 409<DD><A href="g2/G2_ChangeBlendBrightness.html">G2_ChangeBlendBrightness</A> 410</DL> 411<H4>Sub 2D Graphics Engine</H4> 412<DL> 413<DT>Background Control 414<DD><A href="g2/G2S_SetBG0Control.html">G2S_SetBG0Control</A> 415<DD><A href="g2/G2_GetBG0Control.html">G2S_GetBG0Control</A> 416<DD><A href="g2/G2S_SetBG1Control.html">G2S_SetBG1Control</A> 417<DD><A href="g2/G2_GetBG1Control.html">G2S_GetBG1Control</A> 418<DD><A href="g2/G2S_SetBG2ControlText.html">G2S_SetBG2ControlText</A> 419<DD><A href="g2/G2_GetBG2ControlText.html">G2S_GetBG2ControlText</A> 420<DD><A href="g2/G2S_SetBG2ControlAffine.html">G2S_SetBG2ControlAffine</A> 421<DD><A href="g2/G2_GetBG2ControlAffine.html">G2S_GetBG2ControlAffine</A> 422<DD><A href="g2/G2S_SetBG2Control256x16Affine.html">G2S_SetBG2Control256x16Affine</A> 423<DD><A href="g2/G2_GetBG2Control256x16Affine.html">G2S_GetBG2Control256x16Affine</A> 424<DD><A href="g2/G2S_SetBG2Control256Bmp.html">G2S_SetBG2Control256Bmp</A> 425<DD><A href="g2/G2_GetBG2Control256Bmp.html">G2S_GetBG2Control256Bmp</A> 426<DD><A href="g2/G2S_SetBG2ControlDCBmp.html">G2S_SetBG2ControlDCBmp</A> 427<DD><A href="g2/G2_GetBG2ControlDCBmp.html">G2S_GetBG2ControlDCBmp</A> 428<DD><A href="g2/G2S_SetBG3ControlText.html">G2S_SetBG3ControlText</A> 429<DD><A href="g2/G2_GetBG3ControlText.html">G2S_GetBG3ControlText</A> 430<DD><A href="g2/G2S_SetBG3ControlAffine.html">G2S_SetBG3ControlAffine</A> 431<DD><A href="g2/G2_GetBG3ControlAffine.html">G2S_GetBG3ControlAffine</A> 432<DD><A href="g2/G2S_SetBG3Control256x16Affine.html">G2S_SetBG3Control256x16Affine</A> 433<DD><A href="g2/G2_GetBG3Control256x16Affine.html">G2S_GetBG3Control256x16Affine</A> 434<DD><A href="g2/G2S_SetBG3Control256Bmp.html">G2S_SetBG3Control256Bmp</A> 435<DD><A href="g2/G2_GetBG3Control256Bmp.html">G2S_GetBG3Control256Bmp</A> 436<DD><A href="g2/G2S_SetBG3ControlDCBmp.html">G2S_SetBG3ControlDCBmp</A> 437<DD><A href="g2/G2_GetBG3ControlDCBmp.html">G2S_GetBG3ControlDCBmp</A> 438<DD><A href="g2/G2_GetBG2ExtMode.html">G2S_GetBG2ExtMode</A> 439<DD><A href="g2/G2_GetBG3ExtMode.html">G2S_GetBG3ExtMode</A> 440</DL> 441<DL> 442<DT>Background Display Priority Level Settings 443<DD><A href="g2/G2S_SetBG0Priority.html">G2S_SetBG0Priority</A> 444<DD><A href="g2/G2S_SetBG1Priority.html">G2S_SetBG1Priority</A> 445<DD><A href="g2/G2S_SetBG2Priority.html">G2S_SetBG2Priority</A> 446<DD><A href="g2/G2S_SetBG3Priority.html">G2S_SetBG3Priority</A> 447</DL> 448<DL> 449<DT>Enable/Disable BG Mosiac 450<DD><A href="g2/G2S_BG0Mosaic.html">G2S_BG0Mosaic</A> 451<DD><A href="g2/G2S_BG1Mosaic.html">G2S_BG1Mosaic</A> 452<DD><A href="g2/G2S_BG2Mosaic.html">G2S_BG2Mosaic</A> 453<DD><A href="g2/G2S_BG3Mosaic.html">G2S_BG3Mosaic</A> 454</DL> 455<DL> 456<DT>Getting Pointers 457<DD><A href="g2/G2S_GetBG0ScrPtr.html">G2S_GetBG0ScrPtr</A> 458<DD><A href="g2/G2S_GetBG1ScrPtr.html">G2S_GetBG1ScrPtr</A> 459<DD><A href="g2/G2S_GetBG2ScrPtr.html">G2S_GetBG2ScrPtr</A> 460<DD><A href="g2/G2S_GetBG3ScrPtr.html">G2S_GetBG3ScrPtr</A> 461<DD><A href="g2/G2S_GetBG0CharPtr.html">G2S_GetBG0CharPtr</A> 462<DD><A href="g2/G2S_GetBG1CharPtr.html">G2S_GetBG1CharPtr</A> 463<DD><A href="g2/G2S_GetBG2CharPtr.html">G2S_GetBG2CharPtr</A> 464<DD><A href="g2/G2S_GetBG3CharPtr.html">G2S_GetBG3CharPtr</A> 465<DD><A href="g2/G2S_GetOBJCharPtr.html">G2S_GetOBJCharPtr</A> 466</DL> 467<DL> 468<DT>BG Plane Offset Settings 469<DD><A href="g2/G2S_SetBG0Offset.html">G2S_SetBG0Offset</A> 470<DD><A href="g2/G2S_SetBG1Offset.html">G2S_SetBG1Offset</A> 471<DD><A href="g2/G2S_SetBG2Offset.html">G2S_SetBG2Offset</A> 472<DD><A href="g2/G2S_SetBG3Offset.html">G2S_SetBG3Offset</A> 473</DL> 474<DL> 475<DT>BG Plane Affine Conversion Settings 476<DD><A href="g2/G2S_SetBG2Affine.html">G2S_SetBG2Affine</A> 477<DD><A href="g2/G2S_SetBG3Affine.html">G2S_SetBG3Affine</A> 478</DL> 479<DL> 480<DT>Window Settings 481<DD><A href="g2/G2S_SetWnd0InsidePlane.html">G2S_SetWnd0InsidePlane</A> 482<DD><A href="g2/G2_GetWnd0InsidePlane.html">G2S_GetWnd0InsidePlane</A> 483<DD><A href="g2/G2S_SetWnd1InsidePlane.html">G2S_SetWnd1InsidePlane</A> 484<DD><A href="g2/G2_GetWnd1InsidePlane.html">G2S_GetWnd1InsidePlane</A> 485<DD><A href="g2/G2S_SetWndOutsidePlane.html">G2S_SetWndOutsidePlane</A> 486<DD><A href="g2/G2_GetWndOutsidePlane.html">G2S_GetWndOutsidePlane</A> 487<DD><A href="g2/G2S_SetWndOBJInsidePlane.html">G2S_SetWndOBJInsidePlane</A> 488<DD><A href="g2/G2_GetWndOBJInsidePlane.html">G2S_GetWndOBJInsidePlane</A> 489<DD><A href="g2/G2S_SetWnd0Position.html">G2S_SetWnd0Position</A> 490<DD><A href="g2/G2S_SetWnd1Position.html">G2S_SetWnd1Position</A> 491</DL> 492<DL> 493<DT>Mosaic 494<DD><A href="g2/G2S_SetBGMosaicSize.html">G2S_SetBGMosaicSize</A> 495<DD><A href="g2/G2S_SetOBJMosaicSize.html">G2S_SetOBJMosaicSize</A> 496</DL> 497<DL> 498<DT>Color Special Effects 499<DD><A href="g2/G2S_BlendNone.html">G2S_BlendNone</A> 500<DD><A href="g2/G2S_SetBlendAlpha.html">G2S_SetBlendAlpha</A> 501<DD><A href="g2/G2S_SetBlendBrightness.html">G2S_SetBlendBrightness</A> 502<DD><A href="g2/G2S_SetBlendBrightnessExt.html">G2S_SetBlendBrightnessExt</A> 503<DD><A href="g2/G2S_ChangeBlendAlpha.html">G2S_ChangeBlendAlpha</A> 504<DD><A href="g2/G2S_ChangeBlendBrightness.html">G2S_ChangeBlendBrightness</A> 505</DL> 506<H3><A name="g3"></A>3D Geometry (G3*)</H3> 507<P>[<B><A href="list_gx.html#g3">Function List</A></B>]</P> 508<DL> 509<DD><A href="Cycle.html">Geometry Command Cycle List</A> 510</DL> 511<DL> 512<DT>Geometry and Vertices 513<DD><A href="g3/G3_Begin.html">G3*_Begin</A> 514<DD><A href="g3/G3_End.html">G3*_End</A> 515<DD><A href="g3/G3_Vtx.html">G3*_Vtx</A> 516<DD><A href="g3/G3_Vtx10.html">G3*_Vtx10</A> 517<DD><A href="g3/G3_VtxXY.html">G3*_VtxXY</A> 518<DD><A href="g3/G3_VtxXZ.html">G3*_VtxXZ</A> 519<DD><A href="g3/G3_VtxYZ.html">G3*_VtxYZ</A> 520<DD><A href="g3/G3_VtxDiff.html">G3*_VtxDiff</A> 521<DD><A href="g3/G3_Normal.html">G3*_Normal</A> 522<DD><A href="g3/G3_Color.html">G3*_Color</A> 523<DD><A href="g3/G3_TexCoord.html">G3*_TexCoord</A> 524<DD><A href="g3/G3_PolygonAttr.html">G3*_PolygonAttr</A> 525</DL> 526<DL> 527<DT><B>Matrix and Viewport</B> 528<DD><A href="g3/G3_MtxMode.html">G3*_MtxMode</A> 529<DD><A href="g3/G3_Identity.html">G3*_Identity</A> 530<DD><A href="g3/G3_LoadMtx43.html">G3*_LoadMtx43</A> 531<DD><A href="g3/G3_LoadMtx44.html">G3*_LoadMtx44</A> 532<DD><A href="g3/G3_MultMtx43.html">G3*_MultMtx43</A> 533<DD><A href="g3/G3_MultMtx44.html">G3*_MultMtx44</A> 534<DD><A href="g3/G3_MultMtx33.html">G3*_MultMtx33</A> 535<DD><A href="g3/G3_MultTransMtx33.html">G3*_MultTransMtx33</A> 536<DD><A href="g3/G3_PushMtx.html">G3*_PushMtx</A> 537<DD><A href="g3/G3_PopMtx.html">G3*_PopMtx</A> 538<DD><A href="g3/G3_StoreMtx.html">G3*_StoreMtx</A> 539<DD><A href="g3/G3_RestoreMtx.html">G3*_RestoreMtx</A> 540<DD><A href="g3/G3_Scale.html">G3*_Scale</A> 541<DD><A href="g3/G3_Translate.html">G3*_Translate</A> 542<DD><A href="g3/G3_ViewPort.html">G3*_ViewPort</A> 543</DL> 544<DL> 545<DT><B>Lighting</B> 546<DD><A href="g3/G3_LightColor.html">G3*_LightColor</A> 547<DD><A href="g3/G3_LightVector.html">G3*_LightVector</A> 548<DD><A href="g3/G3_MaterialColorDiffAmb.html">G3*_MaterialColorDiffAmb</A> 549<DD><A href="g3/G3_MaterialColorSpecEmi.html">G3*_MaterialColorSpecEmi</A> 550<DD><A href="g3/G3_Shininess.html">G3*_Shininess</A> 551</DL> 552<DL> 553<DT><B>Textures</B> 554<DD><A href="g3/G3_TexImageParam.html">G3*_TexImageParam</A> 555<DD><A href="g3/G3_TexPlttBase.html">G3*_TexPlttBase</A> 556<DD><A href="g3/G3_MakeTexPlttBaseParam.html">G3_MakeTexPlttBaseParam</A> 557 <DT> 558 <DT> 559</DL> 560<DL> 561<DT>Control 562<DD><A href="g3/G3_SwapBuffers.html">G3*_SwapBuffers</A> 563<DD><A href="g3/G3_Nop.html">G3*_Nop</A> 564</DL> 565<DL> 566<DT><B>Geometry Visibility Determination</B> 567<DD><A href="g3/G3_BoxTest.html">G3_BoxTest</A> 568<DD><A href="g3/G3_PositionTest.html">G3_PositionTest</A> 569<DD><A href="g3/G3_VectorTest.html">G3_VectorTest</A> 570</DL> 571<DL> 572<DT>Direct Write 573<DD><A href="g3/G3_Direct0.html">G3*_Direct0</A> 574<DD><A href="g3/G3_Direct1.html">G3*_Direct1</A> 575<DD><A href="g3/G3_Direct2.html">G3*_Direct2</A> 576<DD><A href="g3/G3_Direct3.html">G3*_Direct3</A> 577</DL> 578<DL> 579<DT>Utilities 580<DD><A href="g3/G3_Frustum.html">G3_Frustum</A> 581<DD><A href="g3/G3_Perspective.html">G3_Perspective</A> 582<DD><A href="g3/G3_Ortho.html">G3_Ortho</A> 583<DD><A href="g3/G3_FrustumW.html">G3_FrustumW</A> 584<DD><A href="g3/G3_PerspectiveW.html">G3_PerspectiveW</A> 585<DD><A href="g3/G3_OrthoW.html">G3_OrthoW</A> 586<DD><A href="g3/G3_LookAt.html">G3_LookAt</A> 587<DD><A href="g3/G3_RotX.html">G3_RotX</A> 588<DD><A href="g3/G3_RotY.html">G3_RotY</A> 589<DD><A href="g3/G3_RotZ.html">G3_RotZ</A> 590<DD><A href="g3/G3_LoadTexMtxTexCoord.html">G3*_LoadTexMtxTexCoord</A> 591<DD><A href="g3/G3_LoadTexMtxEnv.html">G3*_LoadTexMtxEnv</A> 592</DL> 593<DL> 594<DT>Dynamic Creation of Display Lists 595<DD><A href="g3/MakeDL.html">API Prefix to Create Display List</A> 596<DD><A href="g3/G3_BeginMakeDL.html">G3_BeginMakeDL</A> 597<DD><A href="g3/G3_EndMakeDL.html">G3_EndMakeDL</A> 598<DD><A href="g3/G3_GetDLStart.html">G3_GetDLStart</A> 599<DD><A href="g3/G3_GetDLLength.html">G3_GetDLLength</A> 600<DD><A href="g3/G3_GetDLSize.html">G3_GetDLSize</A> 601</DL> 602<H3><A name="g3x"></A>3D Graphics Control (G3X)</H3> 603<P>[<B><A href="list_gx.html#g3x">Function List</A></B>]</P> 604<DL> 605<DT>Initialization 606<DD><A href="g3/G3X_Init.html">G3X_Init</A> 607<DD><A href="g3/G3X_InitTable.html">G3X_InitTable</A> 608<DD><A href="g3/G3X_InitMtxStack.html">G3X_InitMtxStack</A> 609<DD><A href="g3/G3X_Reset.html">G3X_Reset</A> 610<DD><A href="g3/G3X_ResetMtxStack.html">G3X_ResetMtxStack</A> 611</DL> 612<DL> 613<DT>Enabling and Disabling Each Function 614<DD><A href="g3/G3X_AlphaTest.html">G3X_AlphaTest</A> 615<DD><A href="g3/G3X_AlphaBlend.html">G3X_AlphaBlend</A> 616<DD><A href="g3/G3X_AntiAlias.html">G3X_AntiAlias</A> 617</DL> 618<DL> 619<DT>Toon / Highlight Shading 620<DD><A href="g3/G3X_SetShading.html">G3X_SetShading</A> 621<DD><A href="g3/G3X_SetToonTable.html">G3X_SetToonTable</A> 622</DL> 623<DL> 624<DT>Edge Color 625<DD><A href="g3/G3X_EdgeMarking.html">G3X_EdgeMarking</A> 626<DD><A href="g3/G3X_SetEdgeColorTable.html">G3X_SetEdgeColorTable</A> 627</DL> 628<DL> 629<DT>Fog 630<DD><A href="g3/G3X_SetFog.html">G3X_SetFog</A> 631<DD><A href="g3/G3X_SetFogColor.html">G3X_SetFogColor</A> 632<DD><A href="g3/G3X_SetFogTable.html">G3X_SetFogTable</A> 633</DL> 634<DL> 635<DT>Offset Settings 636<DD><A href="g3/G3X_SetHOffset.html">G3X_SetHOffset</A> 637<DD><A href="g3/G3X_SetClearImageOffset.html">G3X_SetClearImageOffset</A> 638</DL> 639<DL> 640<DT>Clear Color and Clear Depth 641<DD><A href="g3/G3X_SetClearColor.html">G3X_SetClearColor</A> 642</DL> 643<DL> 644<DT>Acquiring Test Results and Calculated Results 645<DD><A href="g3/G3X_GetBoxTestResult.html">G3X_GetBoxTestResult</A> 646<DD><A href="g3/G3X_GetPositionTestResult.html">G3X_GetPositionTestResult</A> 647<DD><A href="g3/G3X_GetVectorTestResult.html">G3X_GetVectorTestResult</A> 648<DD><A href="g3/G3X_GetClipMtx.html">G3X_GetClipMtx</A> 649<DD><A href="g3/G3X_GetVectorMtx.html">G3X_GetVectorMtx</A> 650</DL> 651<DL> 652<DT>Other 653<DD><A href="g3/G3X_GetMtxStackLevelPV.html">G3X_GetMtxStackLevelPV</A> 654<DD><A href="g3/G3X_GetMtxStackLevelPJ.html">G3X_GetMtxStackLevelPJ</A> 655<DD><A href="g3/G3X_IsGeometryBusy.html">G3X_IsGeometryBusy</A> 656<DD><A href="g3/G3X_IsMtxStackOverflow.html">G3X_IsMtxStackOverflow</A> 657<DD><A href="g3/G3X_IsLineBufferUnderflow.html">G3X_IsLineBufferUnderflow</A> 658<DD><A href="g3/G3X_IsListRamOverflow.html">G3X_IsListRamOverflow</A> 659<DD><A href="g3/G3X_ResetMtxStackOverflow.html">G3X_ResetMtxStackOverflow</A> 660<DD><A href="g3/G3X_ResetLineBufferUnderflow.html">G3X_ResetLineBufferUnderflow</A> 661<DD><A href="g3/G3X_ResetListRamOverflow.html">G3X_ResetListRamOverflow</A> 662<DD><A href="g3/G3X_ClearFifo.html">G3X_ClearFifo</A> 663<DD><A href="g3/G3X_GetPolygonListRamCount.html">G3X_GetPolygonListRamCount</A> 664<DD><A href="g3/G3X_GetVtxListRamCount.html">G3X_GetVtxListRamCount</A> 665<DD><A href="g3/G3X_GetRenderedLineCount.html">G3X_GetRenderedLineCount</A> 666<DD><A href="g3/G3X_GetCommandFifoCount.html">G3X_GetCommandFifoCount</A> 667<DD><A href="g3/G3X_GetCommandFifoStatus.html">G3X_GetCommandFifoStatus</A> 668<DD><A href="g3/G3X_SetFifoIntrCond.html">G3X_SetFifoIntrCond</A> 669<DD><A href="g3/G3X_SetDisp1DotDepth.html">G3X_SetDisp1DotDepth</A> 670</DL> 671<H3>Main Types And Macros</H3> 672<DL> 673<DD><A href="Type.html">GXRgb</A> 674<DD><A href="Type.html">GXRgba</A> 675<DD><A href="Type.html">VexVtx10</A> 676<DD><A href="Type.html">VecVtxDiff</A> 677<DD><A href="Type.html">GXRgba</A> 678<DD><A href="gx/GXBoxTestParam.html">GXBoxTestParam</A> 679<DD><A href="gx/GXDLInfo.html">GXDLInfo</A> 680<DD><A href="gx/GXOamAttr.html">GXOamAttr</A> 681<DD><A href="gx/GXOamAffine.html">GXOamAffine</A> 682<DD><A href="Macro.html">Macros</A> 683<DD><A href="DLMacro.html">Macros for Writing Display Lists</A> 684<DD><A href="Screen2D.html">2D Screen Macros and Structures</A> 685<DD><A href="g3/MakeDL.html">API Prefix to Create Display List</A> 686</DL> 687<BR> <BR> <BR> <BR> <BR> <BR> <BR> <BR> <BR> <BR> <BR> <BR> <BR> <BR> <BR> <BR> <BR> <BR> <BR> <BR> <BR> <BR> <BR> <BR> <BR> <BR> <BR> <BR> <BR> <BR> <BR> <BR> <BR> <BR> <BR> <BR> <BR> <BR> <BR> <BR> <BR> <BR> <BR> 688<hr><p>CONFIDENTIAL</p></body> 689</HTML>